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Eliminate small ship griefing


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13 minutes ago, rediii said:

So if I go with a snow into a capital area with a alt account its ok if I rape new players without end because they think they have the better ship?

While snow is looking ugly and bad its one of the best 1v1 ships probably with a huge amount of marines. A awesome turnrate and current heavy chaindamage you pretty much lost the battle once he is behind you

Missions close instant in carezone areas. How you can gank lone firstrates with a snow then?

You can call reinforcements in the carzone area. How you can gank lone firstrates with a snow then?

Does anyone remember the thread about the pirate LGV? Its so op no SOL has a chance.

Looks like some captains are on a witch hunt because they dont understand some gamemechanics so it has to be magic.

witchhunt.jpg

Edited by z4ys
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Just now, rediii said:

I dont even know what you mean.  Broken mechanic is broken mechanic I dont care the slightest if swedes do it or not. We are not a hive mind like many people seem to think for some reason.

Ah, correct. Thanks for coming back on track.

 

 

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2 minutes ago, rediii said:

Dont sail alone in 5th rates either

At least a lone 5th rate has a better chance than a first rate. Couples generally work better in the OW.

Edited by Sella22
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9 minutes ago, rediii said:

...

Sail there in a weak ship. Get tagged, destroy enemy, repeat.

Join a OW fleetbattle, kill the enemy, repeat.

...

There is a workaround its called carezones. So its not the ships that are the problem it is that people dont know how to use the zones proper. Maybe that should be adressed instead of some weird claims.

 

1 minute ago, rediii said:

What I said works inside the carebearzones.

Anyway, back to topic. Sailshooting to keep someone tagged for 3 hours and more until he surrenders his ship

 

Yeah because people dont know how to use their zones proper.

Edited by z4ys
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Lets see what history has to say about smaller more maneuverable ships versus big lumbering galleons.

Do you remember the defeat of the Spanish Armada by the British Fleet under the command of Sir Francis Drake and Lord Charles Howard

Size of the navies in the Armada campaign: The Spanish Armada sailed with around 160 ships. The English mobilised up to 200 ships in the Channel. Unknown numbers of Dutch vessels harassed and attacked the Armada and hemmed the Duke of Parma’s forces into their harbour of Dunkirk.

Ships, organization, tactics and equipment: The descent of the Spanish Armada on England in 1588 ocurred at a time of profound change in sea warfare. The Spanish represented the old tradition while the English fought with a new design of warship and new tactics.

In medieval warfare at sea soldiers added castles to the merchant trading vessel at the front and the rear (fore castle and after castle) and at the top of the mast and fought their fleets as if on land, discharging arrows and handguns, boarding the enemy ships and conducting hand to hand fighting.  

The ships incorporated by the Spanish in the Armada represented this tradition. The main Spanish vessels were galleons, sailing ships that rode high out of the water with towering fore and after castles from which handheld firearms were discharged; while the crews grappled the enemy ships so that soldiers could board and capture them. Their height and broad beam made these ships awkward to sail.

English captains, particularly John Hawkins and Francis Drake, inspired a new form of ship for the Queen’s Navy, the “race ship”, of which around 25 were built. Lower in the water, with a long prow and much reduced fore and after castles, these sleek ships carried more sophisticated forms of rigging, enabling them to sail closer to the wind, making them faster and more manoeuvrable than the Spanish ships.

History is replete with numerous events where underrated and vastly inferior forces overcame superior forces.  What it takes to win was researched and discovered by a US Air Force Colonel named John Boyd who was obsessed with the question, What does it take to win?  He discovered that the deciding factor was agility on the battlefield or on the high seas.  Agility built on mutual trust.  

BTW Malachy don't look now but there is a target on your back!  

Invincible_Armada.jpg

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18 minutes ago, The Red Duke said:

Honest question:

What is the difference, to a 1st rate, between being jumped by a squadron of 7th-6th rates and being jumped by a squadron of hunt frigates ?

Yep, exactly.

In my opinion, the answer (and the actual reason of the complaints about 6-7 rates being accused of being ..... overpowered) lies in the fact that most of "elite" PVPers - sailing their hard-earned extrapimped "pwnmobiles" - hardly stand that also lowbies in average ships are allowed to play the corsair game in a rather efficient way.

Let's adimt it ... the snow is the corsair ship for the masses while the prince is the corsair ship for the middle class!

 

Edited by victor
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15 minutes ago, rediii said:

Thrown in and risked BR. Also its a tiny bit more realistic that 300 crew or something kill 1000 than 100 or something killing 1000

So you mean that a small navy like the young US navy had to fight the might of the Royal Navy in the RN terms ? You telling me that the yank privateers didn't raise hell and beyond in the british isles ? Didn't the RN had to deploy 17 ships to hunt 1 single ship ( Prince de neuf... ) ? I mean, what is the issue with playing a realistic role in NA ? Does every player have to emulate Nelson ? Or do we have space for other role models ? How about 1 to 10 odds on several occasion in history ? C'mon Redii, give us something more palpable.

NA doesn't allow us to mess your rigging with hooks, or to shoot your helmsman, 7 times in a row, killing 7 of them as they took the wheel. That's how it was done to stop your ship and not let her run in the wind at will and make her stop. There are a ton of other ways. Instead in NA we keep winding down away from a boarding...

NA doesn't force you to 15 minutes tacks or break your tops due to sharp turns. Nor does it force you to follow a proper naval career where you are assigned a station, but instead it allows you to choose your station, your ship.

In the end...

All ships are OP. 

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sorry about that.  You wanted an example of stern camping, well here goes HMS Africa revealed.

Gunboat War[edit]

During the Gunboat War, Africa was under the command of Captain John Barrett.[2] On 15 October 1808, Africa was escorting a convoy of 137 merchant ships in the Baltic, with the assistance of the bomb vessel Thunder and two gun-brigs. They left Karlskrona that day and on 20 October they anchored in the Øresund off Malmö. At noon a flotilla of Danish gunboats was seen moving towards the convoy and Africa sailed to intercept them.[3] The flotilla consisted of 25 gunboats and seven armed launches, mounting some 70 heavy cannons and with an overall total of some 1600 men.[3] It was under the command of Commodore J.C. Krieger.[4]

At 1:30 the wind died and Africa was immobilized. By 2:50pm the gunboats had stationed themselves off Africa's quarters, where few of her guns could fire, and opened fire. The battle continued until 6:45pm when with night closing in all firing ceased. Had daylight lasted another hour the Danes would probably have captured Africa.[3] As it was, she had lost 9 men killed and 51 wounded, including Barrett. She was so badly battered that she had to return to Karlskrona for refitting.[3] The convoy, however, managed to reach Britain.

Edited by CoolBreeze66
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Just now, Gregory Rainsborough said:

I demand that those using TS and other means of communication outside what the game gives be banned. It's effectively cheating the system, amirite guys?

They will use a mobile phone! Cheaters are diabolical!

image.jpeg.1d2b38603c3f5204e06cdff123cda0e8.jpeg

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If this game was to be completely accurate, there would be no rum repairs, no hull repairs, small arms fire on weather decks, no instant communication between ships etc....

At the end of the day, as someone rightly said, it's a game and should not be wholly restricted to how reality was.

Edited by Gregory Rainsborough
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2 hours ago, Gregory Rainsborough said:

How about you stop sailing around solo in a large ship? That would solve your problem.

How about you sail a real ship instead of some little speed boat that doesn't have a prayer of turning my Connie. Even at 40 percent sails a snow can't board my Connieand three can't even turn it. All I need to do is pop a sail repair every ten minutes and put a broadside into your worthless little boat while sailing downwind. It's boring and a waste of my time. Shit ships should fight other shit ships not ships they shouldn't be fighting in the first place. 

I should be able to go out solo in the ship of my choice and not have to worry about jackasses in 6th rates wasting an hour and a half of my time. 

Just because you like these little trash boats and enjoy wasting people's time doesn't need mean I should be forced to play your game. 

Ive never been killed by a snow or even a group of them in a connie. It's really easy to prevent them from taking out a 4th rate if you know what you are doing. But they have way too much maneuverability and armor to effectively end the fight. 

I didn't ask them to be nerfed, all i want is to have fun in game without being griefed for an hour and a half. Maybe a mechanic where if a ship doesn't do over 25 percent armor damage to the broadside in 25 minutes the defending ship can automatically escape?

Edited by Malachy
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48 minutes ago, rediii said:

yea they are more powerfull then they should be = overpowered

 

While we're at it, let's remove ganking as well, please. Because I really don't know why I should waste MY precious gaming time with my Traders Brig being ganked by 5 P-Friggates. 

Edited by Jean de la Rochelle
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6 hours ago, Vile Executioner said:

Actually if a 4th rate in real life encountered 2-3 6th rates it would fear being boarded because real life doesn’t allow 1 ship at a time for boarding or 3 knot speed to climb on board. In real life the 6ths would have a fighting chance. So this argument about a “real life scenario” in game won’t work. 6th rates have purpose, to harass and be underestimated in battle. 2 snows can easily take on a 4th rate. 2 skilled snows can take down even the most skilled 4th rates. There isn’t enough 6th rate hunters in game, but they have their place right now and currently I enjoy it. No reason a 6th rate captain can’t have their fun because a 4th rate captain doesn’t think it should be allowed. Realistic does not have a place for this since the games combat is 50/50 on realism anyway.

Vile, it's happened dozens of times and they never were ever successful because they didn't have the crew and one or two shots from a 4th was so devastating it crippled the 6th. So if you want to make 6th rates as fragile as they were in real life I'm game. 

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25 minutes ago, rediii said:

However I give up. Do your shit guys. I dont care. Facts and logic have no place in this forum

Says the guy who is one of the top contributors to this no-facts-no-logic-forum...

Anyways, I propose a contest: anyone who could post a video of a Prince taking a 1st rate gets a price? 

I really want to see anyone pulling that off! 😀

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7 hours ago, Malachy said:

I'd love to see all ships used, but within limits. Leave the shallow ships in the shallows. They have no place in large ship pvp. In real life they were courriers and scouts. They saw a large ship they ran as fast As they could, they didn't engage them, and those that were forced to struck their colors.

https://en.wikipedia.org/wiki/Russian_brig_Mercury

Aivazovsky,_Brig_Mercury_Attacked_by_Two

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