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Advanced Economy


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2 hours ago, Capn Rocko said:

I know a few people who choose not to play this game because combat is the sole focus. They are more interested in economy and crafting aspects of MMOs. I think improving these areas of the game would bring more players to the game and would keep people interested in NA longer, but I do not think it would do much to appease the current player base. 

Couldn't agree more.

I've heard lots of players asking for more content.  Perhaps if we had some improvements to economy and crafting the players would develop the story.  I would love it if I could search find an area rich in resources out the in open world and extract and transport them back to port.  It would create PvP in so many ways.   I would be a target when I was roaming around exploring and prospecting for new sources of minerals, timber and other botanicals.  I would be a target as I sat in a cove extracting the resource and again as I transported it to port.  The escorts that watched over me would be particpants for PvP.   The process of selling resources to crafters would add interest and levels of detail and open opportunities for foundries, wineries, breweries, mills.  A colorful story could evolve from the business relationships that would be integral to successful exploration, harvest and crafting.  Interdependancies could generate layers of complex interaction.  It could give us a reason to travel around the OW with enthusiasm. 

Attention to economy might go a long way. Some may argue that economy is only PvE because it isn't fighting.   PvE can create PvP and a rich, rich story.  Plus it makes the game interesting. 

NA legends could be a solution for those who hate PvE.  But I imagine that  logging on and fighting back to back battles, day after day, will get boring for many people.

Edited by Macjimm
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21 hours ago, Landsman said:

Then why are you playing this game? It's called Naval Action and not Naval Crafting for a reason... If anything, this should be on the PvE server but never on PvP.

I play and supply ships to keep population playing. Without me (Econ) you will not have pvp. 

Edited by George Washington
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6 hours ago, George Washington said:

Without me (Econ) you will not have pvp. 

People can build their own ships in a clan even if they do it only to be able to PvP. Making it even more complicated and time consuming won't do anything good for them. Also we have store and capped NPC ships as well as ships for marks...

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