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8 minutes ago, Earl of Grey said:

4 fir/fir indiamans (1 Player and 3 AI) have no chance to win against a trinco. Best they can reach is 3 or even 4 of them escape.

 

Youve obviously never heard of a player called palatinose.

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6 minutes ago, Tac said:

Youve obviously never heard of a player called palatinose.

Hihi, sailed with him sometimes ... but didnt see him for more then a year ... 

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32 minutes ago, Durin said:

indiaman fleets on trade runs to enemy ports regularly make millions of profit in a single trip. im sure frigate captains from your own nation would gladly provide you with an escort if you where willing to share a small amount of that profit as their wage. that game mechanic is called a "group"

This is the usual standard answer from PvP players who do not regularly do trade runs. How much would you ask for to escort a group of Indiamen for a 3 hour round journey?

At present the trading is not too bad as smart traders can make enough to afford the odd loss of a few ships, but something needs to be done about fighting trade ships being classed as PvP. The reward for attacking trade ships should be their cargo and not the Combat Medals from PvP.

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What does mentioning one of the best players in the game have anything to do with the average trader though? 

Problem with most traders is that they never even prepare for a fight. If you tell a lot of these players that they need to put guns on their ships they laugh. 'It takes space in my hold, I'd rather have 1 more trade good' or something like that is what you'd get from them. 

I'd agree with whoever in whatever thread mentioned that we need more trader raiding because maybe then traders would grow some balls. Everyone is used to trade with fir/fir ships, very few build their indiaman fleet out of anything but fir. Many still dont bother with guns, they undercrew all the indiaman an minimal crew, they prefer to cry for help instead fighting, they bring no escort warship even they sail into a national port, etc. 

If a raider encountered 3 or 4 indiaman of strong wood, well armed and with a player ready to fight, most raider would probably end up running away. 

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8 minutes ago, Archaos said:

The reward for attacking trade ships should be their cargo and not the Combat Medals from PvP.

I don't agree.  it is suicide for a hunter to take a captured trader into his fleet and try to take it to a friendly port.  Plus, the hunter can be more than an hour away from a suitable port.  Traders are targets...that's their function in life.  In fact, a good player who is trading can often make himself difficult, if not impossible, to kill.  4 fully armed Indiamen with boarding mods is a very tough nut to crack.

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1 hour ago, Angus MacDuff said:

it is suicide for a hunter to take a captured trader into his fleet and try to take it to a friendly port.

So its okay for traders to risk sailing all over the map but a raider cannot. If as the other person suggested traders would be safer with an escort then a raider escorting his prize home should be just as safe as a trader with escort.

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Just now, Archaos said:

So its okay for traders to risk sailing all over the map but a raider cannot. If as the other person suggested traders would be safer with an escort then a raider escorting his prize home should be just as safe as a trader with escort.

A trader on a long sail is rewarded by the sale of his cargo.  The smart trader will find a way to avoid the raiders.  The hunter is rewarded by the kill. The raider goes out with the purpose of hunting and will generally be avoiding or engaging the revenge fleets.  Its apples and oranges

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5 hours ago, Durin said:

perhaps that if you sail an indiaman without escort through the passage between cuba and haiti, you should not be surprised if you get sunk ;D

You know you are making a baseless argument. Sailing anything through that passage ensures you will get tagged. 

As for in general, it still doesnt matter. You just want to make an excuse for attacking em. They had an escort so technically im not just bashing traders!  The only benefit to an escort honestly is to have your BR high enough you can't be tagged by something small like a snow/prince..  and of course the downside is you are losing trader volume.  

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Love it when people blame mechanics or lack of alliance system for why someone decided to sink a defense less pile of cash l.

(P.s. Don't tell anyone this, but you don't have to actually sail fir. Crazy I know, but I don't think Devs have realised this bug yet.)

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OW PvP is OW PvP.. I make millions upon millions from trading and that's even with the ships I lose because of @Gregory Rainsborough's Willemstadt Gazette.

Ships I btw still desire satisfaction for!

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5 hours ago, Angus MacDuff said:

I don't agree.  it is suicide for a hunter to take a captured trader into his fleet and try to take it to a friendly port.  Plus, the hunter can be more than an hour away from a suitable port.  Traders are targets...that's their function in life.  In fact, a good player who is trading can often make himself difficult, if not impossible, to kill.  4 fully armed Indiamen with boarding mods is a very tough nut to crack.

End of day it's just not worth the time, getting tagged with a liberated trader isn't a problem. When traders started carrying cargo I was capturing them instead of sinking for a few days, had almost 20 ships and their cargo at a free town.  The problem is new trading mechanics are based on distance, so even if you capture a trade ship near the port it was sailing to you can't just deliver the trade goods there for high price. You have to deliver to the other side of the map. Takes up too much valuable time.

 

 

 

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6 hours ago, Never said:

If a raider encountered 3 or 4 indiaman of strong wood, well armed and with a player ready to fight, most raider would probably end up running away. 

no
indiaman is just a terrible ship, fragile, slow, with weak firepower
it would maybe change the situation one in 30 times, considering that there are some big noobs in the game, but still, it doesn't change anything at all

but yeah if you encounter one there's no good reason not to attack, except maybe if you're not interested in that

6 hours ago, Angus MacDuff said:

In fact, a good player who is trading can often make himself difficult, if not impossible, to kill.  4 fully armed Indiamen with boarding mods is a very tough nut to crack.


any trinco with a half-competent fool can beat that
maybe except some exceptions, but they are an exception and not the rule, usually that's enough to beat some defenseless pile of trash

maybe it would be a bit harder for a herk considering its a lot more fragile than a trinc and gets penetrated at 40 degree angle sometimes, but it could still sink one of those under those circumstances

2 hours ago, BoatyMcBoatFace said:

You know you are making a baseless argument. Sailing anything through that passage ensures you will get tagged.  


but Captain 2Strong is a wise captain, and he knows how to sneak through that passage unnoticed!

Edited by Captain2Strong
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57 minutes ago, Captain2Strong said:

no
indiaman is just a terrible ship, fragile, slow, with weak firepower
it would maybe change the situation one in 30 times, considering that there are some big noobs in the game, but still, it doesn't change anything at all

but yeah if you encounter one there's no good reason not to attack, except maybe if you're not interested in that

It's not so fragile that it cannot fight, it's only fragile cause people only build them out of fir.  You have 3 or 4 of them vs most of the time 1 raider. Most raiders sail fast and relatively small ships and most of the time they aren't expecting a fight. It depends on the player sailing the raiding ship too off course. 

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6 hours ago, Never said:

It's not so fragile that it cannot fight, it's only fragile cause people only build them out of fir.  You have 3 or 4 of them vs most of the time 1 raider. Most raiders sail fast and relatively small ships and most of the time they aren't expecting a fight. It depends on the player sailing the raiding ship too off course. 

Not sure about other raiders but for me it's often more about repairs management than the fight itself. Depending on how good the other captain is at sailing their Indiaman or Warship and in keeping the other AI Indiaman in range taking on that fleet is possible in a Prince even if all ships are fully crewed.

However it's the waste in Reps in taking hits from AI that is often the deciding factor, since I'm often a long way from a free port and using too many reps for one relatively low reward battle isn't worth the time to sail home and get more.  

 

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19 minutes ago, Mad Dog Morgan said:

Not sure about other raiders but for me it's often more about repairs management than the fight itself. Depending on how good the other captain is at sailing their Indiaman or Warship and in keeping the other AI Indiaman in range taking on that fleet is possible in a Prince even if all ships are fully crewed.

However it's the waste in Reps in taking hits from AI that is often the deciding factor, since I'm often a long way from a free port and using too many reps for one relatively low reward battle isn't worth the time to sail home and get more.  

 

If only we could get the 'tow to port' option back in the game, so maybe overcoming such battles might actually be worth the time and effort. 

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1 minute ago, Never said:

If only we could get the 'tow to port' option back in the game, so maybe overcoming such battles might actually be worth the time and effort. 

If only the damn traders would take reps on their ships ...

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29 minutes ago, Earl of Grey said:

If only the damn traders would take reps on their ships ...

Well actually if you don’t expect to survive, it is a good idea to limit hunters. Just put cannons on and 1 set of reps. Just keep chain him.

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8 hours ago, Never said:

It's not so fragile that it cannot fight, it's only fragile cause people only build them out of fir.  You have 3 or 4 of them vs most of the time 1 raider. Most raiders sail fast and relatively small ships and most of the time they aren't expecting a fight. It depends on the player sailing the raiding ship too off course. 

seasoned live oak white oak indiaman with floating battery, northern master, elite spanish, british gunners. yeah i can see how that will ever become popular. 

 

i think people are missing the point here. fighting in indiamen is the most unrewarding frustrating and hateful experience for the person sailing the india. thats why nobody cares about them. sink em, we get new ones. you wont get a godfite out of it tho. enjoy wasting your time raking for 40 minutes while i watch tv and  stuff. :shrug:

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3 hours ago, BoatyMcBoatFace said:

seasoned live oak white oak indiaman with floating battery, northern master, elite spanish, british gunners. yeah i can see how that will ever become popular. 

 

i think people are missing the point here. fighting in indiamen is the most unrewarding frustrating and hateful experience for the person sailing the india. thats why nobody cares about them. sink em, we get new ones. you wont get a godfite out of it tho. enjoy wasting your time raking for 40 minutes while i watch tv and  stuff. :shrug:

Nope, reason people don't fight with them is cause the are lazy and cause they don't get raided enough. Off course most don't care, if they only lose 1 convoy out of 20 or in some cases even less than that. You get sunk, only a small % of profits is lost. if you got sunk more often, maybe you'd think differently. 

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14 minutes ago, Shocktrooper Basteyy said:

I think I should start trading :blink:

But... but.... then I might not be the richest man on the server anymore!!

 

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15 minutes ago, Shocktrooper Basteyy said:

I think I should start trading :blink:

Yeah, hurry up and do it you lazy fart lord. 

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3 hours ago, Never said:

Nope, reason people don't fight with them is cause the are lazy and cause they don't get raided enough. Off course most don't care, if they only lose 1 convoy out of 20 or in some cases even less than that. You get sunk, only a small % of profits is lost. if you got sunk more often, maybe you'd think differently. 

Here is the formula. if the burden of making money becomes greater than the time im willing to spend doing it, there is no point to stay. that sentiment is shared by more than you think.  you can call it 1 in 20 or 1 in 10. or any other ratio. 

 

You on the other hand can then freeeeeeeeeeeely sail around the map with 180 people online and tag all them fat lazy traders, but the moment you see something that will fight you, run to the farthest crevice of the map in your snow/surprise/etc. prove me wrong. 

 

You call people lazy yet you are the one trying to tilt game mechanics in your favor (and most other clubbers who only go for trade). who is actually lazy here? 

Edited by BoatyMcBoatFace
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