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Ahh, playing this game always gives me a happy feeling. When I go into battle, the sound of the cannons, stuff like that (specially 42pds and carros) makes me feel in my zone. But, this doesn't mean I am annoyed at some features missing in this game. (these features can be turned off in settings for less capable computers)

Cannons.

This might not be such a big deal to others, but to me, the gun ports should close and open when you want them too, like when you join battle with a santi, or a fleet, and you open the gun ports up and watch the cannons roll out, the satisfaction would be endless for me. You can use a key that you don't use to do the action, like ctrl or something like that. Just a simple movement would make a huge difference to me. also if you can choose how the gun ports and guns roll out would be cool, and if your cannons shoots it recoils back, and when it reloads it rolls back out. Another thing as well is that you can set how fast they reload, but it effects the guns accuracy (max reload is the normal time shown, and can be adjusted in port min is 3/4 of the normal time but accuracy is worse than a carronade) And finally on this part, when a cannon is hit it flies off the weather deck, or if on gun decks, you can see it crumpled or it disappears. 

 

Crew.

Sailing a ship is fun, and I think it would be even better if you could see crew members running around the ship, and watching and hearing commanders shout things like, "Prepare to fire" "Starboard, get ready" "Load Grape/Ball/Double ball/Double charge/Chain into the port/starboard guns" and watch them do an action, eg the crew push the guns out and unfold the canvas, you can also watch them pull the lines and "hoist the colours" and fold the canvas, also you see them move to what you want them to do, eg if you want them to focus on gunnery, more men join the cannons after a period of time, and if you want the sails to be focused on, you see them climb the rigging, and tie knots and stuff, also when its raining you can see them turn that thingy, so the power stays dry, if the ship sinks you see them abandon ship or lower the long boats and you keep some of the crew, when boarding muskets fire and reload automatically, just for effect and they jump onto the enemy ship. If there is crew shock you can see them rolling on the ground and crying or abandoning there posts, and higher commanders begin to order them back to there stations. (optional in settings this bit; automatically off) when crew count goes down, a man on the weather deck can fly off the ship, or fall to the ground, and the you can see blood on the decks. The crew can become distracted if another ship is on fire, and if you are within 50 meters of a burning ship for more than 20 seconds 1/4 of the crew will abandon posts and start cowering, and every minute after that, another 1/4 will abandon and start focusing on sail and force the captain to get out of there.

 

Open World

Surroundings in this game are, meh, I mean the detail is good, but its all too the same, and we lack open world players, so here are a few things you can add (Bullet pointed)

-AI trade fleets. They are found in the very middle of the ocean, and would be made up of traders brigs and will always have heavy escorts. About 11-13 escorts 4-5 5th rates, 1 4th rate, 2 3rd rates (both types) 3 2nd rates and 1-2  1st rates but there are 20 traders brigs that stand by from an unreachable distance, this is when a moral battle is played, the enemy starts off with 100 moral (just like boarding) and here are the details about how to take it down.

Sunk 5th rate= -2 moral

Cap 5th rate= -4 moral

Sunk 4th rate= -5 moral

cap 4th rate= -10 moral

sunk 3rd rate=-12 moral

cap 3rd rate=-16 moral

sunk 2nd rate=-20 moral

cap 2nd rate= -40 moral

sunk first rate =-25 moral

cap 1st rate=-90 moral

Every time enemy moral is taken down, the less they have in fighting capabilities (slower reloading, turning, boarding moral) 

once lost, the brigs have moved near, and start to turn away, this is where you will need fast ships, they will start sailing away and 5 of the 20 ships will carry very, very valuable items like Parisian furniture and many labour contracts and gold and silver and books and upgrades, but you need to get to them first to cap them, a further 4 of the 20 will hold teak, lots of it, ranging from 500-1000 teak logs, and white oak. the rest will carry ordinary things but have a 20% increase in books and in crew (harder to cap) you can have up to 30 members for this, so it can be spaced evenly, 10 fighting ships 10 fast ships, and 10 trader ships, large ones.

There will also be an Indiaman AI fleet that holds 3 times the amount of teak and gold and labour contracts in every ship but is defended by 20 first rates, same rules apply, 40 members allowed for this (only 1 fleet will exist per week for the Indiaman fleet, 5 trader brig fleets every week also)

 

-Special open world ships only

I cant find a player who isn't annoyed by the Santa Cicilia being removed, but I have a way around it, put special ships in the open world for people to explore and find, like the Santa Cicilia and a ordinary rattlesnake, and I know this sounds stupid but put, abandoned ships, like you did with the government abandoning ports, lets say they abandoned older ships from the 1700s like galleons and gold galleons, and when one is found not only do you get the ship, but its blueprint and a single permit, which is added to admiralty and many other ship that are just abandoned, and they spawn at random every day. Also you can add slave ships, which are unique in design and are faster than any other ship to the wind, (clans can also create slave trade routes, by capturing one, and sailing it to a destination, it will give you the option to create a trade route, and you will get money for it, but the routes can be tackles by not only players, but passing NPCs, so to protect it you can hire ships to defend your trade ships for a rent cost per real life day)

 

-Random weather

I have seen a storm in this game. and its nothing like a storm. If you are in battle in a storm it should be hard to sail like the waves are steep and sharp, but the wind is even more powerful, and also if you are in a storm, there is a 1/100 chance that a whirlpool will appear, AI 4 rates and large 5th rates will avoid them, but ships like surprises and below will go into them, just avoid the middle if you can, you will start taking on water the further you get into the pool, very slowly though will take 20 mins to sink you when you are near the middle, but the middle will sink you in 10 seconds and drag you down making you capsize. anyway in OW (open world) there can be hurricane and stuff like that that can or cant be ineffective, if ineffective the hurricanes can be switched on and off in graphics, but if on you can see a full sized one. If does do damage it can take your ship and has a 1 in 10 chance of destroying in and a 9/10 chance of killing all your crew if the ship loses crew and survives, it will be badly damaged, sails will be at 1-20%, but you have to sail out and retrieve it. If it is e.g lets say a British ship lost, any British player can sail to it and take it without a problem, however if you are an enemy nation and try to take it, the other player will have the option to fight you back or not, if he does he has 3 minutes to prepare a ship and the enemy becomes invisible and cant attack or be attacked for the 3 minutes and cant move and the player can get a group together and then they will sail out automatically to the ship lost, then an ordinary fight will start and the ship can be captured. And if the hurricane does effect towns, then the clan owning the town (Main ports not effected) will have to cover costs to repair it, meaning that ports with no cover in the middle of the sea e.g kids island can be obliterated and will cost heavily to the clan. there is also a chance that lightning will strike your mast in battle, and it will either decrease the sails on that mast to 50%, set the mast and ship on fire, kill a hell ton of crew if they are on sailing, or de mast the ship.

 

-more choice of shot

only things to say on this one, add: Bar shot (de-masts faster) and the other choice of shots used back then.

 

Magazine explosions.

 

I have seen a ship explode, when it went into fire shock I was really exited, what did I get? Bang. mast fall off, ship starts sinking normally. yay. its should be amazing, big awesome. like you see the ship tear in half and masts flying everywhere and the ring that would form from the massive explosion, and the ship goes down in flames, and the bigger the ship, the more dramatic it is.

 

Final notes: 

One thing I find annoying is that the developers seem to as it were limit themselves, like they set a time structure for when ships are allowed to be in (earliest 1710 - 1900) why? it only limits the game, a game costing £30 should make players want to play it not just limit us to what time zones it is in, I would think players would love to test different variations of ships, and if you really don't want that to happen, just create the same game, in a different time zone to others, like Naval Action: Old Stations, where older ships are featured, but I would love to test the HMS Victory Vs The sovereign of the seas. just please developers, don't limit time zones, explore and if you are not sure ask the players, sometimes the game has to change to the players likings like a movie, the actor does what he is told but the movie completely relies on his characteristics and his likings, so the movie also changes in that way. it has the same outline behind it, like the game is about sail, but has other elements that people love, like olden ships. Thanks for reading 

 

 

 

 

Edited by pepsifreddie
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One thing I find annoying is that the developers seem to as it were limit themselves, like they set a time structure for when ships are allowed to be in (earliest 1710 - 1900) why? it only limits the game, a game costing £30 should make players want to play it not just limit us to what time zones it is in, I would think players would love to test different variations of ships, and if you really don't want that to happen, just create the same game, in a different time zone to others, like Naval Action: Old Stations, where older ships are featured, but I would love to test the HMS Victory Vs The sovereign of the seas. just please developers, don't limit time zones, explore and if you are not sure ask the players, sometimes the game has to change to the players likings like a movie, the actor does what he is told but the movie completely relies on his characteristics and his likings, so the movie also changes in that way. it has the same outline behind it, like the game is about sail, but has other elements that people love, like olden ships. Thanks for reading  

i agree on the set time structure ... but why go backwards in time .. i would like to see a santi go up against the bismarck

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8 hours ago, Grundgemunkey said:

One thing I find annoying is that the developers seem to as it were limit themselves, like they set a time structure for when ships are allowed to be in (earliest 1710 - 1900) why? it only limits the game, a game costing £30 should make players want to play it not just limit us to what time zones it is in, I would think players would love to test different variations of ships, and if you really don't want that to happen, just create the same game, in a different time zone to others, like Naval Action: Old Stations, where older ships are featured, but I would love to test the HMS Victory Vs The sovereign of the seas. just please developers, don't limit time zones, explore and if you are not sure ask the players, sometimes the game has to change to the players likings like a movie, the actor does what he is told but the movie completely relies on his characteristics and his likings, so the movie also changes in that way. it has the same outline behind it, like the game is about sail, but has other elements that people love, like olden ships. Thanks for reading  

i agree on the set time structure ... but why go backwards in time .. i would like to see a santi go up against the bismarck

would be amazing to see

specially, then we could test whether a missile cruiser can actually lock on to a wooden vessel

 

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On ‎20‎/‎10‎/‎2017 at 2:20 AM, CaptVonGunn said:

I do not even want to think about the Graphics load of opening and closing gun ports rolling in and out guns and lots of crew on the decks of every ship in a combat... <shudder>

i think you will be surprised, and as I said, you can turn it off in settings

 

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