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Replace Combat News


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All it does is server as fuel for global shit talk, which sounds great but it keeps the non hardcore from wanting to go out and potentially embarrassed themselves, their nation, and their clan in front of the entire server.

A better solution that is more useful, more realistic and less daunting for new and old players would be to replace Combat News with (Port News)

Basically if a ship gets too close to one of your nations ports, the port will relay a message to this chat after a minute or so saying "X nation ship spotted near X port"

If a group of 10+ ships passes near the port within that minute the message would read "X nation fleet spotted near X port"

From a realism standpoint it makes sense for a port to send notice of enemy ships in the area. It will give players a better idea where to find PVP and is a good quality of life/realism addition to the game.

 

Edited by Slim Jimmerson
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12 minutes ago, Slim Jimmerson said:

All it does is server as fuel for global shit talk

Turn GLOBAL off?

 

12 minutes ago, Slim Jimmerson said:

Basically if a ship gets too close to one of your nations ports, the port will relay a message to this chat after a minute or so saying "X nation ship spotted near X port

Seriously man? you need to get out to find an enemy :)

13 minutes ago, Slim Jimmerson said:

It will give players a better idea where to find PVP

That is exactly what "Combat News" do. :)

 

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8 minutes ago, Cortez said:

Turn GLOBAL off?

That's not a solution

8 minutes ago, Cortez said:

Seriously man? you need to get out to find an enemy :)

Why is it unreasonable for a nations port to call out enemy ships near it?

8 minutes ago, Cortez said:

That is exactly what "Combat News" do. :)

Combat news is for e-peen stroking 1st and spotting ships 2nd, hence why someone needs to be killed before the port decides "oh shit maybe the nation should know there's an entire fleet sailing around our port"    "Naaah lets just wait for someone to sink because hello kitty being useful right?". 

Edited by Slim Jimmerson
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2 minutes ago, Slim Jimmerson said:

That's not a solution to the problems mentioned.

Yes it is, because there is no problem with Combat News.

 

3 minutes ago, Slim Jimmerson said:

Why is it unreasonable for a nations port to call out enemy ships near it?

And how should a "port" call the enemy out? We have enough AI in the game :)

Telling you : Organise patrols in home waters, or ask developers to implement some kind of " home guard mission" :)

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Just now, Cortez said:

Yes it is, because there is no problem with Combat News.

Yes there is.

Just now, Cortez said:

And how should a "port" call the enemy out? We have enough AI in the game :)

The same way it does now.....except it calls it out to your nation when the ship gets close to it like it would in real life.

 

Just now, Cortez said:

Telling you : Organise patrols in home waters, or ask developers to implement some kind of " home guard mission" :)

That's basically what this is. Except it puts defense into players hands by simply giving them the general location to look. No artificial missions needed.

Edited by Slim Jimmerson
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2 minutes ago, Slim Jimmerson said:

Yes there is.

The same way it does now.....except it calls it out to your nation when the ship gets close to it like it would in real life.

 

That's basically what this is. Except it puts defense into players hands by simply giving them the general location to look. No artificial missions needed.

Watch the title of the video, regarding your topic :)

Cheers.

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I believe that was more or less CombatNews' intention - to fuel interest and discussions about what is presented there (e.g. during a PB, "oooh, lots of X nation ships are sinking now!"). Does it happen on the EU server as well or is it just a product of Global's community? I can't recall seeing it much.

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4 hours ago, Slim Jimmerson said:

it keeps the non hardcore from wanting to go out and potentially embarrassed themselves, their nation, and their clan in front of the entire server.

combat news channel does not name the person who sank

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52 minutes ago, Peter Goldman said:

Combat News is great.

well perhaps not in a chat way> but in a separate tab with more details and location

where also the political hostility environment is posted with(if there is data room)

also including perhaps a map with pins of sunken ships

 

 

detail.jpg

 

GoogleMap-Wrecks.jpg

Edited by Thonys
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6 hours ago, admin said:

combat news channel does not name the person who sank

Exactly so the only way folks are going to know you got sunk is you smack talk in Global about it and @Slim Jimmerson  your one of the trolls in game and on the forums that does a lot of your own smack talking so if your upset you got sunk bring a bigger fleet or keep fighting and getting better.

Though I would love it if it announced where agro is getting put.   Like when you get out of the first missions it should post something like, "Nassau is being attacked by CKA or GB(clan would be better than nation)."  Type of thing, is there any way to do this @admin to better let folks know what area is hot?   Cause some times the only way to know is you have to keep refreshing your map while doing other things.

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@Slim Jimmerson

Unfortunately I don't agree also. CombatNews works.  If I could add I'd like to see a delay mark on the map of the location appear after the Server restart  and drops off after server shut down. Am not sure it be possible to  do @Inkwould know am sure. Not naming the victim is all part of the fun. Next you'll want ships and what make up each had to boot...

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39 minutes ago, Norfolk nChance said:

@Slim Jimmerson

Unfortunately I don't agree also. CombatNews works.  If I could add I'd like to see a delay mark on the map of the location appear after the Server restart  and drops off after server shut down. Am not sure it be possible to  do @Inkwould know am sure. Not naming the victim is all part of the fun. Next you'll want ships and what make up each had to boot...

Well if we wanna keep combat news its still logical to put in a port spot mechanic. We have 150 people on a map that takes many consecutive hours to cross. I think its asking a bit much to just "go out and look" for PVP.

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4 minutes ago, Slim Jimmerson said:

Well if we wanna keep combat news its still logical to put in a port spot mechanic. We have 150 people on a map that takes many consecutive hours to cross. I think its asking a bit much to just "go out and look" for PVP.

If the coding was easy, imagine this. @Slim Jimmersonowns a PORT. The good Landlord that he is adds lots improvements including safety. Like towers and the latest "Skyscrapper" tower. Its a third bigger structurally weaker costs a bit to maintain, but will give anyone in that port a regional drop list of PCs within its region over the last server cycle...? not live

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18 minutes ago, Norfolk nChance said:

If the coding was easy, imagine this. @Slim Jimmersonowns a PORT. The good Landlord that he is adds lots improvements including safety. Like towers and the latest "Skyscrapper" tower. Its a third bigger structurally weaker costs a bit to maintain, but will give anyone in that port a regional drop list of PCs within its region over the last server cycle...? not live

Its gotta be reasonably live or it'd be a useless feature. Given the compressed nature of OW a message from brunswick could reach charlston in minutes by horse. You could have a channel inside port like that combines the function of trade and combat news, giving people inside port the message after a few minutes time and it'd be easily coded and relatively realistic and very functional.

 

Edited by Slim Jimmerson
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Or you could just add a red flashing dot (or star, or skull or whatever) on the map to highlight the coordinates where a OS PVP battle took place (no matter if a player was sunk or not) in the last hour: the more the dots in a given area, the more the danger you expect to meet there. Intuitive and simple solution.

Edited by victor
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