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monk33y

What the hell Devs? Adding items to ports to boost clan tax oncome

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To be honest its a little bit our own fault to, the brits conquered for recoursses first when every other nation was more interested in a clean home area i guess. For the US the example would be guacata (the one for the penetration update in a "lake" inside florida), and here there is a even worse problem you can not get hostillity missions for the harbour. But of course it is bad that one clan gets money and goods but we are also here to test the economy so the devs can see what works and what not. This case it wasnt working and got some kind of a hotfix so it wont block the whole testing.

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10 hours ago, Peter Goldman said:

The system of NPC spawned goods needs to go. This cartagena happening just proved how supply&demand is flawed. NPC production heavily limits supply while demand is extremely high. Port produces maybe 30-50 tar daily while 1000 tar was sold out after few hours. Demand is huge with 400-700 players online, imagine the demand for resources with 1500 and 2500 players online. Supply is handicapped by NPC and will never meet the demand by player base.

There is nothing that requires the demands of player base to be met by Clan AI.

It could even go as low a 1 tar per day.

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13 minutes ago, Skully said:

There is nothing that requires the demands of player base to be met by Clan AI.

It could even go as low a 1 tar per day.

??? Define clan AI. I bet no one understands your misterious term.

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Just now, Werewolf said:

Good god. If I give you 14 million of my own gold will you shut up? Gold rains from the skies, dude.

That's very kind offer. 

Split it between the other nations who missed out on the 'British Dev aid' event. 

:)

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On 24.9.2017 at 1:08 PM, jodgi said:

My issue is that I want any player to fully fit a fighting ship, so I don't disagree with you. I don't like that some of the best bits for fighting equipment are only available to the rich.

This is what i've said over and over and over ( despite the fact that i have the upgrades myself - it is just very bad for the game and balance ) but i guess it wont change... lets just hope Legends is ready sooner rather than later so the few hardcore players can rot with their exploit gold and exclusive upgrades in OW while the serious PvP players can enjoy balanced battles in Legends...

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5 hours ago, Werewolf said:

Gold rains from the skies, dude.

Yet I sit here with a few millions after selling cheap guns since wipe.

So, either get with bot grinding, prolly some trade goods or join a big and preferably winning clan.

Tell me more about the vision for casual players and their incentive to go risking stuff facing super rich and, more importantly, super fitted captains...

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1 hour ago, jodgi said:

Yet I sit here with a few millions after selling cheap guns since wipe.

So, either get with bot grinding, prolly some trade goods or join a big and preferably winning clan.

Tell me more about the vision for casual players and their incentive to go risking stuff facing super rich and, more importantly, super fitted captains...

There is a bounty board, they pay 100k-500k for killing other players :rolleyes: I claimed at least 8 bounties myself and my clan mates claimed quite a few as well.

Edited by Peter Goldman

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6 hours ago, Peter Goldman said:

There is a bounty board, they pay 100k-500k for killing other players :rolleyes: I claimed at least 8 bounties myself and my clan mates claimed quite a few as well.

It's all good!

Not a thing for casuals, tho. You and me have no real limits in this game. The rich and organized can dominate some or most areas of the game, my broken record is: Why must fighting equipment and especially the really good upgrades be reserved for the elite?

I challenge this thinking even if it's ingrained in sandbox mechanics.

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18 minutes ago, jodgi said:

It's all good!

Not a thing for casuals, tho. You and me have no real limits in this game. The rich and organized can dominate some or most areas of the game, my broken record is: Why must fighting equipment and especially the really good upgrades be reserved for the elite?

I challenge this thinking even if it's ingrained in sandbox mechanics.

Because they grind,organize put lots of time in..

Cannot care about this,im perfectly fine without tar the benefits are too mariginal,no ise in being upset about it,can we stop this bickering already

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12 minutes ago, Mrgoldstein said:

can we stop this bickering already

Heh, I won't back down yet.

I don't care about tar either, but there are other upgrades I do find useful. Other players find other upgrades useful.

I do this because I firmly believe it would help player retention a little.

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9 hours ago, jodgi said:

Tell me more about the vision for casual players and their incentive to go risking stuff facing super rich and, more importantly, super fitted captains...

I would like to know aswell. Brought this issue up on these forums multiple times and it's always those super rich and super fitted captains that try to tell me im wrong.... coincidence?

I gotta say it is kind of low and sad that when we really need more players that stay and give good reviews, those veteran hardcore players only think about themselves...

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31 minutes ago, jodgi said:

Heh, I won't back down yet.

I don't care about tar either, but there are other upgrades I do find useful. Other players find other upgrades useful.

I do this because I firmly believe it would help player retention a little.

I think its the other way around. People like to tell themselves they lost or won because of upgrades. Thing is they dont.

Personally I have 2 ships with cartahena. Both upgrades looted in pve missions which I VERY rarely do.

In my oppinion its just like a epic item in other games except in this game you can loot it killing a brig and not doing a hard raidinstance with multiple players where only 1 guy gets something from a boss if he was lucky that the drop happened.

Make cartahena a standard upgrade rveryone has and you lose one more upgrade ppl are happy to loot.

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1 hour ago, Mrgoldstein said:

Because they grind,organize put lots of time in..

Cannot care about this,im perfectly fine without tar the benefits are too mariginal,no ise in being upset about it,can we stop this bickering already

Time that casual players don't have...

This "bickering" is a discussion about game balance for a server pop higher than 100+200 alt accounts... the majority in most game are casuals and if you only use them as content they will simply quit ( if they're smart ) at some point, maybe would be a good idea to make it more balanced and fair for them instead of pleasing only the hardcore crowd?

EDIT: Just noticed Mrgoldstein ... Peter Goldman... ?

Edited by Captain Lust
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1 hour ago, jodgi said:

I do this because I firmly believe it would help player retention a little.

It most definitely would... how much is only speculation but it certainly would. One of my mates used to be a surprise jockey and once he found out about elite french fit and northern master carpenters and about how those were very inaccessible for him he told me "You gotta be kidding me.... nah man f*** this BS". He quit and only came back once to store some ships for me...

He is only a noob but even he could see those upgrades are the difference between winning and losing for example a 1vs1 in surprises when captain skills are about equal....

Edited by Captain Lust
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28 minutes ago, rediii said:

I think its the other way around. People like to tell themselves they lost or won because of upgrades. Thing is they dont.

I don't think you can argue that a good upgrade can make a difference, so yeah... Sometimes they do. Of course the player skill is more important but that doesn't mean upgrades do nothing, as you seem to suggest...

28 minutes ago, rediii said:

Make cartahena a standard upgrade rveryone has and you lose one more upgrade ppl are happy to loot.

Maybe not standard but more than one single port on the map having it would be a good start. If the concern is that too many upgrades get into the game ( which doesn't seem to be a problem if you're playing brits it seems ) the droprate could be split across all ports that have it and ideally adjusted depending on server pop.

Are for example US players supposed to conquer and sail across the whole map to get a chance of attacking cartagena? 

Edited by Captain Lust

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1 hour ago, Captain Lust said:

I would like to know aswell. Brought this issue up on these forums multiple times and it's always those super rich and super fitted captains that try to tell me im wrong.... coincidence?

I gotta say it is kind of low and sad that when we really need more players that stay and give good reviews, those veteran hardcore players only think about themselves...

I am rich and super fitted captain and I find it hard to get mods like copper plating, crooked hull, bovenwinds any many other. I find it ridiculous that some rookie on a basic cutter killing a cutter in midshipman mission can loot cargo distribution, rudder angles or copper plating. If some players are stubborn about RNG mods dropping a must have, it should be only possible for the high rank missions with higher drop ratio. Nonetheless, a super duper rich captain should have other ways to acquire all mods without much of a problem. If a player is an active max rank, with lots of gold and resources, super duper ships and many combat marks... He still can't get the mods he wants by snapping the fingers. 

Do you know any MMO game in which you as lv 1 rookie player can get from bot as a loot best quality armour or sword that is end-game and worth millions? Nonetheless, you have the same % chance drop as the best player in the game on a super high level. @admin is it alright? 

Edited by Peter Goldman
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5 minutes ago, Peter Goldman said:

I am rich and super fitted captain and I find it hard to get mods like copper plating, crooked hull, bovenwinds any many other. I find it ridiculous that some rookie on a basic cutter killing a cutter in midshipman mission can loot cargo distribution, rudder angles or copper plating. If some players are stubborn about RNG mods dropping a must have, it should be only possible for the high rank missions with higher drop ratio. Nonetheless, a super duper rich captain should have other ways to acquire all mods with much of a problem. If a player is an active max rank, with lots of gold and resources, super duper ships and many combat marks... He still can't get the mods he wants by snapping the fingers. 

Agreed, RNG is really really bad...

5 minutes ago, Peter Goldman said:

Do you know any MMO game in which you as lv 1 rookie player can get from bot as a loot best quality armour or sword that is end-game and worth millions? Nonetheless, you have the same % chance drop as the best player in the game on a super high level.

I don't mind this... yeah it's a good way to help new players but the actual problem is that there are too many different items. So you must be lucky to get a upgrade at all, more lucky to get a rare refit and even more lucky to get the rare refit you want / need for your loadout. And even if you do, then you have it once and when your ship gets sunk you're back to square one...

I'd really appreciate copper plating be craftable again...maybe for 1k LH and lots of copper ingots or something else? Or make it available for marks? 20 Marks for Gazelle and 50 for copper plate? The crooked cedar, grietje van dijk, swedish carpenter etc. items should be available for marks too imo but very expensive, so if you can't get one otherwise you can buy it for marks but pay like 2-3x the market price in marks?

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Max 1 morr cartahena port maybe but atm its a nice reason to actually attack cartagena.

Sweden just doesnt do it because we would have problems defending port au prince then. But every other nation can attack cartagena. US has a longer sail than others but they have the monopol on bermuda cedar for example and easy access to whiteoak which sweden doesnt have for example. We dont whine because of that too.

Sweden has also no access to liveoak or other stuff.

French elite rig refit was stuff from la navasse right? Cant you go there with a smuggler and just buy it?

The other thing drops RNG so almost noone has it?

Same as cartagena, just because you own the port and have a lot of money doesnt mean you actually get to buy it. My capital is nect to several gretje ports and I never managed to buy even 1 because people are focusing on the market

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@rediii I think you also got the Swedish Carpenters, very good thing for PBs ;) Each nation has something. Danish got easy access to white oak, pirates got easy access to teak, white oak (on secret island) and crooked cedar. Almost all nations have something or very near to their ports.

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1 hour ago, Captain Lust said:

EDIT: Just noticed Mrgoldstein ... Peter Goldman... ?

Ah no i can honestly say i am someone different, i know his ingame name and what clan he is. But i am not his 2th forum account hats for sure..just a coincidence

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3 minutes ago, rediii said:

and you lose one more upgrade ppl are happy to loot.

I admit I know little about this. It is very far from the things that attract me to a game and definitely diametrically opposed to what keeps me hooked.

Maybe I and the other people I know who used to play this regularly are in such a minority it wouldn't matter? Maybe it's best  to keep this raid boss rng loot coupled with domination and control from economic power and big group cooperation? It makes me want to scream...

 

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