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Ideas to improve the game and implement PvE-PvP on a single server.


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On 9/25/2017 at 12:32 AM, Genma Saotome said:

Repeating myself from other posts, IMO the dev's will never find the answer they are looking for -- a game system that doesn't allow one team to completely dominate the others, a game system where who is strong and who is weak shifts around over time, a game system that they don't have to intervene in every couple of months with big changes -- unless they change their thinking about losses. 

Consider: NA PvP today is no different than walking into a casino for an evenings entertainment.  You can win big... you can lose your shirt, a most importantly in many, many instances the guy who loses his shirt didn't want that confrontation in the first place.  His ship, many hours of game time to acquire, is permanently lost. His nation's port is lost to what is effectively permanent occupation.  No wonder the player count over the last 20 months is down to about 10% of what it once was.

IMO guys leave because too much time is expected of them to acquire the assets they want to use... and it that asset is lost, too much time is required to replace it.

IMO the idea to consider is to turn player assets into permanent asset the player can carry from map to map, from week to week, w/o regard to having it sunk last night.  Let players have  a limited number of ships they have crafted, captured, or purchased.  When one sinks, use a cool-down period, maybe 12 hours, maybe 24, maybe several days, but whatever the period is at the end of it the "lost" ship returns to the inventory.  Perhaps there is a small cost in gold, but the player does not have to spend a week of evenings grinding out enough gold and resources to rebuild that ship and the DEV's don't have to spend weeks on analysis and coding trying to make everyone happy again.

Similar w/ ports: Whoever wins the port battle doesn't permanently occupy that location but they do get a certain number of hours ... 12, 24, maybe more, to pillage it.  Some (not all) of the port goods are stolen... some, but not all of the warehouse goods are stolen... maybe even a tiny percentage of buildings are burned down... but then the port battle victors have to leave and that port remains a no-fighting port for some period of time, maybe a week, maybe a month.  The key point is it is returned to the country it originally belonged to.  IOW there is no need to make almost every port a neutral port and there are no circumstances where one team can wipe out another's resource base.

 

What this means is the human cost to engage in PvP combat is pretty much eliminated.  The whole game becomes more like a sports event: You may lose this weekend but you keep your equipment and play another game next weekend.  The way NA is today is when you lose this weekend you team loses its shirt, shoes, and equipment and you are just SOL.  And when you are SOL, why come back to play again?

so reading over ur post if u think lvling and aquiring ships in this game is long and teedious should try UWO where it takes years to max ur lvl out many months of grinding skills they have an ingame cash shop that makes it horrible unfair to any new player their economy is jacked so high that a new player has no chance in catching up. where as with naval action sure it takes a few hours to gather the materials needed to replace a ship above 5th rate, but if ur a max lvl player u already have a huge bank account and the time and the nessessary items to replace any ship u loose. so its not like its horrific when u loose a ship in combat naval action is designed to be more realistic no respawning of ships no raising a ship from its watery grave. as i stated above in this post my suggestion on how to incorporate all 3 servers into a single server is still a very valid and working idea by implementing a different pvp system, this way u can satisfy the pve players and still have pvp combat. this game has a perfect balance why ruin it, no player can't acquire the same ship the same cannons the same skills all the remains is ur ability in battle ur determination in commerce and ur time to get things done. sure it takes like 15 days of grinding mission to max out ur lvl, its better then the alternative of taking years to max out months and months of grinding to up skills to grind items to unlock port permits so u can enter these ports. there are always alternatives but don't break a working system.

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