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Work in progress: Dreadnoughts


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The destroyer I was on had one and it was very useful as the ship's bows spent a fair amount of time buried in a wave.  I can't see it being quite as useful on a 40k ton Battle wagon, but I guess it can happen. You don't want the water to ram up under the front of the turret.  

IRO0096.jpg

Edited by Angus MacDuff
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2 hours ago, Oetjoel said:

Thanks for all the informative replies gents! It is interesting to see that some warship of that era don't have that kind of shield, for example this German super dreadnought

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The bow on the bayern class was pretty high, but with the actual deployment of the Bayerns being pretty rare on the North Sea I think the relative quiet of the Baltic and German coast defense didn;t warrant them being installen (yet?). They were commissioned in 1916 after all and spent most of the time moored in port.

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8 hours ago, Kloothommel said:

The bow on the bayern class was pretty high, but with the actual deployment of the Bayerns being pretty rare on the North Sea I think the relative quiet of the Baltic and German coast defense didn;t warrant them being installen (yet?). They were commissioned in 1916 after all and spent most of the time moored in port.

I don't know enough about the Bayern class design history to weigh in specifically, but like everything else on these ships some had excellent sea-keeping qualities anyway.

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Hmmm, looking at the people on Bayern's foc'sle, her bow is really not much higher than the Iroquois', that I displayed above.  I distinctly remember waves rattling the bridge windows on Iroquois.  I think @Kloothommel has the right of it.  No need for a breakwater in the relative calm of the Baltic and the design was probably still evolving.  I think it became standard in later years.  Those gun mounts are not exactly bolted or welded on...basically held down by their own weight (have a look at Bismark on the sea bottom...her guns fell off).  A water ram from below could cause some serious damage.

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  • 2 weeks later...

This is simply awesome news .... I have been a fan of the UG: G and UG:CW. As matter of fact, I had kept on playing CW now with the rebalance mod and can't get enough. I have been wondering about the new project from Nick and the Games lab and I stumble into this threat. So, were do I sign for the game. I t would be the perfect Xmas present. As for ships, would you be able to design ships such as the USS Arizona or the Bismark?

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This is really cool.  I am currently playing RTW, or Rule the Waves, and while it's not big on graphics at all, it does have a feature that endears it to me and that is the ability to design your own ships.  Learning about the juggling act that went into every design has been very interesting and I can thank RTW for that.  I am glad this game is taking that direction.  I think you guys are right, I think a lot of people will enjoy this aspect of the game.  Also....sign me up as a

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  • 4 weeks later...
On 11/24/2018 at 6:09 AM, Baggers said:

I'm not battleship specialist ^^ But this object exist on many battleships:

8991100401_e64d276e7b_b.jpg

WNUS_16-45_mk6_North_Carolina_guns_pic.j

the-forward-turrets-of-the-battleship-us

 

It seem to be more often located at the front turret, the more exposed at all the sprays and waves from the sea. I guess this is mostly a protection again theses, as they could freeze exposed in cold weathers winds and so probably impair a bit the turret function.

Also, protection from direct erosion over time. Seas were aggressive environments.

It is interesting to note that the paravanes stowed behind the breakwater are not in  lockers, On RN ships they were in order to prevent damage from large waves breaking over the bows, were they originally stowed elsewhere on US ships?

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On 11/26/2018 at 2:34 AM, Angus MacDuff said:

The destroyer I was on had one and it was very useful as the ship's bows spent a fair amount of time buried in a wave.  I can't see it being quite as useful on a 40k ton Battle wagon, but I guess it can happen. You don't want the water to ram up under the front of the turret.  

IRO0096.jpg

I actually remember the Iroquis and her sister the Huron, I recall thinking that they were good looking ships with their distinctive 'V' funnel layout, I'm sure that they must have been

 good sea-keepers with that high Forecastle, but, maybe a little wet aft?

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  • 4 weeks later...

does it not bother anyone that we know so little about this game even tho it's been almost 10 months in development? hope the devs can share some details or at least some pictures so we can at least have an idea what kind of game this is.

loved your other two games and hopefully this one is as good as the last two!

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  • 3 weeks later...

It will be very interesting to see of how the damage system is working in this new game.. The best of what I ever saw it was in the great naval battles 3-4.

I really don't want the upcoming game to be like that arcade world of warships, beautiful but childish..

 

P.S. Remember of how heavy SMS Seydlitz was damaged in Jutland, but survived.

Seydlitz_badly_damaged.jpg

Edited by nik_nv
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I hope that you would add following features to the game

  • International purchases of warships (I think it is most important)

It would be very important feature especially for Japan and China, because of the fact that their early fleets consisted almost entirely of European/American-made warships (For example, in the Battle of the Yalu River, 8+11 of 12+14 warships participated are foreign-made ones). Also it would be important for the exporter like Italy, who exported many of his Giuseppe Garibaldi class cruisers. It would be interesting diplomatic option to offer cutting-edge warships and its technology to low-tech countries and easy budget and low-risk experiments of ship designs to high-tech countries.

Also I hope that you would add a number of unplayable factions as buyers of these armaments, like Greece, Argentine or Chile.

  • More detailed evolution of "Heavy/Light cruisers", especially their protection

Definition of Heavy/Light cruiser was dictated in London Naval Treaty of 1930, for the first time. Since then, there was a variety of types of cruisers according to its protection, like belted cruisers (side belt armor only) or Protected cruisers (armoured deck only) I think it should be important stuff for development of cruisers in the game.

  • More detailed evolution of gun turret arrangements

From simple double turrets of back and forth to all-centerlined superfiring multiple turrets, there are a number of weird arrangements of them, for example en echelon arrangement like HMS Neptune (1909) or SMS Kaiser (1911). I think that these weird arrangements should have important roles to fill gaps between both successful and sophisticated designs

 

P.S. Still available is closed Alpha limited edition? As a Japanese guy, I want to help you guys to localize the game in Japanese.

Edited by Tokiedian
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8 hours ago, Tokiedian said:

<snip>

All excellent points, especially about foreign/minor nations.

 

I am also hoping that international treaties will play a major role at times. While the London Treaty comes towards the end of the stated time frame here, and by definition it will become alternate-history once the game begins, you can still have similar treaties that occur...maybe in your game instead of the Washington and London treaties, it's the Berlin and Vienna treaties, etc.

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Quote

If we are able to achieve even 50% of what we want this will be a revolution in battleship games. 

I agree and am totally psyched about this game! The battleship era is full of fascinating ships that were largely untested in battle and I just want to sandbox all of them :) I love the time period selected, playing the Oregon in the Spanish-American War, Tsushima and through the pre-aircraft carrier days in the 30's will be a dream come true!

I've played wargames from the old Panzer Leader board game and then on to computer games through the years so might be expected to be old school but UG Gettysburg was a wonderful advance in how intuitive & playable the game was. 

It is going to be a challenge to pull off that fine balance between realism & playability that will draw people in. The ships themselves are fascinating steel monsters once you learn about them and the tension during engagements as your shells reach out for the enemy's with the possibility of a catastrophic hit like HMS Hood took will make for a nerve racking and dramatic game imo. 

 

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  • 2 months later...
  • 2 weeks later...

Just stopping by to wish this project well.  I am fascinated by this period, and am pretty happy with the attention to some of the lesser well-treated subjects this group has looked at (like the ACW and this, the Dreadnought era). 

If I can be of any help at all, I am ready at a moment's notice.       ~Al

Edited by AlJabberwock
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