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Work in progress: Dreadnoughts

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   It is, I think, also an tribute to those men of all nations who go to sea on boats, as a young man I maintained the Helos that hunted the boats with little or no thought of what those men had to endure, to those who sailed on, are sailing on, or will sail on  submarines I say Salute, they truly earn(ed) the respect they command for doing a difficult, highly dangerous job with skill and courage.

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WoWS has many good parts, but also many maddening points. 

In particular, the design that allows mass firing of torpedoes 'just because' and hiding, hoping they hit something. And this is encouraged. So gamey. 

I am looking forward to being able to field the entire fleet, from capital ships to escorts, as one coherent unit. 

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17 hours ago, Norfolk nChance said:

This weekend I will re-watch DasBoot while sitting in the shower with the lights off drunk and scare myself to death...

Mrs. nChance deserves a medal a times...

Which version? The 16hr one? You know a sequel is coming right?

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18 hours ago, Andre Bolkonsky said:

WoWS has many good parts, but also many maddening points. 

In particular, the design that allows mass firing of torpedoes 'just because'

Before the great torp nerf/s of 2016, Shimakaze was most feared destroyer off all time, but players learned how to manage it and her “Torp Walls”, “mass firing”, like if she was spotted every single barrel aimed and tactics like "Crazy Ivan".

This gave WOWS/Shimakaze great “Character”.

Sadly, in my opinion, wargaming and whinging players fail to maintain distinctiveness like that, nerf the crap out-of everything.

Sometimes game “Character” aspects are better than balance, like a torp wall and Shimakaze Fear!

Edited by BuckleUpBones
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@BuckleUpBones

 

Nice link and subject very close to my heart.

A total shameless plug but stick with it. If laid down from the very start its much easy with updating plus new games titles its copied and rolled over in a structured way...

The One single event key above anything else that will send Naval Action [NA-OW] into a client explosion is a Persistent out of game link that puts the game in context to drive in game content...

Stage1  the persistent PC History

http://forum.game-labs.net/topic/26423-idea-norfolk-compares-apples-to-oranges-to-avoid-a-lemon/

the deeper Backstory that drives in-game content

http://forum.game-labs.net/topic/26648-idea-dynamic-npc-nation-overlays/

 

Stage2 the persistent Caribbean Boxed Universe History

This is easier to jump to the [ELITE] Guide archives link. Second section ideas. Look for the Four-part idea Old Admiral & the Sea Project. Part3 is the [FCC] Fleet Commanders Companion Idea I suggested.

http://forum.game-labs.net/topic/26689-the-elite-archive-guides/

http://forum.game-labs.net/topic/26875-idea-pt34-fleet-commanders-companion-fcc/?tab=comments#comment-580527

Overall apples to oranges like for like game compare puts NA-OW in context with size in relation to its Peers I think fairly. It shows a key element missing from this game that is in the others.

 

Summary

Its easy for me to comment from my ivory tower, but if you read through my ideas there is a common theme. This can be replicated into other Game-Labs [GL] Products. This leading to my last link...

Have a think about it and let me know...

http://forum.game-labs.net/topic/27041-idea-dreadnought-ea-easier-build-road-map/?tab=comments#comment-585899

 

 

Norfolk nChance [God complex]

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On 9/26/2018 at 12:18 AM, BuckleUpBones said:

Found this…

 

http://www.wikiwand.com/en/List_of_monitors_of_the_Royal_Navy

 

Didn’t know there was a different kind of monitor other than the US civil war monitors, like NA this game is going to cultivate history too.

 

An interesting point raised by the site is the recycling  of components due to ship redesign as in the use of the 15" 'X' gun turrets and guns of the Battlecruisers HMS Renown and HMS Repulse which were fitted to Monitors saving costs on their build, or, from ships paid off to scrap, or, too battle damaged to be salvaged, like, the main and secondary batteries of KMS Gneisenau which were used as shore gun batteries. 

The ability to keep parts that have been built then not used due to redesign, or, surplus to requirements due to battle damage to the ship, then, used on a later design could be an interesting construction point in the game.

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5 hours ago, Oetjoel said:

Any idea what are the playable nations in the game? besides British Royal Navy and German Kaiserliche Marine of course.

There should be plenty that used their ships in action during the time period: US, Spain, Russia, Japan and more. 

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I think if the devs want to make a lot of ship varieties from many nations in the base game, they will need more time to make it happen. Maybe they can release it as an DLC/expansion pack later. I'm sure I'll buy it.

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10 hours ago, Oetjoel said:

I think if the devs want to make a lot of ship varieties from many nations in the base game, they will need more time to make it happen. Maybe they can release it as an DLC/expansion pack later. I'm sure I'll buy it.

Are you lobbying for a base game limited to the Royal Navy and the Kaiserliche Marine? 😉

The prior games didn't go down the DLC route and I hope this one wouldn't either. 

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All comes down to the game campaign map area :)  ( devs can we have a glimpse ? )

IMO...Too few games using the Mediterranean really ( just as a example, the med was to the germans what the atlantic was to the brits, in ww2 ), and at an age with great navies present there is such a good opportunity to take over Italia, Austro-Hungary, Ottomans, Russian Black Sea fleet, etc. 

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