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Interesting post :) , there were certainly quite a few examples of galleys still in use both as national ships or privateers / pirates. As well as the oared unrated/small rated ships the OP has already mentioned. galleys particularly in the Mediterranean, Caspian, Black sea, Persian gulf etc.  an interesting addition to the game whether as player commanded or AI as opponents. Perhaps we will sea their use in specific missions. Lets not forget the large harbour guard boats that carried a varied sized cannon or carronade in the bows, quite lethal against grounded or becalmed vessels.

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It would be nice if a few small areas of the globe had some occasional flat calms where oared gunboats could show their stuff, not too many areas though, it would be pretty boring to be in a sailing ship, unable to move.

It would force development of the use of ships boats and kedge anchors with springs attached in order to move or turn a broadside to face a threat.

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galleys will come some time in the future after crew management is implemented. Galleys will require fatigue to be implemented. We will open a discussion on oar based gameplay when we are ready.

That's great news!

I hope that we will get collision boxes for oars as well, so we don't have tons if beetle legs clipping with hulls.

Galleys should be ironically very vulnerable to ramming. You can just run alongside and snap off all the sweeps.

This opens the possibility for snow-sized vessels to use sweeps as well.

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That's great news!

I hope that we will get collision boxes for oars as well, so we don't have tons if beetle legs clipping with hulls.

Galleys should be ironically very vulnerable to ramming. You can just run alongside and snap off all the sweeps.

This opens the possibility for snow-sized vessels to use sweeps as well.

They were also being used on frigates in at least the earlier part of the century, the 'Galley frigate' was one of the most versatile designs, one that was utilized, often highly effectively in hunting pirates, some even fell into the hands of pirates themselves who made them their flagships… would be interesting to see what that tactic of combatting them would add to the game dynamic :)

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