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Simon Cadete

Why did players leave?

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5 minutes ago, George Washington said:

They forgot about rewards and loot. It would never backfire in that case. If people got random loot similar to potbs and drops, especially rare ones game would grind on. They could spice things up with ship blueprint drops with low drop rates for ALL ships! Even full 1 dura ships! People would never leave this game then...

Blueprints used to be not know but dropped, from crafting, like you suggest.  People hated it. Personally, I did not mind it. 

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The game gives us too few objectives to really fight over on a consistent basis.

The one objective we do have -- port battles -- are actually TOO organized. The nature of them encourages 25 of the most expensive ships, ideally manned by only the largest and most experienced clans, to duke it out but only every few days, tops. This is content that most players found themselves cut off from.

So most people never do get to have a real fight in NA where it matters who wins, apart from their own personal risk.

This is why you see a lot of PvP games have distinct, minute-by-minute goals. Capture this tower. Capture this other tower. Okay now capture this fort. Now go mine this rock and fix the fort. These are like "mini-goals" that players can fight over and it matters if you win the fights or not.

PvP roaming -- just kind of vaguely patrolling the world looking for someone to gank where it really doesn't play any role at all in any sort of larger scope and is not working towards any objective -- gets old pretty quick for most people.

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31 minutes ago, Anne Wildcat said:

Blueprints used to be not know but dropped, from crafting, like you suggest.  People hated it. Personally, I did not mind it. 

Crafting is passive inside port practice. Fleets are OS (Naval Action/Sailing) practice that creates traffic and targets. They need to remove drops from craft and bring them to OS. NPCs should drop free ships. People loved it. 

Edited by George Washington

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5 hours ago, Simon Cadete said:

 

With all that said. I'm curious to know specific reasons why people in global quit. I know that a lot don't log in to the game but still check the forums.

So, why did players stop playing?

Players don't leave or quit. Players stop playing. They do it for 3 reasons
1) They win (conquer everything they wanted)
2) They lose and see that they can't win
3) They finish the game (their personal win)
4) They don't like the game

66% of buyers like the game. They stop playing because they finish the game. For example they level up to victory/santisima: experience the ships they like, look at the world and move on spending 30-40 hours finishing the main content (ships). Some start trading and also finish the game once they built the ships they wanted or made millions in the risky environment. 

We have no plans to artificially tie or lock these players to game (and plan to remove or ease the artificial shackles created in the 24th may patch). 

Those who stay for longer - stay for pvp and rvr.
They destroy their opponents and then act puzzled asking why their opponents leave + start complaining about lack of rvr or pvp. 

With no advertising there is no influx of new players and this situation will continue until we add UI and localization. The blood flow is artificially stifled so we don't waste marketing money on brining the game which has no UI for example.

Ratings accentuate this problem.
Good ratings increase sales.
Lower ratings reduce inflow of players removing pvp and rvr completely. New players buy the game "because ships", not "because pvp" as pvp players read the reviews that pvp is bad bad bad. 

Situation will continue until UI is done

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3 minutes ago, admin said:

Players don't leave or quit. Players stop playing. They do it for 3 reasons
1) They win (conquer everything they wanted)
2) They lose and see that they can't win
3) They finish the game (their personal win)
4) They don't like the game

66% of buyers like the game. They stop playing because they finish the game. For example they level up to victory experience the ships they like and move on spending 30-40 hours doing that. Some start trading and also finish the game once they built the ships they wanted or made millions in the risky environment. 
We have no plans to artificially tie or lock them to game (and plan to remove or ease the artificial shackles created in the 24th may patch). 

Those who stay for longer - stay for pvp and rvr.
They destroy their opponents and then act puzzled asking why their opponents leave + start complaining about lack of rvr or pvp. 

the only thing you need to fix this problem is getting new content, don't change things that are already in the game. we just need more things to do like many players already have pointed out, I have also created topics with new mechanics and new content as have tonnes of other players please just look at them and get the game as full with content as possible.

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6 minutes ago, admin said:

Players don't leave or quit. Players stop playing. They do it for 3 reasons
1) They win (conquer everything they wanted)
2) They lose and see that they can't win
3) They finish the game (their personal win)
4) They don't like the game

66% of buyers like the game. They stop playing because they finish the game. For example they level up to victory/santisima: experience the ships they like, look at the world and move on spending 30-40 hours finishing the main content (ships). Some start trading and also finish the game once they built the ships they wanted or made millions in the risky environment. 

We have no plans to artificially tie or lock these players to game (and plan to remove or ease the artificial shackles created in the 24th may patch). 

Those who stay for longer - stay for pvp and rvr.
They destroy their opponents and then act puzzled asking why their opponents leave + start complaining about lack of rvr or pvp. 

With no advertising there is no influx of new players and this situation will continue until we add UI and localization. The blood flow is artificially stifled so we don't waste marketing money on brining the game which has no UI for example. Ratings accentuate this problem. Ratings increase sales. 

 

What about game becoming full-time job if you want to get stuff? If you want to stay competitive? Spending 6-8 hours minimum for little RvR and PvP. Grinding for days few knowledge slots for PvE. Grinding for ages hostility for PB and grinding for ages skill books and mods in PvE? What about sailing for hours and finding nothing? It's not about winning or losing, it's about game becoming too hardcore for majority and then we've got only true hardcores left.

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Just now, Rickard said:

the only thing you need to fix this problem is getting new content, don't change things that are already in the game. we just need more things to do like many players already have pointed out, I have also created topics with new mechanics and new content as have tonnes of other players please just look at them and get the game as full with content as possible.

There is enough content for new players for 30-60 hours of gameplay. They can't experience it now due to several reasons.

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8 minutes ago, admin said:

Those who stay for longer - stay for pvp and rvr.
They destroy their opponents and then act puzzled asking why their opponents leave + start complaining about lack of rvr or pvp. 

With no advertising there is no influx of new players and this situation will continue until we add UI and localization. The blood flow is artificially stifled so we don't waste marketing money on brining the game which has no UI for example. Ratings accentuate this problem. Ratings increase sales. 

On 8/23/2017 at 0:07 PM, Quineloe said:

None of these changes will matter admin as long as 90% of PVP ends with "Battle Report: No Rewards"

We're spending our time, our most valuable thing, when playing this game. You don't value our time at all, you need to start valuing it. Moreso than you value the pixels we fight in and sink and lose.

And that's how we rate the game.

Edited by Skully
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3 minutes ago, Peter Goldman said:

Grinding for ages hostility for PB and grinding for ages skill books and mods in PvE? 

how long does it take to get the best legendary weapons in other popular MMOs?

hostility is getting much better - we will get it to testbed soon

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1 minute ago, Skully said:

And that's how we rate the game.

90% of battles in EVE pvp ends up with kill mail only. no xp no money.
yet of course one can say that you can level up pvp skills in eve by just sitting in station in 1.0

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Just now, admin said:

how long does it take to get the best legendary weapons in other popular MMOs?

In popular MMO games you can buy legendary weapons for cash or other currency. I have 15m gold right now and probably another 30-50m gold worth in assets. I can't find Planking books and some other skill books for myself. No one is selling them, I can't loot them in PvE because of RNG fortuna. Any advice for me? Thanks.

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21 minutes ago, admin said:

Players don't leave or quit. Players stop playing. They do it for 3 reasons
1) They win (conquer everything they wanted)
2) They lose and see that they can't win
3) They finish the game (their personal win)
4) They don't like the game

66% of buyers like the game. They stop playing because they finish the game. For example they level up to victory/santisima: experience the ships they like, look at the world and move on spending 30-40 hours finishing the main content (ships). Some start trading and also finish the game once they built the ships they wanted or made millions in the risky environment. 

We have no plans to artificially tie or lock these players to game (and plan to remove or ease the artificial shackles created in the 24th may patch). 

Those who stay for longer - stay for pvp and rvr.
They destroy their opponents and then act puzzled asking why their opponents leave + start complaining about lack of rvr or pvp. 

With no advertising there is no influx of new players and this situation will continue until we add UI and localization. The blood flow is artificially stifled so we don't waste marketing money on brining the game which has no UI for example.

Ratings accentuate this problem.
Good ratings increase sales.
Lower ratings reduce inflow of players removing pvp and rvr completely. New players buy the game "because ships", not "because pvp" as pvp players read the reviews that pvp is bad bad bad. 

Situation will continue until UI is done

I value your opinion , but I must ask few questions.

So, you agree that Naval Action is designed to keep players playing until they reach max level and then leave them hanging with no content? All these long travels and 1 hour battles were designed on purpose to keep player in game for X amount of hours before they get bored and quit?

According to your words reaching max rank is finishing the game that cost $40 to a buyer? I am puzzled here. You are actually confirming that $40 will only get you gameplay where you lvl up to max rank, build the biggest ship and get bored after that. There is nothing waiting for us beyond that? is that correct?

Also, do you think your current game design working properly or as intended? 

I appreciate your time. 

Edited by George Washington

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1 minute ago, admin said:

There is enough content for new players for 30-60 hours of gameplay. They can't experience it now due to several reasons.

30 - 60 hours is barely new content, what we all really need is a new depth in this game like exploration(like you said in your "OWN" blog 2 years ago) or a more difficult RVR system (like I have suggested to you many times) that takes a lot of time but is still rewarding and very fun.

 

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Just now, Peter Goldman said:

In popular MMO games you can buy legendary weapons for cash or other currency. I have 15m gold right now and probably another 30-50m gold worth in assets. I can't find Planking books and some other skill books for myself. No one is selling them, I can't loot them in PvE because of RNG fortuna. Any advice for me? Thanks.

Thats the function of online - not rarity. Less people less drops (with probability being the same).
They need to be adjusted but we want some things to be rare.

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3 minutes ago, Rickard said:

30 - 60 hours is barely new content, what we all really need is a new depth in this game like exploration(like you said in your "OWN" blog 2 years ago) or a more difficult RVR system (like I have suggested to you many times) that takes a lot of time but is still rewarding and very fun.

 

You have to look at that from the perspective of the new player. Who spends several days just learning manual sail. 

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Just now, admin said:

Thats the function of online - not rarity. Less people less drops (with probability being the same).
They need to be adjusted but we want some things to be rare.

Most players talk in game, forums, chats, discords about paints. Even in the feedback topics of Unity 5 players keep arguing and discussing paints for several pages. If you want to make something rare, do it with something that does not influence player performance. Bring paints as something rare and hard to get.

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11 minutes ago, George Washington said:

I value your opinion , but I must ask few questions.

 All these long travels and 1 hour battles were designed on purpose to keep player in game for X amount of hours before they get bored and quit? So, reaching max rank is finishing the game that cost $40?

No.
Long travel is THE experience - give the feeling how the captain felt those days. Lonely days at sea, excitement of seeing an enemy captain on the horizon
But you don't have to travel - you can level up to max level without leaving the capital waters.

1 hour battle IS the experience which bring realism to the game. 
You also don't have to experience 1 hour battles and just play assassin creed one shotting everything with auto-aimed swivels.

And for some reaching the max rank IS finishing the game. They want to sail the ship they could never sail in real life with the experience that happened in real life. Only after some time you start hating long travels and lonely sea. Only then you start asking for tp. Initially players are in awe .. you just lost that feeling because its not new anymore (FOR YOU). 

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1 minute ago, admin said:

You have to look at that from the perspective of the new player. Who spends several days just learning manual sail. 

this

I probably spent my first 100-200 hours doing PvE mostly. And I was happy doing it. I almost stopped playing after getting to the Santisima, because I thought I had seen everything. It was kind of a coincidence that I kept playing. I went to another nations capital with some clanmates in some renommées, we found ourselves a lone victory and caputed it. From then on I learnt to enjoy PvP and the endless possibilites it has. 

AAA games give you content for what, 40-50 hours?

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You have experienced full content after the first battle. Other ships are just a variant of the same content.

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3 minutes ago, z4ys said:

You have experienced full content after the first battle. Other ships are just a variant of the same content.

Just like women… but!… there are differences. 

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I found what I was looking for and thanks you for your reply. I can depart from here with ease in my heart. I wish you all the best of luck guys. 

In the end, I would like to use this phrase: like throwing peas against the wall:) 

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3 hours ago, Sven Silberbart said:

Just some reasons why players quit atm. I am talking only about my experience on PvP Server.

PvP Gladiator: Wants equal fights all the time. OW isn't for equal fights. NA Legends should be the better game for such a player type, maybe they are waiting for release.

That's exactly the situation for me and 3 friends of mine. We gave up on OW. The only reason why I'm still wandering on the forum is to get some infos on NA Legends. I truly believe in the potential of NA Legends, but if my (not that high) expectations aren't met, I fear I will just give up NA completely. I fear that day might come soon enough.

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18 minutes ago, admin said:

90% of battles in EVE pvp ends up with kill mail only. no xp no money.
yet of course one can say that you can level up pvp skills in eve by just sitting in station in 1.0

So your advice, for new players, is just stick to EVE as NA isn't any better?

Or would you rather tell (/reward) them for playing (food in) NA instead?

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