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Slim McSauce

A complete fix to RVR

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4 hours ago, fox2run said:

If RvR = multiplayer, then I agree

If RvR=clan controlled game, then I disagree.

I don't mind the idea of clans controlling ports, if every clan gets a fair shot and it not "whoever sets the hostilities first gets the PB. It'd be whoever actually contributes the most tonnage/soldiers landed/blockade points gets the rights to the port. It adds depth to the game.

But with the system devs are going to do next, it seems instead of fixing the fundamental issues, they're trying to work around it by making RVR a completely clan v clan event instead of nation v nation. That way they can keep everything small and limited. It improves current RVR but it doesn't fix anything. It'll be the same few clans dominating 25v25, rolling the map, and everyone disregards RVR again because nothing's really changed.

Edited by Slim Jimmerson

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On 8/25/2017 at 9:15 AM, admin said:

Tonnage wars will not work due to non attendance counter. 
 

Tons = tokens.

Tokens = port ownership.

Doesn't matter where you got the token. You can use it on any enemy port. Go hunt the enemy where they are then apply the tokens where you want.

Tokens can account for up to 25% contention per day. This is the only way to generate contention.

Can be countered by an equal number of tokens, up to 25% per day.

"Port battles" replaced by "token wars". Might seem less exciting but going out hunting beats sitting in empty port battles.


Token payout is on an exponential scale: sinking a single Victory is worth way more than its equivalent weight in 7th rates. This is to discourage "farming" of cheap ships. The real wins will come from sinking high rated ships. (Players could try to counter this by only going out in weak ships but "good luck with that". Sinking weak ships for low tokens is still worth more than not sinking anyone because your ship sucks and theirs doesn't.)

 

It's actually kind of odd that "PvP tokens" have never been a part of RvR.

You let us craft war supplies in the east end of nowhere and then capture a port with them but we can't do the same with PvP?

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8 minutes ago, Slamz said:

You let us craft war supplies in the east end of nowhere and then capture a port with them but we can't do the same with PvP?

On 8/21/2017 at 11:20 PM, admin said:

War supplies will be abandoned

You have to flipping be there. ^_^

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On 8/29/2017 at 5:13 PM, Slamz said:

Tons = tokens.

Tokens = port ownership.

Doesn't matter where you got the token. You can use it on any enemy port. Go hunt the enemy where they are then apply the tokens where you want.

Tokens can account for up to 25% contention per day. This is the only way to generate contention.

Can be countered by an equal number of tokens, up to 25% per day.

"Port battles" replaced by "token wars". Might seem less exciting but going out hunting beats sitting in empty port battles.


Token payout is on an exponential scale: sinking a single Victory is worth way more than its equivalent weight in 7th rates. This is to discourage "farming" of cheap ships. The real wins will come from sinking high rated ships. (Players could try to counter this by only going out in weak ships but "good luck with that". Sinking weak ships for low tokens is still worth more than not sinking anyone because your ship sucks and theirs doesn't.)

 

It's actually kind of odd that "PvP tokens" have never been a part of RvR.

You let us craft war supplies in the east end of nowhere and then capture a port with them but we can't do the same with PvP?

Your token idea, although has a silly name, is a good one. Token wars and Tonnage wars are essentially the same thing (tonnage war sounds cooler :p, token wars reminds me of those old windows live games where you had to put the token into the virtual slot machine to get x amount of play)

On 8/29/2017 at 5:22 PM, Skully said:

You have to flipping be there. ^_^

There was already a fix for non attendance in the original suggestion., and plenty more after.

 

Edited by Slim Jimmerson

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