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We are not reenacting.

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On 2/5/2020 at 10:58 AM, Carl_infar said:

They are much more fun, also because the Mods etc doesnt change as much the stats of the small ships in respect to damage they can receive each salvo from similar ships as they change the stats of big ships so the play field level is much more even and what matters is the skill

Ahh ... and because the Skill matters much more you prefere to hunt in Capitalzones ... 🤣🤣😆🤣

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Brewers 06.02.2020

E5E63B5B91BAF31C52A4B1501CB088A60E2DA0DC

 

Edited by Liq
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8 hours ago, Earl of Grey said:

Ahh ... and because the Skill matters much more you prefere to hunt in Capitalzones ... 🤣🤣😆🤣

Yucatan coast is not capitol zone... and doesnt change nothing.

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Requin is low IQ gameplay.

Edited by Potemkin
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Just now, Potemkin said:

Requin is low IQ gameplay.

Oh dear... 👀 You better get a restraining order on Licinio.

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34 minutes ago, Potemkin said:

Requin is low IQ gameplay.

did you ever sail her?

 

Edit - PS:

Forgot. As far as I remember and see the PBs was fought mainly by Privateers. Point of your post?

Edited by Licinio Chiavari
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7 minutes ago, Spiffy said:

Oh dear... 👀 You better get a restraining order on Licinio.

naaa... Used to idiots speaking of stuff they do not know or not understand.

Bulkloads of people calling LRQ nerf for months and years... while I hunted LRQ with Privateer.

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Requins are easy to troll with, dificult to master.  The issue I have with them is the ability to troll and their inclusion in port battles.  At the very least they should be excluded from deep battles, though I personally think no DLC ships should be in PBs...period.  

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Just now, Mouth of Sauron said:

Requins are easy to troll with, dificult to master.  The issue I have with them is the ability to troll and their inclusion in port battles.  At the very least they should be excluded from deep battles, though I personally think no DLC ships should be in PBs...period.  

On DLC stuff I could agree.

I personally always said that DLC would be better to added as redeemable permits or 72hrs permit redeem OR full ship but 3/5 no trim and no/limited PBs.

Effect: no DLC redeemed would be competitive AND serious DLCs would be CRAFTED as any other ship.

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3 minutes ago, Licinio Chiavari said:

On DLC stuff I could agree.

I personally always said that DLC would be better to added as redeemable permits or 72hrs permit redeem OR full ship but 3/5 no trim and no/limited PBs.

Effect: no DLC redeemed would be competitive AND serious DLCs would be CRAFTED as any other ship.

yep  all PB ships should be crafted.   I'm cool with DLC permits tho

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The last two PBs are the reason why we need exclusive 7th rate content. It can be more fun than you can imagine 😛

Edited by Sella
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it was probably extremely easy for the privateer fleet not only because of their amount and ability to outmanuever, but also because of the size of hull of a privateer

 

Edited by Captain2Strong

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1 hour ago, Spiffy said:

Oh dear... 👀 You better get a restraining order on Licinio.

Its too easy to get him going

Edited by Potemkin
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those privateers where a blast i laughed from start to end 

good show :)

The world has changed

Edited by Thonys
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20 hours ago, Hethwill said:

We are not reenacting.

we! , who is ....we....???

But, I do...reenact..

every person plays his game different... you should have known this by now..0.o (i  duck away)

does this mean we all have to sail oceans ? >> because we are also limited by 20 slots.

we have 62 ships in game now  and 20 slots...... WE can not play the game as YOU or anybody  else  want it to play... it's almost impossible .

1- i find it more troubling that i have to sell ships i do not want to sell

2- 62 ships and still no progression on the need for space (actually we are under pressed by it i can not buy 2 DLC because i do not have the space for it )

3- if you want freedom of choice , not to reenact you must provide room for it.

                                                                                    -WE are reenacting because of the limitations....of dock space.....

 

 

 

Edited by Thonys

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... there was once a proposal to at least give the DLC ships with a port space...  and would I support that

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6 minutes ago, Karpfanger said:

... there was once a proposal to at least give the DLC ships with a port space...  and would I support that

i know ,but some things stay behind ...

because of valve i think 

i can be solved by  a "workaround "  for buying extra dock space.

but i do not know if there is a limitation on the engine... 

Edited by Thonys

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21 minutes ago, Thonys said:

but i do not know if there is a limitation on the engine... 

Probably not on the game engine (practically speaking, for our purposes), but definitely on the backend servers.

Edited by GrubbyZebra

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Just now, GrubbyZebra said:

Probably not on the game engine, but definitely on the backend servers.

Why?

 

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4 minutes ago, Thonys said:

Why?

 

Because you have to allocate memory in the code, and it can be unwieldy dynamically allocating large amounts of memory, so you generally pre-allocate specific amounts for storing specific information (i.e. allocate 4 bytes to store a 6-digit key that points to 6pdr medium cannons). 

The pieces of information are not large, in and of themselves, but the allocation of resources to support them can be a significant cause of performance degradation if not handled correctly. Therefore, it is far more efficient to assume every entry in the data table requires a maximum amount of space, and then allocate accordingly. If your maximum is open ended (such as every time they add a DLC ship they add a dock slot), then that can lead to other problems down the line.

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g2nIHql.png

Black River port battle

The Brits rigged a Redoutable as a fireship and set it to blow early on in the battle, but it backfired and only did minor damage to a couple Swedish ships while 3 British ships were practically out of the fight. From there the Swedes just had to finish off what was left of the enemy. It was quick and a honestly too easy, but fireships rarely work out the way we hope they do.

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Mosquito Cay PB

Swede Fleet Commander(s): Teutonic (HAVOC Support)
British Fleet Commander(s): ---

Outcome: Swedes defend against the bee swarm. Really tough to fight against, requires a lot of communication from your fleet bros. Thanks to everyone who was patient and sailing close.

2020_2.06_Mosquito_Cay.png

Edited by Teutonic
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