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6 hours ago, Mascarino said:

 It's proof that nation with big numbers don't mean anything, skill is very important, and this battle was unbalanced in that regard.

 

4 hours ago, Severus Snape said:

I'm curious how many upgraded oceans were on the russian side.  

They'd never admit the truth to the numbers. Instead they will always say skill is the only thing that matters. They always say the ship means nothing, yet they always have the best woods, best upgrades, and now best port bonuses. lul

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stop posting shit here. thats for great battles here.

 

ps. 90% of the ships was old ships. 😎

you sank only our new mortar brig. shame on you guys 😂

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11 hours ago, van der Decken said:

They'd never admit the truth to the numbers. Instead they will always say skill is the only thing that matters. They always say the ship means nothing, yet they always have the best woods, best upgrades, and now best port bonuses. lul

 

6 hours ago, Hullabaloo said:

Result says absolutely nothing about player skill or fleet tactics, only about the effective gathering of resources.

Looks like admin has at least toned this down in next patch

Nation cooperation and organization is a skill imo. Russia has more "power" players than GB, but then again GB has the most ports and the most players, so not sure why* you guys are crying.

I'm sure GB is able to pump out port bonus ships on a large scale very soon, if not already. And soon we will be fighting you guys in mostly in blue bonus ships, while you guys will be using purple and golden bonus ships. If you win you will gloat, and if you lose then you will call us cheaters/exploiters. Same shit as always, but we get content! :D
But I did not expect Hullabaloo to be one of the guys shouting the most, Hulla where is the 💗 gone?? :(

Edited by Tiedemann
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1 minute ago, rediii said:

not enough motivation to tryhard before release atm :P 

 

But tbh if you all had pimped up ships you guys played it bad and probabably would have lost without them

only a few guys had new ships

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Moreover, I will tell you guys, we took the worst ships that we had. Because we did not have a goal to win, we just wanted to make war and see how much new mechanics are working.
The only negative is that there were no forts. It was interesting to look at the battle with the forts in a narrow bay.
But yes, as always, it is better to bind everyone in the exploit, bugs, bonuses and so on. Why is there no more topics in the tribunal?
Thanks to the adequate part of Britain for a good fight and evening.

Cap Francis has all the bonuses at 100%. You can come and try to take it away. And then build ships with the best bonuses.
Just we will see how psychologically difficult it will be to lose such a city and how many BFs will go to play Sims if we lose))))))

large.2120614377_.png.226cc1574dec754b822517d06326adac.png

p.s. yea yea, few ships, mayby 3-4 will be with bonuses. But, i think, this is not anough in this big battle

Edited by Captain Reverse
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1 hour ago, Tiedemann said:

But I did not expect Hullabaloo to be one of the guys shouting the most, Hulla where is the 💗 gone??

Hey man, its still there :)

I'm not complaining about the result, and I agree with what you say. I fully acknowledge that Russia have done a better (or at least faster) job on Port Bonuses. Just pointing out that that was what dictated the result of the battle and not 'skill' as some idiots were suggesting. Wondering if this is what we all really want? I couldn't be there unfortunately but I cant say I am that sad about that, such one sided battles are boring.

Edited by Hullabaloo
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31 minutes ago, Graf Bernadotte said:

Effective gathering of resources is part of this game and part of players skill.

You are right (sort of), but not the particular skill set I was referring to there. This has nothing to do with Russia or GB or anyone else. As always, I am simply asking: Do we want Battles to be decided by resource gathering or by Captain's ship skills and tactics? atm it is the former, my vote would be for the latter. 

Edited by Hullabaloo
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7 hours ago, Graf Bernadotte said:

Oooooooohhhhh,. Conspiracy theory.

 

3 hours ago, El Patron said:

stop posting shit here. thats for great battles here.

 

ps. 90% of the ships was old ships. 😎

you sank only our new mortar brig. shame on you guys 😂

 

1 hour ago, El Patron said:

only a few guys had new ships

the luls.the truth will never be known...by anyone other than themselves. hehe :)

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43 minutes ago, Captain Reverse said:

Moreover, I will tell you guys, we took the worst ships that we had. Because we did not have a goal to win, we just wanted to make war and see how much new mechanics are working.
The only negative is that there were no forts. It was interesting to look at the battle with the forts in a narrow bay.
But yes, as always, it is better to bind everyone in the exploit, bugs, bonuses and so on. Why is there no more topics in the tribunal?
Thanks to the adequate part of Britain for a good fight and evening.

Cap Francis has all the bonuses at 100%. You can come and try to take it away. And then build ships with the best bonuses.
Just we will see how psychologically difficult it will be to lose such a city and how many BFs will go to play Sims if we lose))))))

large.2120614377_.png.226cc1574dec754b822517d06326adac.png

p.s. yea yea, few ships, mayby 3-4 will be with bonuses. But, i think, this is not anough in this big battle

Oh , thank u for telling us .

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1 hour ago, Graf Bernadotte said:

There are no superior skills. There is only a specialisation of different players. Some love PvP in frigates. Some prefer trading. The more specialist your game play is the more you're forced to team up with other specialists. That's a great development I fought long for. Britain won the two world wars not because of special skills of their army but because of superior economy. Military skills wins battles. Economic skills wins wars.

First: Britain "won" and I am glad about it the wars because of their allies. Second: So you are 'Someone else' . Didn't know that. Read more carefully. The battle was perfectly orchestrated I wrote. And you let yourself taunt by a battuta on the mortar brig. All too earnest my good sir.

Edited by Genevieve Malfleurs
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Reverse showed you his, so I guess I'll show you mine:

Client_2019-05-03_20-16-27-54.png

WTT for Jamaica!

The fact is REDS had seven port-bonus ships in Les Cayes. I crafted 8 for the battle but one of our players had to switch to mortar brig last minute and another REDS went in an old (but gold) Ocean. 7 out of 8 ships I crafted were plain 3/5 btw.

BF had 0 Port-bonus ships and NN had 1.

Did Port Bonuses have anything to do with the outcome of the battle? Yes and no. 

All our fleet was set up for brawling, and as soon as the brawl started, things turned south fast for the brits. We would have won the brawl anyway, but without port bonuses 2-3 REDS, including me, would probably have been sunk, and another couple of Russian ships would have been unable to take cover from each other when damaged without those speedy ships. This might have been enough for brits to win on points before we could turn the game around.

It is true that our tactics for the first 20 minutes of battle, which I commanded, was mostly a series of bad judgements - from joining position, to formation, to the timing of manoeuvers. But after the brawl started, I got boarded, and Reverse had to take over command, things turned to the better. Brits already lost a lot of momentum when their lines split just before the initial engagement and a quarter of their fleet headed downwind of us.

3 hours ago, Hullabaloo said:

As always, I am simply asking: Do we want Battles to be decided by resource gathering or by Captain's ship skills and tactics? atm it is the former, my vote would be for the latter. 

I agree with you, and argue for the same. But I still adapt to whatever system is in the game at any time. Which is why I spent 4 hours yesterday sailing 28 Indiaman loaded with resources to craft ships.

As for further discussion of the port-bonuses, let's move it out of this topic. I suggest here:

 

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we should never have got into a brawl  ,,, port battle commander knew some had  had teak/wo ships yet still ordered us int a brawl ... it was still a fun battle we had 650 points before brawl started and was a downard spiral from there as always in engagements with large 1st rates as soon as 1st few ships are sunk it becomes a domino effect ..

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10 hours ago, Captain Reverse said:

p.s. yea yea, few ships, mayby 3-4 will be with bonuses. But, i think, this is not anough in this big battle

  • -10% reload
  • +6% vertical gun range
  • -10% dispersion
  • +10% penetration
  • +5% speed
  • +10% turn rate
  • +15% acceleration
  • +15% deceleration
  • +10% HP
  • +10% thickness
  • -20% fire spread rate
  • -10% splinter resistance
  • -15% heel
  • -10% sail damage
  • +15% mast HP
  • +10% mast thickness
  • -12% repair time
  • +10% repair
  • +10% crew
  • +5 crew transfer per sec.

On one ship buffs like that would make a difference. Its like roman infantry fighting the deathstar. I mean that is an insane amount of mods. 

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18 hours ago, Graf Bernadotte said:

I had no other choice than sailing downwind to south. There was a Bellona coming from the north hunting me. Sailing west I would have had to sail broadside with entire British fleet.  A guarantee to lose masts in a mortar brig today. East there was land. Downwind I had a little chance to be faster than your Requin. You had to leave circle to hunt me. You paid a price sinking me.

But this discussion shows clearly that Britain celebrates it as success in our days to sink a mortar brig with a requin😝. That's a challenge - if you're lieutenant.

like it is a lieutenant's challenge to not get totally isolated? By the way: Leaving a circle for two incoming enemy lineships in a nutshell isn't the most stupid thing to do by far. And if there's an out-of-mind nutshell on the way to be taken apart you can at least do that mr. Know-it-all-better. The Brits celebrating that happens in your dreams only.

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