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Patch 10.3 - New event, PvP marks changes, changes to knowledge slots and other fixes

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3 minutes ago, Hodo said:

LOL Thank you for saying that.  

The problem is we dont feel like testers, we feel like suckers.   

The game is actually steady, but I am seeing more and more games hide behind this "early access" shield like it is some kind of scapegoat.   All it is is a fancy way of saying Pay-To-Beta.   When in fact it is a way for most development companies to put out an unfinished product early and make a profit on it so that they might finish it in the next 10 years.  For a good while I avoided early access games and these pay to beta games because of scams of the past where developers took that money and ran, leaving a steaming pile of mud for a game.   

So while I come across as entitled, it is because I am entitled.  Entitled to my opinion view on the state of the game.  If it conflicts with someone else's opinion then so be it.  

And it isnt frustrating as much as it is something that makes no sense.  

I know what you mean man. 

Naval action and empyrion are the only games im testing, due to devs being active and working on them. 

But personally i hate this early access crap all together. 

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52 minutes ago, Sir Texas Sir said:

M&C is 250 crew, why are you doing them still in a Cerberus?  Your doing a level ship higher than the ship your in.  Just cause your a that rank doesn't mean that is the ships you will get.  Frigate vs something of the MC level can be done.  To me by time your Rank 6 in your nation your not a new player any more.

I been grinding up my Aggy up today for slots and all I get in 5th rate missions are either 5th rate Endy/Inflatables/Trincs or a Connie once in a blue moon.  Been pretty fair match up.  These are all Ravager (350 crew or Captain level).

These aren't suppose to be easy cake walk missions after all what fun will that be. If your having problems than hit something on the OW that is lower rank than your ship is.  Remember fight what your ship can handle not what your rank is.

I restarted a week ago and focused first on trading, got this ship , went there trying to get some stuff out of the ships i sink, today i got my essex and got back sailing one of the ships i liked the most before, i don't mind much for myself, the problem is how those encounters are scaled, it should be based on the payer used ship not on the max crew a player can get at a rank. Just imagine a starting player, he does his classes on smaller ships, and get a cerberus from the NPC shop like this one was as his first real small frigate, and he end up vs frigates, vs a cerberus + a navybrig and so on ...

How fun is it for him ? How many chances a player starting on such ship will have in such encounters ? Is the frustration of having to escape missions when he will realize he cannot win the encounter and get 0 reward after have spent 20-30mn trying to fight back, or loosing his ship he was collecting cash for since a while the only thing that those players have to expect due to a very badly scaled pve battles system ?

Isn't all the superperks the AI's have enough ?  

 

Edited by Kanay

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On 6/21/2017 at 4:58 PM, Hodo said:

I can go and do 2 hours worth of 6th rate missions in a Navy brig and make around 200k, not including loot.

I can go hunt AI trade ships for 2 hours and make around 100-150k in that time.  

This is still better than EVE by about a factor of 10.

EVE you go grind stupid PvE missions for hours to raise money to PvP for an hour. (Unless you were in a mega-corp in which case the ratio is the same but your corp has dedicated grinders that are basically doing it for you.)

PvE is the money fountain.

PvP is the money sink.

Let any who dare sail the seas incur the risk of piracy and death. Your reward for winning PvP is not having to buy a new ship.

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1 minute ago, Slamz said:

This is still better than EVE by about a factor of 10.

EVE you go grind stupid PvE missions for hours to raise money to PvP for an hour. (Unless you were in a mega-corp in which case the ratio is the same but your corp has dedicated grinders that are basically doing it for you.)

PvE is the money fountain.

PvP is the money sink.

Let any who dare sail the seas incur the risk of piracy and death. Your reward for winning PvP is not having to buy a new ship.

In EVE if I kill someone the salvage alone could buy me a new ship... but I fly around in a Probe most of the time. LOL

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2 minutes ago, Hodo said:

In EVE if I kill someone the salvage alone could buy me a new ship... but I fly around in a Probe most of the time. LOL

Nah, the salvage is always a tiny fraction of the cost. Unless you're killing T2 battleships with a solo Rifter I think you might be exaggerating a bit here!

Really Naval Action is hugely rewarding if you capture his ship. Was just posting in another thread how I've been selling Indiamen for 550,000. I've seen a Trinc go for 500,000. I bet if you captured an Endymion you could probably get someone to pay a million for it (surely 750k).

If you care about contention or are just out for salty tears, sink em.

If you care about rewards, get the Fleet 1 perk and go for captures and sell their ships!

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3 minutes ago, Slamz said:

Nah, the salvage is always a tiny fraction of the cost. Unless you're killing T2 battleships with a solo Rifter I think you might be exaggerating a bit here!

Really Naval Action is hugely rewarding if you capture his ship. Was just posting in another thread how I've been selling Indiamen for 550,000. I've seen a Trinc go for 500,000. I bet if you captured an Endymion you could probably get someone to pay a million for it (surely 750k).

If you care about contention or are just out for salty tears, sink em.

If you care about rewards, get the Fleet 1 perk and go for captures and sell their ships!

Ok let me scale it for you.

I sail around a Lynx or a Privateer, or even a 6th rate.  I am going to be hunting nothing really much bigger than a LGV at most.  And highly doubt I will hunt a player LGV because of the fact it will most likely have an escort or have guns.  And 20 9lb guns does a lot of damage to a 7th rate in a real short order.  

So I am stuck hunting 6th rate trade or combat ships... which at best sell for 40-60k on the market in a major port, or around 30-50k in a out of the way market that you are looking to dump it off at.  Then we have the cargo... which 9 out of 10 times is nothing more than fish.  I have to use the trade ship to transport, which might sell for 10-20k unless they are hauling something really big... but that isnt that common any more. 

So I dare you to take on a Indiaman in a Lynx or Privateer, or challenge a Trinc in a Snow.   You will find yourself swimming long before you even think about taking them as a prize.

 

Just saying.

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I actually ditched the fleet perk because it isn't useful as a small hunter and replaced it with control, the pvp marks were worth way more than the ship or cargo, and control will mean I can catch up without having to fire every minute at the enemy to tag them.

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1 hour ago, Ole Pinelle said:

Sure in naval forces. But the common pirate or privateer didn´t sail a frigate, simply because it was too expensive and required too much logistics.

A player with max rank from whatever nation, isn't a common sailor. Such a person would have access to logistics and afford what else required to sail and maintain a frigate sized ship. There is many players with max rank. It will flatten out as more new players join hopefully

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6 minutes ago, Gamover said:

MPJHfvC.jpg

That's fighting 3 bellonas, and some 4th rates in mostly 5th rates btw. Compared to a single PvE mission.

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1 hour ago, Benass said:

Sir, have you forgot, you playing early access game. It means you are testing ideas good or bad, you give your opinion on forums, its all part of Testing.

Devs gathering data, they value every ones opinion, and hope they are making notes.  

If you want steady game, well w8 till it gets best features in place and launches in steady form.   

 

Keep posting your ups and down, but please dont act like you are entitled in some kind of stability. 

All and all i agree, it can be frustrating, but hey we are testers.

exactly WHY we are complaining about the system.    

ALL Marks ( PVP/CONQUEST/PVE) should have been equalized.  

We spent hours...and future captains will spend hours...sailing, fighting,capping or killing...to be rewarded with bupkus.  

It's not a good system and doesnt play into the general nature of the naval action in the period of piracy. 

As for people alt farming....then that's ALL on the Developers.  

ANY other game would have banned their IP's and blocked them through a system such as 'punkbuster'. 

That would END alt farming etc. 

But the Dev's see alts as a viable game play.   

If anything will kill Naval Action it's gonna be Alts and the general cheats they can exploit.

King Of Crowns and other PVP'ers wont kill this game.   Alts will and 'The Rise Of The Care-Bears' will.

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35 minutes ago, Aphilas said:

That's fighting 3 bellonas, and some 4th rates in mostly 5th rates btw. Compared to a single PvE mission.

257k in a single battle

cash-for-damage is the biggest crutch i have ever seen in a game. it needs to go.

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1 hour ago, Hodo said:

Ok let me scale it for you.

I sail around a Lynx or a Privateer, or even a 6th rate.... So I am stuck hunting 6th rate trade or combat ships... which at best sell for 40-60k on the market in a major port, or around 30-50k in a out of the way market that you are looking to dump it off at.

So you're saying that as a Lynx or Privateer you can still capture a ship that instantly exceeds the value of the ship you were using for PvP.

I don't see the problem.

If you sailed a Constitution you could capture Indiamen, probably 2-3 at a time, and again instantly exceed the value of the ship you were using for PvP.

Yes it's scaling but it's supposed to. You're not supposed to easily bring in a 500k ship with a ship that costs 25k to click out. But if you can bring in a 40k ship with a 25k ship then you're doing pretty good, I'd say.

 

Same reason you can't make a lot of profit in a Trader Lynx but you can do really well in triple Indiamen.

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3 hours ago, Hodo said:

The problem isnt just alt farming.  It is just the broken nature of this new combat mark system.  For those of us who had PVP marks and earned them fighting were just screwed.  That is what people are pissed at.  That and the other factor of WHY bother PVPing or trade hunting, which is FAR more historically accurate that the BS port battle screening or port battles that every has a hard-on for.   This is kind of the issue.  

While I have a chance at capturing a trade ship that MIGHT have something valuable in it, there is a bigger chance of it being empty.  Then there is the factor of the ship itself not being worth much.   I think I can dump a trade brig for around 30-50k depending on the market.   I can make that doing a 6th rate fleet mission by myself in a navy brig in half the time and a 1/4 of the risk.   Not to mention get better loot, and more combat marks.  So why not do PVE missions?  Why bother doing PVP at all?

 

Don't trade in your pvp marks.  A lot of us are upset.   I have 22 and earned them hard.  In fact. I sunk their ships (traders with cargo)  in order to get a pvp mark .   So I literally sent hundreds of thousands of gold worth to the bottom of the sea for a pvp mark.     ARGH!

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3 hours ago, Ole Pinelle said:

Sure in naval forces. But the common pirate or privateer didn´t sail a frigate, simply because it was too expensive and required too much logistics.

 

lol the devs wont even lock pirates out of line ships dude. common get real.

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2 minutes ago, EL LOCO said:

Don't trade in your pvp marks.  A lot of us are upset.   I have 22 and earned them hard.  In fact. I sunk their ships (traders with cargo)  in order to get a pvp mark .   So I literally sent hundreds of thousands of gold worth to the bottom of the sea for a pvp mark.     ARGH!

well since I have no other reason to play now I could go to EU server and kill the younglings as many as possible try to kill off that server as fast as possible for the sake of global. that seems like a good reason to pvp yea? they said we need to come up with our own reasons for pvp that seems like a good one.

 

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1 hour ago, Aphilas said:

That's fighting 3 bellonas, and some 4th rates in mostly 5th rates btw. Compared to a single PvE mission.

You, personally, got 4 assists and 0 kills with pretty small damage numbers, what do you expect.

When you're in a fleet and everyone else is doing all the damage then..... yeah. PvE works the same way, even.

 

Actually looking at it again, you CAPTURED 7 ships. So that was your reward. What were they? If they were good Surprises then you basically made 700k in there. If they were Aggies or something then you made millions.

Edited by Slamz

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37 minutes ago, EL LOCO said:

Don't trade in your pvp marks.  A lot of us are upset.   I have 22 and earned them hard.  In fact. I sunk their ships (traders with cargo)  in order to get a pvp mark .   So I literally sent hundreds of thousands of gold worth to the bottom of the sea for a pvp mark.     ARGH!

yea I would agree don't trade in you marks. just hold onto them maybe the devs will listen and make them worth more than 2 ai kills. . and if they don't you can always use them to remember what naval action could have been.

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46 minutes ago, King of Crowns said:

well since I have no other reason to play now I could go to EU server and kill the younglings as many as possible try to kill off that server as fast as possible for the sake of global. that seems like a good reason to pvp yea? they said we need to come up with our own reasons for pvp that seems like a good one.

 

Uh....I'm not exactly sure how this statement should be responded to, but I don't think it should be taken well by the community.

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4 minutes ago, Prater said:

Uh....I'm not exactly sure how this statement should be responded to, but I don't think it should be taken well by the community.

just trying to find reasons I should go pvp.

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The devs already killed off PvP when they took away freeports.... takes an hour just to get to a decent spot.

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2 minutes ago, Snoggy said:

The devs already killed off PvP when they took away freeports.... takes an hour just to get to a decent spot.

it was bearable when you had marks to fight for. now its not. sailing 2 1/2 hours for nothing is to much.

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6 hours ago, King of Crowns said:

anyone who sees that Bellona in there knows that all this is a screen shot of is a seal clubbing.

That's a captured bellona. 3 captured bellonas actually.

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6 hours ago, Slamz said:

Actually looking at it again, you CAPTURED 7 ships. So that was your reward. What were they? If they were good Surprises then you basically made 700k in there. If they were Aggies or something then you made millions.

You realize that in battles like this everyones uses up 40-50 hull repairs, 15-30 rig repairs and 100+ rum? At current prices that is around 80-100k. Multiply that by 15 people participating in battle on our side. That's 1.2-1.5 mill spent on consumables alone. Lost 4 ships, capped 7, so differece i 3 ships.

And other side got nothing at all while had, I asume, around 8-12 mill worth of losses.

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