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Just now, monk33y said:

Sail around! Leave your Capitals greenzone!!  Explore the world..

Why leave your capital green zone when you can just revenge gank everyone who comes to your waters, take their ships and have no problems getting it back to port. Profit mate, think ahead! That's what smart players do. :)

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26 minutes ago, Hodo said:

If you lose you get nothing.  If you draw you get nothing.  

If you are there and hit the other ship and dont sink it because the other guy caps it, you get nothing.

SO why bother.

Really PVE pays better than PVP no matter how you cut it.   

If I choose to PVE missions I can make 40-50k every 20min or around 100k an hour.  

If I choose to PVP, I can make taking into account hunting suitable targets, maybe just maybe I might get a fight an hour on Global, and out of that I may make 50k if I cap the ship.. some ships are empty or they dump goods before I can finish the tag.   If I am lucky I might make 100-200k on one cap, but then I have to tote it back to port, moving at the speed of continental drift, then try and offload the cargo, and then pay to sell the ship on the market to get its best price.  

 

Yeah maybe if a gnat farts in Brazil, I might get a cool breeze in Phoenix Arizona in August.  

Yet admin will tell you that this games focus is not being shifted from PVP to a primarily PVE game.

 

They keep saying one thing while their actions clearly result in the other.

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1 hour ago, Rickard said:

 

JOIN A CLAN, NA IS NOT A SINGLE PLAYER GAME

 

I'm pretty sure admin has stated otherwise. Could be wrong tho.

 

Also sucks for deaf/HOH players who can't join clans due to no voice chat. I believe there are at least 3 players on the forums with this issue.

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1 hour ago, Rickard said:

just a heads up for the people nagging about "The Grind" the whole time:

JOIN A CLAN, NA IS NOT A SINGLE PLAYER GAME

if you are in a clan then you're doing something wrong, a medium sized clan with an own ship line system would easily be able to replace all your sunken ships.

Why we must play in a clan?

I m in a little clan and we don t do agreement on false PBs ... how can we have Sols? Please reply to this.

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1 hour ago, Neptune said:

Not everyone likes to hunt traders, they like to hunt warships. Frigates are usually the most common ships used in PvP, once you get there just try replacing one of those as easily when you aren't hunting traders. Try losing a frigate after every battle to a revenge gank that is impossible to escape. It adds up in a hurry. :)

"I want to PvP in my frigate because it's tough and strong!"

"I keep losing my frigate to ganks because I can't escape battles!"

Well there's your problem.

Speed is king. Maybe the Frigate should not be your prime solo ship if you're trying to fight people in areas where ganker squads are liable to form up outside your battle and sit there unimpeded (because you are so far outside your team's areas that no friendlies will show up to challenge them).

Frigates are probably a fine defensive patrol boat because if you need help, your own team is right there. Someone camps your fight and your team comes out and shoves a cannon up their pooper.

But deep in enemy waters? Nope. You'll find me in a Renomee for that work. Maybe a Trinc. I'm sailing something that can run like hell if it needs to. It'll have speed mods on it too.

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6 minutes ago, Slamz said:

"I want to PvP in my frigate because it's tough and strong!"

"I keep losing my frigate to ganks because I can't escape battles!"

Well there's your problem.

Speed is king. Maybe the Frigate should not be your prime solo ship if you're trying to fight people in areas where ganker squads are liable to form up outside your battle and sit there unimpeded (because you are so far outside your team's areas that no friendlies will show up to challenge them).

Frigates are probably a fine defensive patrol boat because if you need help, your own team is right there. Someone camps your fight and your team comes out and shoves a cannon up their pooper.

But deep in enemy waters? Nope. You'll find me in a Renomee for that work. Maybe a Trinc. I'm sailing something that can run like hell if it needs to. It'll have speed mods on it too.

I Was talking about 5th rate frigates in general. I use only speed surprise and renomee. lol xd :)

But it is kind of lame that speed upgrades such as copper plating are only available from RNG PvE on a PVP server.

And well it doesn't matter if you are in a fast speed ship anyway if revenge fleet knows what they are doing, easy to counter. <3 mk

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30 minutes ago, Hodo said:

I tried camping off of the Spanish capital.. I saw no one...

I tried going to the Pirate capital, and the few I saw all stayed in the green zone.  Those that were outside of it were in Indiamen and Endymon.  

Information isn't free, but I'm happy to tell you where to hunt pirate traders... for a price ;)  Just find me on the Global server.

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22 minutes ago, Justme said:

I'm pretty sure admin has stated otherwise. Could be wrong tho.

 

Also sucks for deaf/HOH players who can't join clans due to no voice chat. I believe there are at least 3 players on the forums with this issue.

I am really sorry for those 3 and maybe more people with disability but you can't play NA just alone its a team game now, I don't know how people with those disabilities can play NA ATM.

17 minutes ago, MassimoSud said:

Why we must play in a clan?

I m in a little clan and we don t do agreement on false PBs ... how can we have Sols? Please reply to this.

little clans in a nation should, of course, work together with the other clans in a nation to create a unified front against the enemy, this has worked before and I don't see any reason why somebody shouldn't be able to do so right now.

together with the other clans, you create PBs, Raids( in the future) or hunting groups in enemy waters, furthermore set up a ship line system through wich materials from multiple people in a clan are used to craft ships.

Edited by Rickard

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4 hours ago, admin said:

what is your player nation and server? If you play on EU - attack Road town with the intent to capture - you will get your full pb in no time (and a lot of pvp when setting it up). 
Same will happen probably for sant iago and cartagena

You forget to mention this cool feature is only for the few guys in big clans and players that has invested loooong time in preparation. Others can forget about it. 

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5 hours ago, Alakrana said:

Seen the new boring system I must report the absolute nonexistence of action in the game ..
This new system implemented makes the battles of port are totally ghostly, provided with pacts to be able to get marks of conquest, what makes that the game has nothing of interest and is boring.
The exaggerated and expensive form of crafting of boats and the expensive ones that come added to the costly of obtaining the marks for the levels of 3 lines 2 and 1º makes that these pacts are the day to day of the game because nobody wants to risk their boats, although Be a low cost frigate.
Pvp is focused on the gankeo against solitary players (5 vs 1) that at the moment they lose their boat (Indefatigable) stop playing as impossible to recover the money to be able to have another of similar characteristics ...
In short the game does not provide what most players are looking for because of the excessive and expensive way in which it is oriented and in this way only (1 nation = 1 clan) has life in this game ..
The system of traders with these changes is not worth carrying materials between ports to have a minimum profit and with the constant gankeos to the carriers nobody and I say well no one wants to travel 2 hours to have a profit so minimal ..

Thank you and I hope to solve it for the sake of many players

ya know what devs....... sadly the majority of players are of this attitude. all the people that play this game are mostly casuals that want to come home que up for their battle play 1 or 2 and log off hopefully you guys can accommodate these players with the arena game. people are to lazy to figure out how to play a game correctly any more. the generation of gamers that used to rise to the challenge of a game is now the minority( we can thank COD for this). When it comes to gaming these people want it easy and fast. and if its hard then they will just quit. as is stated above in this message from alakrana.  so maybe we just need to have 10 duras on  all ships and just give everyone 20milion gold worth of redeemable and lets see how many people start playing thing game. people want the welfare system put into place for them in all matters of life...im sure this will make a good easy to play game for you......  #great job care bears.

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NA should always be more than just a large clan based game. The game is at it's best when it welcomes all sizes of clans and solo players. I always laugh when big clan members act like they are so awesome and they are the centre of the universe... Like they are the only reason NA exists. pls come on, stop being so full of yourselves. There is a lot of solo players, just because all you do is PB and large group PvP doesn't mean they don't exist. :)

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7 minutes ago, Rickard said:

I am really sorry for those 3 and maybe more people with disability but you can't play NA just alone its a team game now, I don't know how people with those disabilities can play NA ATM.

little clans in a nation should, of course, work together with the other clans in a nation to create a unified front against the enemy, this has worked before and I don't see any reason why somebody shouldn't be able to do so right now.

together with the other clans, you create PBs, Raids( in the future) or hunting groups in enemy waters, furthermore set up a ship line system through wich materials from multiple people in a clan are used to craft ships.

I think we are playing different games!

Enjoy this exploited game, if you can! In the next 15 days there will be 200/300 players on line prime time, i think you will be the king of the Caribbean!

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yeah, solo players and their basic cutters are just so critical to our strategy.... not...

 

 

Come back when you have your connie or bellona.

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Just now, Snoggy said:

yeah, solo players and their basic cutters are just so critical to our strategy.... not...

 

 

Come back when you have your connie or bellona.

only ship a solo player needs is a trinc or endy or surprise bud. bro do you even solo?

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1 minute ago, King of Crowns said:

only ship a solo player needs is a trinc or endy or surprise bud. bro do you even solo?

He's from SORRY, what do you expect? Probably hasn't done solo pvp once. :D

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1 minute ago, Snoggy said:

yeah, solo players and their basic cutters are just so critical to our strategy.... not...

 

 

Come back when you have your connie or bellona.

Let me know ... How can we have bellona without conquest mark?

Are you suggesting us to exploit  conquer mark as all the larger clans? Do you find it fun and fulfilling?

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1 hour ago, Hodo said:

If you lose you get nothing.  If you draw you get nothing.  

 

same in EVE, and you cant even capture player ships there. 

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So I guess we should go play EVE since this is what the game is trying to be? I thought this was Naval Action not EVE. :unsure:

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5 minutes ago, admin said:

same in EVE, and you cant even capture player ships there. 

But in Eve Pvp is fun, why? Because i know it wont matter if i lost my ships because if i turned up for a battle did my part and died in combat i would be compensated by my "Corp" Clan for my duty, in this game replacing the loses is so much harder for crafters while in Eve they could pump out 200-300 ships for massive battles only real value was losing important Moons for mats.

Economy in Eve works because of one simple thing, the way to produce stuff is cheap and easy, shipping and hauling while it has risks is easy, crafting small ships is super easy and requires minimal setup from crafters.

Edited by ironhammer500
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28 minutes ago, King of Crowns said:

ya know what devs....... sadly the majority of players are of this attitude. all the people that play this game are mostly casuals that want to come home que up for their battle play 1 or 2 and log off hopefully you guys can accommodate these players with the arena game. people are to lazy to figure out how to play a game correctly any more. the generation of gamers that used to rise to the challenge of a game is now the minority( we can thank COD for this). When it comes to gaming these people want it easy and fast. and if its hard then they will just quit. as is stated above in this message from alakrana.  so maybe we just need to have 10 duras on  all ships and just give everyone 20milion gold worth of redeemable and lets see how many people start playing thing game. people want the welfare system put into place for them in all matters of life...im sure this will make a good easy to play game for you......  #great job care bears.

Because your such a hardcore gamer right?

 

 

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Just now, admin said:

same in EVE, and you cant even capture player ships there. 

I'd say the main difference of my eve online experience to Naval Action's experience is this. I will take an example of a Cruiser/BattleCruiser class in Eve being a 5th rate class in Naval Action. They are "similar" in the sense of their costs for what they do.


I search for PvP in Eve with a Cruiser/Battlecruiser --> can take me 5 minutes to 1 hour to find PvP
I die in Eve --> Takes me 10-20 minutes to get money or resources to buy/build a ship (30-40 minutes for a Battlecruiser).

I search for PvP in NA in a 5th rate --> usually takes 15minutes to 2 hours to find PvP
I die in naval action --> Takes me 2-5 hours to get money or resources to buy/build a ship

 

While Eve has it's gankers and it's own problems, I can replenish my losses A LOT faster. It's painful to lose ships in BOTH Eve Online and Naval action, but I can get a new ship in eve faster than I can get one in Naval Action. again, My problem with multiple durability was NOT that ships were inexpensive, but that when a player was sunk or captured they still "Owned" the ship.

From my point of view, you want to save this game? Makes ships cheaper, make lineships expensive, everything else should be super cheap. people will still complain about losing their ship, but if they see that they can get the materials or gold to buy a new ship in...let's say 20-40 minutes, they will do it. Currently they "see" that it takes 2+ hours or having to wait for labor hours for a day or so to get their ship back and they decide to stop playing.

 

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3 hours ago, admin said:

Naval Action Legends addresses the important problem. It removes non combat elements and open world. 
Players who love hardcore challenge and the caribbean will stay in the caribbean
Players who hate sailing and hunting and ganking will play in the legends

Its like coca cola light and normal coca cola - we satisfy both crowds without compromising (tainting) both products with features that those audiences don't want

A better analogy would be - vegetarian curry, and beef curry. No restaurant mixes them to satisfy both vegetarians and beef lovers. We tried and wasted some time doing that. Now everyone will get their own perfect dish.
 

When do you start making this beef dish? You made perfect containment game for your plant lovers (80-90% OW players who spend majority of their time pve'ing around) and now that this crowd is covered with plenty of grass to eat, we'd like some wolf meat!
Also this thread in a nutshell:http://i.imgur.com/DEPV01z.png

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