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Harsh_Winter

Petition! Remake AI accuracy and AI firing model.

Remake AI accuracy and AI shots.  

22 members have voted

  1. 1. Remake AI accuracy and AI shots.



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Greetings,

Closer to case - we have fast and heartless AI wich need 0 seconds to aim and 0 seconds to count the angle/speed/distance/waves/penetration. 

Moreover ai is incredibly overpowered on 200+ m distance. Even though AI is bad at a close range - it is good at shooting on a big one.

Thread is not about sailing or tactics, cuz tactics against AI is always the same atm. Get as close as you can, dodge and shoot. 

We should make ai less accurate. Cuz 23 hits out of 23 on 200 m. are too many. Very good aim. Add some time to aim(bot aim is 0 secs atm) at least 2 secs or more. 

Good day there,

<3 may the Northern seas bless you.

Harsh Winter

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I'm no programmer, let alone AI specialist, but it seems to me adding an artificial aiming delay to the current AI system would nerf them completely. Having been developped from the start with no aiming penatlies, the system would have to be entirely re-made from the ground up, and why this would be worthwile IMO, the devs probably have a lot of other things to fix, sort, and build from scratch before that.

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They miss a lot, sorely a lot, but I get your point. Did vote No because there's no middle option.

I am all for making them "more human", make mistakes but also have them use chasers to keep the target in the fight, use repairs, use grape when shooting at a boarding, and what else humans can do.

No talking tactics, just mechanics.

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1 hour ago, The Red Duke said:

They miss a lot, sorely a lot, but I get your point. Did vote No because there's no middle option.

I am all for making them "more human", make mistakes but also have them use chasers to keep the target in the fight, use repairs, use grape when shooting at a boarding, and what else humans can do.

No talking tactics, just mechanics.

Not only do they miss a lot when your shooting at that range and many AI ships don't carry there top tier guns, you can use your armor to block the shots.  I explained this to the OP on steam and he pretty much said I was being mean to him.   All you have to do is learn your armor and how to angel it to bounce shots at distance greater than 250m.   

Now I will agree they do get to be a pain in the butt when let them stern camp your and they seem to hit every shot one at a time, but the solution to this is?  DON'T LET THEM ON YOUR STERN.  

Now if your low tier and your fighting another low tier ship more than likely it's going to pen almost every shot cause of your soft low level ship (again learn to use your armor and angle and you will bounce shots)....

 

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I fully agree with Sir Texas Sir.

There is always a knowledge of the game; an experience, than cannot be replicated by an AI, which is why AI in games is usually cheating in some way or another. It's the only way to ensure that players don't crush it too easely.. Don't nerf, learn the ropes. In every game.

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At the lowest levels (unrated ships), AI accuracy is far higher than a new player of that rank could reasonably be expected to achieve.

I've not noticed a problem with frigates. AI may well be more accurate than a player but they are weaker in positioning and tactical awareness so it doesn't really matter from what I've seen.

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This is that kind of feature that eventually someone else will complain as well.  Don't see any reasons why not.

Bots are really accurate when shooting sterns, and ~only when shooting sterns.  I do not think it would be a big thing to make them a bit less accurate.

Also, for a new player, it would not harm if bots were a bit less accurate.  Wont break anything if those couple first missions are easier.

Edited by Cmdr RideZ

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sometimes, 85 angle not enough, you cant predict everything. Even I cannot. Cuz my intuition is a legend. As I write above - it's not about playing manner but about ultra accuracy. Bot never miss on big distance, that is weird. Always aiming like less than a second. 

I'm not playing low level ships, as for me - frigate is a big boat, ye?

 Dont nerf, just fix.

In a fleet battles, actually, bots win always thanks to my allies are stupid and blind(shooting me, ramming me with no reason,blocking an enemy from my shots,etc) plus their high accuracy and smart moves. If u damage ai's left side more than 50% - it will hide left side. Not so stupid enemy. 

 

Someone said - keep stern, but wtf. Actually, stern is not a big deal, you cant sink with 0% stern. Good idea to keep tank with your stern, though.

Someone said that bots miss a lot. When? Can you add these bots to my missions? Cuz my bots miss 1/6 max. They begin to miss shots on a close range. As it's easy to dodge there. Dodging on 200+ goves 0 effect.

Playing with Renommee "best ship to bounce shots" dunno, ai penetrating me almost always. 70  angle.

Maybe just Renommee not as op as youtube says, maybe ai have a great penetration. But, trust me. Yes, 6 class - is good for rebound. Not 5. So forget about bouncing, try tank with stern, some ships have strongly protected rudder, so you lost nothing. 

 

Back to aiming - 20 hits out of 20 ~300 m.

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Is it ok? I have 3 of 14 shot hit(yeah, bounce at 0 angle + random waves blocking a ball) Coincidence? Surely - not.

Not sure if all of you are super lucky or super blind. Or mb random hates me. But I hope it's not just me.

 Dont nerf, just fix.

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