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Hotfix 2 for testbed patch 9.99

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1 minute ago, maturin said:

That'd weird. I'm sailing a Merc with 120 crew, and when I take losses I've had to hire as many as 20 guys.

Maybe you have the rank of 120 max crew where the minimum is 100. If you hire more than that minimun, you will pay for it. When your minimun will be 130, you will crew that mercury near full total free.

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I'm rank 3 or 4 if i'm not mistaken. 

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I like the idea of expensive/craftable cannons. Current level of cost is probably acceptable for experienced players or clan players. Note however that current cannons cost could turn too high for beginning/casual players. I suppose mediums and carronades should be made more affordable (poor-man cannons), say 50% cheaper. PvP players use mostly longs anyway, whereas affordable medium cannons will help beginners to learn by fighting AI and in PvP w/o too a high risk of being broken and stranded.

Edited by Stilgar

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On 4/24/2017 at 10:27 AM, admin said:

should we shoot and delete players for running ? like brits did with Admiral Byng?

Yes, there's another post on the Puckle gun for several running players ;o)

 

Edited by Buba Smith

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On 23.4.2017 at 11:40 AM, admin said:

The problem with all rewards is this - as soon as you start giving them generously (good for individual players) it starts breaking the monetary system (bad for the game).
If economy prices change on supply then Every individual player is happy ONLY until loot prices fall to 0 (because everyone gets a lot), but if the economy is fixed price then everyone makes a lot of money turning money into worthless item as a result. 

In this iteration of the economy you will get rich if you help other players. You can do it by 
a) trading
b ) crafting items used by players
c) crafting ships
d) conquering ports (getting conquest marks) 
e) pvp ing and capturing player ships, refits, upgrades, guns and cargo

We dont know why bot grinding should be extremely profitable. Because of reasons in the first paragraph. But it will get better once market for PVE marks trading and conversion becomes active.. Once they get value you will be able to sell them and make money on PVE.  Rich players will buy them from you to save time and you will make a lot of money based on the demand. 

Perhaps there should be a point f) being in the OW should be rewarded better than it is now as you are a target then for someone else.

At least thats the experiment we are running. 

Hmm.

Not afraid of inflation?

If Marks are valuable, a lot of money will be demanded to sell those. To get that money i need to make more money.

Means i need to sell crafted goods for MORE Money :)

Doesn`t it make money worthless again?

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Just now, Hodo said:

Trumpenomics.  

To make money you have to print more money.  Duh.

Well , credits were invented to create worthless money out of nothing, and make more money out of it by paying interests.

We have no CENTRAL BANK in the game which can pull the plug, remove the money out of system, or deliver more money through credits to players if needed.

Limiting money ingestion can not work in the game, simply because the game has not such mechanics.

An example...

Crafting Iron somewhere..selling price to AI around 50-60 Gold..Player puts a contract, selling for 200/Unit.

Inflation game made.

Or player made.

Players will always demand more money than they need.

Human nature.

 

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Trader Tool said that some of goods are not profitable for trading.

I don't understand it's a special resource or because they are not available in ports.

Example: 

Goods       | minBuy | maxSell |
------------|--------|---------|
Fine Cotton |  194   |   164   |
Whale Oil   |  238   |   200   |
Maize       |  211   |   177   |
--------------------------------
Goods       |minBuy|maxSell|                |
------------|------|-------|----------------|
Iron Ingots | 286  |  389  |minBuy < maxSell|
Gold Ingots | 513  |  431  |minBuy > maxSell|
Compass Wood| 396  |  333  |minBuy > maxSell|
Fir Log     |  59  |   82  |minBuy < maxSell|
---------------------------------------------

@admin could you explain me is it ok?

=== rus ===

Трейдер тул говорит, что некоторыми товарами не выгодно торговать.

Я не могу понять, это какие-то особенные ресурсы или это из-за того, что их нет не в одном порту.

Также есть ресурсы, производимые игроками и тоже у них, что-то не понятное с ценой.

Edited by qw569

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Well looks like another day without any patch updates.  Maybe tomorrow we will get the rest of the crafting stuff, but I'm not going to hold my breath.

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1 minute ago, Sir Texas Sir said:

Well looks like another day without any patch updates.  Maybe tomorrow we will get the rest of the crafting stuff, but I'm not going to hold my breath.

I have already said I not coming back until they fix the capture no xp, no marks, no money problem.  It is so stupid I have to be forced to play a certain way to get anything and before you say the ships and cargo are your prize. No money, (POS ship you capture are not even close to what I would want as a build and can't sell them for anything) no Xp, No Marks...... but I still got to pay for my crew lost that cost way more than your little damage you got in a battle.  It is utter nonsense.  I will keep checking in but I am not holding my breath. I like a lot of the changes, but this is a non starter and way to many new game coming out next few weeks.

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9 minutes ago, JobaSet said:

I have already said I not coming back until they fix the capture no xp, no marks, no money problem.  It is so stupid I have to be forced to play a certain way to get anything and before you say the ships and cargo are your prize. No money, (POS ship you capture are not even close to what I would want as a build and can't sell them for anything) no Xp, No Marks...... but I still got to pay for my crew lost that cost way more than your little damage you got in a battle.  It is utter nonsense.  I will keep checking in but I am not holding my breath. I like a lot of the changes, but this is a non starter and way to many new game coming out next few weeks.

and I'll keep bugging them to add in xp for sure, some one brought up something good to add to xp, PRESS GANG.  Give back part of the crew after a good board and capture.   Than if we get those two things I'll be happy. I can live without the credits or marks.  Though they need to fix the stupid cargo it gives right now to something more.  We shouldn't get rich off them, but hell put some resources in them that folks can use or sale.

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7 minutes ago, Sir Texas Sir said:

and I'll keep bugging them to add in xp for sure, some one brought up something good to add to xp, PRESS GANG.  Give back part of the crew after a good board and capture.   Than if we get those two things I'll be happy. I can live without the credits or marks.  Though they need to fix the stupid cargo it gives right now to something more.  We shouldn't get rich off them, but hell put some resources in them that folks can use or sale.

press gang would have to be a built in perk for everyone for  to work  or now am forced to always board with no way easy way to get marks to change it....... yea its is as stupid as it sounds.  Nope the whole thing about only killers get stuff needs to be trashed.  I does nothing to promote the game play in a multiplayer game.  None

Edited by JobaSet

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Hello Captains and Devs,

I have a few suggestions for the interface:

  1. Messages like you cannot enter battle for x seconds or attack for x seconds should be moved down to the middle center so its not in your main view on the horizon.
  2. The swords that indicate your missions, port battles, circles in port battles should be yellow not white.
  3. The big grey boxes that show your missions or ship you clicked on should be below the middle of the screen.  I want to be able to see the whole horizon after I click on something.
  4. The big grey banner that tells you got 3xp for sailing or 100 XP for battle results should be below the middle of the screen.  I want to get right to business when I enter a port and don't want that blocking my view.  Its in the way and I might need to do stuff quick and hurry back out to OW.
  5. In general please use yellow text and swords so we can see them.  White on gray is too hard to read.
  6. Some of us have high resolution and the text is kind of small.  Can we get a text size option?

Regarding the testbed battling AI:

  1. I noticed that raking the stern takes down the center bar at first but after about 20% loss it doesn't seem to do much if any damage with continued stern rakes.  Is that how we want it?
  2. I get mixed results using the surgeon.  Sometimes I cure 20 or more crew.  Seems like when I have 85-90% crew it doesn't do more than 1 or 2 crew.
  3. I notice the AI in the lower rank missions (1st LT) tend to use chain and the AI in the higher rank missions (captain) don't.  I think the AI should have some kind of algorithm to use all the types of ammo, ball, chain and grape...what do you think?
  4. The AI seem to be much better overall...managing speed, protecting their weak side a bit, etc... good work!

Overall I think the Developers are really taking on a huge challenge to make one of (if not the most) most complex battle games I ever saw and I wish you well.

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On 25-4-2017 at 3:52 AM, maturin said:

If you lose 20 men and have to hire them afterwards, that costs 10,000 gold. Add in 1,000 for repairs and that's 80-90% of your profits for a normal mission.

I think I'm right when I say that the small, medium and large medkits are going to be back? Haven't checked on testbed. I bought a ton of large medkits for 6 or 7k a piece. Thats just under 50 gold a crew.

I would realy recommend for players to use the basic cutter with carro's on as long as they can, you can make a realy nice amount of money that way. But the rewards are indeed low if you calculate possible loss of the ship and the cannons you bought. I think missions should be for the XP only and money making should be done with trading/crafting. Missions will only more or less play out break even for new players.

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Regarding the testbed battling AI:

  1. I noticed that raking the stern takes down the center bar at first but after about 20% loss it doesn't seem to do much if any damage with continued stern rakes.  Is that how we want it?

Yes. Works the same in PvP.

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Initial thoughts pre-testing: Everything looks fantastic except for the 70% crewing minimum. This is a dumb, imo - A more sensible limit would be to set the minimum required crew equal to the Sailing Crew of that vessel (or some ratio thereof). I shouldn't be forced to sail a Le Gros, for example, unloaded of all guns for extra speed, with 168 crew when it takes a maximum of 60 to handle sailing. The hell are those other 108 going to do, sit around and pick their backsides? This sounds great on paper, but all it does in effect is hurt newer players from trying out larger ships.

Maybe, if your goal is to keep those players from being frustrated, pop up a warning if the player's personal ship (not fleet ships) is below 70% crew upon leaving port: "Warning: Sailing ships with too few crew will severely hinder their battle performance. Are you sure?" (Add tick-box or flag to not show again, too - we all hate those nag screens).

Another option is to simply adjust that 70% threshold based on a combination of the Max Sailing + Max Gunnery crew values, up to the maximum of the ship. So, that Le Gros could be sailed with as few as 42 crew (no guns), or 168 if fully loaded with longs.

Keep newer players in mind, matey!

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