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2 minutes ago, TommyShelby said:

TLDR: Lets take one of the things that is very skill dependent and turn it into a RNG mechanic.

I'm sorry, i don't care much for realism. I want the combat system to be skill dependent :)

I want it to be diverse... demasting is (again) too efficient compared to other skills you could akquire

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7 hours ago, Chimera said:

I want it to be diverse... demasting is (again) too efficient compared to other skills you could akquire

Me too. On the big 5th rates demasting isn't a valid tactic (Large 5th vs large 5th). On 4th rates its maybe slightly too powerful. 

 

 

7 hours ago, koltes said:

@TommyShelby How much of a skill vs skill is it when one has 30 ping and the other 300?

Very much a question of skill even then. A skilled player can compensate for his high ping :) 

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About battle sails...

I have understood that in real life, they were sailing like 3-4kn to hit with cannons.  Or am I wrong?  If I am not, irl battle sails were more than enough.

Faster you go, less accurate you are?  Issue is that the game is already pretty slow, so eventually could get a bit too slow.

 

I am actually all for skill to be honest.  Just that, mast sniping is just one thing.  If grapes, chains and balls would be pretty equally useful, it would need skill to know what to load for the next.  Now this ammo situation was dummyfied so that people are almost always using just balls.

The game can and should offer a lot more than mast sniping.

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On 4/12/2017 at 2:35 PM, koltes said:

Just looking at tow sides of the coin. First is historical naval battles and the second is balanced fun game battles.
Both kinda disagree with the current demasting mechanics.

Things to consider:
1. In historical naval combat demasting happened due to lucky shots, not because they used specific aiming or some demasting tactics. In short this was not done on purpose and happened due to some lucky shots;
2. In NA combat when you meet experienced players demasting is a must thing. You cant sink them fast enough before they will demast you. This makes fighting quite one sided. Soon as ships meet in the Battle Instance their only tactic lately is to proceed with demasting;

Two things come to mind that we could have in NA combat tuned (pick either or, but the second option have less affect on other combat mechanics):
1. We could make cannons MUCH less accurate so precision shooting will no longer be possible (which is historical right?) however broadside to broadside still pretty accurate as most shots will be landing within the enemy board width;
2. Or we could go away from mast having HP parameter all together. We could say this, if mast gets penetrated then its a small chance based - like 1% that mast will break (chance % of course needs to be tested).

Any of the above means that it will not become a must have tactic for ship fights. I know what some of you Master Demasters will say. But think how most battles fought today. We no longer go for hulls or angling our armor, calculating time and wind and positioning. We just go for masts or crew and thats it...
Its kinda lame dont you think? It makes naval combat less involved and realistic.

Just my opinion. Please discuss. Prove me wrong, but before you do FYI I know how to demast ships and while not best at it I'm pretty decent so its not a personal issue. Just the way I see battles

Re-enforced masts will do the trick, rigging specialist and hell, even strong rig bonus is a direct counter to demasting. Put these upgrades on and you will sink the enemy ship well and truly before he can do much damage to your rigging. I dont see the problem ? 

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On 4/21/2017 at 11:36 PM, Jean Pual Vilvenue said:

Re-enforced masts will do the trick, rigging specialist and hell, even strong rig bonus is a direct counter to demasting. Put these upgrades on and you will sink the enemy ship well and truly before he can do much damage to your rigging. I dont see the problem ? 

Broadside demasting isnt a problem. Both players with high or low ping can do it.

Its a single shooting sniping that is a problem as it gives a player with 30 ping lots of advantage over a guy with 300 ping.

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1 hour ago, koltes said:

Broadside demasting isnt a problem. Both players with high or low ping can do it.

Its a single shooting sniping that is a problem as it gives a player with 30 ping lots of advantage over a guy with 300 ping.

This I agree with. However how can it be solved ? Not much can be done here unless ping is somewhat evenly distributed between all parts of the world depending on the server location for the new patch.

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1 hour ago, Jean Pual Vilvenue said:

This I agree with. However how can it be solved ? Not much can be done here unless ping is somewhat evenly distributed between all parts of the world depending on the server location for the new patch.

Slightly lower the accuracy of a single shot so the spread is greater maybe?

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