Jump to content
Game-Labs Forum
admin

Forthcoming changes in the next testbed patch

Recommended Posts

21 hours ago, Intrepido said:

1. Find the nearest ports which produce tobacco and rum.  Have you seen the map with the ressource distribution? Time sink.

2. Build an outpost. Well, two outposts. I assume you dont have any issue removing 2 outposts for some tobacco and rum.

3. Build the respective building. Money sink.

4. Wait until its refilled and gather it. Time and Money sink.

5. Delivery all the goods to one port in which you have outpost and finally craft it. Time sink.

 

No problem mate.

 

It is not a problem for me, but apparently it is for you.

One of us is doing something wrong here ;)

 

  • Like 1

Share this post


Link to post
Share on other sites

So you will remove Global Chat due to the toxicity.. But at the same time bring back pirate free-for-all, while the participants are able to chat through the same nation chat.. I can see where this is going. Half the pirate players does not think attacking other pirates is a good thing, the other half does.
There will be a shitton of salt in the national pirate chat. Not quite sure how to counter it. But I feel like the 'toxicity' level will be a lot higher than the occasional salt in global chat.
I think there should be a big, clear message on when someone creates a character choosing pirate, saying there will be Free-For-All and the possibility for him to get completely wrecked by players of his own nation. After all, everyone should know that and takes that risk on his own.

cLKXYW7.png

 

Share this post


Link to post
Share on other sites
On 24/4/2017 at 7:59 PM, Fenris said:

It is not a problem for me, but apparently it is for you.

One of us is doing something wrong here ;)

 

you

Share this post


Link to post
Share on other sites
4 hours ago, victor said:

you

No.... you. I will gladly spend the time to go gather those mats from my farms after a few days, craft 500 medkits, and sell them to your lazy ass for a ridiculous fee. Just because YOU see it as a waste of time, some others don't. Some of us actually ENJOY trading, gathering mats, making items and selling them to other players. I know several captains who have never engaged in PVP outside of being caught in OW in their traders.

Edited by Werewolf
  • Like 2

Share this post


Link to post
Share on other sites

@admin Now if there is no plan on making missions the means to increase hostilities against regions and only have it where that regions national NPC ships are the main means there are regions where the traffic is very scarce and makes it close to impossible to raise hostilities. Especially regions that are spread creating the ship traffic to be very thin. There needs to be an increase of NPC traffic in certain regions. 

Share this post


Link to post
Share on other sites
11 hours ago, Liquicity said:

So you will remove Global Chat due to the toxicity.. But at the same time bring back pirate free-for-all, while the participants are able to chat through the same nation chat.. I can see where this is going. Half the pirate players does not think attacking other pirates is a good thing, the other half does.
There will be a shitton of salt in the national pirate chat. Not quite sure how to counter it. But I feel like the 'toxicity' level will be a lot higher than the occasional salt in global chat.
I think there should be a big, clear message on when someone creates a character choosing pirate, saying there will be Free-For-All and the possibility for him to get completely wrecked by players of his own nation. After all, everyone should know that and takes that risk on his own.

cLKXYW7.png

 

When I was on this morning a group of pirates was doing nothing but tagging other pirates as soon as they got out of the green zone from the capital and I said group so it wasn't a solo guy. It was a group that would tag one guy and all jump in to sink them.  I can see how this is going to get every toxic fast.   Not to mention we are so restricted on other things now we have to watch out for guys like this. I know it's test bed and ever test server gets guys like this when there is nothing else to do they just PK over and over and camp new spawn camps and such.  Sounds like that is what we are getting. Some bored players that are now camping a capital cause they can just get easy kills  instead of going to a nations capitals and actually fight a national instead of camping solo players.

20 minutes ago, Davos Seasworth said:

@admin Now if there is no plan on making missions the means to increase hostilities against regions and only have it where that regions national NPC ships are the main means there are regions where the traffic is very scarce and makes it close to impossible to raise hostilities. Especially regions that are spread creating the ship traffic to be very thin. There needs to be an increase of NPC traffic in certain regions. 

We still don't know anything about the hostilities stuff yet.  Hell they haven't even finished the ship crafting stuff.  It's not like we won't see that for another couple of weeks at this rate.

  • Like 2

Share this post


Link to post
Share on other sites
1 hour ago, Sir Texas Sir said:

Sounds like that is what we are getting. Some bored players that are now camping a capital cause they can just get easy kills  instead of going to a nations capitals and actually fight a national instead of camping solo players.

I was just thinking about this, actually.

As it stands, the most accessible PvP in Naval Action is to 1) Make a testbed Pirate character, 2) Redeem the money and xp, 3) Buy a store ship, 4) PvP at Mortimer Town.

Share this post


Link to post
Share on other sites
15 hours ago, Werewolf said:

No.... you. I will gladly spend the time to go gather those mats from my farms after a few days, craft 500 medkits, and sell them to your lazy ass for a ridiculous fee. Just because YOU see it as a waste of time, some others don't. Some of us actually ENJOY trading, gathering mats, making items and selling them to other players. I know several captains who have never engaged in PVP outside of being caught in OW in their traders.

Not so much.

I have far more than a couple thousands hours of playing in this game as a crafter only character. I saw endless changes in crafting and their consequences on the market. Until now - with every patch that hit the servers - I was able to produce things for my own use (even if I am a crafter, I also do missions and OS pvp from time to time) and the surplus was well enough (let's say a 75% of production) for selling it to other players gaining profits as a trader.

Well, what I am learning from testing crafting on testbed (BTW, are you also testing eco and crafting on testbed?) is that there will be not enough time/resources to produce a sufficient surplus to sell on the market

So the end of the story is that - with this new eco system - I will craft just for myself (not mentioning the PVPers that - especially in the case of the ones involved in RvR - have an eco alt)... so your smart business plan of selling medkits (FYI now there is rum instead) will end going up YOUR ass (sorry for being vulgar, but since you used kind terms like that with me, you will allow me to do the same, won't you?).

If you don't get it, my point is in fact that dedicated crafters will be screwed by the patch because the autoproduction of goods (especially of consumables like rum, repair kits and cannons) will be the way people will use their eco slots and labor hours. 

Look at the material you need for all of them: you can (almost) have it all in one char and in near ports: iron, coal, oak, fir, sugar. Moreover, no more player to player trade will mean no more selling of labor hours for gold, mate! So why should a PVPer buy a consumable from you when he can just simply slap in his ports 5 buildings and craft them for a lower price just waiting the resources and the labor hours grow and - every three days - make a "harvest and craft click fest" that - in 20 minutes - will refill its stocks of consumables?

This new eco systems (at least as far as consumable are concerned) is build with the purpose of letting PVP oriented characters to self-sustain them. So, the only things that crafter will be able to sell after the wipe will be SHIPS, but .... listen, listen ... for crafting (each unit of) the best ones you need a crapton of resources and - what's new - also PVP marks if not RvR marks (that you will no longer be able to convert from PVE marks, when patch goes live).

So, Mr. Crafter ... how many hours of game will you take to grind the materials for a ship AND to kill dozens of players in PVP?

You could tell, I will buy marks from PVPer. Ok, but with which gold will you buy the marks if you cannot sell BEFORE good ships and consumables will not have a market?

But - what's even more important - even if you will be able to craft let's say a constitution (yes, also for her you will need a bulding permit that you can buy only with PVP mark), which pricetag will have your ship? Will it be sufficient to make it competitive with the ships that will be build up "on demand" in the organizations by their own crafters, that have easy access to a huge amount of resources and marks from the organization's warehouse?

And, let's say that you answer: "I will join an organization". Well ... good luck in being other's slave and work just to craft things for others with almost no profit, because that what "only crafters" do in PVP clans. After all .... they are warriors and you just a humble artisan that faces no risk! Because that's the mood that you are likely to find there.

So, I confirm the diagnosis, my Sir: YOU are doing it wrong.

 

 

Edited by victor
  • Like 1

Share this post


Link to post
Share on other sites

There is wonderfull PVE server for crafting and trading. Lots of crafting and traging clans. Honestly, if PVP centric server bothers you that much, you should try it. There is nothing wrong with being crafter and trader, they just changing priorities and rewards between servers. PVP server is geared toward PVP players and will put non PVP activities at disadvantage. Most hard core guys have alts to trade and craft. Single player crafter/trader is not needed for them. PVE server is opposite in priorities. Yes a balanced server would be nice but I do not see it happening due to different goals of different players. We will have two extremes. The best part you get to play all three servers and choose the one that works best for you.

Test server changes daily and none of us know what will stay and what will get discarded. We have no clue how the final product will look like. 

Edited by Comrade I Stalin

Share this post


Link to post
Share on other sites
On 5.4.2017 at 6:30 PM, admin said:
  • Most upgrades will be removed from the game and transferred to individual ship knowledge, with bonuses that will depend on individual ships and/or class.
  • Sailing a ship and getting kills will add to XP on that ship that will unlock knowledge slots over time (currently all ships have 5 slots). 

I've tested the following:
Unlocked a slot on the trinc on my account, chose powder monkeys, tested the reload in battle. 55 sec. Then traded it to someone who didn't have the slot unlocked. In the ship stats it shows the powder monkeys, but in the equipment screen, it dosen't. Tested in battle too, also 55 sec.
Intended?
(Sorry for the watermark; I'm still looking for a decent editing software which doesn't cost 200 Euro+.)

  • Like 1

Share this post


Link to post
Share on other sites
On 6/5/2017 at 8:54 AM, victor said:

You could tell, I will buy marks from PVPer. Ok, but with which gold will you buy the marks if you cannot sell BEFORE good ships and consumables will not have a market?
- As a PvP'er i will start out with a shitty ship from the shop. Earn some money and marks (If i can find PvP that is). Then when i get to 5th rates i'll start buying cannons, ships and consumables from the market (Because i'm a lazy shit and hate crafting.) 
- As a crafter/trader i'd imagine you'll trade a bit to get some startup cash and then start building whatever it is you want to sell. (Be it ships, cannons or consumables).


But - what's even more important - even if you will be able to craft let's say a constitution (yes, also for her you will need a bulding permit that you can buy only with PVP mark), which pricetag will have your ship? Will it be sufficient to make it competitive with the ships that will be build up "on demand" in the organizations by their own crafters, that have easy access to a huge amount of resources and marks from the organization's warehouse?
- The pricing of ships will depend on 4 things;
1. The price of materials and resources.
2. Amount of Labor Hours needed. 
3. The greed of the PvP'ers selling their marks. (If the price for marks is high, the price for ships will be high).
4. The greed of the crafters selling the ships. 

And, let's say that you answer: "I will join an organization". Well ... good luck in being other's slave and work just to craft things for others with almost no profit, because that what "only crafters" do in PVP clans. After all .... they are warriors and you just a humble artisan that faces no risk! Because that's the mood that you are likely to find there.
- I only know how it worked in the 2 clans i been in. TDA and OCEAN.
- In both clans we work together. Money, PvP marks and such will be given to the crafter by the PvP'ers. Then the crafters and traders buys up resources and materials for crafting. They then build ships which are either really cheap or free for the clan members. 

 

This is based on my experience in the game as someone who mainly does PvP. I'm not saying this is how it works in all clans or for all players, but this is how its worked for me and the 2 clans i was in. :)

Share this post


Link to post
Share on other sites
18 hours ago, Comrade I Stalin said:

There is wonderfull PVE server for crafting and trading.

This says it all: no PVP MMO game lives without PVE playerbase

If that's the thing (PVP servers that get rid of PVE players), preapre to play only naval action arena, uncle Josif!

 

Edited by victor

Share this post


Link to post
Share on other sites
44 minutes ago, TommyShelby said:

This is based on my experience in the game as someone who mainly does PvP. I'm not saying this is how it works in all clans or for all players, but this is how its worked for me and the 2 clans i was in. :)

If I did mainly PVP I would have answered exactly as you did. But I am a crafter so I see thing on the basis of my experience, which is a crafter's one.

Share this post


Link to post
Share on other sites

Q regarding Surgeon

You can use the surgeon in boarding (pressing 5 - 3 without it actually showing up), intended or nah? 
Shows as negative kills for the enemy

dfc7de1af210714cc391db564ba93792.jpg

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, victor said:

If I did mainly PVP I would have answered exactly as you did. But I am a crafter so I see thing on the basis of my experience, which is a crafter's one.

Victor, I have a serious question:  What is YOUR goal in this game?

I'm not being sarcastic in any way.  I'm curious.  Is it just to make as much money as possible?  Full disclosure:  I DO think there should be a PvE element on the sever.

Thanks in advance for your answer, mate.

Share this post


Link to post
Share on other sites
11 minutes ago, Sir Joseph Blaine said:

Victor, I have a serious question:  What is YOUR goal in this game?

I'm not being sarcastic in any way.  I'm curious.  Is it just to make as much money as possible?  Full disclosure:  I DO think there should be a PvE element on the sever.

Thanks in advance for your answer, mate.

My goal is (what I did until now, that is) crafting ships to sell them in my faction (Spain) and - in the spare time - roam around to do a decent OS small scale PVP.

Edited by victor
  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...