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Forthcoming changes in the next testbed patch

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@admin Ok now that I got my salty out with that last post about the time table. So we get the current info listed on test bed hopefully by the 14th (end of next week) and get the patch put live by the end of the month (not the 19&20th as before) and the wipe some time in the new future to be determined?   And I"m understanding this right?  This end of the month patch won't have the wipe, just the new ship crafting content?

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"After this patch hits it will take some time to prepare the infrastructure for the wipe and map reset 
Next patch will focus on new missions revamp (+ some potential changes to hostility) and will be deployed during wipe. If not we will deploy it right after the asset reset. We still expect to be able to do the asset reset by end of April."

I missed this part the few times I read it so looks like we will get the wipe with the patch at the end of the month....HOPEFULLY.

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Devs please add new UI as soon as possible, people are disgusted of our current Minecraft UI. Lack of UI hurts your game badly and all this is based on Latest reviews. If I were you I would replace UI to Alpha UI (Not final). For God's sake change those grim colors. :D

Edited by Ned Loe
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Overall I like what I'm reading. I read the post twice and I still like it.

Will love to get on the testbed to try all this stuff out once it gets patched in. Glad to see an effort to keep with the April 19/20th wipe and patch schedule.

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9 minutes ago, Teutonic said:

Overall I like what I'm reading. I read the post twice and I still like it.

Will love to get on the testbed to try all this stuff out once it gets patched in. Glad to see an effort to keep with the April 19/20th wipe and patch schedule.

Yah I love the content, it's just the fact it kills the servers even more until it gets put live.  Luckly this time around unlike the region patch that did the same thing we get to play and test it out on testbed first so that will make the wait not so bad as hardly any one logs in.   Guess I just need to find something to do until end of next week.

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1 minute ago, Cmdr RideZ said:

ETA?

Testbed end of next week

Patch end of month

 

That is my understanding but sounded like there might be two patches by wipe at end of month or something.  Sorry that last part about future patches kinda of confused me about the wipe and such.  Though I'm expecting patch/wipe in May so I won't be disappointed.

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7 minutes ago, CatSwift said:

pls do not allow deleting cargo in hold while in a battle instance

This ^^

At the very least there should be a message or animation showing that cargo is being dumped and it should take some time.  Give the pursuer an option to pick up the cargo or continue the chase as well. 

Looking forward to jumping on testbed server at the end of next week.

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Just now, DeRuyter said:

This ^^

At the very least there should be a message or animation showing that cargo is being dumped and it should take some time.  Give the pursuer an option to pick up the cargo or continue the chase as well. 

Looking forward to jumping on testbed server at the end of next week.

It should slow down the ship. It's not easy to get cargo out of a hull and than dump it over the sides.  Sorry empty  a whole ship while being chased is BS. I can see if they drop some, but not every thing.  Than what they drop should be able to pick up by the chasers in a fight if they wish. Of course they would have to slow down too and pick it up.

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Quote

 

Certain vessels blueprints will change and will require permits

  • For example Lineships will require a special permit to manufacture
  • Permits will be available from the admiralty for marks

 

Concerned about the farming of marks. Some people can only log in for 2 hours a day.

And looking at the current testbed, the grinding to obtain 1 bow is excesive. Cant imagine these permits.

 

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    ship state system in instances overhauled to the release state, due to ability to change ship (and hold) multiple times within one instance. Old system was too rigid and partially used systems from the old sea trials and was holding us back

    This I do not understand. you can explain this in another way?

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Good changes in general. As always I am eager to test it.

One question. You talk about change in management of hold. Will be the players able to destroy cargo spoiling the playstile of hunters as now? Can tha players give the cargo for avoid ships destruction?

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3 hours ago, admin said:

 

    • Certain vessels blueprints will change and will require permits
      • For example Lineships will require a special permit to manufacture
      • Permits will be available from the admiralty for marks

Very interesting!!!!

Is this a way that the admins can possibly control the number of lineships in the game??? This could also be applied to the super frigates or other "correct" pb ships...

That could make port battles more exciting for sure!!

Edited by Diceman

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1 hour ago, Intrepido said:

 

Concerned about the farming of marks. Some people can only log in for 2 hours a day.

And looking at the current testbed, the grinding to obtain 1 bow is excesive. Cant imagine these permits.

 

With PvP everything is so ...more...extremely less...grindy.

I sincerely hope that is the entire point :) as focus on OW is the word of order. So the more outside the more pvp there will be.

GOOD !

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Testing PVP in the testbed server is a kind of challenge.

And before the wipe was announced finding pvp outside PB wasnt exactly easy.

Edited by Intrepido

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9 hours ago, admin said:

 

  • Hold management in instances added, hold management for fleets is revamped.
    • You will now be able to interact with the hold in instances between your fleet ships and your captured ships
      • as said before you will be able to pick up enemy repairs and hold without taking the ship, because of this feature
    • This is a complex feature but it can bring exciting new opportunities in battles especially if you are a good player
    • Ability to pick up enemy hold from captured ships opens up new opportunities to change the flow of the battle 

This is such a promising in battle instance player interaction feature. May I suggest adding another very simple yet so powerful feature that would greatly compliment instance hold management.

1. Add ability to trade and exchange in battle instance between players if they wish to do so. Both ships needs to be idle and in boarding reach. Enemies from both side needs to be able to interact as well not just friendlies;

2. With no more officer life to protect - surrender button should put surrendered player at winner's mercy giving him the decision to slaughter crew, inspect and take whatever cargo he wants to take, or ask for ransom or even let go so surrender should not always mean a loss. Player might talk his way out of the situation.

In my humble opinion I believe that this will bring great player interaction when and where it matters the most - in the battle instance

Edited by koltes
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4 hours ago, admin said:

Hello Captains

Here is the information on forthcoming testbed patch and future patches

After this patch hits it will take some time to prepare the infrastructure for the wipe and map reset 

Good to see a confirmation of a map reset happening with the asset wipe so people can stop wondering about map being reset or not. IMO it makes total sense to reset the map so good job devs :)

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Thank you for providing the info about the upcoming patch. I was hoping to get some clarification about some of the new features we will be trying on the test server:

5 hours ago, admin said:

Hold management in instances added, hold management for fleets is revamped.

  • You will now be able to interact with the hold in instances between your fleet ships and your captured ships
    • as said before you will be able to pick up enemy repairs and hold without taking the ship, because of this feature

 

Does this mean we have access to the total hold of a fleet? Meaning, If I am sailing a trader with 1000 ton hold capacity and have 2 other ships (escort or other traders) in the fleet/convoy with 500 ton hold each, does it make my total tonnage 2000 and will I be able to use all that hold to carry goods?

 

5 hours ago, admin said:

Sailing a ship and getting kills will add to XP on that ship that will unlock knowledge slots over time (currently all ships have 5 slots).

Does the ship start with 5 slots from the get go or is it the end result after earning a certain amount of XP in battle? Like you start with one slot, earn XP, unlock another one, earn more XP, unlock another one...etc?

What about unarmed traders, how do they earn enough XP to unlock the knowledge slots?

How are knowledge slots different from upgrade slots?

 

5 hours ago, admin said:

Every use of repair for hull will consume planks, every use of repair for sails/rig will consume rig repairs. 

Are these goods/mats like Oak or Fir logs one produces or buys from the marketplace, or are they specialty goods used for repairs only, just like the old repair kits one has to carry around to fix hull/sails, but now are more specialized and separated into 2 different repair "kits" aka planks and rig repairs?

My last question: Are all these changes going to be available in both PvE and PvP modes across all servers?

Thank you.

 

 

 

Edited by AngryPanCake

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1 hour ago, AngryPanCake said:

Does this mean we have access to the total hold of a fleet? Meaning, If I am sailing a trader with 1000 ton hold capacity and have 2 other ships (escort or other traders) in the fleet/convoy with 500 ton hold each, does it make my total tonnage 2000 and will I be able to use all that hold to carry goods?

Already in place on Testbed, though I hadn't realised till someone pointed it out to me. Load the ship in port, select another ship, add first ship to fleet and tick the box. At the other end move to docks and unload. But I don't think on current testbed build you can access fleet ships' holds in the end of battle screen.

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