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So you pretty much want Corps to be Divisions, Divisions to be Brigades, and Brigades to be Regiments / Batteries?  That diagram you listed seems about fine.

Just as reference, most regiments during the Civil War were pretty depleted as compared to the "official" regimental strength of 1,000 men in 10 companies.  Usually hovered around 500-600, I think (though, not as a rule - some regiments went as high as 1,200).  Regiments per brigade varied pretty wildly, so there's no real set number.

...if that's what you're getting at.  I may be completely wrong. :D

Edited by The Soldier

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26 minutes ago, The Soldier said:

So you pretty much want Corps to be Divisions, Divisions to be Brigades, and Brigades to be Regiments / Batteries?  That diagram you listed seems about fine.

Just as reference, most regiments during the Civil War were pretty depleted as compared to the "official" regimental strength of 1,000 men in 10 companies.  Usually hovered around 500-600, I think (though, not as a rule - some regiments went as high as 1,200).  Regiments per brigade varied pretty wildly, so there's no real set number.

...if that's what you're getting at.  I may be completely wrong. :D

 

Well, for the most part, I am curious on how other players have their armies set up. For my Division's I usually have mostly  3 infantry brigades, 1 sharpshooter/skirmisher brigade/regiment 1 cavalry brigade, and 1 artillery gun Napoleon guns I prefer. So if you all have different setups I'd like to see just to get a point of view. this will also help know what player I'm facing in MP when it get's released. The Historic General or a Modern General.

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Totally wrong, huzzah!

Anyways, my bog-standard is one Artillery, one Cavalry, and the rest Infantry.  I usually drop the Cavalry if the division is too small.  Sometimes I have specialized divisions (like an all-cavalry or an all-artillery Division, but only when required).

Multiplayer when it gets released?  There won't be multiplayer for the foreseeable future.

Edited by The Soldier

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17 minutes ago, The Soldier said:

Totally wrong, huzzah!

Anyways, my bog-standard is one Artillery, one Cavalry, and the rest Infantry.  I usually drop the Cavalry if the division is too small.  Sometimes I have specialized divisions (like an all-cavalry or an all-artillery Division, but only when required).

Multiplayer when it gets released?  There won't be multiplayer for the foreseeable future.

 

It's hard using artillery just because of the lack of damage hell even the 20pdr parrots can't do anything and sharpshooters lack as well. I heard otherwise did Darth say there would be no Mp?

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Notes: I hardly use cav at all since 2 brigades of cav can do about as much as 5 brigades. I don't use skirmishers at all since detached skirmishers do just about as good without occupying a whole slot. I'm also a much larger fan of artillery than most people since I play a turtling style whenever possible.  Your first division will be the first to reinforce when reinforcements come, so you want mostly high quality infantry. So for a 24 brigade corp by Fredericksburg: 

1st Div: 5 Infantry, 1 Artillery
2nd Div: 4 Infantry, 2 Artillery
3rd Div: 3 Infantry, 2 artillery, 1 ranged cav
4th Div: 3 infantry, 2 artillery, 1 ranged cav

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9 minutes ago, Wright29 said:

Notes: I hardly use cav at all since 2 brigades of cav can do about as much as 5 brigades. I don't use skirmishers at all since detached skirmishers do just about as good without occupying a whole slot. I'm also a much larger fan of artillery than most people since I play a turtling style whenever possible.  Your first division will be the first to reinforce when reinforcements come, so you want mostly high quality infantry. So for a 24 brigade corp by Fredericksburg: 

1st Div: 5 Infantry, 1 Artillery
2nd Div: 4 Infantry, 2 Artillery
3rd Div: 3 Infantry, 2 artillery, 1 ranged cav
4th Div: 3 infantry, 2 artillery, 1 ranged cav

 

What do you prefer of weapon of choice to your cavalry?

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19 minutes ago, Hardcase726 said:

It's hard using artillery just because of the lack of damage hell even the 20pdr parrots can't do anything and sharpshooters lack as well. I heard otherwise did Darth say there would be no Mp?

Do note that any artillery battery larger than 12 guns has a severe drop in effectiveness.  12-gun batteries of 3-Inch Ordnance Rifles and 10pdr Parrotts work wonderfully when they're in Shell range.  24pdr Howitzers absolutely rip face.  20pdr Parrotts are still terrible, don't bother with them - I still don't know why they're so terrible.  When something so bad happens from that, I usually suggest that the devs just remake the weapon completely from the ground-up.

Yes, Darth said there wouldn't be MP.

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10 minutes ago, Hardcase726 said:

What do you prefer of weapon of choice to your cavalry?

Spencer Carbines later in the campaign. Early on anything you can get for free is fine. It's much more the positioning and the micro- if you're hitting an arty brigade from the flank, all guns do well. 

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14 minutes ago, Hardcase726 said:

What do you prefer of weapon of choice to your cavalry?

For me, it's usually Enfields and Spencers (if I can get them) as the Confederates.  Burnside and Sharps for the Union.

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9 minutes ago, The Soldier said:

Do note that any artillery battery larger than 12 guns has a severe drop in effectiveness.  12-gun batteries of 3-Inch Ordnance Rifles and 10pdr Parrotts work wonderfully when they're in Shell range.  24pdr Howitzers absolutely rip face.  20pdr Parrotts are still terrible, don't bother with them - I still don't know why they're so terrible.  When something so bad happens from that, I usually suggest that the devs just remake the weapon completely from the ground-up.

Yes, Darth said there wouldn't be MP.

 

So there is no point of getting a battalion of 24 then? And honestly, I'd pay 10 or 15 dollars for Mp being DLC issued.

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Just now, Hardcase726 said:

So there is no point of getting a battalion of 24 then? And honestly, I'd pay 10 or 15 dollars for Mp being DLC issued.

Due to a bug, yes, larger batteries are less effective.  Hopefully it'll get fixed soon and we can have gloriously effective ammo-eating-man-killing artillery batteries later on.

I have no idea about the dev process, but from the looks of multiplayer from Ultimate General: Gettysburg, only 5% of people tried it and 1% actually went back to play it more often.  Take what you will from that.

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1 hour ago, The Soldier said:

Due to a bug, yes, larger batteries are less effective.  Hopefully it'll get fixed soon and we can have gloriously effective ammo-eating-man-killing artillery batteries later on.

I have no idea about the dev process, but from the looks of multiplayer from Ultimate General: Gettysburg, only 5% of people tried it and 1% actually went back to play it more often.  Take what you will from that.

For the artillery bug I'm betting that there is some kind of diminishing returns built into the programming of artillery brigades. Except instead of merely approaching zero as size increases, it crosses zero so increasing the size is actively hurting the artillery brigade. 

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1 hour ago, The Soldier said:

Due to a bug, yes, larger batteries are less effective.  Hopefully it'll get fixed soon and we can have gloriously effective ammo-eating-man-killing artillery batteries later on.

I have no idea about the dev process, but from the looks of multiplayer from Ultimate General: Gettysburg, only 5% of people tried it and 1% actually went back to play it more often.  Take what you will from that.

 

314 hours in and I did not know that how sad...

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2 hours ago, Hardcase726 said:

So there is no point of getting a battalion of 24 then? And honestly, I'd pay 10 or 15 dollars for Mp being DLC issued.

Are the Whitworth 12pdr's worth buying? 

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8 hours ago, Hardcase726 said:

Are the Whitworth 12pdr's worth buying? 

From experience, they're far too expensive for their effectiveness.  Some people say they live and die by the Canister range (which is honestly impressive), but the damage is so low and, combined with the fact it's a rifled gun, does virtually nothing.

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Does anyone have advice on making better use of specialist corps or divisions?    I would love to deploy a cavalry corps or division or an artillery division but it seems to spawn itself in battles at the worst times and places.

 

Do people just shuffle around units to match the scenario so they know what they will get?  Have struggled with this and just gone to composite divisions so I don't have a division of artillery of cav appear isolated at some point.

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1 minute ago, Bigjku said:

Does anyone have advice on making better use of specialist corps or divisions?    I would love to deploy a cavalry corps or division or an artillery division but it seems to spawn itself in battles at the worst times and places.

 

Do people just shuffle around units to match the scenario so they know what they will get?  Have struggled with this and just gone to composite divisions so I don't have a division of artillery of cav appear isolated at some point.

 

Well since we can't deploy all divisions or Corps it's best to have mainly infantry and artillery. Maybe 2 or 3 brigades of cavalry and sharpshooters (Whitworth or Sharps). My usual set up is:

5 Infantry 1 Arty or have 3 divisions of infantry and the 4th division all artillery. I'm trying to mix things up as I play as well. 

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19 hours ago, Major Grigg said:

Is hoping for personalizing regiments too much? 

The beauty of this game is its simplicity, breaking the brigades down into regiments would defeat that purpose. 

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On 4/2/2017 at 9:52 PM, Hardcase726 said:

What do you prefer of weapon of choice to your cavalry?

If you're wiling to micro, the buff a couple patches ago to reload speed makes the high fire rate weapons really, really good on cavalry. You just have to constantly order them closer and keep an eye on them to take advantage of it.

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22 hours ago, Major Grigg said:

Is hoping for personalizing regiments too much? 

Do you mean brigades?  Regiments don't exist, technically.

That aside, don't think we'll be able to give their uniforms different colors or have flags waving in the wind as they move.

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Standard for me is (with 9 army organization) 5 brigades infantry 1 artillery. I always have an artillery brigade in a division, the rest composed of infantry. 

I have varied it slightly by adding 1-2 units of cav per division. But I rarely use cavalry. I never use skirmishers unless they are detached skirmishers. 

See my guide for more details on officer roles :P as well as equipment and brigade size.

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My corps composition changes every battle. Radically. Depending on the mission. Offensive, Defensive, Meeting. How many units am I allowed? Do they all start on the board or are they released over time? This is all taken into account. 

I have zero problem manipulating my OOB to put the units I want on the field. 

But, yeah, 4 Infantry, a battery, then either a skirmisher or cav depending on the quality of the division is a standard large-battle deployment. I definitely have specialty units; guard divisions, cavalry divisions/corps, line divisions, any-man-who-can-hold-a-weapon levy carrying Farmer divisions with a unit of Jaegar Rifles and 6 pounders. And it's better to deploy weapons rather than sell them, wouldn't you agree?  

Variety is the spice of life, no? 

 

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