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lokii

Region Conquest changes

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I think the current Region conquest needs to changed and testing Raids is urgently needed NOW to keep numbers up before the wipe.

So, keeping the idea of Raids as laid out by admin, and hostility generation to create a PB, but with the follow changes:

1, Regions have kind of ruined the variation of PB locations (in combination with Resource locations). I think it should be possible to generate hostility in a Region, and then hostility generators vote which non capital port in the region to attack. If you control 50% of ports in a region (as number of ports in regions vary), then Region capital PB is now generated. Change these be to 26 hours, instead of 2 days.

2. Conquest can be too fast, this should slow it down. It will also allow for enemies to have a port in a region for a period of time, without totally taking it over. PB's Region capitals should therefor have some extra benefits, like ships for sale, more resources and materials. ??

3. Conquest should be about the next region over. It should be easier to raise hostility in an adjacent region to your own, and the distance from capital should also count. Flags were good that way, as the attack had to be launched from a friendly port, which makes realistic sense. It should also be hard to create PB in a region close to the enemy capital, not impossible but the % increase should be tied into how loyal the region population is (if you were to think of it that way). So 100% loyal in capital (full reduction of hostility generation %, 3-4 times harder than now?) and a decreasing number, effected by distance, Raid successes, PvP/AI kills, making PB hostility creation easier. 

4. Voting is an important part of this, so as to allow those who generate PBs to decide the target, and then to also decide who enters the PB. A majority vote to kick someone from the 25 should be possible, as this will avoid the  frequent occasions when 1 or 2 ALTs or randomers who will ruin the chances of and attacker or defender joined. This is similar to Bobzillas RvR thread suggestion, but I do think it should be possible for people in the PB fleet to decide who they fight with. It should be pre battle instance. It would be really beneficial to see the hostility points the people trying to join have, as people will agree if someone has the points and the ship, they should get in ahead of someone who has not been around to attack/defend.

5. Alliance/Groups. One way I think Alliances in open world might work would be to allow attackers and defenders to create a PB group, based on hostility generation in defence or attack. A "Group" of 25 should be possible to create in OW, so if someone gets tagged or disconnected, a new person can be invited to the PB group. This could also be extended to inviting someone from another nation to join that group and be treated as that nation whike in that group, even if Alliance as a nation is not in force. This could allow Pirates to sell there skills to people who are willing to pay for there services. Creating screening groups of 25 would also be good, as the same could also be done. These groups could then be also rewarded with loot (but no ships, paint or BPs). It should be possible to Tow loot to an Outpost, like you can with a ship.

Im sure they are similar to other peoples suggestions, but I just wanted to share mine as I wouild like to see the above happen. Feedback and comments/tweaks welcome!

Edited by lokii
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On 3-4-2017 at 2:49 AM, lokii said:

I think the current Region conquest needs to changed and testing Raids is urgently needed NOW to keep numbers up before the wipe.

So, keeping the idea of Raids as laid out by admin, and hostility generation to create a PB, but with the follow changes:

1, Regions have kind of ruined the variation of PB locations (in combination with Resource locations). I think it should be possible to generate hostility in a Region.

2. Conquest can be too fast, this should slow it down.

3. Conquest should be about the next region over. It should be easier to raise hostility in an adjacent region to your own, and the distance from capital should also count.

4. Voting is an important part of this, so as to allow those who generate PBs to decide the target, and then to also decide who enters the PB.

5. Alliance/Groups. One way I think Alliances in open world might work would be to allow attackers and defenders to create a PB group, based on hostility generation in defence or attack. 

Im sure they are similar to other peoples suggestions, but I just wanted to share mine as I wouild like to see the above happen. Feedback and comments/tweaks welcome!

I agree with most of these suggestions and i myself have also tried to create a similar system.

what do you think about somethink like this? 

1st : make all ports capturable/attackable in a region

2nd : raise hostillity by attacking npc shipping (medium to high impact on hostility) and players (high impact on hostillity) missions could also be used to raise hosstility(low impact on hostillity).

countering hostillity could be done by delivering warsupplies to the region or sinking the players. warsupplies will not be used to raise hostility in a enemy region, why you ask well its just not realistic nor is there any logic behind it ( if you bring warsupplies to a enemy town from a nation you are at war with, the inhabbitants arent just going to rebel against the nation because you gave them weapons and ammunition, the inhabbitants would probebly just confiscate the warsupplies and you would be put on trial or hanged )

3rd : a regional attack is planned and a date is picked.this could be 48 hours or more. 

4th : the regional attack commenses, you will have to get through three defence lines so to speak to capture the region

       1-  win a naval battle for supremacy of the regional waters

           (this would be a normal sea battle,it should not be close to the shore and it would however be open much longer to let your enemys join the  fight and have                                 a Epic 25 Vs 25 battle)

       2-  attack,win and capture all shallow and normal deepwater ports

           (after your nation has established naval supremacy over the regional waters you are clear to attack all ports, except the regional capital these attacks would                                be carried out like normal port battles ,the attacking nation would have 2 or 3 days to capture all the ports)

       3- attack ,win and capture the regional capital 

           (if your nation has won the naval battle(s) and captured all other ports in the region the regional capital now becomes available to attack, your nation has 2                                  days (48 hours) to attack the port. if your nation is not able to capture the port after 48 hours your nation will be able to attack the regional capital after 1 or 2                                days, (because you did win the naval battle for control of the regional waters) if your attack failed again and you were unable to capture the regional capital                                  in 24 hours your campaign to capture the region failed)

 if you captured the regional capital the region will now be fully under your control and it becomes part of your nation if not you lose all holdings in the region and you will be able to attack the region again after 7 or 14 days.

now let me just say that this system is a idea and could be altered ,but i think that a regional conquest system like this would anhance how you capture regions.

ofcourse the little thinks like how many time you will get to capure all ports or the regional capital could be changed.

The conquest of a region should not just be one battle but a campaign! 

and if you won or not, you would have had much fun! and that is what counts.

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I 100% agree on all ports being attackable again, and that a region conquest should be a campaign over time. I do think a majority of regions (50%) would suffice to create a Regional capital PB, as some regions have many more ports than others. Loosing a Region capital attack PB might need to flip back the last captured non-regional port in order to reduce the % below 50%?

Raids should be possible against all ports, including region capitals and Nation capitals which provide loot for the victor and maybe a reduction in stock in the port resources and materials.

 

Edited by lokii
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Yep agreed we need a new system similar to the ideas expressed here so that there are more battles. There should definitely be battles for control of the smaller shallow/deep water towns before attempting conquest of the regional capital.

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