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PVE Server and PVE zones - Preliminary announcement.


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18 hours ago, The Wren said:

Why does someone have to choose to play PvP or PvE exclusively?

They don't; I don't. But I'm pretty well catered for playing mostly PvE on PvP1, and personally I think having risk-free shipbuilding in the Gulf of Mexico will take something away from the game.

The problem with PvP1 (I cannot speak for PvP2) is that if you don't PvP you are thought of as doing it wrong, and this is sometimes expressed rather vociferously in chat. I expect that dropping a huge PvE zone into the server will make things worse as the existing players make plain their resentment. Perhaps the PvE zone should get its own chat channels.

The PvE server is a very different environment from PvP1, and the gameplay is differemt too, more like an historical sailing sim. I am sure there is a market to be had for it, if only the message could be got out.

btw, like your picture. I quite like our own wrens, but they're very dull compared to yours.

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Dear Admins.

I guess you are playing with us.

We trusted you with this BETA but you are changing the game everyday and not always for good.

You said will be a ships wipe very soon and encourage us to stock materials and resources to start again. Ok, this can improve the game but now when lot's of people have been delivering goods to free ports waiting for the wipe you say that some freeports will not be free again (GULF OF MEXICO ONES). Me and my clan have deliveried tons of material to Gulf Area and broken about 100 vessels there .

What shall we do?

Please tell us what are you doing about it.

Will you give me my resources in an outpost of my election?

Will you be CLEAR enough with your announcements?

Why don't make a FINAL versión of the map without thraumatic changes? You are breaking all the strategy-economy  part of this game (thas can be awesome)

Do you have a REAL PLAN about this game? If your answear is yes, please share it with us. But, note I said a Plan and not just a brainstorming.

Please stop playing with us, experimenting with the game and start developing the game with a PLAN and with an affordable timeline.

We all will trust you and your/our game and will be pleased and happy playing a great game and not moving things to a place to another without any sense

Thank you

Enrique El Navegante

Spain / SCC

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3 hours ago, Remus said:

They don't; I don't. But I'm pretty well catered for playing mostly PvE on PvP1, and personally I think having risk-free shipbuilding in the Gulf of Mexico will take something away from the game.

The problem with PvP1 (I cannot speak for PvP2) is that if you don't PvP you are thought of as doing it wrong, and this is sometimes expressed rather vociferously in chat. I expect that dropping a huge PvE zone into the server will make things worse as the existing players make plain their resentment. Perhaps the PvE zone should get its own chat channels.

The PvE server is a very different environment from PvP1, and the gameplay is differemt too, more like an historical sailing sim. I am sure there is a market to be had for it, if only the message could be got out.

btw, like your picture. I quite like our own wrens, but they're very dull compared to yours.

There is the same attitude in PvP2 but it's funny how many of them are already Lvl 50 crafters. I think that the PvP guys might think differently when they no longer get any new ships or supplies or big fat traders to cap. ;) 

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Lets do some simple math: make 3 servers into 2. PvP 1 and PvE 2. Given the numbers I see in other games (I can name them if you PM me), Naval Action should be able to support a 2 server system with present players online for both games sytles. Example one -Game Name withheld for security reasons, Server 1 North Amercia- 3600+ online, Server 2 EU - 6800+ online, second game Game name withheld for security reasons, Server 1 - 6100 approx, Server 2 - 11,000 approx . I'm not making this up, and they are all supported with little to no lag or server downtime whatsoever.  I don't see an issue here just a little retuning and server re-adjustment. 

 

 

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Devs: Rather than creating a PvE zone consider adding a "purpose attribute/flag" to all ships to indicate a ship is intended for PvE use or PvP use.  You can see -- and fight -- only those ships bearing the same "purpose flag".  That would allow you to consolidate servers while at the same time retaining, essentially, full PvE for those who wish to play that way.

Whether it makes sense to allow players to "reflag" their ship... I dunno; Perhaps a multi-hour cooldown to prevent a sudden appearance of a dozen  previous PvE ships at a very desirable PVP location.  Or require it to be done in port, along with some sore of cooldown period.

At any rate, wouldn't this be a far more simple solution that what you propose?

Edited by Genma Saotome
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Hello everyone,

At first glance, I am quite disappointed with the idea of removing the PvE server, especially since I purchased this game for its separate PvE mode. I am still hoping it will be re-introduced once the final testing of the economy, battle mechanics, ship models...etc is satisfactory. I'm keeping my hopes high because of this:

Quote

The game never promised a PvE only server until after release.

Reading through this topic, it appears there are mainly 3 major groups of players: PvP'ers, PvE'ers and "hybrids", who play both modes. It is clear to me that the PvP group is larger than the rest, though still small compared to other MMO's (for reasons I have touched upon in previous posts). It also appears that no matter what the PvE group says, the decision was made and is quite final, especially if it is related to cost-effectiveness. However, I would hope that the developers of this amazing game will keep us, PvE'ers, in mind and give us something to keep us from feeling like "unwanted children" (even though the majority of the players are over 40, according to a recent interview with a French speaking online resource).

I will not go into diatribes about telling developers and/or admins that they are making a mistake or they don't know what they are doing and so forth. We bought this game knowing it was not the final product at quite a steep price (in my opinion). We did so because we all have something in common: a particular interest in the age of sail. In my 3-4 weeks of playing it (PvE only), I grew even more fond of it. The graphics are amazing, the battle mechanics are quite balanced (I have no complaints whatsoever, this is maybe due to not knowing how they were prior to the most recent version of the game). The AI is not as dumb as in other stand alone/single player games. It's definitely not a push over. The open world is breathtaking, even if some crossings may take over an hour. I started in the rookie area and barely just scratched the surface.

Quote

pvp players will provide pve players with conquest marks/land permits and pvp marks and pve players will provide the backbone of the economy.

According to the above quote, this sounds like a symbiotic relationship. The challenge is to design it to make it so. It will all depend on how the separation between PvP and PvE is set. I do not mind staying in a "protected" area, focusing on building wealth and crafting skills and provide the "backbone of the economy". I am hoping I will not miss much if I elect to remain a PvE only player in a shared OW. However, limiting the PvE area to only 3 nations is, how to put it...quite "limiting".

Quote

The only way to fight in the PVE zones will be to attack smugglers - which will from the patch create outlaw battle (FFA)

I understand there will still be AI traders/warships for PvE'ers to attack, unlike what is stated above (please correct me if I'm wrong). FFA, not sure what that is. However, having the ability to attack PvE players just because they are smugglers within the PvE zone, defeats the purpose of having a "protected" PvE zone. Not having this option will in no way take anything away from the hardcore PvP'ers who will continue to prey on the transiting traders bringing the goods from the PvE to the PvP zones. In my opinion, if the relationship is truly symbiotic, PvP players will need that transit of goods/crafted ships from the Economy based PvE area to the battle zone to have an edge over their opponents, which in turn gives them an incentive to go hunting at the margins. For the hybrid players, this will satisfy their thirst for PvP action by moving goods/ships themselves.

I also understand the concerns of many players that feel there is room for "abuse", but the best way to keep that out of the game is by thinking of different possibilities and come up with the right balance.

And this was my final word and sorry for the wall of text.

 

APC,

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This decision to pretty much remove PvE from the game (if attacking smugglers is the only way from now on, PvE will pretty much be limited to 4th rates max) makes me wonder what Valve's stance would be on early access titles that completely remove features that were implemented at the time of early release and repeatedly clearly stated as being part of the game design.

I supported a project that offered both complete PvE and PvP options for all nations, and now it doesn't anymore.

We contriuted money to help with the development of a project and now the devs are making a conscious, deliberate effort NOT to deliver on the initial promise. No unforeseen development issues, no technical obstacles their current budget doesn't allow them to overcome, no over-the-top groundbreaking feature they probably shouldn't have promised, just plain old 'Nah, we're no doing this anymore, scr3w you we don't wanna'.

Is NA being developped by Nigerian royalty ?

Edited by VonBarb
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13 hours ago, Lord Heyford said:

A couple of questions/assumptions:

1. I assume that these redeemable items will be available to existing characters, if we have them, on the PVP servers.

2. Experience and craft levels will remain? Or, be reset?

3. Prior to the move, do I need to move all my resources to a single warehouse? Or, will you gather it all together into the redeemable list?

4. My available gold (not resource gold) will also be made redeemable?

I'm was part of the EU Mirror server split and what they did when they merged it back into the PvP1 server was every thing you owned was turned into a redemebale except the items that was given as gift across all servers (to prevent duplication) showed up on PvP1 as redemables that I can redeem and add to my char there.   

All players ranks and crafting level is tied to your steam account and is shared across all servers.   When you go to make a char on the PvP Global or PvP EU server you will be the same Rank and crafting level as you where on PvE server.   This is the only thing they have promised we will keep upon release of the game too.   They can wipe anything from any server at any time if they wish cause this game is in development and not an final release.  They are being nice giving ya'll redeemables. I been on games that shut servers down and you got nothing.  ZIP ZERO....nothing and those where final products.

Make sure they aren't in any ships since those are being removed from servers but I think you would be fine in any warehouse you have from the PvE merger.   I would prob remove anything you have in a clan warehouse though.  Don't think those items will be removed and given to any one, but I never owned a clan while a merger was done so can't be sure.

Yes gold will be redeemable too.

12 hours ago, Macjimm said:
    • Players who will want to engage in PVE activities without any interaction with the outside world will have to choose one of 3 nations.. These three nations will have 2 spawns - main pvp and secondary pve.

Can the Devs elaborate on the spawns?  Explain: Does the character differ between spawns?  If so is a player limited to PvE or PvP character based on the initial choice? Or is it simply different spawn locations? 

 

If you want PvE only you stay in the PvE zone.  If you want to brave it you just leave that safe area and play any where else. I believe you can  still get attacked int eh PvE zone if you have the smuggler flag (think it's going back to old system....where it treats you as pirate but you can enter any port with it).  So some one that makes a char in the PvE zone finally wants to come out and try PvP he can come out to the rest of the map.   If he hates it he just has to go back to his safe zone.  Sounding like they will be using most of the GoM so it won't be a small area (like how small the rookie ROE area is).   So really you will have room to sail for hours and still do stuff, just not the whole map.

I'm going to take a bet RETURN to capital will still send you back to the nation capital no matter if your a PvE or PvP char.

3 hours ago, BallsOfSteel said:

There are more posts on this subject than active PVE players :)

No kidding and funny how these guys are demanding something that was never promised in the first place. Other than the devs said they will have a PvE only server upon release of the game.  The game is no where close to release so they don't have to give you anything.   If they like they can wipe all servers tomorrow and go back to the sea trials days.  It hink they are being very reasonable to leave some content that isn't promised yet for players at a time when they  are still in ALPHA testing stage of there Development of a game.  I swear most of these players have never Alpha or even Beta Tested a game before.  I been on games that wiped every thing almost weekly for testing.   

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34 minutes ago, VonBarb said:

This decision to pretty much remove PvE from the game (if attacking smugglers is the only way from now on, PvE will pretty much be limited to 4th rates max) makes me wonder what Valve's stance would be on early access titles that completely remove features that were implemented at the time of early release and repeatedly clearly stated as being part of the game design.

I bought a game that offered both complete PvE and PvP options for all nations, and now it doesn't anymore.

We contriuted money to help with the development of a project and now the devs are making a conscious, deliberate effort NOT to deliver on the initial promise. No unforeseen development issues, no technical obstacles their current budget doesn't allow them to overcome, no over-the-top groundbreaking feature they probably shouldn't have promised, just plain old 'Nah, we're no doing this anymore, scr3w you we don't wanna'.

Is NA being developped by Nigerian royalty ?

Tell me exactly where below they did anything they did not promise you upon start?   There wasn't even a PvE server when EA started.  It was started shortly afterwards cause of request from veteran Sea Trial players.  The only thing they have promised is that upon release you will have a full time PvE server.  They don't have to give you one until the game is released cause they are working on other features of the game that are top of there list and right not the PvE only content is not on the top of the list.  Specially not for a server that has the lowest number of players logged into it at any time.  

WHAT THE DEVELOPERS HAVE TO SAY:

Why Early Access?

“Sea Trials is a long age of sail tradition. Captains of that time had a chance to test their vessel and provide feedback to the Admiralty on what needs to be changed to make the ship perform better. Extensive sea trials are required by the Admiralty to fully test if the ships in the game are seaworthy and ready for fighting.”

Approximately how long will this game be in Early Access?

“We plan to stay in Early Access until core features of the game are finished and polished.”

How is the full version planned to differ from the Early Access version?

“The game is in alpha. We plan to focus on the following during the Early Access
  • Improved User Interface
  • New ships
  • More features like production buildings, officers and better crew management and many other exciting things.

for more information please visit our forums.”

What is the current state of the Early Access version?

“Excellent age of sail combat representation
Basic crafting
Basic trading
Basic conquest
Multiple playable nations
Large variety of age of sail vessels

User interface is purely technical and will be improved once more features get into the game.”

Will the game be priced differently during and after Early Access?

“Price will go up when Early Access ends.”

How are you planning on involving the Community in your development process?

“Naval Action community has been involved in the development from the start. We are very proud to say that many features the game has were proposed and designed based on community ideas. We plan to continue doing so going forward. 

To share your voice and propose features please visit our Steam community forums or our company forums located here http://forum.game-labs.net
Edited by Sir Texas Sir
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It is that the existence of the PVE server you do damage in any way? 

Am using the google translator... And that look no express what I mean... Sorry 

players pvp defend the server closing PVE and I don't understand by what 

unless what you want is more players playing the game like you want playing. is going to be that not friend

 

Edited by Maloco
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3 hours ago, BigAaron said:

I like how my post has been hidden I guess they don't like the truth it my whole point they screwed the game if this gets hidden they already lost another player already I should be able to leave comments like everyone else

You should be able to leave comments like everyone else once first 3 comments are approved. This is done to cut the viagra spammers.
Maybe you should leave your "Outrage culture" at the door. 

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1 hour ago, Maloco said:

A question for PVP players and who likes the removal of the PVE server:
 How does the removal of the role server benefit you? Or what harmed the existence of it?

The creation of dedicated PVE zones on the main server helps the game. This is how it was done in EVE and multiple other games on the hardcore end of the spectrum. All games have some form of dedicated PVE zone. 
In addition to that it saves a lot of money because in their current state PVE server is a money sink. 

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10 minutes ago, admin said:

The creation of dedicated PVE zones on the main server helps the game. This is how it was done in EVE and multiple other games on the hardcore end of the spectrum. All games have some form of dedicated PVE zone. 
In addition to that it saves a lot of money because in their current state PVE server is a money sink. 

 
 
 

Also called game efficiency, and cost reduction

combine play playstyles is a Good thing

as a player you have a choice now to

creating a win/win situation is always a Good thing. also the possibility,  to create more content, it can become an exponential factor to expand the game in the same envirement on a far bigger scale, than to have a playstyle which is not combined with other playstyles.

Edited by Thonys
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I know sir Texas has mentioned that there was an indication of a ( possible) PVE only server at launch, but don't remember the admin stating that.

Can you clear that up Admin, would hate to see confusion on the issue, so if it's possible to tell us, is there a planned PVE only server at or around launch?

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I can't say I support the idea of PvE players being forced onto a PvP server. Apart from them having chosen a more relaxed gameplay over the competitive gameplay on PvP1EU please also don't forget that they will now be thrown into a pretty toxic crowd when ti comes to PvE - some players are even attacking mixed players like me who choose to play both PvE and PvP. Being subjected to such players won't help your playerbase.

But should you go through with it anyway pelase at least put the guys onto the Pacific Coast. There are several reasons for this.

  1. It allows for a clearly seperated area of gameplay.
  2. PvE in itself is not historical so thats not really an argument.
  3. The Gulf although not a particular hotspot is far from empty!
  4. Not every nation will receive a PvE zone - should alliances ever change (I know - unlikely) people might not have access to the region anymore.
  5. The regional boni int he gulf would create major problems - in the current iteration you would effectively grant one nation a strong hull port that cannot be captured and in which ships cannot be attacked. That is a major advantage over anybody else and no matter who holds it that can be game breaking.

So please consider creating the Pacific Coast as an area where every nation gets at least one port and where there are either no regional boni (not a fan of that as it would kill the PvE crafters) or where everyone gets the same bonus (maybe even strong hull so we don't end up with the problem that one nation might no longer have any real RvR ships!).

Edited by JollyRoger1516
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17 minutes ago, Jesters-Ink said:

Sounds like the area around the PvE zone is going to be very popular hang out for the PvPers.

Be interesting times ahead.

@Destraex - exactly that. Safe zones are always weird to maintain. Missions droppign slightly outside of it, smuggler flag rules?, etc. Sadly people find ways to hello kitty with those who wish to enjoy themselves without interference. A split zone would be much clearer about this and still ahve people on the same server. You have the same thing in EVE I believe - you travel into a safe zone - its not a fluid zone!

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