T1ckL35 109 Posted March 12, 2017 Share Posted March 12, 2017 Time to start another ship, this time the HMS Barfleur (1768), a 90 gun second rate (later 98) https://en.wikipedia.org/wiki/HMS_Barfleur_(1768) Took a while to create some clean plans from the ones I found (the best was distorted and the others were very low quality). Just blocking in the shape at the minute using the original plans (2 tier stern gallery) but will modify this to have the actual 3 tier stern gallery that it was built with 7 Quote Link to post Share on other sites
Haratik 292 Posted March 13, 2017 Share Posted March 13, 2017 You're using Blender correct? I've had a lot going on recently and have had to shelve any attempt at starting 3d modeling. That being said, I'm hoping to get started sometime soon, but am unsure which program to use. I've got access to Blender and the 3DS programs atm. Quote Link to post Share on other sites
Snoopy 1,478 Posted March 13, 2017 Share Posted March 13, 2017 Best of luck! That's one of the ships I'd really like to see in NA.. Quote Link to post Share on other sites
T1ckL35 109 Posted March 13, 2017 Author Share Posted March 13, 2017 @Haratik, yes although I modelled in the distant past with Maya, Mudbox and a little 3dsMax. I think Blender is at a point now where you can learn the modelling process and then switch between programs such as 3dsMax without a great deal of trouble - the learning curve then just becomes learning the program interface and where all the tools are rather than the modelling technique. The interface can keep catching you out so if you start using it make a constant note of the shortcuts or ways to do something otherwise you'll forget pretty fast. There is custom hotkey functionality but I keep forgetting to use it @Snoopy, thanks, although I have to give credit to BungeeLemming. I wasn't sure what ship to go for but Bungee mentioned the Barfleur as being a very tempting ship to model Quote Link to post Share on other sites
BungeeLemming 1,516 Posted March 13, 2017 Share Posted March 13, 2017 Id like to link the original "get to know barefleur" thread These 2nd rates are interesting indeed. And the original outfit without the weatherdeck guns I feel might be better sailors than the more so overgunned 98 versions which are full of topdeck guns. (altho mostly carronades - weight is weight) @Tickle: you should use more subdivisions. Its better modeling the curves with more detail than trying to get along with what you have set in the first place. Do not limit yourself by such This is an example of a 66 gunner I am working on. You can see that I use quite a lot of horizontal subdivisions in the waterline area. Because this vessel has a very distinct curve to it there. So I worked that out with more detail. Also you can do more vertical subdivisions on the bow. Also you can see how I used "weirdly placed" extra subs towards the stern. 1 Quote Link to post Share on other sites
T1ckL35 109 Posted March 13, 2017 Author Share Posted March 13, 2017 (edited) You beat me to it Bungee The first picture was just getting some horizontal lines in to bulk it out. I then moved onto cutting edge loops that followed the general flow of the hull. Hopefully these will show the extra detail. Not quite finished as I need to tidy up as I've added a few more in as you suggested to make sure the hull doesn't lose any shape Edited March 13, 2017 by T1ckL35 Quote Link to post Share on other sites
Haratik 292 Posted March 14, 2017 Share Posted March 14, 2017 Hey Bungee, I'm at a point where I want to attempt modelling again, any vids I should watch? I don't think I saved anything from before except blueprints. Quote Link to post Share on other sites
T1ckL35 109 Posted March 14, 2017 Author Share Posted March 14, 2017 @BungeeLemming I like seeing the way you handled the rear 'tight' curve point on the stern on your pictures. That has always seemed one of the most difficult bits to get right so far Quote Link to post Share on other sites
T1ckL35 109 Posted March 14, 2017 Author Share Posted March 14, 2017 A bit of work around the stern and adding the keel. Also increasing the height of the sides for the 3 tier gallery 1 Quote Link to post Share on other sites
Ned Loe 3,873 Posted March 15, 2017 Share Posted March 15, 2017 Ah nice, very nice. Finally someone picked this beauty. Can't wait to see her in NA. Quote Link to post Share on other sites
SteelSandwich 2,327 Posted March 15, 2017 Share Posted March 15, 2017 Be very mindful of how your lines flow towards the rudder, near the keel. As shown in your last picture, they make an abrupt drop, which doesn't seem in line with the flow of the wood. 1 Quote Link to post Share on other sites
T1ckL35 109 Posted March 15, 2017 Author Share Posted March 15, 2017 Good point SteelSandwich, I was getting carried away with trying to figure the upper stern part and let the lines go out a bit. I've now tidied them up a bit. I've blocked in the rudder and started blocking in the basic deck areas Quote Link to post Share on other sites
T1ckL35 109 Posted March 16, 2017 Author Share Posted March 16, 2017 Starting to block in the stern gallery Quote Link to post Share on other sites
BungeeLemming 1,516 Posted March 17, 2017 Share Posted March 17, 2017 tip: model the decks first and then move towards the sterngallery. Some plans are somewhat inaccurate and dont match the ship. It may happen that your sternpiece does not match the plans sideview deck placement. Its what happened to me at least once. 1 Quote Link to post Share on other sites
T1ckL35 109 Posted March 17, 2017 Author Share Posted March 17, 2017 Cheers for the tip Bungee. Luckily I've already done the decks - they just aren't visible as it made the semi transparent view look cluttered. As you say, I've also been using them to cross reference the stem height and deck position I'll show them on the next post Quote Link to post Share on other sites
T1ckL35 109 Posted March 21, 2017 Author Share Posted March 21, 2017 (edited) Been a bit busy recently but am back onto this. Blocking in the stern shape more Edited March 21, 2017 by T1ckL35 Wrong image 1 Quote Link to post Share on other sites
T1ckL35 109 Posted March 23, 2017 Author Share Posted March 23, 2017 bit slow going this, trying to work things out around the edges 1 Quote Link to post Share on other sites
T1ckL35 109 Posted March 26, 2017 Author Share Posted March 26, 2017 (edited) Done a little more to the stern but have moved onto blocking in the bow sections for now Edited March 26, 2017 by T1ckL35 changed image 3 Quote Link to post Share on other sites
T1ckL35 109 Posted March 28, 2017 Author Share Posted March 28, 2017 Adding some more detail to the bow area. I'm glad I did the Arethuse and Southampton now as I understand a lot more about how this area is built up 2 Quote Link to post Share on other sites
Nielsnnk 68 Posted March 29, 2017 Share Posted March 29, 2017 awesome mate keep it up 1 Quote Link to post Share on other sites
T1ckL35 109 Posted March 29, 2017 Author Share Posted March 29, 2017 Adding the fenders? to the top and tidying up some of the rails 1 Quote Link to post Share on other sites
Wicked Mouse 286 Posted March 30, 2017 Share Posted March 30, 2017 Looking nice so far. Watch out you don't use too many polys Quote Link to post Share on other sites
T1ckL35 109 Posted March 30, 2017 Author Share Posted March 30, 2017 (edited) Cheers Wicked. It's currently about 5600 faces but I've no idea if that is a lot at this stage edit: actually about 7400 faces - I'd not filled in the inner hull edge which has now been done - along with the hawse hole plates and holes Edited March 30, 2017 by T1ckL35 Quote Link to post Share on other sites
BungeeLemming 1,516 Posted March 31, 2017 Share Posted March 31, 2017 you need to check for triangles (tris). The devs meassure their models in the smalles possible face unit which is tris. quads are two trix for example. a 5-gon is 3 tris etc. "faces" is not a universal unit Quote Link to post Share on other sites
T1ckL35 109 Posted March 31, 2017 Author Share Posted March 31, 2017 I say faces when I mean quads - in the ideal world where you never end up with tris and ngons Point taken though Bungee - I've only ever had my models in a couple of my own games and I vaguely remember converting the final meshes to tris so it is good to be reminded. Quote Link to post Share on other sites
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