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Raids explained - forthcoming feature

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2 hours ago, Ratline said:

What, if any, are the negative impacts on the port raided?

It would be wise to see Infrastructure damage, labor reduction. After Raid Port will need resources, so there should be restock missions for traders ASAP. Restocking port with resources should recover labor regeneration etc... Raided ports should be N1 stop for traders with rewards upon deliveries. This will complete the action circle. RRRR - Raid - Reduce - Restock - Repeat

Edited by Ned Loe
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16 hours ago, Sir Texas Sir said:

I kinda see the numbers are of what ships where on hand.  Sorry a surprised raid attack wouldn't have your whole fleet in port when they happen.  Though I think it should go both ways. Some ports your only allowed bring so many ships on the raid, but the port might have more ships than you.

Well, if that's the case, maybe after 15 minutes of battle, close the inner circle and force defenders to join from outside the outer circle, eh? *wiggles eyebrows*

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When will the devs implement better multi-core utilization and hyper-threading for i7 CPU's. I still get sub 20fps in heavy 25v25 PB's on an i7 4790k @4.6GHz and a GTX 1080... We need some better performance tweaks here to increase this value to at least 45fps to be decently playable...

Edited by Jean Pual Vilvenue
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Hi

is the loot from the raid from the market shop, or is it not affecting the shop, or is it RNG 

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Good intent...Bad execution. Could have accomplished the same thing with current PB's by simply improving loot drops and making it such that captured loot can be traded between friendly vessels. Or reward capturing nation with x number of resources from types produced by the port or in port available inventory, and it's up to capturing nation players to haul it out or leave it, if the intend to retain the region/port.

 

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Raids sound like a great addition to the layers of game play for Naval Action. It promotes pvp, it promotes activities for the bad guys, it helps make an ow mmo what it is.

Aside from the mechanics of raids, my recommendation is more so about "long term" player option....

Recommendations.

Raiders are able to steal the resources of other players at the raided port right?  if so great. however this is going to upset many carebear type players, especially if there is no options. So i propose naval action have two areas on the map. Carebear/newbie area that is "more" secure and free of raiders, (you know lots of npc ships patrolling around). The other area is the rest of the map that is a full on , all out pvp where players crush each other no holds barred.

Carebear area is a place where players can expect their goods to be safe in port however carebear area's are much less profitable , perhaps there is a limit to the size ship you can build, perhaps carebear area's are taxed by the npc nation? Bottom line is that carebear area's cater to safety for a player but limits productivity and prosperity.

Can we have player made nation options too at some point too Dev's?  That feature would grow your customer base two fold. I guarantee it or i am a pollywog!

 

Thanks for the updates, great game!

 

Edited by Rebel Witch

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So given we have one release described in these threads, a totally different model on the test bed, a server split coming and total change to when you can pull flags....are we still getting raids ?

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1 hour ago, Jeheil said:

So given we have one release described in these threads, a totally different model on the test bed, a server split coming and total change to when you can pull flags....are we still getting raids ?

I wish the give us a patch of the test stuff for now .  Even leave the dura thing out but give structure and Black on Black for pirates.  I got a feeling we are going to be waiting the whole two weeks to get test server update and than get nothing until a month and half from now (end of April) and folks are going to stop playing and destroy there mods and such like the last big game changing patch that was suppose to come out in a week and didn't come out for a month and half so every one stopped playing for that time.

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whats the actual state of raids? Postponed to future? In the roadmap for the first half year raids was also announced but newer developer postings looks like the roadmap is depricated, am I wrong?

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From the details currently available, this looks like a splendid idea for a feature.

 

I think perhaps also, the 'PVP twist' has been somewhat understated - Can't find no action? raid a port. You might get some player controlled defenders. Not only that, but the activity might attract enemy players to the port in hopes of catching you as you leave. Then there's the counter - raid a port to deliberately attract players to try catch you, and have another fleet waiting in a nearby cove. It could also do a nice job of enticing otherwise pvp-shy players into a fight, especially as the 'defenders'.

 

The raiders themselves should be unable to dock at the port for a decent period of time (to prevent any exploit of raiding then hiding out there until the heat has gone, plus the inhabitants won't be happy to see them so soon again). However, i don't think there should be any real impact to a ports status, or any owned resources stolen, or you run the risk of a raid becoming the new PB.

 

All in all, it would just be another option for something to do when you log in for an evenings entertainment.

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