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Raids explained - forthcoming feature

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52 minutes ago, Teutonic said:

I like the idea....what if raids were limited to only 5th rates or below?

Why not just limit it by actually implementing bathymetry and make it so a mix of ships with different drafts are necessary? Some ports will have bays and inlets that support first rates while others will only support shallow water drafts. This doesn't even have to be limited by ship rate but instead by individual ships. I don't buy for a second that this is technically too costly or difficult to implement.

I've already proposed mechanisms for implementing this in very efficient ways.

 

Edited by Wraith
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19 hours ago, Wraith said:

Did I misread something or did they not say that players can jump in to make these PvP events? If it works in this way I think it might be a reasonable compromise for player-generated content that's not necessarily uncontested but can be quite PvP heavy if the nations involved are active at the same time that the raid is generated, etc.  

I'm willing to give it the benefit of the doubt until we see how they work in any case, because anything is better than the ridiculous PvE hostility grind we have now.

you can come in and take control of the AI ships.   

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Hmm...

So basically you do a Port raid,and you can get a "City Key" as a reward, which means you can set up a PB with this key? Am i correct?

And in which server time this PB will occure ? Who determines this? The Keyholder  or the game?

 

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Several fast questions:

1. Any port? Or region capitals? I asked this cause forts are almost all placed randomly in all ports except region capitals.

2. The defender, will we sail our own ships or the npc ones? Cause the attackers will have a big advantage with their fitted ships against npc ships.

3. How are we going to know if a port is going to be raided?

4. Can we intercept the enemy fleet outside the port as we did before with the flag system?

5. You talked about attackers rewards, which are going to be the defenders rewards?

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This idea is very exciting, I have many of the questions already posted so won't ask again. But I do like the notion and it will give us in different TZ's some good fun too.

Very much looking forward to it.

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On 18.2.2017 at 4:04 PM, akd said:

Please clarify: are you saying that the only way to join the raid defense is to take over random AI, or can a player arriving from OS join the raid instance from an outer circle in their own ship?

They can join, read the 1st post again ;) 

"

This can be done by two methods. 

  • You can enter the raid on defending side from the raided port

"

Also remember guys that you can use the hold of fleetships (2x Indiamans) in the next patch as far as i know

I have some questions too.

1. Are groups able to join with invasion ticket inside the same instance/raided port or is it random? If i invade something i would like to do it with other players i have fun to play with.

2. Do i see the name of the raided port if i invade a portraid with this invasion ticket?

3. Have raided ports something bad for the defending nation if they loose the raid to encourage the defense of ports?

I think it could work. I play only with one account and if this provides pvp and the possibility to get nice loot im up for it. Let's give it a try.

Also it would be a nice challenge to do raids alone :P 

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Another question:

What are the winning conditions? Is it only to defeat the enemy ships or is it defeating the enemy ships and killing the forts for example?

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11 minutes ago, Loco Bandito said:

How many raids per nation per day?

Will there be cooldowns after a successful raid or defence?

Valid questions. 

I was more hoping along the lines that the Pirates will be the only ones or be able to raid more than factions can. Although in return have no ports they can call their own and unable to do port battles. I suspected it would be a system similar to how port battles are set up or a non-player driven system.

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9 minutes ago, Davos Seasworth said:

Valid questions. 

I was more hoping along the lines that the Pirates will be the only ones or be able to raid more than factions can. Although in return have no ports they can call their own and unable to do port battles. I suspected it would be a system similar to how port battles are set up or a non-player driven system.

I agree if Pirates can't have ports and want to be treated like real Pirates then let us plunder and pillage. 

Also would like to see a letter of marque that a national could give to a Pirate to assist in a Port Battle for any nation, so we are Privateers/mercenaries. Letter of Marques could be attained from pvp kills or other tasks or purchased at port. Thus this way a small nation can fill its port battle slots.

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Just now, Loco Bandito said:

I agree if Pirates can't have ports and want to be treated like real Pirates then let us plunder and pillage. 

Also would like to see a letter of marque that a national could give to a Pirate to assist in a Port Battle for any nation, so we are Privateers/mercenaries. Letter of Marques could be attained from pvp kills or other tasks or purchased at port. Thus this way a small nation can fill its port battle slots.

100% agree. 

The letter of marque is also a concept I would like to see rather than having two different pirate factions (outlaws/republic of nassau). If the pirate faction was able to function much like the pirates did then it should be made possible with one faction rather than two. 

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1 hour ago, Davos Seasworth said:

100% agree. 

The letter of marque is also a concept I would like to see rather than having two different pirate factions (outlaws/republic of nassau). If the pirate faction was able to function much like the pirates did then it should be made possible with one faction rather than two. 

Make Kidds the Outlaw/Pirate capital and turn Mort into a Neutral Town like Pitts is.  It has green zone safe for all around the port  and every one can use the ports of it's regiosn for buildings.  This will give nations one region something to fall back on.  Pirates can use all freeports and raided ports.  So much can be done but I get a feeling they are going to give us green on green ant than the shaft.  

I'm not to impressed with these raids as I figure it wuld be a port battle like the old flag systems.  15 vs 15 would be perfect for them to and only have it captured for like 3 days.  Than it returns to owner. Instead it's yet again another thing for the PvE of the game that doesn't support PvE.  Sorry I'm not going to want to be in a NPC ship stopping a bunch of players in maxed out exceptional ships.

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The proposed raid mechanics is far too complex for us to really see without testing.
As such I'm willing to test it as devs offered with a condition/proposal that it will not be sacked based on player negativity, but rather will be worked on and tuned.

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I'm not wholly opposed to this concept. In fact, I came up with something similar (compare/comment, link in sig). Overall, I don't mind if there are NPC ships provided that those NPCs do not preclude players from joining. In other words, if a 25-player fleet shows up to raid a rather large town with 10 NPC defending ships, then those 10 defender NPCs should be in addition to 25 slots for the player defenders. Additionally, I feel like raids should be focused on invading the town directly and disabling the shore defenses rather than merely shooting at other ships.

Edit: So, if I'm reading things right, defenders can only join if there are unoccupied NPC boats still available? If the attackers show up with 20-some ships and there's only 8 bots defending, then only 8 defenders can participate? Seems a little one-sided, if that's the case. It does make it nice in that it doesn't put the player's own ships at risk and force them to have ships available all over the place, though. Maybe additionally let players choose to take control of the forts/towers as well?

Edited by Kiithnaras

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18 hours ago, koltes said:

The proposed raid mechanics is far too complex for us to really see without testing.
As such I'm willing to test it as devs offered with a condition/proposal that it will not be sacked based on player negativity, but rather will be worked on and tuned.

On the flip side, I would rather the devs provide clear, concise details on the mechanics that they have envisioned/drafted for feedback before spending development time coding features that wind up being unpleasant and in need of rework.

Personally, I hate feeling like my time was wasted because the result wasn't useful or appreciated and, more importantly, have to do it over. I will agree that some of the needless negativity is unwarranted, but proper, constructive criticism, positive or negative, should always be welcomed early and often.

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Just now, Pad Seayew said:

I dot understand why Raids are not pirate only.  Seems un-navy-like for the Nationals.

I think the current system the devs is looking at is good for all nations, but I think raids like we want for the pirates to replace conquest stuff is what a lot of us want.  

I get the PvE concept and I"m sure if the rewards are worth it we might do them some times, but I would prefer to fight players not AI even if Players have chance to take control of those AI's.  

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1 hour ago, Kiithnaras said:

I'm not wholly opposed to this concept. In fact, I came up with something similar (compare/comment, link in sig). Overall, I don't mind if there are NPC ships provided that those NPCs do not preclude players from joining. In other words, if a 25-player fleet shows up to raid a rather large town with 10 NPC defending ships, then those 10 defender NPCs should be in addition to 25 slots for the player defenders. Additionally, I feel like raids should be focused on invading the town directly and disabling the shore defenses rather than merely shooting at other ships.

Edit: So, if I'm reading things right, defenders can only join if there are unoccupied NPC boats still available? If the attackers show up with 20-some ships and there's only 8 bots defending, then only 8 defenders can participate? Seems a little one-sided, if that's the case. It does make it nice in that it doesn't put the player's own ships at risk and force them to have ships available all over the place, though. Maybe additionally let players choose to take control of the forts/towers as well?

I kinda see the numbers are of what ships where on hand.  Sorry a surprised raid attack wouldn't have your whole fleet in port when they happen.  Though I think it should go both ways. Some ports your only allowed bring so many ships on the raid, but the port might have more ships than you.

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I'm all for it for testing, just seems a little piratical to me.

Not that there's anything wrong with that.  Haha

Edited by Pad Seayew

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1 hour ago, Pad Seayew said:

I'm all for it for testing, just seems a little piratical to me.

Not that there's anything wrong with that.  Haha

Hah, the gleam in a Captain's eye when he saw a lawful prize on the horizon made everyone at the time rather "piratical" (though admittedly an enemy naval vessel treated honorably captured sailors and officers with a fair amount of kindness and goodwill).  National naval vessels sacking an enemy port and stealing anything not nailed down isn't unheard of.

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16 minutes ago, Henry d'Esterre Darby said:

Hah, the gleam in a Captain's eye when he saw a lawful prize on the horizon made everyone at the time rather "piratical" (though admittedly an enemy naval vessel treated honorably captured sailors and officers with a fair amount of kindness and goodwill).  National naval vessels sacking an enemy port and stealing anything not nailed down isn't unheard of.

Well many of these so called pirates where actually Privateers for one nation or another. Hell some of them even jumped from nation to nation.  Though looting did happen even by the military/navy cause well wars weren't cheap and if you sack a port it put a hurt on that other nation.   

So remember it's not piratical if your just doing it in the name of your nation...lol

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