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the death of port battles


balz

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2 minutes ago, Niagara said:

 

This is not a solution to the problem, this is like pouring more and more water into a leaking bucket and thinking that it will stop leaking eventually..

.(Which it will once it is empty btw)

 

 

How good of you to grace this forum with your infinite wisdom... Or perhaps your just trolling and wasting forum space with your non constructive remarks...

 

 

Wow... Just Wow. I am sick of all the mud slinging from certain players over and over again without any real reason other then to post another post about how evil the enemy and how saintly your own side. If your just going to post crap over and over then refrain from posting until your adding to the solution to the problems this game faces.

 

But let's all remember that you never ever lost anything, and if you did lose a ship/battle it was while sailing a Teak ship and it does not count anyway. So you did not lose anything ever. Lets all agree to that and the mighty Lord V can climb back into his glorified hole of darkness and we can focus on the important stuff.

 

 

Most agree that there is a problem yet the majority continue to focus on petty issues in the past.

Lets move past that and find a solution to the problem.

Devs have declared that the current hostility system is not working as they was hoping and that Flags is coming back. I think a combination with hostility that eventually leads to the option of purchasing a flag is system worth testing. Just needs to find a way to allow players to enjoy the game without wasting hours sitting and waiting for a eventual attack in the middle of the night.

It was proposed here earlier in a post that raising hostility is not the work for a mere 10 players but rather a effort for the entire nation. This is a solid idea that needs to be tweaked to allow smaller nations and nations with smaller player base to compete with HUGE nations like The brittish Tea and Scones Armada.

Traders should have a way to contribute to the war efforts because without food, powder, cannons etc No battles will be fought

Casual players needs to have a way to aid the war effort, Could be by donation of labour hours or doing materials mission to aid the war effort.

PvE needs a way to help to otherwise we will lose a portion of the player base as well, A PvE player today could be a PVP tomorrow. Lets try to keep them around.

PvP need other PvP to have fun fights and meaningfull contests.

 

We all need ways to find a meaning to log in and aid your nation as you should hopefully feel that your actions is aiding you nations

 

 

 

/

The problem is how do you get back flags without timers? with no timers its all night flips again and people wont be happy, if timers are brought back its all night timers for defense and people still wont be happy.  In addition will they remove the two day delay?  I personally like the delay, it makes planning a lot easier and leads to more people showing up for battles.

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8 hours ago, Leku said:

LoL.

Again whining and crying.

Get your ass together and try talking via diplomacy. Something that is so unfamiliar for you eastern alliance.

I wonder if this massage will be deleted like ~3-4 last my posts. Censorship is hard on this forums. Thats another issue.

Instead you people try to enforce your ideas that suits you. It`s your decision to stay up night. It`s your decision to refuse diplomatic talks.

Also it`s low playerbase issue.

Nothing impossible to done. You just need to change your whining mentality and start talking like players with players.

Which are "our" ideas? What are you talking about?

Shall we do the PBs in the early morning, like last time 3 00 CET? You talk about "players"?

You defend your ally, thats your right. But dont talk about broken mechanics which are used to gain territory, which can not be taken in "regular" EU time.

If your ally and you wants whole map by NIGHTFLIP, go ahead. :)

 

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8 minutes ago, Augustus Charles Hobart H said:

The problem is how do you get back flags without timers? with no timers its all night flips again and people wont be happy, if timers are brought back its all night timers for defense and people still wont be happy.  In addition will they remove the two day delay?  I personally like the delay, it makes planning a lot easier and leads to more people showing up for battles.

A moderator stated something about it....Attacker choosing day, defender time..something like that.

Need to find that post...

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3 minutes ago, Augustus Charles Hobart H said:

The problem is how do you get back flags without timers? with no timers its all night flips again and people wont be happy, if timers are brought back its all night timers for defense and people still wont be happy.  In addition will they remove the two day delay?  I personally like the delay, it makes planning a lot easier and leads to more people showing up for battles.

 

I agree.

There needs to be a middle way that allows for a system to raise hostility to a level that open more options that in the end that allows for the purchase of flags for the intent of attacking a regions capital.

The problem lies in balancing for large vs small, time zones and a whole host of other issues.

A option would be that the Flag can only be used after a certain time has passed after purchase to allow defenders to plan and gather a defence. This to simulate that a invasion of a region was no easy feat and required lots of men and materials.

Tbh, Instead of a player holding a flag a Ai fleet consisting of troop transports and siege equipment should arrive need escort to the region that is to be attacked. Yet i dislike the inclusion of Ai as they are often more of a burden then a added thing to stuff. but it can perhaps be tweaked as such as the defenders are defending the ships in the middle of the fleet and the defenders can try to intercept and sink/board the transports to lower the effectiveness of the AI attack force.

Just as attacking screeners could try to blockade/raid the region to lower the effectiveness of the defending forces.

 

Just a few ideas

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22 minutes ago, Niagara said:

 

This is not a solution to the problem, this is like pouring more and more water into a leaking bucket and thinking that it will stop leaking eventually..

.(Which it will once it is empty btw)

 

 

How good of you to grace this forum with your infinite wisdom... Or perhaps your just trolling and wasting forum space with your non constructive remarks...

 

 

Wow... Just Wow. I am sick of all the mud slinging from certain players over and over again without any real reason other then to post another post about how evil the enemy and how saintly your own side. If your just going to post crap over and over then refrain from posting until your adding to the solution to the problems this game faces.

 

But let's all remember that you never ever lost anything, and if you did lose a ship/battle it was while sailing a Teak ship and it does not count anyway. So you did not lose anything ever. Lets all agree to that and the mighty Lord V can climb back into his glorified hole of darkness and we can focus on the important stuff.

 

 

Most agree that there is a problem yet the majority continue to focus on petty issues in the past.

Lets move past that and find a solution to the problem.

Devs have declared that the current hostility system is not working as they was hoping and that Flags is coming back. I think a combination with hostility that eventually leads to the option of purchasing a flag is system worth testing. Just needs to find a way to allow players to enjoy the game without wasting hours sitting and waiting for a eventual attack in the middle of the night.

It was proposed here earlier in a post that raising hostility is not the work for a mere 10 players but rather a effort for the entire nation. This is a solid idea that needs to be tweaked to allow smaller nations and nations with smaller player base to compete with HUGE nations like The brittish Tea and Scones Armada.

Traders should have a way to contribute to the war efforts because without food, powder, cannons etc No battles will be fought

Casual players needs to have a way to aid the war effort, Could be by donation of labour hours or doing materials mission to aid the war effort.

PvE needs a way to help to otherwise we will lose a portion of the player base as well, A PvE player today could be a PVP tomorrow. Lets try to keep them around.

PvP need other PvP to have fun fights and meaningfull contests.

 

We all need ways to find a meaning to log in and aid your nation as you should hopefully feel that your actions is aiding you nations

 

 

 

 

Never said i never lost in ow, i lost some engagements in OW, but never a pb with my clan maybe becouse it was 25 vs 25?  while in OW sometimes we got outshipped/outnumbered :) again provide me a screen of 25 sorry losing a pb (deep becouse tbh we lost 1 shallow lol )   and i give you 100ml :)   so get your opportunity for free 100ml no ?  proof i am wrong , funny becouse you cant sorry to disappoint you i never lost a single PB with my clan since our clan exist :)  and thats a fact 

Edited by Lord Vicious
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10 minutes ago, Vernon Merrill said:

You should have learnt by now that you can never trust a "Dane".....  lol

 

In that we agree :)               so they can stop jumping in usa brit dutch ts3 begging for fairness becouse they dont deserve any and they have only themself to blame

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8 minutes ago, Lord Vicious said:

Never said i never lost in ow, i lost some engagements in OW, but never a pb with my clan maybe becouse it was 25 vs 25?  while in OW sometimes we got outshipped/outnumbered :) again provide me a screen of 25 sorry losing a pb (deep becouse tbh we lost 1 shallow lol )   and i give you 100ml :)   so get your opportunity for free 100ml no ?  proof i am wrong , funny becouse you cant sorry to disappoint you i never lost a single PB with my clan since our clan exist :)  and thats a fact 

I already have over 100 million and there is no need for more as money is of very little use atm. But I thank you for your offer.

SORRY or TOXIC are certain to be good players and very good at Port Battles, I just find it sad that you left the pirates to join the largest nation in the game, That is not helping the balance of the server. But that don't matter in the long run as it will not raise Player population on the servers.

I have had a few encounters with you while you was a pirate and I disliked your attitude and comments but that is water under the bridge.

But feel free to do what you and your clan wants to do, just try to improve the atmosphere of the server while enjoying it.

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7 minutes ago, Niagara said:

I already have over 100 million and there is no need for more as money is of very little use atm. But I thank you for your offer.

SORRY or TOXIC are certain to be good players and very good at Port Battles, I just find it sad that you left the pirates to join the largest nation in the game, That is not helping the balance of the server. But that don't matter in the long run as it will not raise Player population on the servers.

I have had a few encounters with you while you was a pirate and I disliked your attitude and comments but that is water under the bridge.

But feel free to do what you and your clan wants to do, just try to improve the atmosphere of the server while enjoying it.

If the devs didnt kill the pirates   leaving it unfeatured for a year and half we not where forced to change :)  the coalition system killed once and for all any pirate competitivity,   i like the game so for keep playng it i adapted. 

 

Do you know how many firstrate pb the pirate got since coalition system? 0   There is a reason if now there is not a single pirate clan able to field 10 guys becouse there is nothing to do, beside some OW.  How you can expect pirates barely able to form up a 25man fleet to try fight coalitions with 40-60 screeners +25 full firstrate fleet?  Pirate will not even manage to enter the pb.      they simply not have enought pop for contest coalitions in a game that right now is coalition centric.   This game mechanic choice (wrong) probably got put in withouth thinking on the effects it would have on an isolated nation (becouse essentialy pirates still work as a nation) 

 

The projection of force pirates have at moment is barely sufficient for try to contest 1-2 ports near the capital and thats it.  And is what 2 months they tryng to take the same 2 port with no success?

Do you know that all ports pirates have where captured by SORRY before we left? beside 1 i think by russians. 

Edited by Lord Vicious
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8 minutes ago, Lord Vicious said:

If the devs didnt kill the pirates   leaving it unfeatured for a year and half we not where forced to change :)  the coalition system killed once and for all any pirate competitivity,   i like the game so for keep playng it i adapted. 

 

Do you know how many firstrate pb the pirate got since coalition system? 0 

I do not keep tabs on Pirate activity, Other then to try to avoid the ones I see while trading.

Yes, I do not dispute that the lack of content for pirates is not good. However switching to the biggest nation was your choice to make and I had hoped that you and your merry band would seek more of a challenge then to join the biggest nation on the server.

But good luck with you adventures.

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1 hour ago, Lord Vicious said:

 

In that we agree :)               so they can stop jumping in usa brit dutch ts3 begging for fairness becouse they dont deserve any and they have only themself to blame

I don't recall to ever have begged for anything.. I do however recall burning a few SORRY bellonas in OW.. Said they'd pay me back, but I never received a refund for the few crew I lost..

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1 hour ago, Lord Vicious said:

If the devs didnt kill the pirates   leaving it unfeatured for a year and half we not where forced to change :)  the coalition system killed once and for all any pirate competitivity,   i like the game so for keep playng it i adapted. 

 

Do you know how many firstrate pb the pirate got since coalition system? 0   There is a reason if now there is not a single pirate clan able to field 10 guys becouse there is nothing to do, beside some OW.  How you can expect pirates barely able to form up a 25man fleet to try fight coalitions with 40-60 screeners +25 full firstrate fleet?  Pirate will not even manage to enter the pb.      they simply not have enought pop for contest coalitions in a game that right now is coalition centric.   This game mechanic choice (wrong) probably got put in withouth thinking on the effects it would have on an isolated nation (becouse essentialy pirates still work as a nation) 

 

The projection of force pirates have at moment is barely sufficient for try to contest 1-2 ports near the capital and thats it.  And is what 2 months they tryng to take the same 2 port with no success?

Do you know that all ports pirates have where captured by SORRY before we left? beside 1 i think by russians. 

I recall a PB you lost.. Puerto Plata - just before u tailed out and took to the brits.. you cried something about pirates not being balanced as they can't make any diplo?

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So much salt in this thread...

There have been some real good suggestions to the current problems we are faced with and that was the whole intention of starting this thread.

This game is in development and we choose to test it.

I feel that being negative about exploits until fixed is no good, I'm sure the devs are doing their best with their small crew and we as testers need to work with the devs to have these problems/exploits sorted before release.

Bringing up pasts salty memory's is not helping the game, try think of solutions to help this game succeed, be positive :)

But i do feel if the pop was bigger this wouldn't be an issue :/

Maybe a gentle mans agreement until the pop increases might have to be in order.

 

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10 minutes ago, saintjacktar said:

and this right here is why nobody wants to negotiate with you guys, you cant even see your mistakes. Yeah you found the bug, but then "YOU USED IT TO YOUR ADVANTAGE" don't try and church it up

I wrote same thing before. Scroll up to read answer ;)

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39 minutes ago, balz said:

got to stop living in the past lads

if you have a better idea to make this game great for everyone  then suggest it 

We gave you few ideas already. You just refuse to use them.

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1 hour ago, rediii said:

What was refused?

Diplomatic approach.

Admiting fact that it`s not players issue but developers failure. Via reducing timers between def port ang hostility gain.

Leting go as we have to low playerbase atm. Instead you resist normal approach and force yourself to stay late at night in the middle of the week. Thats your choice and your consequences. Dont blame others for that.

If you want to change "meta" between alliances, show some will to change it, stop your hostile approach towards US ( that goes for danes mostly ) and open diplomatic channel with some propositions.

I strongly suggest to not let danes do the talking. They are actually pretty hated atm by our block and there are several reasons for it.

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1 minute ago, Leku said:

I strongly suggest to not let danes do the talking. They are actually pretty hated atm by our block and there are several reasons for it.

If you want to change "meta" between alliances, show some will to change it,

Practice what you preach then instead of contradicting yourself in the same post. Sad person. 

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