T1ckL35 Posted February 12, 2017 Author Share Posted February 12, 2017 Not heard of that one before SteelSandwich, I'll have a look Link to comment Share on other sites More sharing options...
SteelSandwich Posted February 12, 2017 Share Posted February 12, 2017 It allows you to check visually if ojects are touching, the right lace, the mesh is clean, etc. And, not least ofcourse, it's fun^^ https://skfb.ly/XvEA 3 Link to comment Share on other sites More sharing options...
T1ckL35 Posted February 13, 2017 Author Share Posted February 13, 2017 Just had a go with the Arethuse 3D printed model SteelSandwich, just to see how Sketchfab works https://sketchfab.com/models/7be0ded996004e20bf415460ce91d3ee 2 Link to comment Share on other sites More sharing options...
T1ckL35 Posted February 14, 2017 Author Share Posted February 14, 2017 Bit of a tidy up and adding in the hull lines and some supports. Needs some parts merging and then UV mapping next and then I might have a look at it in sketchfab a bit more 2 Link to comment Share on other sites More sharing options...
T1ckL35 Posted February 15, 2017 Author Share Posted February 15, 2017 (edited) A quick question to any modellers. How much of the ship do you combine into a single mesh? Can you leave some bits separate and if so which? (my thinking is for if you were looking to get a model in game) Edited February 15, 2017 by T1ckL35 Link to comment Share on other sites More sharing options...
SteelSandwich Posted February 15, 2017 Share Posted February 15, 2017 Leave as much in a sepparate mesh if possible. One big hull, one for anchorframe, another for the aiderails, one for the bow rails, etc. 1 Link to comment Share on other sites More sharing options...
BungeeLemming Posted February 15, 2017 Share Posted February 15, 2017 make useful groups. for example: I have my handrails and wales in one object. I merge all headrail parts into one object. But dont make one huge mess^^ If you send that ship in the devs will be happy if they see you made logical object groups instead of one big ass blob 1 Link to comment Share on other sites More sharing options...
T1ckL35 Posted February 25, 2017 Author Share Posted February 25, 2017 (edited) Cheers for the advice guys - I generally group items without merging them unless they are a number of items that make something specific (if that makes sense?) so hopefully things will be fine. I've been away recently but started on the ship's wheel for a bit of modelling variety Edited February 25, 2017 by T1ckL35 Link to comment Share on other sites More sharing options...
T1ckL35 Posted February 26, 2017 Author Share Posted February 26, 2017 and the first 'test' upload to sketchfab Looks like it needs work on making sure the edges are rendered correctly and also the stern isn't rendering properly at the minute as it isn't a solid object but it gives me plenty to look at: https://skfb.ly/66pXN 3 Link to comment Share on other sites More sharing options...
Rick_Astley Posted February 26, 2017 Share Posted February 26, 2017 7 minutes ago, T1ckL35 said: and the first 'test' upload to sketchfab Looks like it needs work on making sure the edges are rendered correctly and also the stern isn't rendering properly at the minute as it isn't a solid object but it gives me plenty to look at: https://skfb.ly/66pXN Your doing a fine job mate! Very impressive! 2 Link to comment Share on other sites More sharing options...
T1ckL35 Posted February 26, 2017 Author Share Posted February 26, 2017 Cheer Rick I've updated the sketchfab version by exporting a .obj version. This seems to have fixed the issue with the normals being smoothed 1 Link to comment Share on other sites More sharing options...
balticsailor Posted February 26, 2017 Share Posted February 26, 2017 Indeed a very nice looking model, maybe it will make it into the game someday. Unfortunately for what i understand making the 3d model of the hull seems to be the "easy" part of making a ship for the game, all the thing like the damage model, the sails/rigging and all the moving part take a lot of time and work aswell. Link to comment Share on other sites More sharing options...
SteelSandwich Posted February 26, 2017 Share Posted February 26, 2017 To be frank, if we knew what the requirements are for masts and sails, we could do more than just the hull. Textures, physics i accept being dev-end, but does rigging need to be as well? Link to comment Share on other sites More sharing options...
T1ckL35 Posted February 26, 2017 Author Share Posted February 26, 2017 (edited) I've now updated the model with a stern that has the inner edges added (not really visible unless looking inside). It should be the same link but if not this one does the same:https://sketchfab.com/models/ca7d542c808e42fc931e60b731d3a96e Cheers balticsailor. As SteelSandwich says, if there is anything more that can be done to help get a model into the game then I am happy to help Being a sysadmin/dev myself (admittedly with AWS systems/application programming rather than game programming) I know some of the complexities regarding taking prebuilt things and making them work in a different context Edited February 26, 2017 by T1ckL35 Link to comment Share on other sites More sharing options...
T1ckL35 Posted February 28, 2017 Author Share Posted February 28, 2017 Does anyone have any good reference material or details on the rudder of one of these? I now know the hinges are called a pintle and gudgeon but am not sure how many of these attachments would have been on a rudder such as the Southampton (or similar)? Link to comment Share on other sites More sharing options...
Talos Posted February 28, 2017 Share Posted February 28, 2017 (edited) 1 hour ago, T1ckL35 said: Does anyone have any good reference material or details on the rudder of one of these? I now know the hinges are called a pintle and gudgeon but am not sure how many of these attachments would have been on a rudder such as the Southampton (or similar)? Without taking a chance to research it, I'd guess five-six of them. Four or five along the main body of the rudder, a gap above them, then the sixth up near the head. That's just a guess offhand though. As far as references, Brian Lavery's "The Arms and Fitting of English English Ships of War, 1600-1815" has a chapter on rudders. Edited February 28, 2017 by Talos 1 Link to comment Share on other sites More sharing options...
T1ckL35 Posted February 28, 2017 Author Share Posted February 28, 2017 Cheers Talos, I'd seen some ship models with numbers from 4 up to 10 or more so was a little confused Link to comment Share on other sites More sharing options...
Talos Posted March 1, 2017 Share Posted March 1, 2017 It varies with size, era, and design of the ship. I was just giving some average numbers I've seen on various British frigate designs of similar size. It's usually SOTLs with the reinforced rudders with a larger number of them. Link to comment Share on other sites More sharing options...
T1ckL35 Posted March 1, 2017 Author Share Posted March 1, 2017 Cheers for the pointers Talos Sounds like 4 to 5 were common in the early-mid 18th century for frigates and more the later you go, so I might go with 5 and see how it looks. I've seen a few bits of the book you mentioned and it is very very useful for anyone modelling ships! Link to comment Share on other sites More sharing options...
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