Jump to content
Game-Labs Forum

Hotfix for patch 9.97: Land in port battles


admin

Recommended Posts

Hello Captains. 

Land in port battles was deployed today.
This is an experimental feature and will require a lot of testing and tuning. 

Key concepts. 

What is removed

  • Removed - battle circle of death. It will be no longer necessary as we found the way to completely eliminate the need for kiting, running and griefing in port battles. 
  • Removed - BR difference requirements. It is no longer necessary due to objectives in the port battles. Control objectives and you win the battle. 
  • Removed - Tower requirements. If you controlled key points in real world port battle towers and forts would eventually surrender. Towers and forts are no longer a requirement for victory. But they are still going to be present and sometimes make things easier for the defenders. Tower and fort placement will be based on their current open world positions. 

What is new. 

  • Port battles will be conducted in the harbors of regional capitals 
  • Tower and fort placement will still be somewhat random but their number will depend on the city size. If new port battles will be fun some forts could be placed near objectives.
  • Entry to port battles. Entry to port battles will be purely positional from the open world. There will be two large circles around the port. Defenders can enter anywhere within the smaller circle. Attackers can enter anywhere in the large circle sometimes attacking from several different directions.
  • Initial wind will be determined from the open world on first entry to the port battle. That wind will stay static for a certain time and then will change based on the old proven formula sometimes providing equal opportunity for both sides. This means that timing the port battle start and entry matters and attackers have to carefully decide when to enter the port battle. 
  • Capture zones (a-la BF3 conquest mode). 3 1.5km circles are placed in the harbor. Controlling those zones gives points. 
  • Sinking enemy ships gives points to your side
  • Losing ships subtracts points from your side
  • Destroying towers and forts gives additional points (approximate time to destroy a large fort for a perked mortar brig = 12 mins)
  • The side which gains 1000 points first - wins
  • Alternatively you can get an immediate victory if you sank all opponents (or they all escaped exiting the battle). 

To test the port battles properly we suggest the following

  1. to reduce the cool downs between failed port battles and won port battles to the minimum
  2. provide ship chest reward for successful attacks or defensive action to all participants.

Concerns

Some port battles will be immensely fun due to harbor geography. Some battles will be very weird (especially in narrow passages). Some harbors will favor attackers, some harbors will favor defenders. 

Example of entry circles and capture points
MirSGfn.png
attackers will be able to enter anywhere from the outside circle, defenders will be able to enter anywhere in the inner circle. 
Approximate time at good wind to sail through all capture points is 25 mins on the good speed frigate. Against the wind it will take up to an hour. Thus attackers will have to control wind carefully. 

Points distribution

Kills/Sinkings

Sinking enemy ships or losing your ships grants points according the following scheme. 

  1. Lineships 40 pts
  2. All other ships 25 points. 

Because entry to battles is limited by battle ratings we believe that all ships are important to victory. The system with different points for ships is also supported. This also provides somewhat equal time for both battles (because if cutters are worth less - battles in light ships could last a lot longer).

Forts and towers. 

  1. Towers 50 points
  2. Forts 150 points

Capture zones 

  • Captured zone ticks 2 points every 5 seconds. If attacker controls 1 zone and if defender controls another (with third being not captured) no points will tick for both sides. For points to tick your side has to control more zones than the enemy. 
  • 1 ship will capture the zone in 120 seconds
  • 3 ships will capture the zones in 30 seconds. 
  • Zone can be captured if you have more ships in the capture zones than the enemy. It does not matter which size of vessels is in the zone - to promote diversity. So 2 frigates will capture the zone even if there is 1 enemy victory is present in the capture zone (of course 1 victory will not sail alone and will try to be in the main line with escorts easily sinking those frigates. 

All numbers are initial and will require testing and tuning. 

For testing purposes cool downs on port battles were reduced. 

  • Failed PB can now be repeated in 1 day (instead of 3)
  • Captured regions now can be recaptured in 3 days (instead of 10)
  • Paints and Ship chests from events are added as victory rewards to port battles (both attacking and defensive victories)

To improve the ability to enter the port battle from distance if the port is behind land you can now click on buildings to bring the entry screen up. (you can still click on swords to enter the port battle). 

Battle result screen camping fixes

Battle result screen camping options were reduced. For the discussions on this topic please visit this thread 

 

When the battle is over you will now have 2 options:

  • Exit to open world within 5 mins
  • Exit to the nearest friendly port

If you don't exit to the open world in 5 mins then you will only be able to exit to the nearest friendly port. 
This feature solves 2 important problem - sitting in BR screen to deny battles, wasting time for you and those chasing you. And camping in BR screen to attack unsuspected players from the safety of the BR screen. 

Other changes

  • Some upgrades, perks, regional bonuses increasing ship speed were reduced. 
  • Speed adjusted for 2nd rates, 3rd rates and HMS Trincomalee
  • Mast HP was modestly increased (30% on average)
  • Speed penalty for reinforced masts was slightly reduced
  • Сrafted quality bonuses were slightly reduced
  • Gun repairs slightly reduced
  • Some boarding upgrades bonuses reduced
  • Determined defender perk was removed. If you have DD it is a useless perk now.
  • Bot routes were changed to reduce dense NPC distribution in certain areas
  • Bot composition were changed to reduce numbers of line ships 
  • Number of forts and martello towers now can depend on the city size (1 fort + 1 tower for smallest cities 3-4 forts + towers for largest cities) - this feature will be tuned further going forward.
  • Free camera (with some limitations) returned to the open world.
  • Fixed bug where towers were shooting at captured ships on your side
  • Several other minor bugs fixed
  • Like 45
Link to comment
Share on other sites

12 minutes ago, admin said:

The side which gains 1000 points first - wins

What about the 1,5 hour timer? Does it still exist, ending the battle early if no side gains the 1000 points?

12 minutes ago, admin said:

provide ship chest reward for successful attacks or defensive action to all participants.

Nice! I was hoping for this. PBs are the ultimate PvP events after all.

Edited by Anolytic
  • Like 2
Link to comment
Share on other sites

1 minute ago, Otto Kohl said:

 

Why my post has been deleted ? This is forum or North Korea ?

 

I asked about RoE changes and getting rid of Ai Fleets.

This topic is about port battles. Your comment is off topic. Refrain from off topic - if you are interested in the answers start a new one in suggestions or q&a. 

  • Like 5
Link to comment
Share on other sites

1 minute ago, Cecil Selous said:

Will there be shallows in the port battles?

no. shallows in battles is a complex task requiring a lot of development hours. we tried and its impossible to do it in a reasonable time. there will be no shallows in battles. 

  • Like 2
Link to comment
Share on other sites

Just now, elite92 said:

will the limit for 4th rate and shallow still remain? will the "all agamemnon" , "all ocean" remain in port battles? or u gonna do something about different ships in pb? like slots or br limit?

its not going to be about BR difference anymore as admin said, but more about holding zones, so i'd imagine we will have to see what ships are best to quickly get to the zones and hold them without having too weak ships that die too fast. gonna be interesting to see.

  • Like 2
Link to comment
Share on other sites

Just now, Liquicity said:

its not going to be about BR difference anymore as admin said, but more about holding zones, so i'd imagine we will have to see what ships are best to quickly get to the zones and hold them without having too weak ships that die too fast. gonna be interesting to see.

no it wont. as soon as some1 find the best ship, every1 will copy the tactic. u are not gonna see different ships in pbs, u have to stay in the zone and hold it, so every1 will use a tanky aga or tanky 1st rate... no way some1 use frigates in this battles... they are still 25v25

  • Like 1
Link to comment
Share on other sites

Just now, elite92 said:

no it wont. as soon as some1 find the best ship, every1 will copy the tactic. u are not gonna see different ships in pbs, u have to stay in the zone and hold it, so every1 will use a tanky aga or tanky 1st rate... no way some1 use frigates in this battles... they are still 25v25

Well I dont know yet how exactly the new PBs are going to look like, but i can imagine very well that when you get something like a few speedy Surps into them (that are not catchable by live oak strong hull agas), and capture that zone quickly, you have a good chance of winning. Maybe it's complete BS what im saying, but I don't know for sure. would be fun ^^

  • Like 1
Link to comment
Share on other sites

1 minute ago, rediii said:

there are 3 zones and you need to hold 2. if the enemy is in tanky 1sts and i can go upwind with my suprise to hold the 3rd circle i will do that and they are screwed.

 

Lets see how they are first and then complain

stationary ships are vulnerable to perked mortar brigs. 

  • Like 2
Link to comment
Share on other sites

1 minute ago, rediii said:

there are 3 zones and you need to hold 2. if the enemy is in tanky 1sts and i can go upwind with my suprise to hold the 3rd circle i will do that and they are screwed.

 

Lets see how they are first and then complain

if there are enemies in the circle u dont get points, so tell me how can u kill an ocean stron hull in ur surprise to win the pb? 3 circle? 8 tanky 1st rate per circle, gg

Link to comment
Share on other sites

2 minutes ago, Snoopy said:

For testing, can we get the old flag mechanic back (for a while) to produce more PBs? (Don't remove hostility mechanic, just put the flags back on top)

*IF* this happens, please limit the number of active flags per nation. Also please do not allow flags to be activated between nations who are allies, or have been allies within the previous maintenance day.

  • Like 2
Link to comment
Share on other sites

Looking forward to testing it.

I have not noticed any ship rate limitations mentioned. So, I assume any ship can enter PB.

Different size for enter circles for attacker and defender is a very thoughtful solution indeed.

Edited by Stilgar
Link to comment
Share on other sites

3 minutes ago, Angus McGregor said:

*IF* this happens, please limit the number of active flags per nation. Also please do not allow flags to be activated between nations who are allies, or have been allies within the previous maintenance day.

It won't

Link to comment
Share on other sites

2 minutes ago, rediii said:

if the enemy got all 3 points defended they lack firepower in 2 of the circles. If the defender has 8 slow ships each circle they will get raped by the attacking team

yeah, here u are right, but i am not talking about military tactic during the pb, i am talking about ships diversification cause id like to see more realistic PBs where fleets both attacking and defending are composed by a mixture of brigs frigates and SoL , that would be awesome and easy to do with a slot system. but i dont see anything of this here in the patch notes. so i fear it will be a SoL brawl all the way also after the land patch.

  • Like 2
Link to comment
Share on other sites

8 minutes ago, elite92 said:

no it wont. as soon as some1 find the best ship, every1 will copy the tactic. u are not gonna see different ships in pbs, u have to stay in the zone and hold it, so every1 will use a tanky aga or tanky 1st rate... no way some1 use frigates in this battles... they are still 25v25

I think we'll just have to see how its going to work, there is no point in discussing something when we don't exactly know how its going to be. The wind will be a key factor in these battles, imagine the attackers having to sail upwind to the objectives in a 1st rate. I'm curious to see how they work.

Link to comment
Share on other sites

2 minutes ago, The Spud said:

I think we'll just have to see how its going to work, there is no point in discussing something when we don't exactly know how its going to be. The wind will be a key factor in these battles, imagine the attackers having to sail upwind to the objectives in a 1st rate. I'm curious to see how they work.

read patch notes pls. attackers choose the wind when they first enter the pb. obviusly they wait until ow wind is good, then it will stay good for some time in pb and then it will be random as usual.

ps: btw i like the new system to enter the pb that mantains both position and wind of the ow, good job here

Edited by elite92
  • Like 2
Link to comment
Share on other sites

3 minutes ago, elite92 said:

read patch notes pls. attackers choose the wind when they first enter the pb. obviusly they wait until ow wind is good, then it will stay good for some time in pb and then it will be random as usual

well right now the port-battle starts at a fix time and defender can join asap from port so i dont see the attacker waiting for the wind to turn to join as it waist time

Edited by GeneralPas
  • Like 1
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...