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Regional Speed Bonus vs Regional Pirate Refit Bonus

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I decided to test Regional Speed Bonus vs Regional Pirate Refit Bonus, to see which one would be better for ships designed for hunting.

I build two Surprises with the exact same Modifications, one with Speed, one with Pirate Refit. Here are the results:

The Frigate Master Perk was active in both cases.

Surprise Speed vs Pirate.jpg

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Did the same, except i didnt add speed trim module but added studding sails to both and light carriages.

Regional speed topspeed 14.5 knots
Regional pirate refit topspeed 15 knots

:)

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Pirate refit was a no brainer since inception, really. :)

I'd love to see a buff on jib force on regional speed to make the decision a tough one like it should be. (Not too much to collide with regional close hauled bonus but strong enough to get a meaningful edge of speed > pirate fit when close hauled)

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On 11/23/2016 at 11:08 AM, Snoopy said:

Pirate refit was a no brainer since inception, really. :)

I'd love to see a buff on jib force on regional speed to make the decision a tough one like it should be. (Not too much to collide with regional close hauled bonus but strong enough to get a meaningful edge of speed > pirate fit when close hauled)

Not all regions have to have the same level of perks.  You notice that the ones that have extra stuff are the ones named an located in certain regions (Spanish Pirate, French, British?)  The rest are more just small perks if you build in those area's.  They aren't meant to be on the same level as other stronger regions.  So now speed should not get a buff.  Specially since one of the only regions to get cedar also has Regional Speed bonus.

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2 hours ago, Hodo said:

Exactly true.  

I have been building in 2 regions lately and found that some regions also give a turning bonus and hull strength bonus that are not listed.  

So I have a Essex that can out turn a Surprise, and still do 13kn, oh and is not made of Fir or Cedar so it actually has armor.    I dont even have mods on it yet.  

You sure that isn't just the stats changed since pre patch?   We where kinda noticing that when the patch came out but they said they tweaked the states of the ships from pre-patch.  If you compare to exact builds from two different regions we where getting the same buffed turn rate, speed and other stats that wasn't effected by the regional bonus.  Don't compare any new builds to pre-patch builds cause the states are going to be off.  I think they kinda did the grand father over thing.  Any thing built the old patches keep there stats as is pre-patch since they aren't really better stats.

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7 minutes ago, Hodo said:

If I were home I would post a screen shot of the ship.  But it has a + beside hull hitpoints, and the other numbers like speed has a + beside it.  

 

But I think some areas do have hidden stat changes.  I made something the other day that shouldn't have added structure and noticed it did.  I think it was a cedar rattler for some one.   Than again it was exceptional and they are suppose to have stat boost over a basic ship.  Remember basic ships no longer have negative stats they are the base line of ships so all above that got a slight boost.

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Words cannot describe how unbelievably broken stacking speed trims and speed mods is right now in this game.  I managed to capture a speed/pirate refit surprise from a pirate who was sailing around in our waters.  Not sure how the developers can justify these speeds.  Its just getting to be just stupid.  I have seen ingermanlands and constitutions out run surprises.  

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50 minutes ago, Wraith said:

Downwind?

Now I'm not saying that tweaks shouldn't be made but this knee jerk reaction of, "Waaaaaaaah, the ship I crafted 4 months ago is no longer the killer I want it to be," is just stupid. The reality is, if you're not upgrading your ships to new regional builds you might as well be sailing store-bought trash.  Even capped 1 duras with interesting region bonuses are much better than old build exceptionals in many cases.

Granted, the surprise was not built with speed stacking, it was mahogany build strength northern carpenters.  But at 90 deg to the wind, the surprises fasting sailing point, a cedar speed pirate refit 4th rate was able to keep up and in fact gain on the surprise.  

It is not a knee jerk reaction, the only thing that matters in OW combat right now is speed, and I don't like so much deviation from what was historically possible from these ships, which is why this game needs diminishing returns from stacking speed trim, mods, and the perk.

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48 minutes ago, Wraith said:

That's the fastest build in the game against a middling build for speed. Surprise or not, and against a 4th rate that likely still has a reasonable point of sail at broad reach? Color me not surprised. Again, I'm not saying things can't be tweaked but please don't argue for removing diversity in crafting approaches from the game. The "historical" ships in the game should be perceived as ship classes, not representative of their historical accuracies. Otherwise, the game would just be rock paper scissors.

That's just the point.  There is no build diversity.  It's either all speed for OW or all tank for port battles.  Only 2 builds matter right now; live oak strong hull build strength or cedar speed pirate refit.  Everything else is inferior.  

27 minutes ago, Hodo said:

It is a classic case of a captain not knowing how to sail.   He thinks his ship is fast, so he sails it at its best point of sail, instead of at his opponents worst point of sail.   

This is why people get out run by LGVs when in Endymions.   LGV is faster at 75 than a Endy.   

Surprise at 90 deg should out run any 4th rate.  

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1 hour ago, Hodo said:

This is why people get out run by LGVs when in Endymions.   LGV is faster at 75 than a Endy.   

Last two posts I've read about it have specifically pointed out the point of sail. Indiamans outrunning Endymion at 135, etc.

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