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Jeheil

War Supplied from 0 to 100

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Bermuda is supposed to be a hard nut to crack as far as attacking goes - it is silly to propose that all ports should be equally easy (or hard) to attack. Some on here seem to propose that it is the Danish right to exploit mechanics because the mean old dev's made Bermuda "hard" and because the proud Danes are the "underdogs" in Open World.

Well the Danish faction is quickly gaining the reputation of Grievers in chief - rather than "underdogs". Have you even considered "NOT" using the exploit and just reporting it to the dev team?

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A simple 10 to 20 min cool down between drops of war supplies might just patch it up and still allow a build up of hostilities to a head by very determined attackers

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6 hours ago, Anolytic said:

Why would you put fair in quotation marks?

he put fair in quotation marks because by flipping port via war supplies and then logging out 1st rates in the harbor of the port to be flipped completely and totally destroys any notion of fair pvp because doing that avoids much of the pvp you were supposed to have to go through to begin with that is supposed to be there to help the defender actually defend.

as it stands you might as well remove the whole hostility system and just have the server randomly pick a time that a region goes hostile and randomly pick the opponent and just allow anyone in the opposing alliances join the battle from whatever port they are in making the idea of holding territory and fighting for territory meaningless and pointless which is what war supply bombing is already starting to do.

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Because fair is the single most subjective word in the English language, and what's fair to twenty five hardcore players is a complete joke to everyone else.

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On 11.11.2016 at 11:03 AM, North said:

All you have to do is sink 1 ship and the hostility bomb won't work.

No it only means that the other bomb carrier have to sit in port until replacements can be delivered and then detonate the bomb.

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Hostility bomb intercepting is fundamentally broken as well. Britain sent three waves of ships to intercept a hostility bomb fleet, and lo and behold, ships that are flagged as smuggler (as they must be to hostility bomb) aren't pulled into combat with unflagged members of their nation or alliance block. So even though the British interceptors got in among the fleet in the open world, when they got tagged into battle, they either brought a single smuggler-flagged ship into combat, or were only fighting the escorts.

This is a tremendous oversight that needs to be corrected in a hotfix.

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On 11/9/2016 at 5:13 PM, Augustus Charles Hobart H said:

i have been advocating a cap for as long as a knew it was possible to war supply bomb a port.  It brings us back to conquest flags and allows time control that will result in some players getting cranky if its done in "non euro friendly times" and it WILL be.  if done in a county with low activity or in an off time it cant be countered as by the time you know its happening its too late to stop it.

The problem is the hostility system as is not generating PvP.  In my time in the windward's i have spent 5 or 6 times the amount of time in PvE or looking for PvP as in PvP.  When we get word that french are active in the area we sail out and look for them, the result is always the same, they spot us and log off in results screen or they run if they can get away.  Good policy as it protects them from losing points but not fun at all.  Eventually we get bored and go grind PvE rather then waiting for fleets that are logged off anyway.  In the end we drive the counter down but at the cost of another night of boredom and frustration, and that's whats killing the game for me.  It's not cheating or exploiting its that right now the system is not fun.  

On 11/9/2016 at 5:31 PM, Anolytic said:

Before people say making a hostility bomb is too easy they should try making one themselves. It seems easy when you make the calculations on paper. So far only Danes have been determined enough to generate port battles we have taken the challenge to create the so-called "hostility bombs". Everyone else keeps telling us it's easy, but why are nobody doing it then?

Making the bomb is easy, transporting it is harder but not that hard with server pops as low as they are, we hardly needed escorts.  And for the record i warned almost a week ago what hostility bombs would be the new meta but no one listened :P  

Edited by Augustus Charles Hobart H
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18 hours ago, Augustus Charles Hobart H said:

Making the bomb is easy, transporting it is harder but not that hard with server pops as low as they are, we hardly needed escorts.  And for the record i warned almost a week ago what hostility bombs would be the new meta but no one listened :P  

would be fun if it get flipped as there are warsupllies allready in port to flip it back after invunrebility is dropped:D and since we have outpost there and character stationed the war supply's will stay in port until we need them:P:P:D:D

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4 minutes ago, North said:

would be fun if it get flipped as there are warsupllies allready in port to flip it back after invunrebility is dropped:D and since we have outpost there and character stationed the war supply's will stay in port until we need them:P:P:D:D

Us too, that's the best part XD  We can flip it back and forth till the mechanic is fixed :P

Edited by Augustus Charles Hobart H

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26 minutes ago, North said:

would be fun if it get flipped as there are warsupllies allready in port to flip it back after invunrebility is dropped:D and since we have outpost there and character stationed the war supply's will stay in port until we need them:P:P:D:D

How do you have an outpost in Bermuda ? British Alt holding war supplies to trade back to Dane ? C'mon...surely not...if so...dear Dev's please PROHIBIT trade or war supplies between enemies.

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Just now, Jeheil said:

How do you have an outpost in Bermuda ? British Alt holding war supplies to trade back to Dane ? C'mon...surely not...if so...dear Dev's please PROHIBIT trade or war supplies between enemies.

this is the port battle for savannah and atm we own it

 

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1 minute ago, Jeheil said:

How do you have an outpost in Bermuda ? British Alt holding war supplies to trade back to Dane ? C'mon...surely not...if so...dear Dev's please PROHIBIT trade or war supplies between enemies.

but yes i have a danish charactter sitting in bermuda too:D

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3 minutes ago, North said:

but yes i have a danish charactter sitting in bermuda too:D

Yup and please totally know...I see this as a game mechanic needing fixed and have no fingers pointing

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8 minutes ago, Jeheil said:

Yup and please totally know...I see this as a game mechanic needing fixed and have no fingers pointing

so you want smuggler tag removed from the game?? 

btw was good to see that the brits failed at their own game at brigdetown when it came to screening the traders away that was carrying the warsupplies:)

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I chose to value WIN less than testing and improving the game.

Nope, I have made suggestion in a different topic for this.

And when you say failed at their own game...you mean we sent a fleet into OW to stop a hostility bomb...but due to OW ROE rules couldn't tag an enemy ship into combat that was in the circle...so yes...in that our own game is playing the game...we failed.

However...when it came to defending Bridgetown....I think we can clearly say...given the annihilation of every ship that made it to port and a good number of those that didn't....we succeeded alot.

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4 minutes ago, Jeheil said:

I chose to value WIN less than testing and improving the game.

Nope, I have made suggestion in a different topic for this.

And when you say failed at their own game...you mean we sent a fleet into OW to stop a hostility bomb...but due to OW ROE rules couldn't tag an enemy ship into combat that was in the circle...so yes...in that our own game is playing the game...we failed.

However...when it came to defending Bridgetown....I think we can clearly say...given the annihilation of every ship that made it to port and a good number of those that didn't....we succeeded alot.

let's see waht happends next time that the danes come:D

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5 minutes ago, Jeheil said:

And when you say failed at their own game...you mean we sent a fleet into OW to stop a hostility bomb...but due to OW ROE rules couldn't tag an enemy ship into combat that was in the circle...so yes...in that our own game is playing the game...we failed.

 

you mean u tryed tagging french, but didn't drag in the traders that had smugler flag?

offcourse you didn't as the traders are not considered french as they are considered pirates as they are smuggling.. so draging 2 nation not allied in to a battle is impossible so you got screened out by ppl tagging you before you could tag the traders..

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I get the impression people are focused less on testing for exploits, which involves admitting exploits exist, and more focused on winning.

Even though that "winning" mentality is driving down server population.

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50 minutes ago, Wesreidau said:

I get the impression people are focused less on testing for exploits, which involves admitting exploits exist, and more focused on winning.

Even though that "winning" mentality is driving down server population.

You mean like 2 portbattles at the same time in the middle of the night?

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