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Forthcoming shipbuilding changes [Heavily Moderated]

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if you guys want to do the ship wipe I would go one step further and do a full wipe to test economy as well. Might as well do it now. a lot of people will always hate the thought of a wipe. I think its better to do it proper once instead of multiple partial wipes

 

wipes were always promised and its better to start talking about them early :)

eta for dec jan is almost 2 months advance notice. 

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That's so unthoughtful, EVERYONE shoud be able to craft every ship in the game (as long as people have enough craft experience and level) because everyone payed the same price for the game, with exepcion of the Yach, you are not a free to play game, so please, dont act like it. You guys are making a lot of bad decisions, in the last 2 patches the game population has been decreasing and you keep doing the same kind of mistakes! Wanna do events? OK, fine... give prizes like uncraftable mods like marines, and handbooks, NOT SHIPS!!!!

 

 

 

~ A much better word ~ The Moderation Team

They won't be better, you will have regular ship crafting options similar by stats. You will only say ship is rare is because of it's look. Devs said it long time ago, you won't have Premium super powerful ships, you will only have new ship looks with similar stats. 

 

So, you will need to do an event if you want that particular ship (look). It will probably sail the same as others and might be weaker in armor.  

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I am a casual player.

 

i like this ideas. 

Of course it will add a deeper strategical aspect to this game.

 

capturing a distant region will become a logistical nightmare and ship building a meaningfull and thinkfully business.

 

I also support the 1 dura Idea. It´s more realistic and it adds the fear of loosing his lovely ship forever syndrom to battles.

And yes to craftable Ammo and the need of Ammo Space. So a single frigate can´t capture an Ship of the line alone of course his rounds will be depleted before the target is ready.

 

But please also think about the need for players to get enough money to pay all this looses without beeing online 23/7. At the moment the Crew looses and replacement are expansiv enough to make most battles a minus business.

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I am ok with the more detailed crafting proposal, I think. I think having to make choices on what to have and what to drop to 'tailor' a ship design to your needs is good (IRL any ship or tank or plane design is a set of compromises)....but it is still very early days for the current system so it seems a bit quick to be changing it....are you sure you want to?

 

A wipe - not a great move but if there is no alternative....but got to have decent redeemables as compensation.

 

The one thing that REALLY gets me is having 'special' ships. There is danger of them being turned into 'premium' ships i.e. pay to win. Don't go down that road please! Make them craftable but difficult to make or make the BP difficult or rare to get in the first place. Maybe use the ships as a reward in exceptional circumstances but don't make them impossible to get through normal game operation.

Edited by NavalActionPlayer

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If you do not want to make full wipe...

 

You can remove everything, but give materials, gold, labor contracts.  This will not be perfect wipe, it is kinda like hastened version from it.

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That's so unthoughtful, EVERYONE shoud be able to craft every ship in the game (as long as people have enough craft experience and level) because everyone payed the same price for the game, with exepcion of the Yach, you are not a free to play game, so please, dont act like it. You guys are making a lot of bad decisions, in the last 2 patches the game population has been decreasing and you keep doing the same kind of mistakes! Wanna do events? OK, fine... give prizes like uncraftable mods like marines, and handbooks, NOT SHIPS!!!!

Would have to agree, there should be no special ships for event and other rare items, that's just a wrong idea, im actually happy that your finally changing out of ship and module quality, this is one thing that has annoyed me in game for along time, all ships should have the same slots and the only determining factor is wood type, trim, regional bonus and modules used to alter ships, i like the way POTBS worked their design structure to ship and module building aswell as their whole economic design, everything was craftable and had its uses, you never had a tough time trying to find things its just weather you wanted to sail a distance to save some money or buy it there and then, worked far better plus it got people out and about moving around the seas to gather and buy things which would only just enhance more OW sea battles hopefully.

Think long and hard about what exactly you are going to do and make it right!!!

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Stop complaining about pixels. Wipe will happen and ALL players including MODs and Devs will get their ships wiped. We will be starting again, but keep our ranks and Craft XP. So, please prepare accordingly. Talking about color system, it really sucked. Devs heading in the right direction and by cleaning up the mess they making it more organized for new players and us. It could be expanded if needed with much less problems. Please realize that this game is under development and it will be changing constantly. You are here to test things and help them build the game for everyone. 

Than better prepare for ~300 players online in primetime

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Devs are correct, no one was buying colored ships. Only Gold. 

 

Not because other qualities were useless, but because quality levels weren't balanced to their costs! A balance they've never made an effort to address, and are now throwing out entirely!

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wipes were always promised and its better to start talking about them early :)

eta for dec jan is almost 2 months advance notice. 

So starting from now on - no new ship will be build

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Would have to agree, there should be no special ships for event and other rare items, that's just a wrong idea, im actually happy that your finally changing out of ship and module quality, this is one thing that has annoyed me in game for along time, all ships should have the same slots and the only determining factor is wood type, trim, regional bonus and modules used to alter ships, i like the way POTBS worked their design structure to ship and module building aswell as their whole economic design, everything was craftable and had its uses, you never had a tough time trying to find things its just weather you wanted to sail a distance to save some money or buy it there and then, worked far better plus it got people out and about moving around the seas to gather and buy things which would only just enhance more OW sea battles hopefully.

Think long and hard about what exactly you are going to do and make it right!!!

You need more info to support what you are saying. By saying I don't want it won't change a thing. 

So starting from now on - no new ship will be build

Thanks I just doubled my production.  ;)

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I have to say that I generally like the idea of weighting up pros and cons for shipbuilding and having a better accessibility to golden/player made ships

 

BUT (and this is a very big but!):

 

Special - events, rewards, tournament vessels, or maybe extremely rare and hard to craft (months of effort required)

 

Like others stated before imo anyone should have the chance to craft any ships in the game. Why? For one casual players will not be able to compete and

 

It sounds like another step in the grinding gamestyle

^this. If you make playing the game a grinding war instead of a war fought by ships count me out!

 

 

"Once this system is coded in all old ships and upgrades will become unusable due to database changes and will have to be removed from the game. "

 

Surely you could convert our ships...via redeemables rather than trash them !! I am actually good with a wipe when it comes but killing all the ships !!

 

^this. There has to be some kind of compensation!

 

 

One last thing. I get why you want to get rid of green,blue and purple ships but I dont get why you would want to do the same thing to upgrades. IMO it makes perfect sense to have increments in upgrades and it is not like they are not being used.

 

So all in all, not happy about this.

Edited by Sir Isaac Redwood

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YES YES YES!!

Custom ships not all the same elite gold but what you want! Cool.

Ammo so if you engage and are lucky you can escape.

Ships designed for a purpose. nice.

Lets go. get the rubber and wipe.

:D

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They won't be better, you will have regular ship crafting options similar by stats. You will only say ship is rare is because of it's look. Devs said it long time ago, you won't have Premium super powerful ships, you will only have new ship looks with similar stats. 

 

So, you will need to do an event if you want that particular ship (look). It will probably sail the same as others and might be weaker in armor.  

Thats the reason why paints got implemented right? What will happen to those painted ships? Are we going to get the paint back?

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Thats the reason why paints got implemented right? What will happen to those painted ships? Are we going to get the paint back?

I don't think so. I thought you realized you are a tester before you paid for this game. Suck it up and help us make this game better.  :D You will have your permanent paint after release. 

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Since we are going to lose our current ships on this change, I'm going to stop crafting ships and focus on repair kits and med kits. I'm already maxed on craft. Why waste my time crafting ships that will disappear?

 

How about balancing the idiotic fine wood requirements and availability?

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there will be a lot more granularity in new system.

right now its yellow 3-5 or nothing

 

Because there's no premium for that yellow 3-5 compared to a purple 2-4. Its just one more crafting note, which are merely labor hours, which are free. You never addressed this. Now you are abandoning a proven element of MMO design because you never made getting an exceptional ship hard enough people would settle for a mastercraft.

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Since we are going to lose our current ships on this change, I'm going to stop crafting ships and focus on repair kits and med kits. I'm already maxed on craft. Why waste my time crafting ships that will disappear?

 

How about balancing the idiotic fine wood requirements and availability?

Rare wood will be hard to find. It is a part of a great design. 

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People will only buy Gold(the best), it's been tested. Why I should buy green or blue when I can save and get gold?

 

Gold will always be a better choice because of mods. I can have 7 mods vs yours 3. So, why would anyone pay for blue or green?

 

Because up until now the difference between a green/blue ships or a gold one has only been 2-3 crafting notes, there has been no point in stopping there because you've already put in 2/3 of the effort towards gold. If crafting a first rate takes 8000 hours in total, why would I care at all about another 500-750 hours for exceptional quality?

 

If the resource requirements are exponential, green or blue might be 1/6 (or even less) the price of a gold ship.

Same goes for the fine logs - I'd be a madman to stop at 80 logs for a mastercrafted ship if it only takes 10-20 more to get an exceptional one. Now if it took 80 logs to get a mastercrafted ship, and 80 more logs to get an exceptional one, would you still do it?

 

If we truly get to test 1 dura ships, mods suddenly wont matter nearly as much. Hell, for the current 1st rates I dont care about upgrade slots as it is, if it wasn't for the dramatic loss from the reduced build strength bonus from making them non-exceptional I'd be happy with just 1 perm upgrade slot for extra planking and nothing else at all.

Edited by Aegir
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From the perspective of a crafter who built primarily for himself and gratis for clanmates, and a primarily PVP sailor, I like the proposed changes. Now instead of having X yellow ships whose only differences are the upgrades installed on them, I have much more room for customization that isn't dependent on RNG. Both good for me and good for the recipients of my crafted ships, since now I'm not eating loss after loss when the requested exceptional 3/5 LO + speed build comes out once or more as 2/4 stiffness and the recipients don't have to wait weeks or more for me to slowly and painfully do my econ.

 

 

So starting from now on - no new ship will be build

 

As long as people keep losing ships, ships will need to be built :)

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Once this system is coded in all old ships and some upgrades will become unusable due to database changes and will have to be removed from the game. 

 

ETA Dec-Jan

Discuss

 

So, you do realize that if you do this, you will have every Captain on the beach without a ship to sail? Or, are you going to put everyone in cutters? Of course, those of us with materials and crafting level will own the game because for the first few days, we will be crafting and selling ships for ungodly amounts of gold.

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in my ideal NA  all ships would be built to the same standard ..with the only difference been what wood they were built from and where they were built ....ie the current wood speed / strength / Armour characteristics  apply .. and also the regional build bonuses which are a good idea ..

 

what should change is each captains experience in sailing and what he chooses ..so the upgrades should be based on game experience rewards ...so the current xp in crafting and rank stay the same ...but depending on what you do in the game reflects the upgrades  to your ship .

 

my idea would be that each action either fighting or trading earns a reward lets call them for example pieces of 8 .... a pvp battle  earns a player x amount of pieces of 8 that can then be used to purchase fighting upgrades such as powder monkeys / marines ...and different qualities of these upgrades would be reflected in number of pieces of 8  needed to buy

 

different upgrades would need different  actions to allow the qualities to be bought ...ie sailing qualities / rigging upgrades ..might be earned by sailing  distance in game

 

trading upgrades such as huill space earned by the amount of trading

 

these upgrades then belong to the player not the ship ... the idea being two players can sail identical ships and each ship will react different due to their captains experience upgrades ...

 

people that mostly trade will not be able to jump into a gold 3/5 victory they have purchased with all the gold mods they have also purchased through trading as they do now ..and have equal fighting mods as the player who has done a lot of pvp 

 

and on the other hand the guy who only pvps and teleports around the map ..will find his ship does not have the sailing qualities or trading mods such as hold space or turning ability as the guy who sails everywhere trading

 

 pve will earn less than pvp in pieces of 8

Edited by Grundgemunkey
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there will be a lot more granularity in new system.

right now its yellow 3-5 or nothing

 

Yep, I cannot agree more. Currently, at least for the very competitive guilds, it's gold 3/5s or you're in an inferior ship. 2/4, 3/4, or 2/5 are just unacceptable in their eyes. And don't get me started if it's not gold. This will add soooooo much more to choosing what you give a ship and what it loses.

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PLEASE GOD NO!

Am unsure of crafting changes regarding class of ships personally I've spent alot of hours playing and crafting and until recently it was gold ships or nothing because it was easy to do so now with the introduction of fine woods it is not so easy (unless you have a alt or two which I don't) end result have been thinking of building blue ships from Mahog and saving live oak etc for pb ships.

However I do not agree with exclusive ships or blueprints for ships from special events I feel it is unfair to punish players for not being able to take part in a special event which the player has no control over I.e. timezones, real life this is a game and not my job(my time is precious/valuable to me the last events you ran was every sat afternoon the time I spend with my kids so couldn't attend a single one) Brilliant idea!

Let's use the L'ocean as a example so I don't know anyone who can build me one I doubt the enemy will build me one so I can try and capture a player one or go without however if France want a victory no problem just craft one. If only 1 or 2 players have a bp and they stop playing effectively that ship is no longer in the game. P.S I really like the game and most of the work devs have done however I do feel a real gap is developing making it much harder for a casual gamer to enjoy your game..

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