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Forthcoming shipbuilding changes [Heavily Moderated]

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All in all, this announcement sounds interesting and good to me; but this bit...

 

We will abandon the 5 color grades for upgrades and ships. Fine (blue), Mastercraft (purple), Common (green) are not used and thus are useless. Nobody makes them and nobody buys them. 

 

...is not correct; at least for Danmark-Norge: people do build green and blue and purple qualities.

The changes are still very young since the last patch, and everyone is still trying to get enough FINE quality wood to be able to build.

But some such new-crafted ships are already available in Christiansted.

It would need more time to test it, before you could say, nobody would build a blue quality ship.

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OK having climbed back onto my chair.....and having just spent 34270470 hours moving good around......to make new sexytime ships....

 

 

WE NEED A TIMELINE FOR ALL OUR SHIPS BEING DELETED !!

 

 

 

Wipes were always promised and guaranteed. 

We will find the ways to replace current ships with new ones - but we are not yet sure how exactly close they could be.  

 

There is of course an alternative is to move development to a test server and leave the main early access server alone until release. 

TLDR - we can't test the game without wipes.

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OK having climbed back onto my chair.....and having just spent 34270470 hours moving good around......to make new sexytime ships....

 

I like repair and ammo effecting storage (assume it refreshes on leaving battle instance) not making me go back to port.

 

1 Dura ends mods...unless you give mods dura ?? or make em super cheapo...

 

This seems such a big depature from current mechanisms just put in....need more time to think about stuff here...

 

WE NEED A TIMELINE FOR ALL OUR SHIPS BEING DELETED !!

 

Oh and a player who puts 100 hours into gathering the bits SHOULD MAKE A BETTER SHIP than someone who puts 10 hours in.

 

Casual players shouldn't get welfare epics.

 

Jeheil right now:

FRRK3vMJ4no52.gif

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I get the frustration - I have a few ships that I will dearly miss - but why are you surprised by this?

They have been saying that a major rework of the crafting system will likely result in an asset wipe for ages and ages and ages. Hell, I remember mention of that back in March...

I dont care if I loose every other ship but If I am forced to give up my beauty and flagship than I'd rather leave this game.

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Crafting being selecting things while sacrifying others is a great idea.

 

But that :

 

  • Special - events, rewards, tournament vessels, or maybe extremely rare and hard to craft (months of effort required)

 

Too bad "rare" (meaning casual-unfriendly) has become the new buzzword on NA forums !

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So you like that every1 is scared of losing their ships, so they dont want to use them except for special cases?

 

No I simply disagree with you statement that crafting gold ships - after the patch - is easy. This is not true and - therefore - it is not an assumption on which anyone should ground its comments on the proposal of the devs.

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Wipes were always promised and guaranteed. 

We will find the ways to replace current ships with new ones - but we are not yet sure how exactly close they could be.  

 

There is of course an alternative is to move development to a test server and leave the main early access server alone until release. 

TLDR - we can't test the game without wipes.

Wipes are perfectly OK and actually needed to test economy and crafting. Don't listen to people who can't understand such simple thing.

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Stay focused guys, it is a major change but to the better. After all traders, crafters and fighting captains all had issues with the system.

 

For one trying to craft a ship by request with specifics was possible with a big BUT. Several attempts were needed and that weighed a lot on the trade time, fighting captain losing interest on the crafter, etc.

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Does this mean there will be any changes to the current resources on the map when the ship/asset wipe comes?

 

If you gave me a vote I would ask for no ship durabilities.

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Nice, very smart move omho. 

 

Questions:

 

-are you going to make cannons craftable?

 

-are you going to make ammo craftable?

 

-are we going to be able to use med kits during battles? why I am asking is because right now If I take my 2nd rate in a Captain Mission, I end up with 350+ crew left after the battle. I am talking group NPCs on both sides case. It looks like you over did on NPCs sniping sterns and killing crew. All they do is follow sterns and kill crew. If you had medkit you could leave everything alone, but add crew recovery. Just feel bad for low rank guys, it must be hell for them.

 

If you do add craftable ammo, consider NPC ammo shop. In other words, NPC will AUTO refill your ammo needs for a much higher cost vs craftable or Player Market cost.

 

Also, add new upgrades that will help with ammo size. ex. Upgraded Crates  -50% ammo space required. Same could be used for repair kit stacking etc..

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Could you please not announce these resets months in advance? It kills the game. Last patch before the port reset everybody was waiting for the port reset and hardly anybody was playing actively. Now the same will probably happen.

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"maybe extremely rare and hard to craft (months of effort required)" :blink: ?

Erm im sorry but we do have lives outside of naval action you know

nobody forces you to craft them. But I would like to have such ships. 

 

You can sail normal ship and at the same time piece by piece collecting resource for an exceptional vessel which will be used for critical operations. It's good end-game purpose. 

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Of course people care about the collors. Who said that its useless, where did you find this idea? we love to capture a ships and open the battle screen and see if its a gold one. In fact we should have i giant gold flag in mast to everybody see that its perfetct ship( this part is a joke). i really think people like the collors. I like the collor system the way it is now, and dont think its a good idea change it.

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Wipes were always promised and guaranteed. 

We will find the ways to replace current ships with new ones - but we are not yet sure how exactly close they could be.  

 

There is of course an alternative is to move development to a test server and leave the main early access server alone until release. 

TLDR - we can't test the game without wipes.

Wipe when needed.  Don't listen the guys who are against wipes.  It matters the most that the game is good when the launch & final wipe comes.  They will lose their ships anyway.  You can return materials used to craft those ships as redeemables.

 

If they do not understand that this is an early access game, it is not really your fault.  It has been stated loud and clear.

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Could you please not announce these resets months in advance? It kills the game. Last patch before the port reset everybody was waiting for the port reset and hardly anybody was playing actively. Now the same will probably happen.

It's an alpha! For all we know wipes can happen 3 times a day! We are testing the game! Aren't you interested, for example for a brief moment to see the NA world without all these 2nd and 1st rates stokpiled and sailing everywhere!

 

I remember so clearly an excitement I felt when I first saw a player 3rd rate in our fleet. There were times where hostility (if it would be implemented at that time) would be generated by Frigate Fleets and not by zerg rash of SOLs doing missions.

 

The game has unrealistically huge amount of SOLs and nobody even cares about losing one. There is no correlation to skill. This kills all game immersion for me.

Edited by Vaan De Vries
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  • Special - events, rewards, tournament vessels, or maybe extremely rare and hard to craft (months of effort required)

 

Crazy, not wellcome at all.

 

Instead of quality (who would try to make a bad ship) players will select things they want they their ship to have sacrificing other elements if they want to improve one of the characteristics

 

Definitely will be done

  • For example if a shipbuilder wants to increase speed it will increase ship cost AND will have to sacrifice the hull quality
  • If they want to have additional slots for upgrades they will have to sacrifice space or increase weight
  • If you take more crew you might need to reduce hold
  • Cannons and ammo and powder supply will affect cargo hold and will reduce ship performance if you overgun it

 

INTERESTING

 

Under consideration

  •  
  • Other experimental ideas like 1 durability ships and other changes

NO to one dura ships, it is going to hurt pvp a lot.

 

Same treatment will be applied to upgrades. 

 

Once this system is coded in all old ships and some upgrades will become unusable due to database changes and will have to be removed from the game.

 

 Its not fun to lose all the ships that I have crafted with a lot of effort and time invested.

 

ETA Dec-Jan

Discuss 

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I don't care if every ship is wiped each Friday, but getting rid of quality levels because the devs can't be bothered to make high quality levels hard to get is genuinely asinine.

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if you change the ships so they match the new system ppl will cry too, they will cry both ways.

 

I rather have a clean dockyard ready to receive the new perfectly crafted ships and boats.

 

Giving them names, in game, would be the cherry on top, but I go off.course.

 

Weight and hold space, that's another inclusion that looks well thought of, especially considering the absurd amount of shot one can pump out of a schooner.

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Oh and a player who puts 100 hours into gathering the bits SHOULD MAKE A BETTER SHIP than someone who puts 10 hours in.

Not everyone is interested from crafting.

 

Some could say that crafters should not get the good ships, they have not earned those.  Only good PvP players should get the good ships.

 

Indeed, it is just a bit more complicated.

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