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Attacker/Defender Bonuses after Port Flip


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Hey all. 

 

We know that next Patch should bring us Land in Battles. Devs already presented some problems with land in battles that could occur, but they forgot to include bonuses after you flip a port. Such bonuses can let Nations decide what strategy they want to pick before PB.

 

Once Nation reaches 10000 hostility points, PB is scheduled in 46 hours. Wait a moment, so what can we do in those 46 hours? Well here is my suggestion. 

 

Developers should add bonuses that can be earned after Port Flip. This means Nations can continue fighting after they reached 10000 points and unlock bonuses. ex. at 10000 Bonus points you can unlock nice spawn location with the wind behind your back. Same for Defenders, notice potbs devs gave Defenders less points to grind because they are defending. 

 

I will present one example from potbs game:

 

Strictly for example purposes.

 

 
Attacking advantages
 
Points earned   Bonus conferred
 
1000                  Unlocks the West Spawn door in Attacker Ready Room (Starting location number 1)
 
2000                  Unlocks the East Spawn door in Attacker Ready Room (Starting location number 3)
 
3000                  -5% damage debuff on the Fort Commander
 
4000                  -5% damage debuff on the Gun Emplacements A and B
 
4500                  Spawns a group of NPC Attackers that follow the first person to talk to them (AvCom)
                         - if nobody talks to them, they'll just stand around until they're attacked!
 
5000                  -5% damage debuff on the Town Boss
 
6000                  -7.5% damage debuff on Fort Commander
 
6500                  Spawns a group of NPC Attackers that follow the first person to talk to them (AvCom)
                         - if nobody talks to them, they'll just stand around until they're attacked!
 
7500                  -7.5% damage debuff on Town Boss
 
8000                  +.25% initiative regen, placed on all Attacker players
 
8500                  +10 max morale, placed on all Attacker players
 
9000                  Switches the wind direction to attack wind
 
9500                  +.50% initiative regen, placed on all Attacker players
 
10000                +20 max morale, placed on all Attacker players
 
Defending advantages
 
Points earned   Bonus conferred
 
1000                  Unlocks the two remaining doors in Defender Ready Room.
 
1500                  +2% damage on Fort attacks
 
2500                  +5% damage on Fort attacks
 
3000                  +5% HP on the Fort Commander
 
3500                  Turns on one of the extra gun emplacements
 
4000                  +10% structure on Gun Emplacement A and Gun Emplacement B
 
4500                  Adds Lieutenants by Fort Boss
 
5000                  +5% HP on the Town Boss
 
Please suggest replacement bonuses for those points (defensive and offensive). 
 
My suggested replacements:
 
-Change Wind direction
-More damage vs Forts
-More Reload 
-Boarding Morale
-Better Spawn Locations
-Stronger Forts
-More Forts
etc..
 
 
Benefits of Bonus System: Never ending pvp, pve = More Fun. Also, ability to increase your Win chances  as defender/attacker. Plan better strategies with land in battle. This can also help Devs deal with all those problems that they think will happen with Land in Battles. Why not let players work on it, improving their spawns or wind angles with extra work. Pass problems to them and if they are willing to change wind direction they will do it. 
 
This also can take care of port upgrading. Kill enemies and gain Bonus points that will unlock more guns, better Fort walls or more Towers. 
 
Please Discuss. 
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