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Patch 9.96 - New conquest, New trading, New ships and other things

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It will be a challange to find all the goods you need for ship building. I hope that the crew will somehow survive a little more hits tomorrow, as promised.

 

The weight of items is really too high for my taste, it will take time to bring it to the shipyards (or at least carry it together, since we have no more shipyard). I think this will lead to high ship prices and the lack of special material for exceptional ships I expect to lead to a lot of basic ships and a few exceptional, but nothing in between.

 

I am not sure about the two circle tagging system. I will have to test it some more. What I like is that the inner circle is small enough, so that defensive tagging won't work anymore.

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Keep in mind, nothing is final. That said, one of the goals is to make exceptional ships truly something exceptional, and basic ships more common.

There is nothing wrong with sailing a basic ship, and we have been spoiled on only ever accepting perfect, 3/5 speed trim vessels.

This patch is a paradigm shift in a lot of ways. There will be some pains while people adjust.

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This thread is for feedback. Belittling other players will not be tolerated.

 

Please keep feedback threads constructive and on topic.  - H. Darby

Edited by Henry d'Esterre Darby
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Agreed - the pull circle seems awfully big. The first smuggler I attacked very nearly included 6 other ships. Well, I say ships but some may have been fleets that would've brought a crap-ton of complication into the battle. Fortunately they were *just* out of range.

Word of warning. If you want to attack one ship, make sure it is NOWHERE near any others. Makes attacking in fog very problematic as you may be pulling ships you can't even see.

Played for 6 hours. Can NOT pull in a player without pulling in a dozen or more fleets and ships. Total BS.

If the goal was to eliminate solo play and TRUE pirates and privateer then job well done. Also way to many towers.

Everything else seems good so far.

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So far I really like this patch. Some tuning and balancing needed, and for the first few hours I was overwhelmed by all the changes to the extent that I couldn't identify if I was happy or disappointed. Now it's starting to get familiar I am getting to really like it.

Everyone complaining about the pull circle. Just kill whatever you wanted to kill and escape before the other ships/fleets catch up.

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Please don't give this game a bad review just because UI will be added last. :D We know some people already rated this game 'bad' without even participating in development, all just because they see UI is at it's simple form atm. Everything has it's time.

I already reviewed the game and it's positive, I've spend more than 1200h on the game and I was just wondering when it'll be released ;) Edited by Major General La Fayette

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So far I really like this patch. Some tuning and balancing needed, and for the first few hours I was overwhelmed by all the changes to the extent that I couldn't identify if I was happy or disappointed. Now it's starting to get familiar I am getting to really like it.

Everyone complaining about the pull circle. Just kill whatever you wanted to kill and escape before the other ships/fleets catch up.

Of course unless youre a privateer or a true pirate.

But hey yeah if you are a huge clan player youre right.

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I believe the pirate perk is not in balance atm.  I was thinking that maybe...

 

+0.5kn + 10 crew

 

Not sure if 10 is the right one but..  Smaller the ship, more you benefit from the pirate perk if the crew bonus is fixed and not a %.

 

This kinda would make the pirates to be a bit better in smaller ships, and also more boarding oriented.

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Salt can now drop when fishing

 

I fished a lot in the ocean but I have never caught a salt. I understand fish and bottles but SALT?  Fishing is the wrong place to offer salt. It should be in a cap shipped hold if you want to offer it as a freebe

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I wasn't asked for a prescription when I took the delivery order, and I gues I won't need one either when i buy/sell it.

 

Guys, you miss the point, all of you and totally !

 

In 1800 both slaves and laudanum were legit, Laudanum was sold w/o a prescription than.  But not in a civilized world in 2016

 

 

 

 

Yeah, but you can now trade drugs in NA ! 

 

Besides: Where have all the contraband traders gone ? All I have seen after the patch were national traders which I couldn't attack since the nearby fleets are now all national, too....

 

 

TLDR: This patch will continue to reduce the player numbers in NA, just like the previous ones. Thank god tmrw Civ 6 is released....

 

 

Everyone who plays this game is as good as a drug dealer and the player's way OP mods and perks are now nerfed LIKE EVERYONE ELSE's are.  Because they were deemed to be WAY OP due to testing.  Wich is what we're doing.  In Alpha.

 

 

Fixed that for you.

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What is all these large AI Fleets about? I seen a 3rd Rate with 24 ships in his fleet and nothing lower than a Belle Poule. On top of that  he was being followed by a Victory with a Vic in his fleet. I think that is over kill. The only time you should see that is in a large battle or small war. Also there is very little AI traders in OW. How are the newbies going to practice their skill and collect resources if there aren't any  targets?

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What is all these large AI Fleets about? I seen a 3rd Rate with 24 ships in his fleet and nothing lower than a Belle Poule. On top of that he was being followed by a Victory with a Vic in his fleet. I think that is over kill. The only time you should see that is in a large battle or small war. Also there is very little AI traders in OW. How are the newbies going to practice their skill and collect resources if there aren't any targets?

Yes solo play is impossible unless you want to fight 40 ai ships with your tag. Second circle is one of the worst ideas.

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Played for 6 hours. Can NOT pull in a player without pulling in a dozen or more fleets and ships. Total BS.

If the goal was to eliminate solo play and TRUE pirates and privateer then job well done. Also way to many towers.

Everything else seems good so far.

 

If you attack players in remote waters, This wouldn't be a problem. Attacking players next to trade routes or large cities, may affect the battle. It seems kind of fair, don't you think?

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There needs to be LESS AI FLEETS now. It almost impossible to tag a player now without drawing in a huge fleet.

 

No more capital hunting. Seems rather realistic. Pirate buisness is now done best in remote waters on lonely targets. Like in real life...

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I had outpost in port that was supposed to be Free Town. But my outposts was moved to Spanish port, so now I have to spend 2-3 hours sailing there and trasporting 5 ships with assets that weight about 20-30k. I have there L'Ocean, Bellona, Indiaman and 2 more ships. This will take for me ages to transport... Can Admin fix it? I wanted this all to be in Free Town, not enemy port...

 

 

To prevent these predicaments is why the Devs have been warning for over a month that this would happen and that ports ownership would be changed.  

 

See, e.g. "Important -- Final map.  Player action required for both PVE and PVP servers.

Started by adminSep 15 2016 09:52 AM"

http://forum.game-la...nd-pvp-servers/

 

and, "Important october patch information"

Started by adminOct 05 2016 08:48 AM

http://forum.game-la...ch-information/

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If you attack players in remote waters, This wouldn't be a problem. Attacking players next to trade routes or large cities, may affect the battle. It seems kind of fair, don't you think?

 

[ Content Moderated - Please be respectful of others and avoid trolling. ]

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where can i report a bug here in the forum for the indefatigable after i have done an f11?

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so far iv capt both of the new ships one has a pirate refit bonus other has a reload bonus so far the indef(one with rat refit) will do above its on paper speed it is also gold on the refit the endy iv capped has a regional reload bonus blue im guessint that increased gun reload speed based on color

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where can i report a bug here in the forum for the indefatigable after i have done an f11?

Support if it is critical, otherwise the F11 should suffice.

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Keep in mind, nothing is final. That said, one of the goals is to make exceptional ships truly something exceptional, and basic ships more common.

There is nothing wrong with sailing a basic ship, and we have been spoiled on only ever accepting perfect, 3/5 speed trim vessels.

This patch is a paradigm shift in a lot of ways. There will be some pains while people adjust.

 

I have no problem with attempting to shift ship quality down, the problem is with the resource distribution that shift isn't going to happen equally across the Nations.

 

Look at Live Oak as a good example: 2 ports produce this good, only way to get "Fine" live oak is to actually collect the resource from a building (or get lucky and pull it off a trader or some other random port in small quantities). So the nation that controls those two ports can continue building high quality live oak ships (albeit at a slower rate than before) while everyone else is stuck with whatever wood they have available (but still building exceptional ships), or building lower quality live oak ships with whatever they can smuggle out of the port. 

 

Doesn't seem like good long-term balance to give one or two nations that kind of advantage. If the objective is just to make exceptional ships expensive, then make the required "extra" goods something that is more evenly distributed across the map but expensive/heavy/low production.

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Pirate perk is now completely useless. It gives .5 knots speed, for six points. Alternatively, before sailing, you can take frigate master or whatever you are sailing, gets you a .5 knot boost AND faster reload... for five points.

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  • All men are created equal and all crew colliders were standardized. Previously some ships had men with 180cm height (on cutter) and some had 150cm height. This is no longer the case. Although cutter captains still have the biggest hands.
  • Splinter damage: When a cannonball hits a broadside it affects crew differently when it flies above the deck creating casualties by shockwave or hitting men directly. Nelson’s assistant was killed by a shockwave from a high flying cannonball. We have separated cannonball damage to crew into two parts. Cannonball hitting an unprotected crew will generally have less casualties on the ship than cannoball penetrating the broadside, generating splinters. If you aim at broadside areas with crew behind it you might inflict good damage on the crew.

 

Only took a couple of quick single-missions to see that y'all may have overdone it a bit.  The crew loss appears excessive.  My initial impression is that grape shot is currently irrelevant for the moment; ball ammunition seems to be disproportionately decimating crews very quickly.

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Pirate perk is now completely useless. It gives .5 knots speed, for six points. Alternatively, before sailing, you can take frigate master or whatever you are sailing, gets you a .5 knot boost AND faster reload... for five points.

actually faster reload of master perks is bugged too, no bonus of reload

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I think we need to spend less time sailing in OW i just wasted like 2 hours from la Habana to Puerto Real. I know its a sailing game and all that but 2 hours? really?

 

I love the game but some pleople dont have so much time only for sailing, i think we need faster timespeed when sailing, Half of this time could be good (1 Hour). Please devs think about this please.

Edited by cartoy
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I'd ask you to carefully read what i wrote and my more detailed explanation - the amount of time required is ridiculous. I ahve over 1000 hours in this game so you should not think I'm jsut wanting 10 million in 10mins - not even clsoe to what I'm complaining about - but over 100 hours for a single trade mission seems widely past anything reasonable. Real life won't permit me to commit to this and I know of many more who won't be able to keep up with palyers who invest 12 hours a day into this and that will kill any competition. The game already required a load of time to play - making this worse really doesn't seem in anybody's interest.

 

Please try again using constructive and specific feedback and criticism.  What specifically don't you like and what might you do to make it better?  Thank you.

Edited by Henry d'Esterre Darby
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