Jump to content
Game-Labs Forum
admin

Patch 9.96 - New conquest, New trading, New ships and other things

Recommended Posts

I don't understand.

How trading and weights are related for fleet battles in 1st rates. If you actively pvp/pve in first rates you usually have no problems with money.

Basically if you say trading and weights became harder - you are mistaken. It became more varied and provide more opportunities.

PVP/PVE in first rates was always too profitable. For making money on production - here is the tip - craft carriages. Millions and millions of profit. 

In terms of nerfing fleet battles i don't even understand where you are getting this. New port battles and hostility will actually create MORE opportunities for fleet battles. 

Two seperate points my apologies for not being clear enough.

 

Trading: the current weight would require hours and hours of moving stuff - I have 47k live oak in Carlisle - how shall I move that while still living a real life..., 2. example: I picked up a trade quest - 1500 historical artifacts to KPR --> they weigh 250 per unit = 375000tons / by an average of 5500 for an Indiaman = roughly 68 trips - it according to the map tool sold at tumbado which would be at the min a 1 hour sail that has to be done 136 times - 136hours at perfect conditions is something that I can not afford

 

First rates: 1. Trying to limit their amounts will lose you a lot of palyers who consider them their favourite ships!

2. Without a teleport we need players to escort us to missions far away for teleports (lets say SLM - 20mins-30mins). More and more time involved just to get to places we want to actually be. While I udnerstand this that sailing includes a lot of looking at the blue I see no point in wasting hour over hour gettin to points with nothing happening when I could jsut as well jsut sit on my real life boat to do that (I'd even have to manage her ergo not boring). In addition the current rate at which regions are changed I'd probably not be in the region in time to partake in anything especially if I end up having to work logner one day and not be around to keep up with the main fleet.

 

Additional: Money: I personally ahve no problem with that and I'm not entirely sure where you took that from but I believe the current wieght of trading goods will render certain cargo jsut impractical and cause money problems for small scale traders - I have for example absolutely no clue what a starter on a trader lynx would load up right now - def no wood types and we need those. Also the current redistribution of resources will cause massive money differences and balance problems on the map and in fights.

  • Like 3

Share this post


Link to post
Share on other sites

At Chancellorsville, during the American Civil War, General Hooker was leaning against a wooden pillar that was struck by a cannon ball. Although shaken by the pillar clunking him, he was certainly not killed by a 'pressure wave' from the ball.

Edited by GrapeShot

Share this post


Link to post
Share on other sites

I wanna say, up to now, i like this patch very much !!

 

 

Especially trading and crafting gets completly different and looks much more interesting

 

 

I would say, dont listen to the naysayers who are everytime against every change but without a change they will also cry :P

 

 

 

The game gets much deeper because of your changes and this is always a good thing !!

 

 

 

Ofc some things have to get balanced and you will need the feedback from several weeks to find it...but time will tell

 

 

 

...look it this way: many people just cry because things are different as they are used too...and have to change their used habits

 

 

I would say up to now, good job Guys  :D

Share this post


Link to post
Share on other sites

It will be a challange to find all the goods you need for ship building. I hope that the crew will somehow survive a little more hits tomorrow, as promised.

 

The weight of items is really too high for my taste, it will take time to bring it to the shipyards (or at least carry it together, since we have no more shipyard). I think this will lead to high ship prices and the lack of special material for exceptional ships I expect to lead to a lot of basic ships and a few exceptional, but nothing in between.

 

I am not sure about the two circle tagging system. I will have to test it some more. What I like is that the inner circle is small enough, so that defensive tagging won't work anymore.

Share this post


Link to post
Share on other sites

Keep in mind, nothing is final. That said, one of the goals is to make exceptional ships truly something exceptional, and basic ships more common.

There is nothing wrong with sailing a basic ship, and we have been spoiled on only ever accepting perfect, 3/5 speed trim vessels.

This patch is a paradigm shift in a lot of ways. There will be some pains while people adjust.

  • Like 2

Share this post


Link to post
Share on other sites

This thread is for feedback. Belittling other players will not be tolerated.

 

Please keep feedback threads constructive and on topic.  - H. Darby

Edited by Henry d'Esterre Darby
  • Like 3

Share this post


Link to post
Share on other sites

Agreed - the pull circle seems awfully big. The first smuggler I attacked very nearly included 6 other ships. Well, I say ships but some may have been fleets that would've brought a crap-ton of complication into the battle. Fortunately they were *just* out of range.

Word of warning. If you want to attack one ship, make sure it is NOWHERE near any others. Makes attacking in fog very problematic as you may be pulling ships you can't even see.

Played for 6 hours. Can NOT pull in a player without pulling in a dozen or more fleets and ships. Total BS.

If the goal was to eliminate solo play and TRUE pirates and privateer then job well done. Also way to many towers.

Everything else seems good so far.

Share this post


Link to post
Share on other sites

So far I really like this patch. Some tuning and balancing needed, and for the first few hours I was overwhelmed by all the changes to the extent that I couldn't identify if I was happy or disappointed. Now it's starting to get familiar I am getting to really like it.

Everyone complaining about the pull circle. Just kill whatever you wanted to kill and escape before the other ships/fleets catch up.

  • Like 3

Share this post


Link to post
Share on other sites

Please don't give this game a bad review just because UI will be added last. :D We know some people already rated this game 'bad' without even participating in development, all just because they see UI is at it's simple form atm. Everything has it's time.

I already reviewed the game and it's positive, I've spend more than 1200h on the game and I was just wondering when it'll be released ;) Edited by Major General La Fayette

Share this post


Link to post
Share on other sites

So far I really like this patch. Some tuning and balancing needed, and for the first few hours I was overwhelmed by all the changes to the extent that I couldn't identify if I was happy or disappointed. Now it's starting to get familiar I am getting to really like it.

Everyone complaining about the pull circle. Just kill whatever you wanted to kill and escape before the other ships/fleets catch up.

Of course unless youre a privateer or a true pirate.

But hey yeah if you are a huge clan player youre right.

  • Like 1

Share this post


Link to post
Share on other sites

I believe the pirate perk is not in balance atm.  I was thinking that maybe...

 

+0.5kn + 10 crew

 

Not sure if 10 is the right one but..  Smaller the ship, more you benefit from the pirate perk if the crew bonus is fixed and not a %.

 

This kinda would make the pirates to be a bit better in smaller ships, and also more boarding oriented.

Share this post


Link to post
Share on other sites

 

Salt can now drop when fishing

 

I fished a lot in the ocean but I have never caught a salt. I understand fish and bottles but SALT?  Fishing is the wrong place to offer salt. It should be in a cap shipped hold if you want to offer it as a freebe

Share this post


Link to post
Share on other sites

I wasn't asked for a prescription when I took the delivery order, and I gues I won't need one either when i buy/sell it.

 

Guys, you miss the point, all of you and totally !

 

In 1800 both slaves and laudanum were legit, Laudanum was sold w/o a prescription than.  But not in a civilized world in 2016

 

 

 

 

Yeah, but you can now trade drugs in NA ! 

 

Besides: Where have all the contraband traders gone ? All I have seen after the patch were national traders which I couldn't attack since the nearby fleets are now all national, too....

 

 

TLDR: This patch will continue to reduce the player numbers in NA, just like the previous ones. Thank god tmrw Civ 6 is released....

 

 

Everyone who plays this game is as good as a drug dealer and the player's way OP mods and perks are now nerfed LIKE EVERYONE ELSE's are.  Because they were deemed to be WAY OP due to testing.  Wich is what we're doing.  In Alpha.

 

 

Fixed that for you.

Share this post


Link to post
Share on other sites

What is all these large AI Fleets about? I seen a 3rd Rate with 24 ships in his fleet and nothing lower than a Belle Poule. On top of that  he was being followed by a Victory with a Vic in his fleet. I think that is over kill. The only time you should see that is in a large battle or small war. Also there is very little AI traders in OW. How are the newbies going to practice their skill and collect resources if there aren't any  targets?

  • Like 1

Share this post


Link to post
Share on other sites

What is all these large AI Fleets about? I seen a 3rd Rate with 24 ships in his fleet and nothing lower than a Belle Poule. On top of that he was being followed by a Victory with a Vic in his fleet. I think that is over kill. The only time you should see that is in a large battle or small war. Also there is very little AI traders in OW. How are the newbies going to practice their skill and collect resources if there aren't any targets?

Yes solo play is impossible unless you want to fight 40 ai ships with your tag. Second circle is one of the worst ideas.

  • Like 1

Share this post


Link to post
Share on other sites

Played for 6 hours. Can NOT pull in a player without pulling in a dozen or more fleets and ships. Total BS.

If the goal was to eliminate solo play and TRUE pirates and privateer then job well done. Also way to many towers.

Everything else seems good so far.

 

If you attack players in remote waters, This wouldn't be a problem. Attacking players next to trade routes or large cities, may affect the battle. It seems kind of fair, don't you think?

  • Like 6

Share this post


Link to post
Share on other sites

In my view, I like most of the changes but not the following ones:

 

-Hostility absolutely out of control.

-Crew losses, dont know what has happened here. Before was high, now is OMG.

-Some cities has a lot of defenses, others very few.

-The weight of the new resources and the low cargo capabilities of the ships makes you have to do a lot of trips (3x or 4x than before). Very extreme change, needs to tune down. Cant spend so many hours only sailing.

-The new resource distribution is very unbalanced. Very few ports with gold, silver, copper (the americas without those metals have no sense), tobacco (Cuba without tobacco... c'mon), live oak, sugar.

-The new requirements for the quality ships; the "fine" woods or the compass wood are quite high considering the way you have to obtain them.

-Not being able to craft the new awesome ships.

 

Please devs, balance it. Dont make this game for the hardcore crowd only.

Edited by Intrepido
  • Like 5

Share this post


Link to post
Share on other sites

There needs to be LESS AI FLEETS now. It almost impossible to tag a player now without drawing in a huge fleet.

 

No more capital hunting. Seems rather realistic. Pirate buisness is now done best in remote waters on lonely targets. Like in real life...

  • Like 5

Share this post


Link to post
Share on other sites

I had outpost in port that was supposed to be Free Town. But my outposts was moved to Spanish port, so now I have to spend 2-3 hours sailing there and trasporting 5 ships with assets that weight about 20-30k. I have there L'Ocean, Bellona, Indiaman and 2 more ships. This will take for me ages to transport... Can Admin fix it? I wanted this all to be in Free Town, not enemy port...

 

 

To prevent these predicaments is why the Devs have been warning for over a month that this would happen and that ports ownership would be changed.  

 

See, e.g. "Important -- Final map.  Player action required for both PVE and PVP servers.

Started by adminSep 15 2016 09:52 AM"

http://forum.game-la...nd-pvp-servers/

 

and, "Important october patch information"

Started by adminOct 05 2016 08:48 AM

http://forum.game-la...ch-information/

Share this post


Link to post
Share on other sites

If you attack players in remote waters, This wouldn't be a problem. Attacking players next to trade routes or large cities, may affect the battle. It seems kind of fair, don't you think?

 

[ Content Moderated - Please be respectful of others and avoid trolling. ]

Share this post


Link to post
Share on other sites

where can i report a bug here in the forum for the indefatigable after i have done an f11?

Share this post


Link to post
Share on other sites

so far iv capt both of the new ships one has a pirate refit bonus other has a reload bonus so far the indef(one with rat refit) will do above its on paper speed it is also gold on the refit the endy iv capped has a regional reload bonus blue im guessint that increased gun reload speed based on color

Share this post


Link to post
Share on other sites

where can i report a bug here in the forum for the indefatigable after i have done an f11?

Support if it is critical, otherwise the F11 should suffice.

Share this post


Link to post
Share on other sites

Keep in mind, nothing is final. That said, one of the goals is to make exceptional ships truly something exceptional, and basic ships more common.

There is nothing wrong with sailing a basic ship, and we have been spoiled on only ever accepting perfect, 3/5 speed trim vessels.

This patch is a paradigm shift in a lot of ways. There will be some pains while people adjust.

 

I have no problem with attempting to shift ship quality down, the problem is with the resource distribution that shift isn't going to happen equally across the Nations.

 

Look at Live Oak as a good example: 2 ports produce this good, only way to get "Fine" live oak is to actually collect the resource from a building (or get lucky and pull it off a trader or some other random port in small quantities). So the nation that controls those two ports can continue building high quality live oak ships (albeit at a slower rate than before) while everyone else is stuck with whatever wood they have available (but still building exceptional ships), or building lower quality live oak ships with whatever they can smuggle out of the port. 

 

Doesn't seem like good long-term balance to give one or two nations that kind of advantage. If the objective is just to make exceptional ships expensive, then make the required "extra" goods something that is more evenly distributed across the map but expensive/heavy/low production.

  • Like 5

Share this post


Link to post
Share on other sites

Pirate perk is now completely useless. It gives .5 knots speed, for six points. Alternatively, before sailing, you can take frigate master or whatever you are sailing, gets you a .5 knot boost AND faster reload... for five points.

  • Like 1

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×
×
  • Create New...