Jump to content
Game-Labs Forum
admin

Patch 9.96 - New conquest, New trading, New ships and other things

Recommended Posts

Guest

Nice ! I'm eager to test that asap ! Just one small question though :

 

I play 75% of my time with either my Danish or Swedish allies. Will I be pulled in with them ? Or is it like before I need to "manually" get in just after they started combat ? Because if that is the case, does that mean I wont be able to play with them anymore ? :(

 

Well, since you can't reinforce normal fights anymore you're either dragged in from the beginning as an allied nation or can't join at all.

 

Oughta be able to join them inside hostility missions though.

Share this post


Link to post
Share on other sites

:o

Is a big, big Patch.

 

Thanks for your hard Work!

 

Now we will come along to the tests for the patch B)

Edited by erde_m

Share this post


Link to post
Share on other sites

Best news for Swedes:

Fixed port entrances

Lorimers

Baja

Leogane

Marigot

Oranjestad

Plymouth

Castries

Naparima

Casigua

Sinamaica

Rio de la Hacha

  • Like 3

Share this post


Link to post
Share on other sites

one question: I assume that the removed builings are just the crafting facilities and - therefore - do not include also the outposts and the clan warehouses.

 

Is my assumpion correct?

Share this post


Link to post
Share on other sites

Eager to test it.

 

Just one question, what did it happened with the event BPs? Since we dont have events we cant get them.

 

event will come back with less shipwrecks better loot and deadman chest flag on the carrier

  • Like 2

Share this post


Link to post
Share on other sites

Looking forward to testing the new combat circle.

Not sure about carronades.... but if we consider how bad crews were at aiming them I guess it's ok. Technically carronades should have been able to fire the same distances and in a straight line at the engagement ranges that crews could usually hit things at in the period. However since crews had no idea how to use carronades and usually shot them without realising they would fly high... they were less effective at range. If only crews of the day knew to aim them lower.

 

Love the hostility idea... LOVE LOVE LOVE that attacking AI affects hostility.

Share this post


Link to post
Share on other sites

Nice patch, finally but what about the Special Events and when the new UI will be released ? :)

 

The UI will be done once the game is finished, so no time is wasted designing UI for features that get dropped again.

  • Like 2

Share this post


Link to post
Share on other sites

The patch sound awesome and, I must say, in large parts even better than expected.

 

One question:

Can experienced players also join the rookie zone to test the rookie zone to test the different ROE mechanic???

Share this post


Link to post
Share on other sites
Guest

Best news for Swedes:

 

 

Oh thank god.

 

I still have nightmares from back in the day of desperately zig-zagging right at the Marigot port entrance for at least a minute while a Danish fleet is heading right towards me and the tagging timer starts ticking down. ^^

Share this post


Link to post
Share on other sites

Nice patch, finally but what about the Special Events and when the new UI will be released ? :)

Please don't give this game a bad review just because UI will be added last.   :D  We know some people already rated this game 'bad' without even participating in development, all just because they see UI is at it's simple form atm. Everything has it's time. 

  • Like 2

Share this post


Link to post
Share on other sites

Woot!  Time to go tell the boss I'm not feeling well and go play some NA ;)

 

Edit:  Gave the game a positive review(cause its awesome!)

Edited by ltdan83
  • Like 2

Share this post


Link to post
Share on other sites

Woot!  Time to go tell the boss I'm not feeling well and go play some NA ;)

I am skipping school today.  ;)

  • Like 1

Share this post


Link to post
Share on other sites

One question:

Can experienced players also join the rookie zone to test the rookie zone to test the different ROE mechanic???

 

As I read the Update notes, the only limit on starting or joining battles in the Learning Zone is Battle Rating (BR).

 

So, unless I misread it, if you are prepared to sail a low BR sloop, you can sail with, guide and assist Learners as they gain XP.

 

My plan is to offer assistance to US Learners in maneuver, manual sails, gunnery and coordinating with fleet operations, to the extent of my ability.

New midshipmen:  Look for me in game if you'd like some assistance.  Bring Teamspeak and patience.

Share this post


Link to post
Share on other sites

classic, a new patch the day im going away for the w-e.... I think it`s the 4 or 5 of those...

 

;-)

  • Like 1

Share this post


Link to post
Share on other sites
Anolytic, on 20 Oct 2016 - 07:06 AM, said:

Best news for Swedes:

 

 

^^^^

 

Although starting from just a few ports and capture of new ports requiring a long and grueling grind for each additional port seems somewhat dreadful. I hope our Danish Brethren continue to Vote for our alliance.

  • Like 1

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×
×
  • Create New...