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Patch 9.96 - New conquest, New trading, New ships and other things

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  • All men are created equal and all crew colliders were standardized. Previously some ships had 180cm men and some had 150cm men. This is no longer the case. Although cutter captains still have the biggest hands.

Haha!

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YEAHAAAAAAAAAAAAAAAA!!!!!!!!!!


Edit: Sorry, spontaneous cry of joy.

Edited by Twig

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Sounds good. Can't wait to raid some PvE'ers missions :P

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Many many many thanks for your work team.

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  • Carronades penetration drop from distance significantly increased making them effectively a short range weapon. Don't expect any penetrations above 500m.

  • Speed and stiffness added to selectable characteristics, all RNG removed from crafting.

European traders removed (experimental feature)

Contract number increased from 5 to 10

\o/

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Eager to meet the new bugs and give them names, I like pets ;)

 

Thanks for the good work devs

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Whew ..........

What about bp for ships added previously, heavy rattle, Age, L'Ocean etc

Oh an this looks to be an interesting patch

Edited by FieryCross
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All men are created equal and all crew colliders were standardized. Previously some ships had 180cm men and some had 150cm men. This is no longer the case. Although cutter captains still have the biggest hands.

So is this only about the hitbox of the crew?

And is the cutter part a joke or what does that mean?^^

Edited by JonSnowLetsGo

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It looks amazing:)

I have to admit, i am a bit worried about the removal of EU traders haha, but will test it with an open mind and oh boy i cant wait for land in port battles.

The whole overhaul of the economy, man i want to test it:)  Looking forward to this patch.

 

Konali

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Nice ! I'm eager to test that asap ! Just one small question though :

 

ROE (experimental feature)

We will be testing several options for Rules of Engagement – ROE this patch. This might upset some users but it have to be done before release (will be impossible after).

  • Open world battles: 2 circles system is being tested. 1 tag circle for attack and 1 large circle for pull. Battles will close instantly on start (except for rookie zones)

I play 75% of my time with either my Danish or Swedish allies. Will I be pulled in with them ? Or is it like before I need to "manually" get in just after they started combat ? Because if that is the case, does that mean I wont be able to play with them anymore ? :(

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What do fine logs (such as a fine oak log) actually do?  Do they give a bonus in shipbuilding?

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It kinda feels like this needs a victory speech of some sorts.... they better get the servers in shape, caus they'll be bussy tonight :)

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Here it is. Thank you for your hard work. :) Those who did not rate this game on Steam please do. Say thanks to Devs if you can. 

 

P.S. Haters gonna hate.

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Nice ! I'm eager to test that asap ! Just one small question though :

 

I play 75% of my time with either my Danish or Swedish allies. Will I be pulled in with them ? Or is it like before I need to "manually" get in just after they started combat ? Because if that is the case, does that mean I wont be able to play with them anymore ? :(

 

allies are pulled in as well

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allies are pulled in as well

Finally! 

Excellent.

Now only between 1 and 3 weeks before we are allies again.

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Speed and stiffness added to selectable characteristics, all RNG removed from crafting.

it mean all upgrade slots are fixed also?

Edited by Rychu Karas
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Great work, looking forward to testing and hopefully the return of dormant players. :D

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