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Henry d'Esterre Darby

*Official* Dead Mans Chest Event Feedback - Heavily Moderated

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I would suggest that clear communication from the dev team is also required as we move forward. Many players I've spoken to on the PvE server had seen Admin's ambiguous post concerning the presence of AI fleets, and were confused as to whether this was going to be a combat event or simply raiding derelict ships on the open sea.

Yes, i was really hoping to see a fleet, i have to admit. I went to the area in my Buc, but had nothing to fight. And since the wrecks had been cleaned in maybe 20 minutes after the event started, i had nothing but fish meat.

I believe we can understand if you can't rework the event for the pve server in less than a week, i'm personnally ok if ou need more time to do it. But please don't let it as it is, suspsend, or rework it.

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devs proposed change to next one of 1 chest per and a flag on ship with chest.

I agree to the 1 chest per person. I do no agree to the flag on chest carrier.

give us this xray vision of ships hold perk for use all the time if so pls.

Flags not solve problem. Problem is in this, this event ist strongly big clan orientated. If are flag, you be ganked by 10 clan members, and all chest go to 1 clan. Ok if you in big clan, but most ppl don't, and this ppl leave game, becos in this moment feel betrayed - is very litle content for this tybe of play, and many clans is very rude for this type of players. 

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yes, any suggestions made will be taken into consideration. Irregardless there is no point in having 100 threads about the same thing, hence the merging.

 

Admin had hoped that with people knowing more about the events they would not approach it exactly the same as last time, this prooved to be wrong and as such he has allready said that they are making the following changes:

 

1. 1 lootbox per player

 

2. Flags for people with lootbox(might take more than 1 week)

 

This is getting frustrating to say the least. I try to be optimistic and supportive of this game, but it get's hard after crap like today. So far I've wasted many hours of my time on the two events with no return. I'd think the problems would have been fixed from last attempt at an event, but it wasn't. These changes you are listing is only going to make the problem worse and frustrate even more people. I was pretty close to throwing in the towel on this game due to this poor event and I'm sure there's many others out there in the same boat.

 

1. 1 lootbox per player fixes nothing. People want the bp's more than anything. People have looted 28 chest without a bp. People will still be frustrated.

 

2. How do you think putting a flag over someone's head will be helpful. I'm not sure what goes through the dev's sadistic minds that makes them want to have people fight over this loot. It should be apparent by now that people going out to to the event just want the loot without having to fight. They will spend their time chasing someone for an hour to take their loot or getting tagged into battle repeatedly until their chest timer expires.

 

These changes will bring about more frustration. I'll help you out with what will make people happy. Please take the time to maybe start up a forum vote at what players would like to see.

 

1. Make this set of bp's craftable or make immediate changes to this event. People have had to wait way too long to get these bp's. The ships here are really good. The heavy rattle trumps all other shallow ships and gives an edge to the few people that have them. The "winners" of the last 2 events should be happy enough at getting them ahead of everyone else. No nation/player should have this much power because of some silly event.

 

2. Make the event at a random time and in a random place multiple times a week. Have it automated. You've had this at 9am PDT for me 2 Saturdays in a row. It's the weekend. I want to sleep in. I also don't want to wait another week+ to see the third attempt. Also no warning, no strange notes, no nothing. It just pops and players scramble to get to it.

 

3. Leave it at as many chests as you can hold. If you reduce it to one per player at 250 weight then you're going to have a load of problems. You'll see nothing but a fleet of pickles/privateers. I don't want to see that. One person grabs his chest, runs back towards the nearest port, gets ganked, and loses all chances at getting his chest. That will also make people with multiple accounts have a clear edge on everyone else. The weight plus the quantity allowed controls what type of ships people will take. The problem is people clearing the chests too quickly and event is over 15 minutes into it. You want your pvp hotspot put a timer on grabbing a chest at 1 minute. Good luck filling up an Indiaman with 26 chests when it will take 26 minutes.

 

4. Put more chests. This way it will give people a chance to get there without wasting their time trying and seeing empty wrecks. Try about 4x the amount. This coupled with a 1 minute grab timer will ensure a ton of people will come out to play.

 

5. Spread the wrecks out over a larger area. If a large group of players can sit in the middle of the wreck ring and control it people will get frustrated.

 

6. Adding a flag over someone's head that's carrying chests could be cool. There will be a lot of crying though, but if you're going to do it then do it right. It needs to be like a conquest flag where you have to click on them to see if they have chests. If it's visible without clicking on someone then they can be spotted through weather conditions. Maybe try to have a number showing the quantity carried above their head instead of a symbol. Then players might be more apt to let some poor guy go that's running away with a single chest versus another player with 10.

 

I'm sure I don't speak for everyone, but I'm positive the player base would be happier with this suggested style of event than the current. I think the dev's do a wonderful job progressing this game and I know they listen to feedback. I really feel bad saying this event was horrible, but it's one of the few things that has been implemented that put a sour taste in my mouth towards this game.

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Good job devs, that second Special Event will go in a Special "Good Bye Game Labs" for a lot of players sadly, we said hundred times we're not fan of those Events and today the Special Event was exactly the same as last week, even worse : the location was known days before and too close from 2 Capitals.

You need to change those Special Events a lot or forget them, actually the game has an awesome crafting and economic system, we don't need Events to unlock some content, at least not in a game in development, Special Events like this are awesome on games with thousands of players on the server, actually, we're losing players everyday, so release the content for EVERYONE or there's no point for us to continue to play your game, I actually spend more than 1100h on it and now I'm very excited to test the content of each patch but except the voting system there's no more content in this patch. Special Events like this is a very good idea, seriously, but it's too soon in this game, really too soon. Keep this idea for the release and it'll be better, trust me.

Hoping the devs will read my post and will understand the players.

Edited by Major General La Fayette
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Doesn't change that the notes were way off, both with the time and location

http://imgur.com/a/Ql8ej

Some people claim that Christiansted was also part of the triangulation but I have not seen any screenshot of that note. But even then, the location is off

http://imgur.com/a/IAeFo

the triangulation screenshots were done by me. I took christensted into account because *Jorgen* wanted to arrive the fleet safely while the other letter authors wanted to capture or sink the fleet. I thought Jorgen could be Swedish or Danish so I extended the triangle. Which gave me the right second coordinate while the first was to squares to high. But that didn't helped me because as I arrived all wrecks were empty (15 mins after the start of the event) Edited by z4ys

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well i only can say that i always have to work at that time so nothing for me/clan

actually no one of our clan 

has had  the opportunity to get the special events

 

i am puzzled (we dont even know  what the event gives for stuff) 

it perhaps needs a other form of getting the event in reach of the players

Edited by Thonys

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My clan mates and I we're we thought "ready" for this event.  We we're about 2.5 grids west of the wrecks when they spawned.  We figured we had the masses beat as we had followed all the clues.  We managed to get to the wrecks in about 8 minutes post spawn to find, absolutely nothing remaining.  As for pvp, all the ships that had scored loot had left with little chance of finding and pursuing them.  

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It sux for people in different timezones. I will never get a chest unless I stay awake at a ridiculous hour.

 

The reason why I love this game is everyone has access to pretty much the same tools. No one can be OP but that is changing when I hear that the Heavy Rattler is OP and the Locean dueled a Santi and the Santi lost and the Santa Cecila bounces everything. 

 

Let us all have the blueprints and paint make them craftable and let skill be the determining factor.

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I hope they figure something else to do with this technology because all this one does is ruin gameplay and cheapen the upgrades found.

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Ignoring for now that on EU the wrecks appeared outside the triangle this event is simply badly designed.

 

First the location. When the wrecks spawn right next to the British capital you can guess who will get all the loot as that nation can effectively deny the area to others.

 

This problem is made worse by a few ships being able to carry a large portion of the treasure. There is hardly any time required to loot and people can carry a lot, so the one is there first, mainly by luck and RNG generation, gets everything while everyone else who participated get nothing.

And the worse part is that there is no gameplay for this event. For a PvP game there is hardly any interaction between the players during that event as because of the very short time window in which the wrecks old treasure getting into a fight means you lose every chance at a reward as by the time it is finished (even when escaping with the coward perk) everything will be gone.

 

To make the event better and more enjoyable it must last longer, the amount of treasure a ship can carry must be decreased a lot and there must be consiliation prizes.

 

If it would take a lot longer to loot the wrecks, by a ship only being able to carry 1-2 chests, or by looting the wreck taking time (10 minutes per chest) then battles could be fought and control of the area becomes important.

Currently its just a mad rush and whoever the spawn location favors gets everything.

Suggestion of a possible way to remedy the time issue: 

Make the wreck stranded ships (static ships with a white flag) loaded with the loot part of an open battle that stays open while loot has not been taken-in this case you need to capture the stranded boat- Once you cap a boat you can try to exit the battle area unless you're getting shot at. Then it's a usual scenario where you either fight or outrun the enemy. 

Things then will happen at the regular speed instead of the open world speed. If you want loot you need to get in there an take a chance. And yes some will be in there and some will wait outside possibly creating more battle instances.

 

You would sail to the wreck marker, get in, find stranded boats that may or may not be all in one place so you might have to sail in real time from one to the other. Meanwhile off course there would be other trying to do the same.  Again I was not at the original event so I don't know what it looked like but I like when things happen in real time rather than click the icon, click take the loot, click go, done, sail at 50 miles an hour out of there, etc...

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OK, so my input.

 

Second 'staged' test.

 

The notes, with locations was an improvement for me. We saw 12 notes (within my clan or posted to global/nation).

 

From the notes we deduced an approximate location...as did MANY others...there were Brits, USA fleets, Danes, Swedes and Pirates all sailing around our main fleet (about 10 of us, 6 warships and 4 traders). We had grouped together as an escort (6 from clan, 2 from friendly clan and two pubbies).

 

We were 'out' by One full square...however we were upwind....of the 10 of us one of us found loot.

 

The loot was better than last time (at least paint/golden mods).

 

So my thoughts :

 

As an Aussie...I very much look forward to the random times, chance to not be up at 3am and chance for event at quieter TZ.

 

As a player I look forward to truly random spawn location. The "British Knew" tinfoil hat brigade are just wrong. We didn't know...we did guess close...but so did USA, Swede, Dane and Pirates that I saw (and o7'd).

 

I am on PvP server...there was MORE pvp...I am in favour of a 'flag' a 'dead mans curse' for anyone carrying the loot...this is PvP.

 

I would like a limit of one chest per player...or you slow down 1knot per chest...or some such risk/reward.

 

The chests are going to drop from other 'things' rare...I hear...this is good too...I am ok with new BP's leaking into the game slowly then after X-months becoming regular.

 

As for solo players...you are playing in a world dominated by national fleets, so either buddy up with 'em on events like this....group us a bunch of puppies....or accept the risk.

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The chests are going to drop from other 'things' rare...I hear...this is good too...I am ok with new BP's leaking into the game slowly then after X-months becoming regular.

 

As for solo players...you are playing in a world dominated by national fleets, so either buddy up with 'em on events like this....group us a bunch of puppies....or accept the risk.

 

If they drop from other things that would be good.  We keep getting GREY mods in Regional port battles and the bottles no longer give blue mods, but now only gives green bottles.  I was ok with the blue mods cause I do them more for the labor contracts than anything.   Right now you have a few Nations that have several new BP's over other nations that don't have a single BP of some of the new ships.  When the paints are going for millions and folks are trading 1st rates and such for them there is a problem.  Only those lucky that took every thing in 10 mins become very rich and powerful off there loot.  There is a problem with balance.   They really need to listen and make changes.  We had over 20 pirates in our clan around the area, but we where off and ended up around 4-5 squares away and did attack ships as we headed out there, but more so when within 10 mins we get told that all chest are empty.   So we just hit ships.  none of them where ships coming back they where others frustrated and pissed they emptied out in so quick of a time with folks saying they got 20+ chest.   

 

To be honest every one that was involved in the event should of gotten something.  Even if it was just one piant BP.   We had over 220 players more than last event and maybe 5-10 got chest on PvP2.   Sound like it's something like that on PvP1 that had what 1K again?   All they been doing is pissing off players more and more and we aren't getting to test anything other than our tempers.   They didn't listen to anything we said since last one.

 

There should be no hints and if you do have a hint and want PVP it should be very clear.  EVENT AT THIS TIME AND THIS LOCATION IN TWO HOURS BE THERE.  So every one heads to  that location and will be ready instead of being stuck not even close and it's over before a blink of an eye.

 

Limit the number of chest or how fast you can collect them.   I think 5 is a good number if there isn't a limit, but being able to load up all you can grab and run is what is pissing folks off.

 

The flag thing is great cause you know who has chest and will get PVP.

 

BLUE PRINTS FOR SHIPS need to be a rare random drop on other things too.   If any thing give redeem ships not the BP's from these box's and that would be more fair for other nations.

 

Chest need to disappear when they are empty. Several hour later once again folks where in global asking if the event was over and if these chest respawned.   I mean like 2-4 hours later not a few minutes.   

 

CAN WE GET SOME DEV RESPONSE/SUPPORT here other than a few little snippet comments.  We aren't really getting any feed back other than locking post and threads of pissed off players.   If you want us to play test your stuff we need feed back on both sides.

 

PS I won't be staying up all night again to make the next one.  Two times burned me enough.  I honestly was ready to uninstall the game today after that so called FAIL of an EVENT.   You are pissing off your player's and that isn't good.  

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Well, damage with this toxic event is done. Spain like faction just leaves the game, 9 ports lost in one day, when we are defending hardly since weeks ago.

 

Congratulations to the winners and devs for a good work.

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Main issues of "special events" in my opinion:

1) fixed day (Saturday)

2) fixed time slot (...and that combo is so negative for many many players)

3) the "treasure race" format.

Point 3) is the main negative feature in my opinion...too many players have no chance to get anything (so no proportionality between effort/time and reward), moreover the "race" format makes PVP not that advantageous and worthwhile.

So let's change that "race for the treasure" thing and have big PVP fights with rewards instead, organize them in different days (Saturday and Sunday at least), and different time slots...in order to have more players involved.

On a side note: I really hope that later in the development schedule, Devs will make those new Blueprints avaliable also through the usual crafting path....I would be really disappointed to have no chance to get them just because I can't take part to Saturday afternoon events :( ...but I'm quite optimistic about that.

On a final note: we are still in beta/pre-release state...final game will be probably a lot different...let's try to have a positive and patient approach :) .

Edited by Red Jack Walker
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Well, damage with this toxic event is done. Spain like faction just leaves the game, 9 ports lost in one day, when we are defending hardly since weeks ago.

 

Congratulations to the winners and devs for a good work.

If you don't bother to read, then you'll be blind to the answer.

http://forum.game-labs.net/index.php?/topic/16108-official-dead-mans-chest-event-feedback-heavily-moderated/?p=301287

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The solution to the event crisis IMO is the frequency of the special events. If they were to occur 3 times per week with slightly larger areas, or multiple different zones in a specific area would be better dissecting it. Meaning players will have to choose between going certain locations based on where they are sailing from.  I think its also about time US players woke up at 2am like the rest of us Australian's did, instead of making it 4:30pm UTC all the time. Vary the time zone of the events immensely and increase frequency too. People will be a lot happier...

Edited by Jean Pual Vilvenue
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I think there should be some kind of notification, that all the chest have been claimed.

That way the people will know that there is no point in trying to find one and will start attacking those coming from the treasure fleet, because it will be the only way to get a chest at that point.

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The solution to the event crisis IMO is the frequency of the special events. If they were to occur 3 times per week with slightly larger areas, or multiple different zones in a specific area would be better. I think its also about time US players woke up at 2am like the rest of us Australian's did, instead of making it 4:30pm UTC. Vary the time of the events immensely and increase frequency. People will be a lot happier...

You do know the majority of the players prob aren't US so why do we have to get up early?  Maybe the EU's should get up early and we do have to be up in the morning online when most of us sleep in or do family stuff to do these events.  I stayed up all night both times so I can get things ready and in position to only have all chest empty before I'm even close.

 

Though I do agree they need to make these multi time a week and day to make it fair for all and so that not just one Nation/Clan keeps getting all the loot.  It's insane how much people are paying just for the stupid paints right now.

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Negative feedback (a.k.a. "severe forum shitstorm") is what actually allows the game to enhance, while clapping fanboys are almost useless in a beta test. 

 

I suggest to ignore the form and go to the very matter of a beta test: if a lot of players do not like the way an event is (which seems to be the case with the fleet event), such event should be changed some way.

 

The possible harsh form of some feedbacks - as far as they still point out the feature that is disliked - is simply the demonstration that such feature is really disliked by the corresponding players. This is also a useful information for the devs, and as such shall be treated.

 

Since I already posted some specific comments and suggestions after the first event (which BTW - despite all the suggestions of so many players - has not changed at all) I will not repeat them after the second (identic) event, but let me give you a humble general suggestion: instead of instructing the moderators to "heavily moderate" the forum giving the impression that you want to make up a negative situation while going on with your original choices, please set aside personal pride and take in consideration also the opinion of the "worst" whiners (but - please, for God's sake - never, ever ... ever ground your choices on the same four players that, on this forum, do nothing else but supporting you in each and any thing you do, because - from the perspetive of a beta test - they are much more toxic than any possible whiner).

 

Otherwise you may bear the risk in ending up with a forum where you will only have positive and/or polite feedbacks, but a lot less players in the game. Which would not be good both for you and for us.

Edited by victor
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I suggested a simple solution last week already. In case that was overlooked: Make bottles fished during the 24 hr period of an event generate event wrecks instead of the normal wrecks (random location, same as normal wrecks). That way the players who cant participate in the race still have a chance to get an event wreck.

 

 

On a side note: players should not open event chests inside the cargo hold of an Indiaman. I got several invisible upgrades in my ship now which i can't sell in shop either, so I cant put the ship on the market...

 

Better move the chests to warehouse and open them there (provided you have enough slots)

Edited by Jan van Santen
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Better move the chests to warehouse and open them there (provided you have enough slots)

 

That's what happens when you have 26 chests mate...Next time, take less chests, and let some for the other players.

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It's a bit, how can I say, stagnant.

The static field of wrecks didn't inspire.

I can understand this would work very well for PvP, but in PvE, it was all over in a few minutes.

I don't think the static area of wrecks will work in PvE.

A sailing treasure fleet, you have to track and engage, consisting of several traders and a reasonably armed escort would be fun.

As has been said before, the BP drop at current rate is going to take ages to filter through at the current rate, people might lose interest.

I think BPs should be available in the normal way only and paints should be available through an online purchase.

Most people would spend a pound or a dollar an a skin for their favourite ships. Make them non permanent too, so if people get fed up with them, they can have a change.

Make the treasure fleets about upgrades, gold/silver coins and or maybe mid/high grade notes.

Special paints could be available through the treasure fleet, I'm just throwing some ideas out there.

On the whole, it was a bit of excitement for an hour or two, then a bit of a disappointment.

Players don't enjoy sailing for half an hour for 1000t of fish meat XD

Needs a bit of a tweak.

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As for solo players...you are playing in a world dominated by national fleets, so either buddy up with 'em on events like this....group us a bunch of puppies....or accept the risk.

Not in the word when many Clan lider should be baned for live for its behavior. If game not limit clan strenght or get solo content, most player left, and be only more crying from clan lider "why ppl dont defend ports, why ppl go pve whem port batle is on?". Big clans strongly discurage single players from play, 2-3 monts, and on server be only big clans. And this is maybe 30% of players

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It's a bit, how can I say, stagnant.

The static field of wrecks didn't inspire.

I can understand this would work very well for PvP, but in PvE, it was all over in a few minutes.

I don't think the static area of wrecks will work in PvE.

 

 

It doesn't work in PvP either, at least in its current incarnation.

The chests are gone so far that there is simply no time to fight any battles.

And by the time players arrive half (or all like it was yesterday) has already been cleared and safely stored in the nearby capital.

Or they sail a bit and just log out for 2 hours.

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