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Henry d'Esterre Darby

*Official* Dead Mans Chest Event Feedback - Heavily Moderated

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Maybe PvE needs different events.

ofc

 

I expected some NPC activity near the ship wrecks....not purely player-driven event.

 

Don´t know why?

Maybe, because I thought it´s "logical", because an AI fleet sunk to expect some AI fleets

to arrive to rescue them ?

 

Don´t forget about PvE (even if I don´t play there)

I think, it´s evenly important as polishing skins.

 

My experience tells me

1. many players here are mid-aged and older, some even make their first "steps" at PC games at all

2. PvE is a big market in Europe (needs good econmics systems / trade / good missions)

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ofc

 

I expected some NPC activity near the ship wrecks....not purely player-driven event.

 

Don´t know why?

Maybe, because I thought it´s "logical", because an AI fleet sunk to expect some AI fleets

to arrive to rescue them ?

 

Don´t forget about PvE (even if I don´t play there)

I think, it´s evenly important as polishing skins.

 

My experience tells me

1. many players here are mid-aged and older, some even make their first "steps" at PC games at all

2. PvE is a big market in Europe (needs good econmics systems / trade / good missions)

 

Aggressive enemy AI near the wrecks would make for an awesome teamwork opportunity.

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Enjoy a wall of text - might be worth a read though.

 

So seeing as most/a bunch of people are rather unhappy at how that went down yesterday I thought I would not only complain but actually come up with a better idea.

 

The event itself:

I found the event idea actually utterly boring. In the end it was yet another shipwreck with a crappier drop chance and possible but not happening PvP.

 

My idea would involve at lot more activity and offer both PvE and PvP.

There are already random nation fleets roaming the seas and, to still keep it rare, 1% of these (adjust numbers as you see fit but I wouldn't want them too rare tbf) could be a fleet consisting of traders with a few of these boxes on them each. I was thinking of seeing about 10 traders guarded by 5-15 warships. The convoys could be of different size and would move from port to port just like all other ships. A group of trader cutters would be guarded by Mercurys and Snows and such, Trader Snows by Cerberus and Surprise and Indiaman by Essex and Trinc and Frigate (again adjust to a playable level though I think these compositions would be fun). The fleet will not be specially called out as its just a trader fleet really. A group of players has to engage this fleet on the open seas and board the traders which will as usual try to fleet while warships engage to obtain the boxes (sinking them will elad to the boxes being lsot but we could obviously just search for the next fleet). This requires people to group up and paly together. It also requires coordination and a calm approach.

This is where the event would end for the PvE server though I think plenty of action will be had already.

For PvP servers this is where the other side of my idea would come into play.

Once a fleet ahs been engaged a message will pop up for all other nations saying 'A traders convoy has been engaged!' with an area or the exact location (choose as you like) shown on the map. They may now assemble their own fleet and await the enemy outside the battle (the box timer prevents camping anyway). Now what the devs probably had in mind would occur. The boxes have to be brought home by one side while the other tries to engage and get these boxes.

 

PvE and PvP to be had by either side appeasing both server types. It would solve the timing issue and the action would at least on the PvE side be guarenteed.

 

The definite downside would be that this would clearly require some time then again so did a 4 hour uneventful sail.

 

Additional ideas:

- The letters could still be used to hint to an area currently in use by one such fleet enabling us to actively hutn for them and not jsut stumble upon them by random chance in the wrong ships.

- These fleets could possible be bigger and with the bigger ships and more common in distant zones to see people not just camp their capital waiting for them and also encourage the nations to expand as much as possible. Reasonable distances please this is already time consuming!

- The devs and mods could occasionally be one such traders fleet with having their top upgrades on their ships and giving even the traders fleet a good power in their fight. Would not only be a great way to get us all together including the dev team and the players but we could also enact our revenge on you by sinking you lot :D (or the other way around^^)

 

Ship Blueprints:

I think these should under no circumstance be locked behind such a limited event. It withholds good content from players, could lead to imbalance in the game and forced players into partaking in an event they didn't like in the first place for somewhat vital content. Crafting is crafters work and that is where we should find and work for them. If anybody thinks thats the easy way a 1st rate requires at least level 45 - not very easy or quick to reach (unless you give the alt account 500 labour hour contracts).

 

Reward:

I'd prefer to instead see the paint jobs become a craftable with the blueprint for it being the reward in the box guarenteed. It is fun it will lead to income and gives an additional craft for those willing to go for it. Any additional loot is welcome but this should be a guarentee. The paint is not essential to the game will hwoever provide a fun and maybe even worthwhile distraction. In addition the comabt will obviously grant xp and gold. Maybe a little bonus for the group that takes the fleet down or sails with a box to port and fights on the way. Ship blueprints could be included (all of them though) as a random drop to revive the blueprint market again or enable semi active crafters more activity in the area but as stated before make them also obtainable through the usual means.

 

The Box:

I actually thought this was the best idea of the event. A 3 hour timer and undestroyable box allows for a good chance to still have it as a vaiable attack option even after the Ai fleet has been taken down. This is good and encourages people to actually get their arses moving and also means that the carrying fleet needs to plan for several fights.

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Yes PVP is all great guys, but i feel everyone forgets the PvE Server....great how do i stop the guy who looted chests if i cant attack him...

 

 

Maybe PvE needs different events.

 

I'm not sure that it does. Perhaps set a PvP zone up around the wrecks. If you enter, then you can attack or be attacked as though it were a PvP server. I mean I know the focus of the server is PvE, but even other MMO PvE servers have PvP events and options. But then again I don't know that I can speak for the PvE crowd as to whether or not that would be welcome.

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I've been hearing this argument for months and frankly I'd rather sail around (WTF DEVS?!?!) with only 50 other players online than be subjected to you entitled, whiny man-children that come in, play the game for a few months, bitch about it, and leave anyways.

Good day sir. COD is that way----------->

I see this troll is having the time of his life ... really sad attitude young man.

Perhaps you should pay more attention at school & learn what community means ..... <_<

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The event is no help to players in different timezones. Blueprints should be dropped from crafting.

 

Paint should be craftable.

 

This way everyone enjoys the game content.

Edited by Loco Bandito
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I'm running out of patience with the "people were obviously tipped off" narrative that keeps trying to get sold.

 

Where specifically in the game files, forum, or anywhere else was there enough information prior to the event to be able to correctly figure out where, when, and what ships you'd need?

 

If this question can not be answered, I will start hiding and warning anyone who claims people were unfairly tipped off ahead of the event.

 

Actually I'll give you proof right now how some players where tipped off before other players.  When 2 hours before the Devs/Mods (I don't know who is who since they never are on PvP2) post in PvP1 global that there was a hint in the post about the weather post just made and than linked it in global chat.   Most of use when we play we aren't on all the servers (if you only got one account) and we are not on the furoms 24/7.  I check it when I'm doing long boring runs or doing something idle but other wise I check it when I'm not playing the game.  Like right now I'm taking a break to eat dinner so I"m in port and checking the post and making this one.   Since the DEVS/MODS only posted this info on PvP1 that means the players there had info that PvP2 and PvE didn't get early.  The only reason most of the Pirate nation got this info was cause I popped on PvP1 with my second account and posted folks to look at it.  The pirates where currently in battles with taking British ports and wrapping that up cause we expected some event to come in an hour or so. Didn't know we had to sail to that event before it started.  most events start and folks need to go there for it to happen once it's announced in game.  Well since no MODS/DEVS logged in on PvP2 or PvE we didn't know we had to start moving 2-4 hours before an EVENT started to get in place.  To fix this I would say when you do an event and any info is announced it needs to be announced on all the servers not just one.  This gave PvP1 an advantage that they can set up there other chars on PvP2 or make alts to quickly get over there and get ready.  Of course if they have US players that own most the ports in that area they are going to keep it low key and not let the rest of the server know what they found.  Prob the same for any nation char since they would have a bigger odds off getting treasure if they keep it silent than they might of on PvP1.

 

Since I started playing I have never seen a Mod/Dev post anything in PvP2 global and it would be good if you got a few folks to work on those servers too or made sure to post/pop in when you inform any players of events that take place on all servers at the same time.  Pretty easy fix.

 

Well wording the notes better could of helped imo.

 

Something like

 

"To lord Admiralty so and so.

 

Fleet set sail from the Gulf, weather is closing in fast and storms are expected to delay us, we shall arrive if all goes as planned at (Event time and date) we should have the special goods delivered.

 

Captain of the fleet"

 

 

There simple it tells us roughly where, the Gulf, could be any of them so i kept it a bit Vague, it tells us there is bad weather and storms so that is a hint the fleet may get wrecked by storms. Perfect this gave the player all the information they needed without telling them everything about the event.

 

The notes spoke of the West Indies, that part of the Gulf of Mexico (GoM) that the ships went down is not part of the West Indies.  Many of us was expecting the event to be more central on the map than way over on one side.  To me the notes made it sound like it had left the West Indies prob to head back to the mainland (Spain/England/France...etc.)  Than had to turn back cause of bad weather.   It wasn't until the weather post that we even thought about the GoM being the location of anything.  Which again unless yo live on the forums no one got the heads up PvP2 cause no Mod/Dev posted to go look at it as it is part of the clue.

 

These events will only ever be fun if they are done on a daily basis as opposed to a weekly one.

 

The first special event I woke up at 2am, sailed 2 hours, got nothing at all as all were empty. All the friends I knew that got 3-4 dead man's chests got barely a few paints and common craft-able upgrades. Ever since that event I have been butt-hurt, eagerly waiting for the next to one to at least get something worthy to shut me up like awesome paint for my Victory or Santi. 

Therefore the event should be made and based on a daily schedule. Randomly appearing on parts of the map whether 50 people are online or 200 people are online (PvP Two USA numbers). Loot should be instead scripted and not RNG giving players a good amount of loot especially paints and BP's and the event should have about a 3 hour timer before another one appears either the next day or immediately after.

 

Are if they are done weekly they need to be random times and days.   That way all have a chance and even some of the slower times you might show up in that 2 hour window and there might still be loot left.  Specially if you did a restriction of one box per player at a time until you port in and open your current box before you can go back and get another.

 

Aggressive enemy AI near the wrecks would make for an awesome teamwork opportunity.

 

Aggressive AI around the ships would be great.  Not only for the PvE guys but it will key down on folks bringing big haulers without support with them.  Would make you watch who you tagged to.  Though I would say they would have to be a natural nation or the missions need to be nation specific like Spain is at war with US and it's a US treasure ship so it's escorted by US war ships.   This would work better for the PvE server as we expect that the PvP servers the escorts would be the other players.  Though they could get a reward for sinking helping some how.

 

The event is no help to players in different timezones. Blueprints should be dropped from crafting.

 

Paint should be craftable.

 

This way everyone enjoys the game content.

 

It should never been BP's in the first place cause now some nations/clans have a ship advantage that others don't have.  If it was a redeemable ship than it would be like having a special gift no one else had or that you can keep to only certain players.  Yah folks can cap either the BP made ships or redeem, but that is just part of the game.   Unless these events happen more than once in a blue moon your going to have only certain folks with very rare and special ship building options and will be making a killing with them that others don't have a chance to make or sale. 

 

I'm going to bet these folks won't bring those ships to Port Battles either to let others have a chance to capture them either.  Has any one seen any of them on the OW yet?

 

And I see having special event paints or even flags, but for the general use normal colors should be craftable too.  It's going to be nice to start to see some changes so all the ships don't look the same.

Edited by Sir Texas SIr
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Aggressive enemy AI near the wrecks would make for an awesome teamwork opportunity.

 

That might work. There could even be more details.

 

First, define the nationality of the treasure fleet. Create several aggressive AI fleets which are sailing towards the wrecks which will attack enemy ships, especially those who have chests. Because there are many ships sailing in relatively small area searching the wrecks, maybe we could have longer join timers if there is a ship with chest in the battle (maybe 5 minutes instead of normal 2). The players clicking the swords could see that the battle is a "chest battle" and which side has the chests and how many chests there are.

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If the event is for encouraging players and force them into PvP, it failed big time, for several reasons:

a) forcing a specific playtime

B) limiting the loot and dont give information about it

 

Forcing ppl into a specific playtime is mostly a bad idea. If the players than follow the call, and play 3-4h to achieve nothing is defenatly a horribly idea. The community is pretty much disapointed about a static event like this. If you want to encourage players to have some pvp you need to have something like pvp rewards. I recommend to have a look into the RvR reward system of "Dark Age of Camelot" - one of the best systems i have ever seen so far.

 

For the events I recommend to get rid of them. They are not dynamic enough to fit into a "sandbox" game. Instead I recommned to add / edit the big open sea fleets - make them treasure fleets. Here are the details:

 

Treasure Fleets

 

- A NPC fleet with 25 ships (Faction: Neutral)

  = 4-5 Indiaman, the rest battleships 1st to 4th Rates

 

- Hints, in wich area the fleet is sailing at the moment, can be found by killing other NPC

  = make use of the letter system for pvp sightings that is / was in the game

 

- Fleet is sailing on the open sea and can be attacked as any other NPC

  = once a fleet was attacked, a battle will open up, wich is accessable by all factions.

  = the battle could be Deathmatch style of team based where every faction will be one team (7 way battle is probably harder to implement)

  = the goal is to capture one (ore more) of the Indiaman traders

 

- Once the fleet is defeated, a new fleet will spawn somewhere on the map

 

- Loot:

  besides the normal stuff, the loot table should garantee 1 special blueprint, 2 colors, 1-4 labor contracts for every Indiaman

 

/Treasure Fleets

 

These events

* are dynamic

* are available 24/7

* have a good risk and reward ratio

 

At the end it is up to the player if they want to hunt alongside with other nations ;)

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Here is the problem with your post. The event ran as we thought it would - with only one exception.. People did not pvp

we witnessed groups of varied nations sailing near each ignoring each other. People should have attacked players sailing away from the wreck spot. 

 

There were bright spots. Player Coraline Vodka (usa) captured a player LGV with 6 chests instead of rushing looking for her own chest. 

That was the intended behavior if you did not get anything. Someone got to the wreck first? No problem - take the chest away from him.

Someone got there faster because he got the clue earlier. We set chest life for 3 hours to allow at least several battles for this chest.

 

Instead everyone who was sailing to the wreck let everyone sailing from there away and thus missed the chance to a) pvp B) get the potential for awesome loot.

 

15 men on the deadman's chest.. 

That's the event. You have to fight for it! One out of 15 will get it. But everyone has the chance. Coraline Vodka did not get any from the wreck and took 6 from the player. (our chance is higher even. 1000 online 256 chests)

 

Also the event is random. we don't choose the location. next time it can spawn right between cuba and hispaniola or near Barbados. In fact we dont know the location until 4 hours before the event. Its to avoid leaks.

 

ps. sorry pve server. your time will come you will get NPC fleets to sink too. In your case - first one to get there will get the chest. But we have some ideas on how to make it a bit more interesting.

 

And this is precisely where the problem with the game lies... Is the game you are trying to make really the game players want to play?

 

I see where you come from, which is quite funny since you had a similar background as FLS guys, you are pvp players who wanted to do "their" ideal naval pvp game. I'm pretty sure it's presently very far from what you had in mind, i saw the game evolve and slowly try to cope with the inherent problem of full pvp games : how to make a pvp game enjoyable for everybody. But you still want to make a pvp game, because that's what you wanted to create in the first place.

 

And now i see you running in the exact same problems that plagued POTBS development, pvp isn't enjoyable for everybody, and even making it so the game will retain enough players is gonna be difficult at best.

 

So, for this event, you designed it as a pvp event, thinking people would find it fun to fight for the chests. To be honest, the first thing i did when you posted what you wanted it to be, was a facepalm... People didn't pvp because they just wanted to grab anything and not have sailed for hours for nothing. Those that managed to get something were certainly not gonna be willing to pvp. Others thought they had a better chance of getting something from checking the wrecks than going through the aleas of a fight. Once the wrecks got empty, people with chests had already left.

 

So, what were the problems with this event in particular?

 

  • it didn't encourage pvp
  • in fact, it was unlikely everyone would come at the same time, thus encouraging pvp, when the travel times made it unlikely for everyone to arrive at the same time
  • sailing for hours just to find all rewards had already been distributed is definitely not fun
  • the lack of info on the nature of the event (not on all servers, but shouldn't the event be the same everywhere?), made it so some people came unprepared for this kind of event, thus somewhat spoiling the fun
  • the randomness in the rewards made it even more frustrating

 

I don't really play this game anymore, because the game just look more and more like this event... It miss the point about being fun to play.

 

For such an event, you have to create different conditions than just gathering all players in a single place. To have players participate in some kind of race accross the server to bring something from point A to B, with rewards for both trying to do so, and to prevent other people to do so, would have made better sense. Then, anyone, from anywhere in the server, would had a chance of getting action close to their area. Being fully deprived of reward because you chose to fight instead to run, isn't fun. You have to think about a way to reward EVERYONE participating in the event. They risk their ships, their crews, their officers, and waste their time : if there's no incentive to do it, they won't move next time. Wasting time and ressources for nothing, isn't fun...

 

I understand that you want to make a game with competition where the winner get all, thus encouraging everyone to try to win. But this doesn't work in mmorpg games. It never did. Moba do this better, create a fun competitive environment. Mmorpg doesn't, even in pvp, they are more about cooperation than competition. The best pvp mmorpg games i played weren't about competition, but cooperation to reach the objectives...

 

The event you created had the exact same problem, it was all about competition, but definitely not about cooperation.

Edited by hoarmurath
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As this game is still all about "testing", i recommend to do some test runs

on the PvE server (I dont´play there) when it comes to fighting AI, before you bring

it to the PvP-servers.

 

PvE-players are more relaxed, i suppose.

 

Just an idea.

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Event ships, are a bad idea, because everybody payed the same price for the game, and everybody shoud have accces to all ships, you wanna give prizes to events, give skins or camos or mods that are not craftable, never ships! (specialy if the events are bad like the (08/20) one!). Dont get me wrong, events are a good thing!  More people + more pew pew = FUN. 
 

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To me, the main issue with that chest special event was its mixing of two very different kinds of events that can't really be mixed :

- treasure hunting

- competitve fights

 

Those two kinds of events won't necessary interest the same kind of players (you know : achievers, explorers, fighters, socializers)

 

So my 2 cents : make two separate types of events on both PvE and PvP servers :

- treasure hunting with gathering and collaborative understanding of meaningful hints , wreck locations (no icon on the map), prizes for all participants or most of all,

- mini-trafalgars : competitive big fights in given spots (with icons on map) at a designated time (with aggressive bots on PvE server) and prizes only for the winners

 

PS : AI aggressivness must be on anytime, especially on the PvE server / for PvEers.

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Event ships, are a bad idea, because everybody payed the same price for the game, and everybody shoud have accces to all ships, you wanna give prizes to events, give skins or camos or mods that are not craftable, never ships! (specialy if the events are bad like the (08/20) one!). Dont get me wrong, events are a good thing!  More people + more pew pew = FUN. 

 

I second that. Even though BPs are, if rare, probably the most valuable thing in the game, i liked the overflow of ships. When it comes down to testing and aquiring players, it is all about the ships right? So having the ships for a decent amount of time effort available (NOT labor hours, the limited time youre awake and not occupied with things like work and stuff), was imho until now very good displayed. Yes, the crafting systems need an overhaul, the trading/economy is not as intended yet and so on and so forth.

 

The event itself was completely out of my reach this time, but hey, there will be others i guess. 

 

To the point: The ship blueprints should be also gatherable through crafting, without extreme low drop chances, to keep the inflation in borders.

 

my 2 cents

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Yes PVP is all great guys, but i feel everyone forgets the PvE Server....great how do i stop the guy who looted chests if i cant attack him...

 

 

Maybe PvE needs different events.

 

yes

pve server will have fleets sailing instead of shipwrecks

 

the reason why no fleets on the PVP server = people can attack the fleet and keep them in battle over and over again denying the event for everyone. 

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the reason why no fleets on the PVE server = people can attack the fleet and keep them in battle over and over again denying the event for everyone. 

 

Is "trolling" an issue on PvE server also?

I tought only nice people play there...

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I see this troll is having the time of his life ... really sad attitude young man.

Perhaps you should pay more attention at school & learn what community means ..... <_<

Troll. Ummm no. I have made 771 posts and received about 800 likes. In fact, the post you call "trolling" got a like from the developer. I'm sorry that you seem angry that someone posted something that you think trolling. To reiterate, I was pointing out MY view on the difference between feedback and whining.

On a personal note, I am a 43 year old man with a masters degree. I may not be the smartest man in the word, but i think I paid enough attention in school to be able to distinguish between constructive and non-constructive criticism.

I must admit, however, it is amusing to be called a troll for the first time.

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Is "trolling" an issue on PvE server also?

I tought only nice people play there...

Trolling, no matter the server or player base will always be an issue.

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Is "trolling" an issue on PvE server also?

I tought only nice people play there...

 

i meant pvp sorry 

edited

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Troll. Ummm no. I have made 771 posts and received about 800 likes. In fact, the post you call "trolling" got a like from the developer. I'm sorry that you seem angry that someone posted something that you think trolling. To reiterate, I was pointing out MY view on the difference between feedback and whining.

On a personal note, I am a 43 year old man with a masters degree. I may not be the smartest man in the word, but i think I paid enough attention in school to be able to distinguish between constructive and non-constructive criticism.

I must admit, however, it is amusing to be called a troll for the first time.

 

Well you was actually trolling by the dictionary definition, by Posting a post designed to get a response like the ones you got, hence forth you was trolling. Trolling is anything from insulting to just making a statement that gets people angry, Anything that is designed to get anyone to cause some degree of reaction is trolling.

 

Many of us didn't like that post because you assumed people were whining, when we are giving back feedback on the event, many people were annoyed, let down and disappointed. If we do not give feedback the devs can not improve the game next time around to please everyone or most ppl at least.

 

 

But anyways back to feedback, many of us on PvE 1 had to sail from a long way, Bring British many set sail from PR and expecting a fight we took big ships like 1st rates. which would take 3 hours to even get there.

Edited by ironhammer500
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First of all, I have to get something off my chest. If you don't understand something (such as why some people are upset) – don't talk about it. It's that simple. You don't qualify to discuss the issue due to your lack of comprehension. All you end up doing is trolling (even if you don't intend to) and create division among the community and aversion to playing this game and participating in the provision of feedback.

 

With that said, here's my little idea on how you can truly create a day of pure chaos on a PvP server:

 

Step 1. Create a Port-Raiding mechanic that is available on the spot similar to the current flag mechanic. The details of this mechanic have been discussed before and are beyond the scope of this post, the mechanic itself, however, is crucial (particularly in light of the upcoming port battle changes that have been proposed by the developers).

 

Step 2. Create a weekly event involving a treasure fleet that rotates among nations (and does exclude pirates since they wouldn't have treasure fleets of their own; pirates will only get to be the raiders in this type of event, which should suit them just fine).

 

The event itself:

 

Following the build up of intel regarding which nation is going to be the “host” of the event and on what day and time it might start, a treasure fleet gets scattered and wreaked in the storm off the coast of that nation's home waters. This effectively creates several spots of what will effectively be a 24 hour long battle sequence. These spots can be divided into shallow, middle, and deep sequences similar to port battles in order to accommodate different levels of players and to allow all to participate in a meaningful fashion. In each of these battle sequences there should be a shipwreck model positioned on the beach and guarded by a makeshift coastal battery formed by the surviving crew. The goal of the attacker would be to first destroy this battery, and then to bring a trade ship (Trader Snow for shallow, LGV for medium, and Indiaman for deep water) to the wreck and loot it. Loot in each wreck would be divided into portions and each portion would take a certain amount of time to loot and weigh a certain amount of in-game units of weight. For example, lets say that the loot is divided into 48 portions – one for each 30 minutes of the event. Attacking trader ship that sits at the wreck and completed the 1 minute countdown loots one portion. Each subsequent portion is looted in a similar fashion until the ship is full. Furthermore, each of these battle instances is divided into rounds (30 minutes to 1 hour each). After each round ends, more players can enter the instance to replace sunk or escaped ships and to continue the event. Defenders can have an additional safe harbor position in the battle to allow them to escape faster since they will have a long day on their hands. While the reward for the attacking side would be the loot that they can acquire, the defender would get a portion of the loot recovered for each round that the loot is undisturbed by the attacker (perhaps a ½ of what attacker would get with each looting action, or less, but still a steady stream of recovered loot if no one attacks). Attackers would still need to get the loot to their ports to turn it in to the admiralty. The rewards would come in the form of award from the admiralty and some sort of an algorithm can be created to determine the extent of one's participation and subsequent chances of better loot awarded. Pirates would get the rewards similar to the way Deadman's Chest event worked and would be able to use any ship to loot the wreck (they could also attack national fleets carrying loot back to their ports,which would make more sense as those might be weakened in the previous battle).

 

Let's say France is the one defending such an event.

 

How different Nations would be involved:

 

  1. France – the defender – Theirs is to do and die this day protecting the wrecks and their ports from potential raiding (unless they decide to counter attack and raid ports).

     

  2. Denmark – the ally – The ally can either not interfere with anything and go about their business, which could come up during the next voting session. They can actively help defend French wrecks and ports, which might be appreciated. All or some of the Danes can join the attacking side in the wrecks and the nation might have to hold an emergency vote on whether to return looted treasure to allies or to break an alliance. They can also use the opportunity to raid ports of attacking nations and force them to choose between plundering wrecks and defending ports. Those who assist in protecting the loot would also receive rewards from French admiralty (hence the loot recovered is limited and divided among a number of players in a manner similar to a lottery where a number of tickets are awarded based on the degree of participation).

     

  3. Sweden and Spain – the friendlies – Similar to Denmark but only risks friendly relations and future chances of alliance and cooperation.

     

  4. GB and VP – enemies – Simple, they attack ad nauseam and to their hearts' content. Unless, of course, someone is raiding their ports, then they have a choice to make...

     

  5. US – ally of the enemy – same as the enemy

     

  6. Pirates – pirates – even simpler, they attack everything and everyone if they so desire and serve as an X-factor in the creation of chaos since they can raid any port, try to loot wrecks, or hunt treasure fleets sailing away from wrecks with loot on board.

 

I believe this type of event would go much farther to promote PvP, competition, and cooperation, as well as face players with tough and tempting choices than Deadman's Chest event did. The Nations that are too far away from the event would still have a chance to participate since it would be a 24-hour affair (unless no one defends the wrecks), or could begin to raid undefended ports and generate their own loot, while risking the same being done to them by their enemies. I hope this can at least provide some food for thought for the developers.

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   Stated this in the previous posts, but ill repeat myself here. The issue was that the entirety of the wrecks got stripped down withing 15 minutes of the event starting. The two main issues were the fact that you allowed unlimited looting so long as you had the cargo hold. And that there was no way in knowing who was carrying that loot, which led people to sail around desperately between the wrecks trying to find something instead of risking attacking someone. 

   The few suggestions for future would be:

  • Either put a hard cap of how many chests a player can carry at one given time or increase their weight, so that players would need to go back and forth between the hot spot and a port if they wanted more rewards, which would give more time for pvp to ensue.
  • Mark a player with chests so that others could see he is carrying them. A lot of the passive behavior that we saw last event was that everyone knew if they waste time attacking someone and he wasn't carrying a chests, that was GG more or less. If you don't want to be to drastic you could mark players that are carrying more than one chests, so it would be more of a risk/reward thing.

   As for the rewards themselves, i feel some pity for you devs for the shitstorm your getting for trying to implement something extra to the game, but on the other side its your own fault for encouraging and nurturing the care bear society we have now, with unlimited gold though compass would/tobaco, giving them hundreds of the bet mods for staying afk outside of a port with fishing on and 2nd rates for everybody. i can only wish you luck and strength if you are actually going to try and implement a working economy and crafting system before launch with the current player base that we have :D https://www.youtube.com/watch?v=p-3e0EkvIEM

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Hoping the next time it'll be a real (AI) convoy coming across the Atlantic and entering on the North edge of the map.

The first nation to spot it can lead it to one of their ports.

How the cargoes would be then shared out I don't know.

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I have not read any of the posts in here, just giving my impressions.

I set sail from Key West in a Connie, but turned around when it became apparent I would get there far too late. That didn't bother me; I was just too far away at the start. I figure I will make some events but miss most.

On the way I sailed amidst Spanish, Danes, Brits and pirates. Of course PvP wasn't going to happen sonce attacking would take you out of any chance for loot. The devs should not have complained about that in chat - watch and learn.

Loot drops sound like for the most part they were fine. Gold mods from bottles distirted the market way too much, so it was nice to see the loot drops scaled back.

That said, perhaps the mods dropped should have been of the uncraftable variety. Blue marines would have hurt less than blue pellow sights.

Final point, slightly disappointing to see rare BP drops removed from the realm of crafting and tied to racing instead. Would be nice to see crafting rewarded on its own right.

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Yeah.

 

Blue marines would have hurt less than blue pellow sights.

 

Nah.

"PURPLE", it was purple pellew sight´s Jeheil got.

 

He will never forget (me neither). And that´s the "good thing" about it.

In 10 years time, he will surely remember this very moment.

(as our brain is programmed this way to keep in mind more bad experiences to avoid future danger in order to survive...

so loss will be more present at age than the 100 ships he sank on his way).

 

But ask him, if "purple" marines had felt like a good loot....expectations were massive, I felt a real "hype"

 

imagine NA going to stores with "boxed" versions on final release (ofc, with new ships in it)

and we all could only get it at 22.00 (10 p.m.) at the local "Walmart" ???

(assuming we only got a limited key and needed to buy a full-version)

 

Hype...? Hope so...

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