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Devlog: Forthcoming content patches plan

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17 hours ago, Anne Wildcat said:

Dear Devs, can you please update the list.  Thanks :)

Would particularly appreciate an update on timing of content wipe and server merges.

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Just now, Hodo said:

Any update would be nice... we dont even know what is coming this month as far as patches go.  They usually have that information out already.

True, any update would be welcome...  and yet some expectations have been set - so now, they should also be managed.

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1 minute ago, Hodo said:

Any update would be nice... we dont even know what is coming this month as far as patches go.  They usually have that information out already.

We might be seeing a slight delay because of the holiday season that has just occurred.

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Hoping we get some updated news today about the Years Plans for the game.  Devs did say in another post by the end of the week.

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22 minutes ago, Sir Texas Sir said:

Hoping we get some updated news today about the Years Plans for the game.  Devs did say in another post by the end of the week.

Most likely Saturday-Sunday I think. 

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As probably mentioned above, please don't open the pacific coast. struggling to occupy the existing land already

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9 hours ago, Wind said:

Most likely Saturday-Sunday I think. 

I was expecting today since it's Friday, but more like we will see it update Monday.

4 hours ago, Lz3 said:

As probably mentioned above, please don't open the pacific coast. struggling to occupy the existing land already

It would be a PvE only zone so they don't have to have a PvE server.   I'm all for it if they stay on that side and can't really come over or transfer there goods from one coast to the other.  It gives them a safe place and let there be only two servers.  They can save the PvE alone server for when the game is released and all the PvP server content is done with.  

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3 hours ago, Sir Texas Sir said:

I was expecting today since it's Friday, but more like we will see it update Monday.

It would be a PvE only zone so they don't have to have a PvE server.   I'm all for it if they stay on that side and can't really come over or transfer there goods from one coast to the other.  It gives them a safe place and let there be only two servers.  They can save the PvE alone server for when the game is released and all the PvP server content is done with.  

I don't expect the devs to work through the weekend, so Monday it is.

The pacific as a PvE zone would work. Just not sure how you'd get assigned to a Nat Capital port over there...  add a PvP/PvE transfer function? And then there's adding code to make sure tow requests, and battle escape to friendly port didn't cross the divide.

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1 hour ago, Angus McGregor said:

I don't expect the devs to work through the weekend, so Monday it is.

The pacific as a PvE zone would work. Just not sure how you'd get assigned to a Nat Capital port over there...  add a PvP/PvE transfer function? And then there's adding code to make sure tow requests, and battle escape to friendly port didn't cross the divide.

Well they can spread out the zones for each nations.  Every one gets the same amout of regions/ports and they can just be happy with trading.  Though alliance could effect them I think and you can still have you char on the Pvp side if you alot out post for it.   Though there would be no free towns and no trading goods from one side to the other.  That is the only way I can see it working.  In all honestly they don't need the PvE server until release or they are ready to work on PvE only content.   There web pages says there will be one, that doesn't mean they have to have one now.  I would prefer to see RvR tweeeked better, new shipping crafting stuff released and working and well PIRATE MECHANICS....but than I"m biased on that last part cause I play a Pirate.

Edited by Sir Texas Sir

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16 hours ago, Alvar Fanez de Minaya said:

Week?....

We prob get it tomorrow, but I'm more holding my breath that it will be Friday.

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When you wipe, give us a display that shows how many players have joined a specific nation.  Also how many active players that specific nation had the last week.  Testing will be far easier if there is a balance.

For launch, give us a mechanism to change nation once per month, without losing anything.  This ability should be only available for nations that have high population.  Also, they should only be able to join small nations.  If possible, move the whole clan if they so agree.

I am pretty sure there are lot of people who are interested to balance the nations.  Most understand that the game will be better with a good balance.

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2 hours ago, Cmdr RideZ said:

When you wipe, give us a display that shows how many players have joined a specific nation.  Also how many active players that specific nation had the last week.  Testing will be far easier if there is a balance.

For launch, give us a mechanism to change nation once per month, without losing anything.  This ability should be only available for nations that have high population.  Also, they should only be able to join small nations.  If possible, move the whole clan if they so agree.

I am pretty sure there are lot of people who are interested to balance the nations.  Most understand that the game will be better with a good balance.

I agree we need to know what is the low pop and what isn't.  I would prob make a national on one account to play on one server and keep my main a pirate on the other when the game goes live.  Just hate you share the labor hours or I would just play different things on each server.   

I liked how POTBS did it, you could switch nation at reset time (end of war) but you where playing a new  char and you didn't share any resources between those chars.  So all your stuff is locked until the end of a war and the server regions reset to default and you can than pick which nation you want to play.    That gives you a chance to say pirate for a few moths and than switch to say Spain the next time if they need help and if they get there numbers back the next region reset you can switch back to your pirate.  All while having only one account.  None of your stuff is shared (though the could do this with the levels/ranks still) materiel and ship wise between the different nations chars you have on one account.

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3 hours ago, Cmdr RideZ said:

When you wipe, give us a display that shows how many players have joined a specific nation.  Also how many active players that specific nation had the last week.  Testing will be far easier if there is a balance.

 

That will not be the best idea. Other games implement a display similar to what you are asking. Issue being people see the numbers and tend to join the team with the most players only increasing that teams size. The way they attempt to counter this is by having team population caps. Then you have to think about all the alternate accounts.

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6 minutes ago, PolishMartyr said:

That will not be the best idea. Other games implement a display similar to what you are asking. Issue being people see the numbers and tend to join the team with the most players only increasing that teams size. The way they attempt to counter this is by having team population caps. Then you have to think about all the alternate accounts.

and don't forget how many folks aren't currently playing being added into those caps.  Though I do think they should give small pop nations incentive to be played.  Maybe increase the XP/Credit game if you are under so many regions to help them.

 

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4 minutes ago, Sir Texas Sir said:

and don't forget how many folks aren't currently playing being added into those caps.  Though I do think they should give small pop nations incentive to be played.  Maybe increase the XP/Credit game if you are under so many regions to help them.

 

Maybe offer a modest ship redeemable (Privateer?) for starting your character in a small pop nation.

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14 hours ago, Sir Texas Sir said:

We prob get it tomorrow, but I'm more holding my breath that it will be Friday.

Captains, hold on, the roadmap will be posted as soon as ready

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11 minutes ago, Ink said:

Captains, hold on, the roadmap will be posted as soon as ready

hope this means today since it was suppose to be updated end of last week. Thanks for the update.  Would really like to see the updated plans and maybe that we might get some new pirate mechanics some time soon....wishfully.

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42 minutes ago, Intrepido said:

They need time, its not easy. Lots of important and critical decisions are being thought with that roadmap.

I'm sorry updating your road map should not take time.  They should have one in the office prob with weekly updates.  For use we haven't had an update of it in months.  Since the last big patch which was in November.   I'm pretty sure they have a running game plans of what projects they are working on next for content.  Even if it's a small Dev team.  

New ship crafting was suppose to be out end of Dec/Jan.  Well it's Jan so when is that patch suppose to be here?  I'm going to guess it's more like end of Jan/Feb at the rate they do things. 

Edited by Sir Texas Sir
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2 hours ago, PolishMartyr said:

That will not be the best idea. Other games implement a display similar to what you are asking. Issue being people see the numbers and tend to join the team with the most players only increasing that teams size. The way they attempt to counter this is by having team population caps. Then you have to think about all the alternate accounts.

That could be still a decent idea.  Like I would not join the most popular one.  It can be that I am alone here, but I doubt about that.

I do agree that small nations should get more xp/gold.  Would make this feature even more useful.  Encourage for good balance.

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1 hour ago, Sir Texas Sir said:

I'm sorry updating your road map should not take time.  They should have one in the office prob with weekly updates.  For use we haven't had an update of it in months.  Since the last big patch which was in November.   I'm pretty sure they have a running game plans of what projects they are working on next for content.  Even if it's a small Dev team.  

New ship crafting was suppose to be out end of Dec/Jan.  Well it's Jan so when is that patch suppose to be here?  I'm going to guess it's more like end of Jan/Feb at the rate they do things. 

 

Seriously, 100% agree.  How can they not have a current roadmap?  Or set of goals, etc?  There should be a minimum of a weekly meeting with a published update to everything being developed under this project.  And I'm sure they do this or something very similar, otherwise it would be total chaos.  Or maybe it is actually chaos?  But if I were to guess, unless this is a poorly managed effort, there is a spreadsheet with every single game feature or element listed on a separate line, along with who is reponsible for it, it's estimated date of completion or date it was closed out, it's revision number, and a comments section of what issues exist.  Some sort of management tool like this needs to exist.  Probably also a Gantt chart with the whole project timeline shown and broken down.

Assuming the devs actually have such a management tool, why would this be so hard to share with the alpha testers?  Or at least a simple version of it.  That should be easy to publish and update on this forum once a week.

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11 minutes ago, Neverdead Ned said:

Sorry, no time for trivial things like content patches...too busy speed testing the Santa Cecelia.  :lol:

I thought we where suppose to get the  Hermione  last patch?  Makes me wonder what is up with that ship. I wanted it cause I would love something around the Santa Cecelia level of ships.   But we can't get them on PvP2....

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