admin 47,375 Posted June 13, 2016 Hello Сaptains We wanted to share the plans for the next content patches with you. The list may change and is not final. Content patch: June (Deployed 6/29/16) Crew hire - deployed Fleets will be brought back with improvements - deployed Ship capture will be back for all vessels except for lineships - deployed Fishing - deployed Basic early implementation of officers - deployed Provisions/New trading resources/Several new production buildings - deployed Double shot/double charge - deployed Content patch: July (Deployed 7/28/16) Finalization of crew and officers - Testing of land in port battles - in internal testing Finalization of accel and deceleration for vessels - deployed Content patch: August (Deployed 8/17/16) First iteration of War & Peace: Alliances - deployed Ship paint schemes - deployed New server based event - deployed Test bed for testing new features - in internal testing Content patch: October (Deployed 10/2016) War & Peace/Nations continued - deployed New Port battles organization - (land in battles will be deployed first through raids and might get delayed or given out in test bed) - deployed Trading and Crafting changes - deployed Delivery Quests and XP for resources delivery (trading xp) - deployed Integrated Trader Tools - deployed Rookie Zones - deployed Improved ROE (two circles mechanics) - deployed Updated penetration for some cannons - deployed Content patch: November - December (deployed mid Dec) Raids and port battles with land delayed to 2017 Tournaments and Weekend pvp and pve events - deployed without tournaments Trading and crafting tuning - improvements of October patch changes based on feedback - deployed Finalization of War & Peace (tuning of new conquest mechanics) - delayed to 2017 Bugfixes and other general polish - deployed French Hermione - replaced by Wapen von Hamburg Potential tuning of sailing (leeway, wind strength, fixes of legacy debt with staysails and other elements) - delayed indefinitely Potential for raking improvements (delayed with no ETA) AI improvements and new missions (delayed due to other priorities) Potential USA PVP 2 merge - STILL under consideration Support patch: January (Work in Progress) Critical bug fixes Cross servers instancing implementation (to optimize servers) Content tuning - in progress UI functionality improvements - under way in parallel Content patch: February (Work in Progress) Backlog Potential blueprints system rework (will be done before the release with total wipe) Finalization of ship crafting (delayed until content wipe 3d HOMM/Mordheim style boarding prototype (under development since october) UI visuals improvements Localization preparations Pacific coast opens (potentially removed) Leaderboards and PVP rewards - delayed Preparation for the release Discuss and propose changes if you feel something was forgotten EDIT Don't forget that Captain Babble keeps track of all ideas for the large scale roadmap (which might be included in NA or for multiple reasons can be implemented in Naval action 2 http://forum.game-labs.net/index.php?/topic/12696-the-road-map-table-of-contents/ if you like some of the things he is tracking (based on player suggestions) please let him know in comments 63 Share this post Link to post Share on other sites
Tomms123 284 Posted June 13, 2016 This sounds great Looking forward to test it all 1 Share this post Link to post Share on other sites
OlavDeng2 1,517 Posted June 13, 2016 I dont know if this is in the plans after release and all of this looks good and im looking forward to it, but i think a lobby of shorts for community events is at some point needed. 3 Share this post Link to post Share on other sites
Liq 7,472 Posted June 13, 2016 Sounds interesting, 2 things I dont quite understand: Fleets will be brought back with improvements Will there be fleets consiting of better vessels for any rank to use? Ship capture will be back for all vessels except for lineships What about capping AI SoL's? no more gold in return for them? or how will that work?Other than that, nice to see you guys working on it and planning Share this post Link to post Share on other sites
z4ys 5,933 Posted June 13, 2016 Looks great and I am looking forward to test it. But I hope fleets arent that annoying for pvp like the last time. But I give it a try. 4 Share this post Link to post Share on other sites
mikawa 524 Posted June 13, 2016 Look really great. Thanks for sharing your plans. Can't wait to see the first officers in game... Share this post Link to post Share on other sites
Kanay 632 Posted June 13, 2016 Some nice stuff listed, can't wait but this : Leaderboards and PvP rewards, please no leaderboards and ranking, it leads always to silly stuff in all games, don't bring this into the game please, listing how many ships a Nation have sunk or how many tons of merchandises one Nation took from traders captures ok, but please don't do individual leader-boards for players. Fishing , is there at least a basic fishing ship dedicated to this, like a non armed pickle or lynx fishing ship or it will only be the crew on warships able to do this like suggested in some other threads ? 7 day cool down on successful port captures this will be a nice long awaited chnage New production buildings, still few labor hours available, increase of prices for everything, we are not all playing with 2 or more accounts to get more hours like many i know doing this:/ XP for trading this needs to be carefully implemented or it can be easily exploited, wait and see how it will look like. Potential blueprints system rework will be about time. Pacific coast opens (hopefully) great Nothing about ships crafting rework listed tho, and nothing about the possibility to craft the recently added upgrades in the next patch ? Can't wait to see next patch already, crew hiring and fishing in particular, and see is provisions will change something for the gameplay or nothing at all beside waisting more resources into the ship construction and more labor hours into the production buildings. Bring it on i'm ready Share this post Link to post Share on other sites
BungeeLemming 1,516 Posted June 13, 2016 Weather and its impact upon vessels.. Didnt you say somthing about that? 12 Share this post Link to post Share on other sites
Vortas 4 Posted June 13, 2016 Screw the merge. There is a reason I am not playing on that stupid PVP1. 2 Share this post Link to post Share on other sites
CaptainCaveMan 40 Posted June 13, 2016 Sounds Great... Was wondering about crafting and buildings...hour distribution is somewhat low if players are to replace the AI economy. Crafting hours based upon level is fine, however you should disconnect building production from crafting. You could attach it to the player rank or have it as part of officer recruiting by including a provisioning officer who would be responsible for food and resource production. Share this post Link to post Share on other sites
Liq 7,472 Posted June 13, 2016 Also, will we be able to hire only 1 sort of crew? Or will we be able to hire marines / muskets as we wish? 2 Share this post Link to post Share on other sites
Sven Silberbart 901 Posted June 13, 2016 Thx, for giving us a view of the current roadmap Share this post Link to post Share on other sites
VonBarb 91 Posted June 13, 2016 Sounding mostly good. I was very annoyed when ship capture was removed, and now that it's being brought back I'm not sure I like the idea anymore (typical whining gamer, I know). Won't that finish killing the crafted ships market that is already saturated for some ship types ? Speaking of, is there a plan for new ships releases ? 4th rate and up need more variety, lest this game become a 90s style "Connies vs Pavels" study sim 1 Share this post Link to post Share on other sites
Anolytic 5,927 Posted June 13, 2016 This looks great. I look forward to testing these changes as they arrive. Share this post Link to post Share on other sites
RestrictedFromPosting 6,139 Posted June 13, 2016 And what about the ships in development? We dont know which ships will be finally available on release... Share this post Link to post Share on other sites
Hethwill 12,083 Posted June 13, 2016 Remembering : - Wind strengths ? - Resources economy - less AI more player run ? - possible ROE changes ? - Translation of weather into battle instances ? I know it is just a general layout and thank you for it, gives an idea of the timeline and aims- 12 Share this post Link to post Share on other sites
Sella 1,154 Posted June 13, 2016 Very nice! Does opening of the Pacific means possible exploration content or just more ports? Also, announcement of the wild card? 2 Share this post Link to post Share on other sites
Guest Posted June 13, 2016 "Pacific coast opens" Sweeeeeet Share this post Link to post Share on other sites
Guest Posted June 13, 2016 Is the "War and Port battles rework" part of the June content patch, or will it just be 7 day cooldowns on port captures implemented on current PB mechanics? Share this post Link to post Share on other sites
Fluffy Fishy 1,425 Posted June 13, 2016 (edited) Well that is all very exciting, thank you for announcing your long term plans, it will mean there are plenty of things to look forwards to for a lot of players, will this thread be updated with anything else you may add to the development during the time frame or is that a fairly solid schedule?Looking forwards to all of this, especially the opening of the pacific, there is still a little part of me that is too hopeful about playing the European coast, especially the Mediterranean. Edited June 13, 2016 by Fluffy Fishy 2 Share this post Link to post Share on other sites
SteelSandwich 2,322 Posted June 13, 2016 Any ship content roadmap? If you dont want to disclose names, could you maybe tease us with nations or rates? 4 Share this post Link to post Share on other sites
Ledinis 345 Posted June 13, 2016 Yey!!! Bye meaningful crafting until 3rd rates. Bye any potential war attrition. Hello unending legions of free ships. Any chance you are at least thinking of making AI fleets be player arranged with actually crafted/bought ships or just 10000000000 ships spawning out of a port free for the taking ? -.- 4 Share this post Link to post Share on other sites
mikawa 524 Posted June 13, 2016 Any ship content roadmap? That would be very nice, additionally. Share this post Link to post Share on other sites
B4N4N4J0E 29 Posted June 13, 2016 Thanks for the roadmap! Share this post Link to post Share on other sites