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To gank or be ganked, that is the question


Joining OW timers  

43 members have voted

  1. 1. 30 second no-attack and 120 second no-join?



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Instead of invincibility till being ut of the attack circle make it invisibility untill out of the attack circle otherwise they can just see you and follow you and report on teamspeak or chat where everyone needs to teleport to catch you.

At least being invisible buys you a little time.

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To be truthful it just doesn't matter. Pick a method and go with it. Just stop constantly changing things.

I had a lot of fun back when we had the 5min timer. The battles were dynamic and could change sway at anytime forcing quick thinking. On the other hand, this lead to surprises that often went against players that thought they had a sure thing. So maybe they didn't have fun.

I have a lot of fun with the 2min timer. You can take a small group right up to the enemy home port and attack ships without having to worry about everyone in the port coming to get you. On the other hand, this lead to friends and team mates getting locked out of home water battles they were close enough to see. So maybe they didn't have fun.

No matter what we do we aren't going to keep everyone happy. It's a pvp game. Someone has to be the loser. Winners don't like losing. It's part of what makes them winners. Unfortunately some cross the line from winners to whiners when they lose. It's just how it is. Constantly changing the rules is just going to make it worse. There is a bunch of things this game could be working on improving far more important than this.

For the record, I preferred the 5 min timer with the changing battles over the 2min timer. Why? Because 9 times out of 10 I can tell exactly how a 2min timer battle will end. That means it's as good of a gank to the initiator as a 5min Suprise battle or he wouldn't be initiating it in the first place. Predictable battles suck and cause players to take less risks.

Edited by Bach
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Can we pin this topic please?

It reflects the current implementation (actually admin implemented it before I got the poll done :P ).

Then should the votes go towards a brexit, folks can refer to it in their new suggestion.

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  • 3 months later...

No. Please do some searching, this will never happen because people need to be able to take a break after 1.5 hour battles.  Period.  Should there be a long post-login/wait, battle-screen timer on joining or being sucked into friendly-initiated battles?  Yes.  But people should be able to wait in battle screen forever and there's been no indication that this will ever change.

 

I totalt understand the need for a break after a long battle.

The problem with this mechanic is that people can Gank (i have no issue with a decently fair fight, however when its 10 on 2 or numbers like that thats just annoying, since it takes a while to get sunk in this game) without any risk.

If there is a counterfleet they will just sign out in the battlescreen with all the stuff they have potentionally taken. That gives almost no risk and still all the reward and its really annoying me and my clanmates that iv been talking too about it. 

 

Maby a function that you can stay in the battlescreen a percentage of the time the battle itself took would work. Then people would be able to take a bathroombreak, a smoke or whatever. 

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I totalt understand the need for a break after a long battle.

The problem with this mechanic is that people can Gank (i have no issue with a decently fair fight, however when its 10 on 2 or numbers like that thats just annoying, since it takes a while to get sunk in this game) without any risk.

If there is a counterfleet they will just sign out in the battlescreen with all the stuff they have potentionally taken. That gives almost no risk and still all the reward and its really annoying me and my clanmates that iv been talking too about it. 

 

Maby a function that you can stay in the battlescreen a percentage of the time the battle itself took would work. Then people would be able to take a bathroombreak, a smoke or whatever. 

 

This is a two-sided coin, because people can camp the battle with no risk to themselves and with ships set up to counter the combatants' thanks to TS/nation chat, and OW compressed time. The difference being that unless another friendly is outside the battle watching, the players inside have no idea what is waiting for them. Believe me, there has been a lot of discussion about this.

 

Put the shoe on the other foot for a minute. You engage an enemy ship in an even fight, and emerge victorious. Or you cap an Indiaman that was silly enough to AFK sail with no escorts. You take your prize, then drop to OW. You're now surrounded by 10-15 of his friends that sailed to the battle while you were fighting, and you have no hope of escape. This is exactly what many of us want to put a stop to, just as much as you want to put a stop to battle screen ganks (which mechanically are no longer anywhere near as effective as they were with 5 minute join timers 6 months ago).

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This is a two-sided coin, because people can camp the battle with no risk to themselves and with ships set up to counter the combatants' thanks to TS/nation chat, and OW compressed time. The difference being that unless another friendly is outside the battle watching, the players inside have no idea what is waiting for them. Believe me, there has been a lot of discussion about this.

 

Put the shoe on the other foot for a minute. You engage an enemy ship in an even fight, and emerge victorious. Or you cap an Indiaman that was silly enough to AFK sail with no escorts. You take your prize, then drop to OW. You're now surrounded by 10-15 of his friends that sailed to the battle while you were fighting, and you have no hope of escape. This is exactly what many of us want to put a stop to, just as much as you want to put a stop to battle screen ganks (which mechanically are no longer anywhere near as effective as they were with 5 minute join timers 6 months ago).

 

I understand the point that you make. Personally I have been in the first situation you described. 

And I hope you understand the point about risk/reward that i tried to make before. 

 

 

The reason i think this needs to be brought up again is that I heard some rumours about Including invisibility again with the ability too sign out in the battlescreen (wich can be needed sometimes) combined with invisibility would tip the scales too much to the attackers favour. in that case you can send out an invisible scout that can get away. I think the result would be that PVP would be reduced to attacking and defence would be totaly out of the picture. Personaly i think this would totaly ruin the game in many aspects.  

 

A thought struck me while i was writing this by the way, and a reply would be much appriciated.

If you add x-y minutes of invisibility and remove the ability to stay in battlescreen forever, the ability to camp a battleground would be replaced with a intercepting defensive fleet. 

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The reason i think this needs to be brought up again is that I heard some rumours about Including invisibility again with the ability too sign out in the battlescreen (wich can be needed sometimes) combined with invisibility would tip the scales too much to the attackers favour. in that case you can send out an invisible scout that can get away. I think the result would be that PVP would be reduced to attacking and defence would be totaly out of the picture. Personaly i think this would totaly ruin the game in many aspects.  

 

A thought struck me while i was writing this by the way, and a reply would be much appriciated.

If you add x-y minutes of invisibility and remove the ability to stay in battlescreen forever, the ability to camp a battleground would be replaced with a intercepting defensive fleet. 

 

The caveat is the new ROE and lack of timer. All of a group's ships MUST be in the pull circle in order to join a battle initiated by one of their own. Even with invisibility present, an aware captain will see the ships around him before the battle starts and be able to take that into account, possibly putting distance between himself and any heavier members of the fleet since positions are all translated into the battle instance from OW. None of the "get pulled into battle, then a gank fleet spawns right on top of you thanks to join circles" that we dealt with during 5 minute timers and 2 minute timers. Technically it wasn't possible with 2 minute timers either, as players had to drop from battle screen before the tag in order to be able to get into a battle their bait was initiating (2 minute "no join" timer, 2 minute battle open timer), but we still get the complaints about it because people tend to tunnel-vision on the one target they see first and then think the rest of the gankers teleported in from Mars.

 

Regarding the risk vs reward, I don't think the battlescreen log out option is risk-free. Yes, nobody is actively camping your battle marker when you come back 2, 4, 6 hours later to continue your gaming. That doesn't mean that someone else couldn't be in the area, see you pop out, and attempt to take your ship. The issue I have with forced drop timers/no logout from battle screen is that it doesn't even out the risk/reward. It skews it instead to the revenge fleet, which then get to take your ship and your crew with almost no risk to themselves. For the player dropping from battle, it isn't increased risk. It's near certain death assuming those camping are remotely competent at the game.

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