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Z-fuzi

Balancing economy in war

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My small brick in the NA house building:

 

Dev, please consider to allow player to craft in a enemy town, with a kind of penalties. Let me explain :

 

NA problem actually is that if a nation is dominating too much on a side:

 

1.  the fleet of the other nation is partly down, and has to be rebuild

2. Economy is quickly destroyed, that means that it is not possible to rebuild the fleet

3. People of the wiped nation is stopping to play (waiting the wipe for example) or turn pirate. Or is upset by the game

4. Flag cool-down of 3 days will push faster the crash of the economy (tomorrow's UPDATE)

 

I propose the following : allow the craft in an enemy port with a penaltie, like 30% (50%?) gold more to craft, this gold could go in the hand of either the owner of the port, or be splitted to the whole nation, like a wage for every national player.

 

Also take in account that it is not easy to access with a trader ship in the enemy port with the ease of the outpost tp. It will make the game more fun with the need of the nation traders to access to a port to get the material out of the port.

 

I think it would be a good way to balance the game if a nation is being wiped, and allow this nation to follow the fight (USA is not doing it anymore for example, French may be also soon ?)

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OT:

I think it would be a good way to balance the game if a nation is being wiped, and allow this nation to follow the fight (USA is not doing it anymore for example, French may be also soon ?)

Frenchs are not under blockade at all they could still use smuggler flag to get resources and/or use Euro Traders. Noone is preventing frenchs from playing the game And I don´t think that anyone has any intention to do a blockade.

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OT:

Frenchs are not under blockade at all they could still use smuggler flag to get resources and/or use Euro Traders. Noone is preventing frenchs from playing the game And I don´t think that anyone has any intention to do a blockade.

You can smuggler, but you can't craft in enemy town, thus smuggler is not really helping yet.

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Why would you need to craft there? You can craft in capital or in freetowns.

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You can smuggler, but you can't craft in enemy town, thus smuggler is not really helping yet.

 

No, smug is very usefull, but yes, you can't use your building, but the game need some reason to make PBs :) 

with smug flag, you can buy and place order, and by the way acces to all ressources needed. Yes, there are some restrictions and risks, i think if you want move big quantity at time, you need a strong convoy and escort ! But with a trader lynx, you can make the job easly ;)

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While the wartime economy is hard, the smuggling option made it very viable.  If you are making a run out of Sunbury in something other than a trader lynx you are doing it wrong right now.  If you allow people to produce in an enemy port it defeats the purpose of owning ports.  The US situation is difficult but not impossible at the moment.

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While the wartime economy is hard, the smuggling option made it very viable.  If you are making a run out of Sunbury in something other than a trader lynx you are doing it wrong right now.  If you allow people to produce in an enemy port it defeats the purpose of owning ports.  The US situation is difficult but not impossible at the moment.

Hum. What it the interest of smuggling if you can't craft in an enemy town ?

I mean, smuggling allow to enter an enemy town, but what is the purpose to do so if you can't craft by a way in this town ?

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Hum. What it the interest of smuggling if you can't craft in an enemy town ?

I mean, smuggling allow to enter an enemy town, but what is the purpose to do so if you can't craft by a way in this town ?

The purpose is to buy or sell resources there.

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Look into the European Trader mechanic to see how smugglers are used in the most efficient way if your buildings are not accessible.

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Hum. What it the interest of smuggling if you can't craft in an enemy town ?

I mean, smuggling allow to enter an enemy town, but what is the purpose to do so if you can't craft by a way in this town ?

 

You can smuggle ready items. You can smuggle weapons ( carriages ). That's the entire point. Get in with the cargo, sell it to your "contact" and get off before anyone even noticed you are there.

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Haha. Buying the 200 unit each port produces per day ? To build a fleet ? With 5 contracts per person at the same time ?

 

 

More of that, NA is already time consuming, i don't see the point to run around the map in smuggler, avoiding every ship on the map (1h30 of battle each time) to try to find some ressource, thus i understand why some just "left" the game (no ressource, no boat... no fun), waiting for the wipe.

Edited by Z-fuzi

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Haha. Buying the 200 unit each port produces per day ? To build a fleet ? With 5 contracts per person at the same time ?

 

 

More of that, NA is already time consuming, i don't see the point to run around the map in smuggler, avoiding every ship on the map (1h30 of battle each time) to try to find some ressource, thus i understand why some just "left" the game (no ressource, no boat... no fun), waiting for the wipe.

Then simply set up buy contracts and let the Euro Trader fill them instantly and you will be able to get unlimited resources (as long as you don´t run out of Gold).

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