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Alts, Trolls and the end of this game


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I've played alot for 2 or 3 months. After the changes being in a small clan getting a boat has been near impossible. I spent weeks gathering materials and building out parts. It would have been alot easier had ram-o-geddon not sank all my 3rds.

 

So for almost a week I've looked for a boat builder and today I helped a guy build a cerb for near free. Then I get a message that somebody will build my boat on his alt. (hoping karma pays out)I was a little iffy but I've been thinking of buying an alt for the hours as well but we all know where this goes.

 

So, I got burned for a Pavel of materials and I just don't have the heart to keep going. It was good playing with all of you.

post-22359-0-92353900-1461018185_thumb.jpg

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I hate seeing folks getting ripped off, bad story :(

 

If after you have cooled down you get the itch to sail again, look at joining perhaps a larger clan, where the crafter is more reliable than some stranger who rips you.

 

There are lots of good Brit Clans on PvP 1 EU.

 

Better if you mission together, yo u get lots of gold and then its only a day or two to get the materials together for a large shiny new ship (obviously upgrades require another pile of work).

 

:( sad story is sad.

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TL;DR don't give your stuff to people you don't trust.

Good advice but he obviously felt he could trust him or he would not have given his stuff to him..... Nobody gives stuff to people they don't trust, it is only after trusting that you find out he is a twat.

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Wow. Really Sorry you had that misfortune OP. :(

Come back when you cooled off , lots of good peeps there to help ya as others mentioned. Don't let the tards win as that's what they want. That's damn cold though..

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Sorry for your loss, but sailing a or multiple 3rd rates and still spending weeks gathering materials?

 

A pavel is what? around 300k or so in raw materials? Around 1m if you buy the notes for an exeptional one. those amounts should be pocket-change if you played "lots" for 2-3 months.

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Good advice but he obviously felt he could trust him or he would not have given his stuff to him..... Nobody gives stuff to people they don't trust, it is only after trusting that you find out he is a twat.

Don't trust someone after five minutes?

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I've played alot for 2 or 3 months. After the changes being in a small clan getting a boat has been near impossible. I spent weeks gathering materials and building out parts. It would have been alot easier had ram-o-geddon not sank all my 3rds.

 

So for almost a week I've looked for a boat builder and today I helped a guy build a cerb for near free. Then I get a message that somebody will build my boat on his alt. (hoping karma pays out)I was a little iffy but I've been thinking of buying an alt for the hours as well but we all know where this goes.

 

So, I got burned for a Pavel of materials and I just don't have the heart to keep going. It was good playing with all of you.

 

 

Hello Captain.

 

We do not have an official position on this YET.

Previously we believed that we provided the necessary tools to the player to judge the deal they are making. You can decline the trade if you don't like it if you see that you are not getting what you need in the trade window.

 

Perhaps its time to discuss the community view on this case.

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Hello Captain.

 

We do not have an official position on this YET.

Previously we believed that we provided the necessary tools to the player to judge the deal they are making. You can decline the trade if you don't like it if you see that you are not getting what you need in the trade window.

 

Perhaps its time to discuss the community view on this case.

 

I would have thought it obvious, but perhaps not:  the trade window is irrelevant in a "mats-for-ship" deal like this, which necessarily involves at least two separate trade exchanges.

Edited by Bramborough
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Hello Captain.

 

We do not have an official position on this YET.

Previously we believed that we provided the necessary tools to the player to judge the deal they are making. You can decline the trade if you don't like it if you see that you are not getting what you need in the trade window.

 

Perhaps its time to discuss the community view on this case.

 

The serious folk usually do it like:

 

- buyer puts the materials and cash in trade window

- seller puts the crafted ship in window

- aka. trade of materials for crafted ship

- works a charm for both with no scam possible

 

Unless you add a CRAFT button to trade window, which basically turns the trade window into a common pool of resources, there's no way around it.

 

I would let it be, for the time being, on the player's hands.

 

Scammers will be named amongst the community

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The serious folk usually do it like:

 

- buyer puts the materials and cash in trade window

- seller puts the crafted ship in window

- aka. trade of materials for crafted ship

- works a charm for both with no scam possible

 

Unless you add a CRAFT button to trade window, which basically turns the trade window into a common pool of resources, there's no way around it.

 

I would let it be, for the time being, on the player's hands.

 

Scammers will be named amongst the community

 

Trade window isn't large enough for  a full ship of mats or at least the 4th rates and above, i did it this way with a guy once but the trade window is not large enough to trade an entire ship worth of mats, not only that u need to trust the other guy.

 

On a Small pop server like PvE 1 not many around so i guess trust is more of a everyone needs each other thing.

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Trade window isn't large enough for  a full ship of mats or at least the 4th rates and above, i did it this way with a guy once but the trade window is not large enough to trade an entire ship worth of mats, not only that u need to trust the other guy.

 

On a Small pop server like PvE 1 not many around so i guess trust is more of a everyone needs each other thing.

 

Then increase the trade slots would be a better option along with the craft button, than a more complicated system.

 

:)

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Then increase the trade slots would be a better option along with the craft button, than a more complicated system.

 

:)

 

 

the craft button would be very helpfull too to standarize the "labour hours" market, no need to trust your 500 gold and coal to a total unknown for ingot making.

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Scamming is emergent game play. unless you forbide it and if so get ready for dumb reports about being scammed or just let the players suck it up if they blindly trust anyone.

Provide the tools to minimize it but while trade window exists chances are that people will scam.

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Scamming is emergent game play. unless you forbide it and if so get ready for dumb reports about being scammed or just let the players suck it up if they blindly trust anyone.

Provide the tools to minimize it but while trade window exists chances are that people will scam.

 

 

Everyone has to care for himself of course , I even think some scam posibilities gives richness to the game ,   ...BUT It needs to be some way of done things well while maintaining this an open social game....    now you are forced to trust your material to an "strange" for him to spend his hours on it. , this seems wrong and can be solved in the same trade window.

 

If you pay  for delivery your gold ingots to key west and they never appear there is (imho of course ) a "legitime" scam, If you pay for an escort and he leds you to a pirate nest leaving you there it is too..... as both of them are plausible.... but it is difficult to reason contracting someone to work on your mats and stealing them all ..specially are that work is done manually and in front of your "eyes". 

 

 

 

 

 

 

 

 

 

 

 if you give me the mats for a santissima 

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The player that scammed you is a known Scammer on the British faction, he and some other known players have been doing it for months and unlike the pirate faction we cannot attack them and sink them for revenge we just have to live with it. Personally i never give anything to anyone i don't trust, yet i understand your feelings OP i would lose motivation to play too if i had lost so much from fellow captains of my OWN nation! 

 

Check this thread for players to avoid. 

 

 

http://forum.game-labs.net/index.php?/topic/11579-buyer-beware-merchants-and-bankers-of-ill-repute/

Edited by Cossack
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its complete and total shit that someone would do that, but....

 

 

I really really dont think there should be any sort of dev moderation put in place to restrict this.

 

 

Its a sandbox.  Let us play in the sand.  Sometimes in the sand you find a turd.  Not going to stop me from playing in the sand.

 

 

More restrictions is a bad thing.

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Hello Captain.

 

We do not have an official position on this YET.

Previously we believed that we provided the necessary tools to the player to judge the deal they are making. You can decline the trade if you don't like it if you see that you are not getting what you need in the trade window.

 

Perhaps its time to discuss the community view on this case.

 

 

This is ridiculous.

 

Create a system that works like this:

 

Captain A talks to Crafter B. Crafter B offers to make a Pavel for Captain A, provided that Captain A provides the materials. Code in function to the trading window that if all parts for a ship have been added in the window, Crafter B can automatically transform Captain A's resources into a Pavel upon trade completion (along with a satisfactory amount of gold per hour). Crafter B's hours will convert (and gain the appropriate craft XP) automatically and Captain A will get his ship safely from the trade. If either party is dissatisfied in the trade, they can simply cancel the window instead of having to trust a stranger.

 

There is no chance for cheating then. Let player theft happen on the open seas, not in port where the authorities realistically would cast you into prison for such egregious behavior. I understand if the developers wouldn't place this high in the list of their priorities, but it should be feasible to implement.

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But, in fact, cheating a player is part of any mmo... why do you want all secure all aspect of the game and put rules and mechanics on each part of players interactions ? 

 

Player A trusth player B, dispite he don't know him, and in fact it's the devil  :ph34r:

Player B making a cool deal offer to player A  :rolleyes:

Player A give his soul to Devil :wub:

The Devil take the soul from player A :P

Player A loose his soul and the Devil win... :(

 

Next time, because it's a game and you don't really lose anything, player A will be more careful and less naive.   ;)

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But, in fact, cheating a player is part of any mmo... why do you want all secure all aspect of the game and put rules and mechanics on each part of players interactions ? 

 

Player A trusth player B, dispite he don't know him, and in fact it's the devil  :ph34r:

Player B making a cool deal offer to player A  :rolleyes:

Player A give his soul to Devil :wub:

The Devil take the soul from player A :P

Player A loose his soul and the Devil win... :(

 

Next time, because it's a game and you don't really lose anything, player A will be more careful and less naive.   ;)

 

Taking advantage of someone's trust isn't something to be taken lightly, especially when you want to foster a positive game atmosphere in the game you're marketing to new players. It would be one thing if this game was marketed as a "cut throat world" like Rust or DayZ where you're on your own whether you like it or not, but that isn't the case as we have a Tribunal board and an emphasis on rules of engagement. Green on green isn't allowed. Traitors to a faction are forced to mark themselves as pirates. Why all of a sudden do we draw the line at players scamming members of their own faction with age old MMO trade scams?

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Why all of a sudden devs need to be the teachers in a kindergarten because players are apparently incapable of looking around therefore we need dumb rules anti ganking and now they are so willing to trust anyone so we have to protect them....

You want to play a sandbox? It looks more like a jail WIth so many rules to appease those that happen to cry more.

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Perhaps its time to discuss the community view on this case.

 

It could be the subject of tribunal.

 

Longer term, though, the game may need a concept of contracts -- work orders.

 

e.g., here is my work order for a Pavel. It contains Pavel parts and costs you 2 million gold to accept. Upon accepting it, you have 24 hours to put a Pavel into the work order at which time you get your 2 million gold back. If you fail, I keep the 2 million gold, you keep the parts and the deal is void. [all numbers above are whatever the person making the work order sets it to]

 

Or here is a work order for a Pavel. It contains 2 million gold and costs you 3 million gold to accept. Upon accepting it, you have 72 hours to put a Pavel into the work order or else you keep the 2 million gold and I keep the 3 million gold.

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