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Allow Ship Deliveries?  

290 members have voted

  1. 1. Should you be able to deliver ships between outposts?

    • yes
      231
    • no
      59
  2. 2. If "yes" - only between freetowns or any outpost?

    • Only between freetowns
      33
    • Between any outpost
      204
    • I voted "no" to question #1
      53
  3. 3. How much should a delivery cost on average?

    • 0 - 10.000
      62
    • 10.000 - 30.000
      75
    • 30.000 - 50.000
      50
    • more than 50.000
      50
    • I voted "no" to question #1
      53
  4. 4. Delivery with or without equipment and cargo?

    • With equipment but without cargo
      125
    • Without equipment and without cargo
      21
    • With equipment and cargo
      89
    • Without equipment but with cargo
      3
    • I voted "no" to question #1
      52
  5. 5. If "yes" for delivery with cargo, what should be the cost?

    • Delivery should cost more dependent on cargo tonnage
      43
    • Delivery should cost more dependent on cargo value
      31
    • Delivery should cost the same, regardless what cargo
      30
    • I voted "no" to ship deliveries with cargo
      124
    • I voted "no" to question #1
      62
  6. 6. Should there be a delivery time?

    • Yes, dependent on distance like other deliveries
      154
    • Yes, default time 2 hours to deliver
      16
    • Yes, default time 4 hours to deliver
      24
    • Yes, default time more than 4 hours to deliver
      23
    • No, delivery should be instant
      20
    • I voted "no" to question #1
      53
  7. 7. Did I miss any relevant question?

    • Yes! I explain it below
      37
    • No, all relevant questions have been asked.
      253


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Did I miss any relevant question?

  1.  Yes! I explain it below
  2.  

ships must travel in OW,

i like to see an escort mission with it.

before the ships sail for their destination, maybe add 2h timer before they sail, anyone can take the escort mission xp and reward based on the ship escorted and destination.

 

 

if escort mission and ship travel in OW we can even allow people delivery ships with cargo because they are risky

Edited by Gr3y
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I would like to see AI actually perform the ordered delivery and sail your ship/deliver cargo in the open world. This way there's an element of risk to it since someone could intercept it and capture

Expanding on my appreciation for this idea:   1) I would allow any kind of ship, including cargo & upgrades, to be delivered to any port the player him/herself would be able to enter (outpost, f

Delivery cost should depend on the ship ie 3rates are more expensive to ship than 6th rates because more crew and whatnot is required

  • 1 month later...

I see this thread has been getting a few bumps in votes since the cargo hold changes on traders has forced more open world travel to make money trading.

 

I think it's time to poke this hornets nest again and categorically say, we should be able to hire AI, or use our own crew to let AI drive cargo and ships around the open world.

 

No more TP, even of captured ships, and no more "deliveries" that do not actually travel on the map. Give us an outlet to automate, while putting at risk, normal cargo and ship movement.

 

I know Admin thinks this "feature" would never be used because of the risk, but personally I would rather risk in game assets, than be guaranteed to spend real world time, doing the kinda boring sailing from port to port thing.

 

I currently do that sort of thing when I have other things to do.  Just point the ship in the right direction, set a timer, and come back to dock when it goes off.  

 

May as well be AI at that point.

Edited by KrakkenSmacken
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I would very much like to see a game in which we can order our assets around. Only to "Agent Smith" TP in when interaction is required.

I can already picture admin screaming away, running to the hills thinking of the potential complexities though. :P

So best to ask this as the final feature, then we can play the game while admin recovers in the hills. :D

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I would very much like to see a game in which we can order our assets around. Only to "Agent Smith" TP in when interaction is required.

I can already picture admin screaming away, running to the hills thinking of the potential complexities though. :P

So best to ask this as the final feature, then we can play the game while admin recovers in the hills. :D

 

The complexity of an Agent smith mechanic could be greatly reduced.

 

Basically you can only Agent Smith to an active ship on the water from a port.  Once you Smith onto a boat, it has to dock somewhere before you can use the Agent Smith Mechanic again.  

 

You can only Agent Smith if your at a port with an outpost. So you can never leave a ship/cargo someplace it can't be without you.

 

Other than that, I don't see it being technically much more complicated than it would be than the current mechanic that lets you hop around with the camera in a PB after you have been sunk.

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I don't see why we couldn't order our officer to take over a ship and sail it to a specific port. It was a common thing during the age of sail, especially with captured ships.

 

It would take some time for the ship to appear there and we would not be able to use the officer in that time.

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For me it is ok to let ships be delivered between outpost at no additional cost, but only one a time without fleet. When the first arrived, the second might start.

But the ship must sail in OW and might be attacked like any AI ship. That must be the risk for the sailing service. It doesn't matter then, if there is cargo on board not.

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