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Dear Naval Action devs,

 

Let me start by saying THANK YOU! I've always wanted a game like this. I love 18th century naval warfare and have always dreamt of a game with this theme. Now back to topic. A while ago I've started a personal modelling project involving a naval cutter. I just finished a 3d internship and wanted to put my new knowledge to the test. The ship is meant to be added to my porfolio: http://coenvancamp.folio24.com/ (shameless self-promotion, I know). But then I discovered your project and started thinking how amazing it would be if I could help you guys with some modelling work.
 
Now you guys probably have a bunch of criteria and workflows concerning your 3D models which I'm unaware of. Plus you already even have a cutter (albeit a bit different). On top of that I'm still very new in modelling these types of objects. So i'd totally understand if you reject it for whatever reason. I don't want to step on anyone's toes.
 
If, however, you are interested. Here is some info:

I call her HMS Siobhán. She's based entirely on the HMS Cheerful (1806) and her plans. So I guess she's a fictional sistership? For whatever references couldn't find of the Cheerful plans, I used the book ''Anatomy Of The Ship - The Naval Cutter Alert 1777'' by Peter Goodwin. An excellent book. (I'm guessing you guys used it too). Along with some photo references of real ship models I found on the web.
So my ship is probably not a 100% accurate. But that's why she's fictional, and I still think I got pretty close.
 
Here are some W.I.P renders:
 
http://puu.sh/ajvIu/bd07197507.png

http://puu.sh/ajvJS/b4de6527e4.png

http://puu.sh/ajvKd/981c01d434.png

http://puu.sh/ajvQ6/2ec2ceff7e.png

http://puu.sh/ajvQA/49c25f70f7.png

http://puu.sh/ajvRc/b36233e4d7.png

http://puu.sh/ajvTl/dfc73301c9.png

 
 
Her rigging is still missing mostly (and I know that, without it, she's still far from finished). But after that I'm going to start unwrapping and texturing.

 

I do have some questions to the modellers or anyone else here who knows: How exactly do you make the rigging? is all the ropework actual polygons or, in some cases, planes which will later get an alpha texture? And do you guys unwrap the model in a particular way? I can imagine for instance, that cannons get their own UV-map.

 

greetings,

 

Edward Harvey

Edited by Edward Harvey
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what i see most of the time is an triangular shape of the rope since with the small diameter of the rope you wont notice if it is round or not but an 2d texture is not the way to go since depending on perspectiv angle they would disapear akwardly.

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  • 4 weeks later...

Did she really carry a jib that size and shape?

 

Nice bowlines. :P

Well I've started with making the Jib the same size/shape as the one on the Alert/Rattlesnake (1777). But photographs of ship models from more modern cutters (like mine) showed a bigger jib. So I changed it. It's a bit though to find hard info on this. Cutters of this era were mostly privately build which makes every cutter pretty much unique.

Coen,

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I love the model! You have a knack for modelling!

 

I would like to see more small crafts, since they are fun to sail and have various purposes, I think that the more ships available, the better :)

 

I hope the devs consider your model game worthy :)

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