Edward Harvey Posted July 20, 2014 Share Posted July 20, 2014 (edited) Dear Naval Action devs, Let me start by saying THANK YOU! I've always wanted a game like this. I love 18th century naval warfare and have always dreamt of a game with this theme. Now back to topic. A while ago I've started a personal modelling project involving a naval cutter. I just finished a 3d internship and wanted to put my new knowledge to the test. The ship is meant to be added to my porfolio: http://coenvancamp.folio24.com/ (shameless self-promotion, I know). But then I discovered your project and started thinking how amazing it would be if I could help you guys with some modelling work. Now you guys probably have a bunch of criteria and workflows concerning your 3D models which I'm unaware of. Plus you already even have a cutter (albeit a bit different). On top of that I'm still very new in modelling these types of objects. So i'd totally understand if you reject it for whatever reason. I don't want to step on anyone's toes. If, however, you are interested. Here is some info: I call her HMS Siobhán. She's based entirely on the HMS Cheerful (1806) and her plans. So I guess she's a fictional sistership? For whatever references couldn't find of the Cheerful plans, I used the book ''Anatomy Of The Ship - The Naval Cutter Alert 1777'' by Peter Goodwin. An excellent book. (I'm guessing you guys used it too). Along with some photo references of real ship models I found on the web. So my ship is probably not a 100% accurate. But that's why she's fictional, and I still think I got pretty close. Here are some W.I.P renders: http://puu.sh/ajvIu/bd07197507.png http://puu.sh/ajvJS/b4de6527e4.png http://puu.sh/ajvKd/981c01d434.png http://puu.sh/ajvQ6/2ec2ceff7e.png http://puu.sh/ajvQA/49c25f70f7.png http://puu.sh/ajvRc/b36233e4d7.png http://puu.sh/ajvTl/dfc73301c9.png Her rigging is still missing mostly (and I know that, without it, she's still far from finished). But after that I'm going to start unwrapping and texturing. I do have some questions to the modellers or anyone else here who knows: How exactly do you make the rigging? is all the ropework actual polygons or, in some cases, planes which will later get an alpha texture? And do you guys unwrap the model in a particular way? I can imagine for instance, that cannons get their own UV-map. greetings, Edward Harvey Edited August 22, 2018 by Edward Harvey 7 Link to comment Share on other sites More sharing options...
Mirones Posted July 20, 2014 Share Posted July 20, 2014 what i see most of the time is an triangular shape of the rope since with the small diameter of the rope you wont notice if it is round or not but an 2d texture is not the way to go since depending on perspectiv angle they would disapear akwardly. Link to comment Share on other sites More sharing options...
PIerrick de Badas Posted July 21, 2014 Share Posted July 21, 2014 Nice work. Remember that NA is a war game aht take place on sea. You will never get a pinnace on a deck during the battle. They were alwais behind the ships following it with ropes. NO pinnace aboard!!! Link to comment Share on other sites More sharing options...
maturin Posted July 21, 2014 Share Posted July 21, 2014 That looks fantastic! At least for the lower shrouds where the standing rigging is very thick and contains the dead-eyes, rigging can be 3D models, from what I've seen. Link to comment Share on other sites More sharing options...
Edward Harvey Posted August 13, 2014 Author Share Posted August 13, 2014 Both a major update on the edgeflow of the hull, aswell as added rigging: http://puu.sh/aR80O/52ecdaf26e.png http://puu.sh/aR82u/915d98eb3c.png http://puu.sh/aR83U/cd204ddc9b.png http://puu.sh/aR8hi/2f0c22dc59.png Now i'm going to start unwrapping and texturing. 3 Link to comment Share on other sites More sharing options...
maturin Posted August 13, 2014 Share Posted August 13, 2014 Did she really carry a jib that size and shape? Nice bowlines. Link to comment Share on other sites More sharing options...
Mirones Posted August 13, 2014 Share Posted August 13, 2014 jep i like the style of the rigging Link to comment Share on other sites More sharing options...
Edward Harvey Posted August 13, 2014 Author Share Posted August 13, 2014 Did she really carry a jib that size and shape? Nice bowlines. Well I've started with making the Jib the same size/shape as the one on the Alert/Rattlesnake (1777). But photographs of ship models from more modern cutters (like mine) showed a bigger jib. So I changed it. It's a bit though to find hard info on this. Cutters of this era were mostly privately build which makes every cutter pretty much unique. Coen, Link to comment Share on other sites More sharing options...
Edward Harvey Posted August 16, 2014 Author Share Posted August 16, 2014 Been doing some texturing on 'the great guns'.I've been messing around with the Quixel suite (beta is free till september). It's an absolute awesome pack of greatness.Coen, 3 Link to comment Share on other sites More sharing options...
Edward Harvey Posted August 17, 2014 Author Share Posted August 17, 2014 Started with the unwrap of the main hull: 1 Link to comment Share on other sites More sharing options...
PIerrick de Badas Posted August 19, 2014 Share Posted August 19, 2014 Nice done captain Link to comment Share on other sites More sharing options...
Oneironz Posted August 20, 2014 Share Posted August 20, 2014 I love the model! You have a knack for modelling! I would like to see more small crafts, since they are fun to sail and have various purposes, I think that the more ships available, the better I hope the devs consider your model game worthy Link to comment Share on other sites More sharing options...
Edward Harvey Posted September 5, 2014 Author Share Posted September 5, 2014 Been away for a couple of days. After that I started with some of the normal mapping detail: here's one more, cant post more images for some reason:http://puu.sh/bmWl6/0e1c8924d9.jpg Cheers, Coen. 1 Link to comment Share on other sites More sharing options...
Mirones Posted September 5, 2014 Share Posted September 5, 2014 Link to comment Share on other sites More sharing options...
Edward Harvey Posted September 6, 2014 Author Share Posted September 6, 2014 More detail coming in: 1 Link to comment Share on other sites More sharing options...
Edward Harvey Posted September 6, 2014 Author Share Posted September 6, 2014 She's very clean and shiny still, don't worry. She'll get her battle scars in the end. Link to comment Share on other sites More sharing options...
PIerrick de Badas Posted September 6, 2014 Share Posted September 6, 2014 love it Link to comment Share on other sites More sharing options...
Mirones Posted September 6, 2014 Share Posted September 6, 2014 yes wonderfull could you maayyybee do an Indianman or other Merchant ship after finishing her?*sad puppy eyes* Link to comment Share on other sites More sharing options...
Edward Harvey Posted September 7, 2014 Author Share Posted September 7, 2014 Well I do love the plain ships, as opposed to the ones everyone already knows, like the First Rates, Third Rates, Frigates etc. But I'll have to see. It takes quite some time to build a ship like this. School is starting again for me as well. 1 Link to comment Share on other sites More sharing options...
Mirones Posted September 7, 2014 Share Posted September 7, 2014 awww what a shame well best luck for you Link to comment Share on other sites More sharing options...
Hawke Posted September 7, 2014 Share Posted September 7, 2014 Tremendous work, I hope the devs take a look at it and give it the chance to get in-game. Link to comment Share on other sites More sharing options...
Ned Loe Posted September 10, 2014 Share Posted September 10, 2014 Send dev a message and apply for a job. They need 3d modelers. Link to comment Share on other sites More sharing options...
Edward Harvey Posted September 10, 2014 Author Share Posted September 10, 2014 I already mailed them, we shared some info. Link to comment Share on other sites More sharing options...
Flip Posted September 11, 2014 Share Posted September 11, 2014 Looks b-e-autiful, hope you get a post Link to comment Share on other sites More sharing options...
zerroxx Posted September 25, 2014 Share Posted September 25, 2014 Looks awesome!! lets hope the devs wil take a look at this ^^ Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now