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ADD HANDICAP XP and gold rewards for fighting in less powerful or popular ships and balance the game this way


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I am not sure that you get what balancing means. Balancing doesn't mean that suddenly a Cerberus is going to fight evenly with a Trinco just because they are on the same class.It means that every ship on its own is a good choice to fill a specific role, that it is going to be playable and fun to sail.

 

You said "For instance one day nobody is playing renomees. The game gives renomees 2 X XP and gold modifiers which immediately people notice and start using them."

 

If you have 10 frigates and people only uses 1 then there is an example of unbalanced and bad design that must be addressed instead of making people sail suboptimal and unfun ships only for XP.

 

Right now, with 350 of crew are you going to sail a Frigate or a belle poule over a trinco? You likely will want to bring a Reno to chase in world, thanks to the top speed.

 

You can work around without having to remove the historical purpose. But after all this is a game and many things aren't going to be like in the history, or they would be game breaking.

The devs have always stated they will stick as closely to history as possible iirc. So this is a game but it also is a game that does draw many a historical grognard to enjoy it as well. The ships look and feel real. It's great and a dream for many an old salt.

The devs have always throughout development done very in depth historical research into every aspect of real  life naval action. They do not want this game to be another POTSBS with pink sails and unicorns not to mention cartoon character captains. They can balance the ships. But I don't see the problem with my suggestion for balancing in a different way that does not require constant tweaks and stuffing around every patch to historical specifications of ships... which vary with upgrades and randomisation anyway as they did in real life.

 

Most other games change the entire way every ship works every time a new ship is introduced and stuff around for six months back and forth and they are forever breaking other ships doing it. There is no need for that with what I propose. My proposal would take care of balance dynamically and without the need for dev intervention and multiple patching. Under my system there would be no community argument and flaming over balance. It would work itself out.

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The devs have always stated they will stick as closely to history as possible iirc.

This is good to say but where do you put the line? Are we going to make our sailors get scurvy because they don't have vitamin C? Some things have to be removed for making it playable and fun.

It does not mean that they have to make it less accurate when it comes to models and their depiction or their role as a gun platform. I'm sure that when we get more ships, it will be easier to fill every role. But right now, many things just happen because of how ranks are filled rather than how ships work by themselves.

But I don't see the problem with my suggestion for balancing in a different way that does not require constant tweaks and stuffing around every patch to historical specifications of ships...

If i like to sail a particular boat I don't want the devs to artificially nerf my XP just because it happens to be popular.

And the same, i don't want to have to sail a ship i don't like because it gives more rewards.

I wouldn't mind if they rewarded for example the fact that you are fighting versus a superior oponent, rather than in terms of battle rating alone.

If this is a sandbox i don't want the devs to come and tell me that my castle is bad and needs an extra tower.

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I think I am starting to see now however how clan vested interests would not allow this proposal to happen. Considering it would not let them field maximum power all the time if they don't want to go broke. My proposal could..... balance the game for individual players as well. Making whole nations co-operate. That would be bad right?

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Migui the whole point is to vary the ships. So popular ships have to be made less popular. Anything else means you are not going to see variation. Everybody WILL take the least balanced ship with each patch. No game I have ever played has been able to successfully balance things so that one or two ships do not dominate or be most popular amongst clanners. Every patch the clanners test and analyse until they have the perfect exploit ship. THere is NO solution to this!

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Migui the whole point is to vary the ships. So popular ships have to be made less popular.

No matter how much you try, the metagame will always work around, no matter what, and mixmax the situations to benefit the players. Because we adapt to win. Making the game annoying and unfun in order to counter act this, is a sentence to death.

To have balanced fleet compositions you have to give the players good options instead of annoying them to force them to sail whatever you decide.

When there are more models out, then you have more options to choose.

I see this game as an open world sandbox. And in a sandbox i don't like the dev to tell me how i am supposed to play. I want him to give me the pieces and then i make whatever i want with them.

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Case in point Migui. You just proved my argument for this idea. You cannot balance the ships so just let the game dynamically manage the rewards to encourage different tactics and match ups by encouraging good captains to take different less common vessels.

And please don't say I am forcing anybody to sail anything. My idea means you can sail what you want.... it just encourages you to sail things nobody else is. You are not banned from any ship.

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I wrote this in another thread where people wanted to nerf or buff ships. I hate nerf and buff because it means ships end up resembling nothing like their historical counterparts. They become skins on an empty shell of stats that mean nothing.

 

(vii) ADD HANDICAP XP and gold rewards for fighting in less powerful ships and balance the game this way (I am A BIG fan of this idea as it requires no stuffing around with history at all). This WILL get people playing every tiny and underpowered (by speed, armour or weight etc) ship under the sun. You can also keep adjusting this as newer ships come out to ensure people keep playing older ships.

 

For popularity the system could be dymanic. For instance one day nobody is playing renomees. The game gives renomees 2 X XP and gold modifiers which immediately people notice and start using them. Each ship type could have a ratio according to historical rareity that ensures they don't get a XP boost until they get below a certain level. For the trinco this would almost never happen because it should be rare and is popular anyways. But for the bell poule if it is making up less than say 10% of the used ships it would get an XP and gold X 2 modifier because it should be in greater numbers than the trinc because its type should be neither rare or in small numbers.

 

It could work both ways where if there is a glut of connies the XP and gold gets a negative multiplier which makes it unprofitable to sail and theirfor only people who don't care will sail them until they run out of money and have to go to other ships.

 

In this way we can encourage ships in this game to be like their historical counterparts and make battles interesting without having all this balance argument that usually ruins game immersion for me. When I see a trinc or a connie I want to fear, I want to know its rare and amazing. I don't want to think, that thing aint no trinc. It cannot even catch most things like it could in real life. It's just a poor facsimile of the real thing in for a bit of flavour and dressing.

 

Another way might be to hard limit each ship types numbers per faction. But that would annoy people I think.

 

 

You certainly get the point in general.

 

Having enjoyed the game, I certainly reached the stage where one has to quit the game.

 

My lovely privateer? Useless. Gold crafted, no matter, useless.

Okay, do PvE, no fun at all.

 

Go PvP, you get beaten on a single 7th or 6th rate in the open world.

 

Suggestion?

Go with 10 others and do PvP? You will never find the players...10 Priv./Snows....great,

but clan groups do PB.

 

The game is solely driven by the Port Battles.

Why is that? XP and Gold? One factor, yes.

 

But will you get me on my Privateer with offering extra Gold or XP?

Nice, but are you kidding me?

 

MIGUI is right in his arguments.

You will achieve nothing with offering incentives that way.

I don´t see it.

 

The GAME itself needs to give the incentive to be on a SNOW in an open world

even IF you could be on a Victory.

 

Because it is fun and makes SENSE ! (meaningful gaming)

 

Right now, there is no point doing it.

Or do you ever see Pirate DEMONS hunting in a group of 10 Snows?

NEVER !

 

Take away the stupifying grind and the gold and then tell me,

what remains?

 

Everything available from the beginning,

the game would fell short right now....

Edited by Wilson09
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A similar system seems to work for wows. However they only occasionally offer double XP for particular ships. Then the problem you have is that everybody plays those ships until the offer is over. Unless somebody can suggest something other than the usual out of control constant balance complaint balance cycle I fear that it will be the usual all players in current unbalanced ship.

Perhaps specialist missions should be suggested that require particular ships.... But wait I hear the complaints about being forced into a ship again.

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WoWS is a matchmaking based game where ships are supposed to be balanced within its tier.

A good game design makes a Rear Admiral to sail a Snow if he wants, instead of being forced to sail ships of line or heavy frigates in order to be competitive.

If everyone uses the same ship probably there is a reason for it and they aren't going to use suboptimal ships only for a small bunch of XP. At the end of the day we want to have fun but we also want to win.

Rated ships should be situational more than the flavor of choice but I'm pretty sure it is a matter of having more ships per rate to choose and with a proper rework of the rank system is enough.

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the problem with a system like this is that you would have to provide insane bonuses to get people playing the smaller ships that are guaranteed to lose

 

all this talk off not nerfing ships and keeping them historical seem to forget that ships irl dident have HP nor did they have any semblance of armor rating either

 

whereas naval action ships do

 

and it realy fk's tings upp

 

imagine if a connie had similar HP to a trico how would that fight play out?

 

or even more extreme imagine no HP at all and winning would have to be done by causing leaks and killing crew

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