Isink A Lot Posted September 7, 2016 Share Posted September 7, 2016 (edited) Now we have Dutch, Dane, Swed, and US captains sailing Brit, Spanish, and French 1st rates to cap deep water ports. Even though the Dutch, Danes, Sweds, & US did not make a true first rate is it the end of the world if the Dev's took one of those 15 90 to 95 guns ships and added an extra 5 to 10 guns to it? Or kept the 90 to 95 and upped the 2nd decks poundage to get a similar broad side weight as the other 1st rates? And hasn't that already been done on some ships we already have in game? And if that small change is not okay for game play reasons then why the hell is magical officer perks and ship mods okay? My guess for the Dutch ship "upgraded" to a first rate is the De Ruyter. hehe Edited September 7, 2016 by Isink A Lot Link to comment Share on other sites More sharing options...
Fluffy Fishy Posted September 12, 2016 Share Posted September 12, 2016 (edited) So you say there are 2 3rd rates in development, have there been any hints to what they might be or roughly how many guns they might have, I do hope we are due some smaller 3rd rates similar sized to Agamemnon. Now we have Dutch, Dane, Swed, and US captains sailing Brit, Spanish, and French 1st rates to cap deep water ports. Even though the Dutch, Danes, Sweds, & US did not make a true first rate is it the end of the world if the Dev's took one of those 15 90 to 95 guns ships and added an extra 5 to 10 guns to it? Or kept the 90 to 95 and upped the 2nd decks poundage to get a similar broad side weight as the other 1st rates? And hasn't that already been done on some ships we already have in game? And if that small change is not okay for game play reasons then why the hell is magical officer perks and ship mods okay? My guess for the Dutch ship "upgraded" to a first rate is the De Ruyter. hehe Not that my opinion really counts for anything but I personally despise the devs taking artistic liberty to ships for balance. There is nothing wrong with a Dutch, Dane, Swede or US player piloting a foreign designed 1st rate. I would much rather see equality of opportunity for all nations to sail what ever ships they please, its a much nicer outcome than bastardising more designs. While I am still impressed by the workmanship and time it has taken someone to model into the game, with all due respect the extra 10 guns they gave the Bucentaure just really frustrates me, id much prefer to see the true design but the ability for whoever to sail it. The Game should celebrate the chosen naval designs of each nation, they had reasons for picking the architecture they chose, pretending a ship is bigger or smaller than it was just insults the history and detail the game has going for it. Edited September 12, 2016 by Fluffy Fishy Link to comment Share on other sites More sharing options...
Arvenski Posted September 12, 2016 Author Share Posted September 12, 2016 (edited) So you say there are 2 3rd rates in development, have there been any hints to what they might be or roughly how many guns they might have, I do hope we are due some smaller 3rd rates similar sized to Agamemnon. I know of absolutely no details being mentioned about them. Maybe someone else has read something that I haven't, but you'd think if that was the case, people would be talking about it. All I know is Admin said that one time that there were two 3rd rates in development. Edited September 12, 2016 by Arvenski Link to comment Share on other sites More sharing options...
OlavDeng2 Posted September 12, 2016 Share Posted September 12, 2016 So you say there are 2 3rd rates in development, have there been any hints to what they might be or roughly how many guns they might have, I do hope we are due some smaller 3rd rates similar sized to Agamemnon. Not that my opinion really counts for anything but I personally despise the devs taking artistic liberty to ships for balance. There is nothing wrong with a Dutch, Dane, Swede or US player piloting a foreign designed 1st rate. I would much rather see equality of opportunity for all nations to sail what ever ships they please, its a much nicer outcome than bastardising more designs. While I am still impressed by the workmanship and time it has taken someone to model into the game, with all due respect the extra 10 guns they gave the Bucentaure just really frustrates me, id much prefer to see the true design but the ability for whoever to sail it. The Game should celebrate the chosen naval designs of each nation, they had reasons for picking the architecture they chose, pretending a ship is bigger or smaller than it was just insults the history and detail the game has going for it. To comment on the Bucentaure, Historically she actually carried 86 guns(although she was rated an 80 gunner), So really she has only 2 extra guns. Link to comment Share on other sites More sharing options...
BungeeLemming Posted September 12, 2016 Share Posted September 12, 2016 No nation will have nation specific ships. What will happen is that regions procude a good you need to build a specific ship. Lets say your regio produces tea. You will need tea to build Victories. That means you will have to acquire tea. Trade, smuggle or capture such a region which produces it. There will never be a ship restricted to a nation. Now that that is out of the way I hope the devs stick to reality. The rattle heavy I hope is a unicorn feature. (totally overloaden ship O_o) __ Dutch 1st rate? I begin to think thats a faulty information maybe they want to begin a hypetrain for dutch ships^^ Who knows?.. There are a few rates beauties in the shipyard. 7 provincien. chattam, vriijheit (spedded that right?) etc.. And some of the dutch 5th rate SoLs sure look magnificient Link to comment Share on other sites More sharing options...
pietjenoob Posted September 12, 2016 Share Posted September 12, 2016 No nation will have nation specific ships. What will happen is that regions procude a good you need to build a specific ship. Lets say your regio produces tea. You will need tea to build Victories. That means you will have to acquire tea. Trade, smuggle or capture such a region which produces it. There will never be a ship restricted to a nation. Now that that is out of the way I hope the devs stick to reality. The rattle heavy I hope is a unicorn feature. (totally overloaden ship O_o) __ Dutch 1st rate? I begin to think thats a faulty information maybe they want to begin a hypetrain for dutch ships^^ Who knows?.. There are a few rates beauties in the shipyard. 7 provincien. chattam, vriijheit (spedded that right?) etc.. And some of the dutch 5th rate SoLs sure look magnificient Well first of all Vrijheid not Vriijheit and there is only one Dutch Ship who probaly carried more than 96 guns is the Eendragt 1703, but she in the list of being in the navy but her service is questioned. what might be the case for the Dutch is that people maybe mixed up the ratinsystems of the Dutch and English Dutch rating system: First Charter 80+ Second Charter 70-78 Third Charter 60-68 Fourth Charter 50-58 Fifth Charter 40-48 Sixth Charter 32-44 and the English used: 1 rate 100+ 2 rate 84-99 3 rate 64-84 4 rate 50-64 5 rate 30-50 6 rate 10-30 but they never had a really consistend rating system. that a side When i did my part on the 7 Provinciën 1782 only than i realised how heavily armed the Dutch ships were. if the devs used the national pound instead the british the Prins Mauritsclass 74 gun Sol would have a rough broadsideweight of 1020 pound in game terms it would be placed just below the ingame 82 gun St Pavel with 1038 pdr which would mean that a dutch first Charter would have an almost equal broadside weight with some first rates like the Victory and the L'Ocean despite having less guns than them. but in game terms they would have between 30 to 200 pound difference between a Dutch who is one rate lower than of other country's at maximum depending on the amount of guns and pounds. example a Dutch 3 rate and a 2nd rate of other country's 3 Link to comment Share on other sites More sharing options...
Fluffy Fishy Posted September 12, 2016 Share Posted September 12, 2016 (edited) To comment on the Bucentaure, Historically she actually carried 86 guns(although she was rated an 80 gunner), So really she has only 2 extra guns. From the information I have the plan I have fairly clearly labels it as 80 guns, I am aware of 3 ships in the class that did have 86 guns but that's 4 extra not 2. Diademe, Magnifique and Centaure all seem to have 86 where are the others all have 80. Wiki (that great source of quality information) labels the class as an 80 line, Maybe I am being a filthy pedant and should relax and enjoy the game more but it just doesnt sit right with me that the most famous of the 80 gun class historically has been given an extra 10 guns in the game. If there was time and space for a 90 gun ship in the game, its a shame that a proper 90 gun ship wasn't picked. But what's done is done and whoever modelled her has done a really nice job, I just wish we could cut out the middle and glue it back together No nation will have nation specific ships. What will happen is that regions procude a good you need to build a specific ship. Lets say your regio produces tea. You will need tea to build Victories. That means you will have to acquire tea. Trade, smuggle or capture such a region which produces it. There will never be a ship restricted to a nation. Now that that is out of the way I hope the devs stick to reality. The rattle heavy I hope is a unicorn feature. (totally overloaden ship O_o) __ Dutch 1st rate? I begin to think thats a faulty information maybe they want to begin a hypetrain for dutch ships^^ Who knows?.. There are a few rates beauties in the shipyard. 7 provincien. chattam, vriijheit (spedded that right?) etc.. And some of the dutch 5th rate SoLs sure look magnificient I don't believe it will be as dynamic as the devs might think it to be. I have done enough testing in a few games to know that it will be a pretty damned hard thing to balance properly. What will happen is it will limit the capability of some nations while allowing others to expand much more easily, especially as national goods are fairly subjected to being near national capitals, which due to the nature of the PVP game tends to be enveloped in a big blob of a nations held ports nearby. I do hope it is a success but it does worry me how they plan to place the soft restrictions. There does need to be something done about the availability of first rates but I'm not sure this is quite the answer. Back on topic I would gladly join the hype train, its about time we saw some dutch ships, how on earth are they meant to guard their coffee beans at the moment? I am a big fan of the smaller sized rating system, people care too much about the huge battleships where the real fun and action is in the large frigates and small SOLs. So where do I sign up to this hype train? I assume the faction is being lead by Steelsandwich. Edited September 12, 2016 by Fluffy Fishy 1 Link to comment Share on other sites More sharing options...
OlavDeng2 Posted September 12, 2016 Share Posted September 12, 2016 Well first off, in game the bucentaure has 88 guns, so in game they have armed the briddle ports IIRC which would not be armed IRL. 2nd off here are some sources stating 86 guns: http://threedecks.org/index.php?display_type=show_ship&id=1940 https://en.wikipedia.org/wiki/French_ship_Bucentaure_(1803) (do note that it says 80 guns, and she was rated 80 guns however do note that if you actually count up the guns it comes up to 86(30+32+18+6 = 86)) 1 Link to comment Share on other sites More sharing options...
Pablo Frias Posted September 12, 2016 Share Posted September 12, 2016 So you say there are 2 3rd rates in development, have there been any hints to what they might be or roughly how many guns they might have, I do hope we are due some smaller 3rd rates similar sized to Agamemnon. Not that my opinion really counts for anything but I personally despise the devs taking artistic liberty to ships for balance. There is nothing wrong with a Dutch, Dane, Swede or US player piloting a foreign designed 1st rate. I would much rather see equality of opportunity for all nations to sail what ever ships they please, its a much nicer outcome than bastardising more designs. While I am still impressed by the workmanship and time it has taken someone to model into the game, with all due respect the extra 10 guns they gave the Bucentaure just really frustrates me, id much prefer to see the true design but the ability for whoever to sail it. The Game should celebrate the chosen naval designs of each nation, they had reasons for picking the architecture they chose, pretending a ship is bigger or smaller than it was just insults the history and detail the game has going for it. I think one of the 3rd rates in developement is "El Montañés", an amazing spanish 3rd rate Link to comment Share on other sites More sharing options...
Fluffy Fishy Posted September 12, 2016 Share Posted September 12, 2016 (edited) Well first off, in game the bucentaure has 88 guns, so in game they have armed the briddle ports IIRC which would not be armed IRL. 2nd off here are some sources stating 86 guns: http://threedecks.org/index.php?display_type=show_ship&id=1940 https://en.wikipedia.org/wiki/French_ship_Bucentaure_(1803) (do note that it says 80 guns, and she was rated 80 guns however do note that if you actually count up the guns it comes up to 86(30+32+18+6 = 86)) Thanks for clearing it up but interestingly Threedecks names her as 86 but only accounts for 80 guns. I think one of the 3rd rates in developement is "El Montañés", an amazing spanish 3rd rate Is it just a hunch or is it something you based off evidence? If so what evidence have you found Edited September 12, 2016 by Fluffy Fishy Link to comment Share on other sites More sharing options...
Pablo Frias Posted September 12, 2016 Share Posted September 12, 2016 Thanks for clearing it up but interestingly Threedecks names her as 86 but only accounts for 80 guns. Is it just a hunch or is it something you based off evidence? If so what evidence have you found I know some things 1 Link to comment Share on other sites More sharing options...
cgmax Posted September 12, 2016 Share Posted September 12, 2016 "Two 3rd rates in development" means something like: Agamemnon and Wapen von Hamburg III. Wapen von Hamburg III has many guns to fit in English 3rd rate classification or 4th rate. It is a "convoy ship", something like a fortress with sails and it could be 4th or 3rd rate. Christian IIV could be 2nd according to English or 1st using Dutch rating system. and yes, there are other ships in production Link to comment Share on other sites More sharing options...
Pablo Frias Posted September 12, 2016 Share Posted September 12, 2016 "Two 3rd rates in development" means something like: Agamemnon and Wapen von Hamburg III. Wapen von Hamburg III has many guns to fit in English 3rd rate classification or 4th rate. It is a "convoy ship", something like a fortress with sails and it could be 4th or 3rd rate. Christian IIV could be 2nd according to English or 1st using Dutch rating system. and yes, there are other ships in production Agammenon is a 4th rate, isn´t it? Link to comment Share on other sites More sharing options...
SteelSandwich Posted September 12, 2016 Share Posted September 12, 2016 Agammenon is a 4th rate, isn´t it? Agememnon is a 3rd rate which will be classified as a 4thrate ingame IIRC. Link to comment Share on other sites More sharing options...
Isink A Lot Posted September 12, 2016 Share Posted September 12, 2016 (edited) So you say there are 2 3rd rates in development, have there been any hints to what they might be or roughly how many guns they might have, I do hope we are due some smaller 3rd rates similar sized to Agamemnon. Not that my opinion really counts for anything but I personally despise the devs taking artistic liberty to ships for balance. There is nothing wrong with a Dutch, Dane, Swede or US player piloting a foreign designed 1st rate. I would much rather see equality of opportunity for all nations to sail what ever ships they please, its a much nicer outcome than bastardising more designs. While I am still impressed by the workmanship and time it has taken someone to model into the game, with all due respect the extra 10 guns they gave the Bucentaure just really frustrates me, id much prefer to see the true design but the ability for whoever to sail it. The Game should celebrate the chosen naval designs of each nation, they had reasons for picking the architecture they chose, pretending a ship is bigger or smaller than it was just insults the history and detail the game has going for it. Good, now I expect you to also champion for the removal of ship mods and officers perks as they are a contrived fantasy and nothing more the World of Warcraft magic spells as it insults the history and detail! No nation will have nation specific ships. What will happen is that regions procude a good you need to build a specific ship. Lets say your regio produces tea. You will need tea to build Victories. That means you will have to acquire tea. Trade, smuggle or capture such a region which produces it. There will never be a ship restricted to a nation. Now that that is out of the way I hope the devs stick to reality. The rattle heavy I hope is a unicorn feature. (totally overloaden ship O_o) __ Dutch 1st rate? I begin to think thats a faulty information maybe they want to begin a hypetrain for dutch ships^^ Who knows?.. There are a few rates beauties in the shipyard. 7 provincien. chattam, vriijheit (spedded that right?) etc.. And some of the dutch 5th rate SoLs sure look magnificient No one every said they would be by game mechanics limited by the nation you chose to play, however with a National material needed to construct them they WILL become one by game play. National materials are in regional ports, regional ports are 1st rate PB ports. Nation A has a first rate BP and more than one Regional port for its material, Nation B has the 1st rate BP but no regional port. Nation B must "smuggle" enough of the matts to make 25 first rates to try and cap one of the regional ports. Meanwhile Nation A does not, hell they don't even have to travel as far to get them in the first place, and they start making 1st rates at a rate Nation B can not even dream of. Now even if Nation B wins the first PB for that regional port they will not be able to sustain the 1st rate production for that ship to keep it from Nation A. Trying to make Nation A's 1st rate will become a futile endeavor that will lead to Nation B to stop trying. Players that want to sail a 1st rate and fight in regional port battles will then leave Nation B to go to Nation A, C, or D that has a 1st rate with their own national material. This will lead to a map controlled by three Nations that have a 1st rate with their own national material in game, because they will be the only ones with 1st rates to fight for a region. And if those 3 nations are allied, what fun will that be? It will happen and if you don't think so I have to ask have you ever played a MMO before? Players will always go for the easier rout to get what they want! "Two 3rd rates in development" means something like: Agamemnon and Wapen von Hamburg III. Wapen von Hamburg III has many guns to fit in English 3rd rate classification or 4th rate. It is a "convoy ship", something like a fortress with sails and it could be 4th or 3rd rate. Christian IIV could be 2nd according to English or 1st using Dutch rating system. and yes, there are other ships in production So you are confirming that the Christian IIV will indeed be the Dane/Sweden 1st rate? See below why it should remain a 2nd rate unless you up a gun deck size. Agememnon is a 3rd rate which will be classified as a 4thrate ingame IIRC. How about we drop the rate systems of the real world? I mean for this games purpose it really only matters what the game rates it as, and what type of port battle it can get into. Here's an idea why don't we change the in game rate system to be based on broadside weight instead of real world or gun count rate systems. OTMatt had a post http://forum.game-labs.net/index.php?/topic/13912-ship-list-with-broadside-weight/?p=255889 of broadside weights for ships. Looking at only the ships in game what would the cut offs be for the 7 rates we have? Using OTMatts numbers I think the ships should be rated as such. 1st = 1,290lb+ 140-Gun Santisima Trinidad 34x 9 Pounders = 306 36x 12 Pounders = 432 34x 24 Pounders = 816 34x 42 pounders = 1,428 Broadside Weight: = 2,982 / 2 = 1,491lb 118-Gun Ocean 18x 9 Pounders = 162 34x 12 Pounders = 408 34x 24 Pounders = 816 32x 42 Pounders = 1,344 Broadside Weight: = 2,730 / 2 = 1,365lb 106-Gun HMS Victory 14x 12 Pounders = 168 30x 12 Pounders = 360 30x 24 Pounders = 720 32x 42 Pounders = 1,344 Broadside Weight: = 2,592 / 2 = 1,296lb 90-Gun Admiraal de Ruyter (not in game but we know it is coming) LOOK A DUTCH IN GAME RATED 1st RATE! 30x 12 Pounders = 360 30x 32 Pounders = 960 30x 42 Pounders = 1,260 Broadside Weight: = 2,580 / 2 = 1,290lb 2nd = 1,000 to 1,289lb 82-Gun St. Pavel 4x 6 Pounders = 24 20x 6 Pounders = 120 28x 24 Pounders = 672 30x 42 Pounders = 1,260 Broadside Weight: = 2,076 / 2 = 1,038lb 90-Gun Christian VII (not in game but we know it is coming) 8x 6 Pounders = 48 26x 12 Pounders = 312 28x 18 Pounders = 504 28x 42 Pounders = 1,176 Broadside Weight: = 2,040 /2 = 1,020lb 80-Gun Le Bucentaure 18x 12 Pounders = 216 32x 24 Pounders = 768 30x 42 Pounders = 1,260 Broadside Weight: = 2,244 / 2 = 1,122lb 3rd = 651 to 999lb 74-Gun HMS Bellona 18x 9 Pounders = 162 28x 18 Pounders = 504 28x 32 Pounders = 896 Broadside Weight: = 1,562 / 2 = 781lb 74-Gun 3rd Rate 18 x 9 Pounders = 162 28 x 18 Pounders = 504 28 x 24 Pounders = 672 Broadside Weight: = 1,338 / 2 = 669lb 4th = 451 to 650lb 62-Gun Ingermanland 14x 6 Pounders = 84 24x 18 Pounders = 432 24x 32 Pounders = 768 Broadside Weight: = 1,284 / 2 = 642lb 54-Gun USS Constitution 24x 12 Pounders = 288 30x 24 Pounders = 720 Broadside Weight: = 1,008 / 2 = 504lb 70-Gun Wapen Von Hamburg III (not in game but we know it is coming) 22x 6 Pounders = 132 24x 12 Pounders = 288 24x 18 Pounders = 432 Broadside Weight: = 852 / 2 = 462lb 64-Gun Agamemnon 12 x 9 Pounders = 108 26 x 18 Pounders = 468 26 x 24 Pounders = 624 Broadside Weight = 1,200 / 2 = 600lb 5th = 201 to 450lb 50-Gun HMS Trincomalee 22x9 Pounders = 198 28x 18 Pounders = 504 Broadside Weight: = 702 / 2 = 351lb 40-Gun Essex 12x 12 Pounders = 144 28x 18 Pounders = 504 Broadside Weight: = 648 / 2 = 324lb 38-Gun Frigate 12 x 6 Pounders = 72 26 x 18 Pounders = 468 Broadside Weight: = 540 / 2 = 270lb 6th = 121 to 200lb 38-Gun Belle Poule 10x 6 Pounders = 60 28x 12 Pounders = 336 Broadside Weight: = 396 / 2 = 198lb 38-Gun HMS Surprise 14x 6 Pounders = 84 24x 9 Pounders = 216 Broadside Weight: = 300 / 2 = 150lb 30-Gun Renommee 4x 6 Pounders = 24 26x 9 Pounders = 234 Broadside Weight: = 258 / 2 = 129lb 7th = 0 to 120lb 26-Gun Cerberus - Non PB Ship 26 x 9 Pounders = 234 Broadside Weight: = 234 / 2 = 117lb 20-Gun Niagara - Non PB Ship 20x 9 Pounders = 180 Broadside Weight: 90lb 18-Gun Rattlesnake Heavy (what the heck is this) 10 x 6 Pounders = 60 18x 6 Pounders = 108 Broadside Weight: = 168 / 2 = 84lb 22-Gun Snow 6x 6 Pounders = 36 16x 6 Pounders = 96 Broadside Weight: = 132 / 2 = 66lb 20-Gun Mercury 20x 6 Pounders = 120 Broadside Weight: = 60lb 18-Gun Navy Brig 18x 6 Pounders = 108 Broadside Weight: = 54lb 18-Gun Rattlesnake 18x 6 Pounders = 108 Broadside Weight: = 54lb 16-Gun Brig 16x 6 Pounders = 96 Broadside Weight: = 48lb. 12-Gun Pickle 12x 6 Pounders = 72 Broadside Weight: = 36lb 12-Gun Privateer 12x 6 Pounders = 72 Broadside Weight: = 36lb 12-Gun Cutter 12x 6 Pounders = 72 Broadside Weight: = 36lb 12-Gun Yacht 12x 6 Pounders = 72 Broadside Weight: = 36lb 8-Gun USS Lynx 8x 6 Pounders = 48 Broadside Weight: 24lb Edited September 12, 2016 by Isink A Lot 4 Link to comment Share on other sites More sharing options...
Arvenski Posted October 20, 2016 Author Share Posted October 20, 2016 Updated for Indefatigable and Endymion. You can repay me by providing screenshots of the new ships; I've waited for ages to see the Indefatigable in-game. Link to comment Share on other sites More sharing options...
pietjenoob Posted October 24, 2016 Share Posted October 24, 2016 Updated for Indefatigable and Endymion. You can repay me by providing screenshots of the new ships; I've waited for ages to see the Indefatigable in-game. I got 2 atleast and gave 4 away and 2 sold to npc(fir) they are nice and sturdy ships on par with a connie Link to comment Share on other sites More sharing options...
LeBoiteux Posted October 26, 2016 Share Posted October 26, 2016 Okay, I've updated the lists to include Christian VII and Diana, the apparent winners of the Player Ship Selection poll. I'll update it again when we know the developers' wild card choice. 1) Christian VII. 2) Diana. WC : Wasa I think it was Wasa or Diana - need to check From : http://forum.game-labs.net/index.php?/topic/8340-player-ship-selection-1st-half-2016-final-poll/?p=157202 Wasa (1778, Swedish 60-gun ship) Wasa was built at the Karlskrona shipyard after Fredrik Chapman's innovative drawing. She was powerful enough to withstand line fighting and shallow enough to support coastal operations in the Baltic Sea. Wasa fought atthe Battle of Hogland during the Russo-Swedish War of 1788, was sold to the Swedish East India Company for a trip to China, and bought back by the Swedish Navy. The Wasa class comprised 10 ships-of-the-line based on her design. Pictures / 3-Decks / Swedish Wiki Link to comment Share on other sites More sharing options...
Arvenski Posted October 26, 2016 Author Share Posted October 26, 2016 Wow, okay. Link to comment Share on other sites More sharing options...
Fluffy Fishy Posted December 1, 2016 Share Posted December 1, 2016 Has there been any more development news anyone has spotted recently? I feel like the forums have been very quiet over the last month or so and it would be nice to hear if anyone has any nice gossip or news Link to comment Share on other sites More sharing options...
Arvenski Posted December 3, 2016 Author Share Posted December 3, 2016 I haven't been around enough to hear much of anything. If anybody else has seen some news lately, I'd like to hear about it, too. Link to comment Share on other sites More sharing options...
Arvenski Posted January 3, 2017 Author Share Posted January 3, 2017 I've updated the OP to list Wapen von Hamburg III as in-game. Link to comment Share on other sites More sharing options...
Alado Posted April 2, 2017 Share Posted April 2, 2017 another double wooper hamburguer? Link to comment Share on other sites More sharing options...
BungeeLemming Posted April 3, 2017 Share Posted April 3, 2017 @Intrepido If you refer to this thread/ post?: I must dusappoint you - I never send this vessel in to the devs nor did I get any words from them. I do my models in hope to have them ingame at some point or latern. And in fact there is one vessel I made the hull for the game which is coming this year. But other than that there are plenty of ships in the devs' queue. Some are leaked, actually. de ruyter is not a confirmed model for the game. @Alado The Admiraal aint no wooper Hamburger. If by that you mean a big ass ugly duckling? Shes a big ship - sure but not ugly Link to comment Share on other sites More sharing options...
BungeeLemming Posted April 3, 2017 Share Posted April 3, 2017 You will never find me confirm any ships I know of outside of the forum. I am just not giving any info on such vessels. So you will never get a clear answer out of me. Maybe others are clear but I wont share any knowledge I might have in advance to the playerbase You asked bevore so you should know (or remember). Wasa should come this year. Sometime.. hopefully.. Link to comment Share on other sites More sharing options...
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