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Showing results for tags 'wreck'.
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Sometimes I can't be puckered to sail to a wreck, or I just want to setup a trap and see what pops, or when I'm just in a generous mood. So why not have the option to open a wreck to anybody, preferably including a global message. It can even show "belongs to Skully". Nobody is aware of my good reputation anyway.
I think that once a bottle is open, the location, known the to player with the bottle, should also become discoverable by everyone after “x” time. You, as bottle owner, would have a certain amount of time to get to the wreck. After that, anyone sailing by the location could spot the wreck on their own - it would not be visible on the map. I think that would make wreck finding a bit more interesting and then everyone gets the possibility of hitting a random wreck to loot.
Right now, with a cargo hold of about 100t., 6th rate ships (such as the Rattlesnake or the Mercury) can’t be used for missions of wreck discovery + fishing during the voyage as the weigh of the treasure trove is already about 100 t. Best ships for that are currently trader lynx. Increasing the cargo hold of 6th Rates up to say 200-300 t. would make it possible to use them in missions for wrecks + fishing and would : - give Explorers another activity during those missions : fight against enemy traders and 6th Rates, - be historically accurate, as 20-gun Corvettes such as the Spanish Descubierta or the Russian Mirny were used as Exploration vessels : http://forum.game-labs.net/index.php?/topic/7768-exploration-and-survey-ships/?p=140881 http://forum.game-labs.net/index.php?/topic/7768-exploration-and-survey-ships/?p=147078 Another option would be to implement a Exploration version of the 6th Rates already in game with more cargo (and less guns ?), e.g. an Explo-Rattlesnake…